From c43e55973425be2dfca06804a85493fc6f9c07d1 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 6 Mar 2020 09:31:03 -0400 Subject: [PATCH] NVDRV: Remove frame limiting as Host Timing already takes care. --- src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 3f7b8e6704..19df0dca7c 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -41,7 +41,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndSystemFrame(); system.GPU().SwapBuffers(&framebuffer); - system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); system.GetPerfStats().BeginSystemFrame(); }