From cae89fb315afb4dfd83d9e33298505a58ecb7a08 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 3 Apr 2015 15:35:51 -0700 Subject: [PATCH] Allow the user to set the background clear color during emulation The background color can be seen at the sides of the bottom screen or when the window is wider than normal. --- src/citra/config.cpp | 5 +++++ src/citra/default_ini.h | 7 +++++++ src/citra_qt/config.cpp | 13 +++++++++++++ src/core/settings.h | 5 +++++ src/video_core/renderer_opengl/renderer_opengl.cpp | 3 ++- 5 files changed, 32 insertions(+), 1 deletion(-) diff --git a/src/citra/config.cpp b/src/citra/config.cpp index e9f3dfd5bf..43175d6cbe 100644 --- a/src/citra/config.cpp +++ b/src/citra/config.cpp @@ -66,6 +66,11 @@ void Config::ReadValues() { Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30); Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0); + // Renderer + Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0); + Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0); + Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0); + // Data Storage Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true); diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h index fc02a3ceba..1dd9719267 100644 --- a/src/citra/default_ini.h +++ b/src/citra/default_ini.h @@ -41,6 +41,13 @@ gpu_refresh_rate = # 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc. frame_skip = +[Renderer] +# The clear color for the renderer. What shows up on the sides of the bottom screen. +# Must be in range of 0.0-1.0. Defaults to 1.0 for all. +bg_red = +bg_blue = +bg_green = + [Data Storage] # Whether to create a virtual SD card. # 1 (default): Yes, 0: No diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp index ac250e0a5e..fb85121b33 100644 --- a/src/citra_qt/config.cpp +++ b/src/citra_qt/config.cpp @@ -53,6 +53,12 @@ void Config::ReadValues() { Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt(); qt_config->endGroup(); + qt_config->beginGroup("Renderer"); + Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat(); + Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat(); + Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat(); + qt_config->endGroup(); + qt_config->beginGroup("Data Storage"); Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool(); qt_config->endGroup(); @@ -98,6 +104,13 @@ void Config::SaveValues() { qt_config->setValue("frame_skip", Settings::values.frame_skip); qt_config->endGroup(); + qt_config->beginGroup("Renderer"); + // Cast to double because Qt's written float values are not human-readable + qt_config->setValue("bg_red", (double)Settings::values.bg_red); + qt_config->setValue("bg_green", (double)Settings::values.bg_green); + qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); + qt_config->endGroup(); + qt_config->beginGroup("Data Storage"); qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd); qt_config->endGroup(); diff --git a/src/core/settings.h b/src/core/settings.h index 870eea958b..0f47002417 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -44,6 +44,11 @@ struct Values { // System Region int region_value; + // Renderer + float bg_red; + float bg_green; + float bg_blue; + std::string log_filter; } extern values; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 4273a177fc..5e864b75e3 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -6,6 +6,7 @@ #include "core/hw/hw.h" #include "core/hw/lcd.h" #include "core/mem_map.h" +#include "core/settings.h" #include "common/emu_window.h" #include "common/profiler_reporting.h" @@ -172,7 +173,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color * Initializes the OpenGL state and creates persistent objects. */ void RendererOpenGL::InitOpenGLObjects() { - glClearColor(1.0f, 1.0f, 1.0f, 0.0f); + glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); glDisable(GL_DEPTH_TEST); // Link shaders and get variable locations