GPU: Use the right texture format for sRGBA framebuffers.

This commit is contained in:
Subv 2018-07-25 09:52:39 -05:00
parent 0686183c3e
commit c5b838aeef
2 changed files with 17 additions and 9 deletions

View File

@ -113,6 +113,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -209,9 +210,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@ -239,6 +241,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::R32F>,
MortonCopy<false, PixelFormat::R16F>,
MortonCopy<false, PixelFormat::R16UNORM>,
MortonCopy<false, PixelFormat::SRGBA8>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,

View File

@ -43,15 +43,16 @@ struct SurfaceParams {
R32F = 18,
R16F = 19,
R16UNORM = 20,
SRGBA8 = 21,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 21,
S8Z24 = 22,
Z32F = 23,
Z16 = 24,
Z32FS8 = 25,
Z24S8 = 22,
S8Z24 = 23,
Z32F = 24,
Z16 = 25,
Z32FS8 = 26,
MaxDepthStencilFormat,
@ -110,6 +111,7 @@ struct SurfaceParams {
1, // R32F
1, // R16F
1, // R16UNORM
1, // SRGBA8
1, // Z24S8
1, // S8Z24
1, // Z32F
@ -147,6 +149,7 @@ struct SurfaceParams {
32, // R32F
16, // R16F
16, // R16UNORM
32, // SRGBA8
32, // Z24S8
32, // S8Z24
32, // Z32F
@ -182,8 +185,9 @@ struct SurfaceParams {
static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
return PixelFormat::SRGBA8;
case Tegra::RenderTargetFormat::RGBA8_UNORM:
return PixelFormat::ABGR8;
case Tegra::RenderTargetFormat::BGRA8_UNORM:
return PixelFormat::BGRA8;
@ -276,6 +280,7 @@ struct SurfaceParams {
// TODO(Subv): Properly implement this
switch (format) {
case PixelFormat::ABGR8:
case PixelFormat::SRGBA8:
return Tegra::Texture::TextureFormat::A8R8G8B8;
case PixelFormat::B5G6R5:
return Tegra::Texture::TextureFormat::B5G6R5;