From d7459354f58d1b71fc0c5ec48de9242e6a2fd00c Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 25 Sep 2017 13:06:42 -0500 Subject: [PATCH] Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive) --- src/audio_core/codec.cpp | 4 +++- src/audio_core/codec.h | 4 ++-- src/audio_core/hle/source.h | 2 +- src/audio_core/interpolate.cpp | 2 +- src/audio_core/interpolate.h | 4 ++-- 5 files changed, 9 insertions(+), 7 deletions(-) diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp index 7a3bd7eb3e..6fba9fdae7 100644 --- a/src/audio_core/codec.cpp +++ b/src/audio_core/codec.cpp @@ -117,7 +117,9 @@ StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, ret[i].fill(sample); } } else { - std::memcpy(ret.data(), data, sample_count * 2 * sizeof(u16)); + for (size_t i = 0; i < sample_count; ++i) { + std::memcpy(&ret[i], data + i * sizeof(s16) * 2, 2 * sizeof(s16)); + } } return ret; diff --git a/src/audio_core/codec.h b/src/audio_core/codec.h index 2b0c395e69..877b2202d4 100644 --- a/src/audio_core/codec.h +++ b/src/audio_core/codec.h @@ -5,13 +5,13 @@ #pragma once #include -#include +#include #include "common/common_types.h" namespace Codec { /// A variable length buffer of signed PCM16 stereo samples. -using StereoBuffer16 = std::vector>; +using StereoBuffer16 = std::deque>; /// See: Codec::DecodeADPCM struct ADPCMState { diff --git a/src/audio_core/hle/source.h b/src/audio_core/hle/source.h index ccb7f064fd..c4d2debc23 100644 --- a/src/audio_core/hle/source.h +++ b/src/audio_core/hle/source.h @@ -108,7 +108,7 @@ private: u32 current_sample_number = 0; u32 next_sample_number = 0; - std::vector> current_buffer; + AudioInterp::StereoBuffer16 current_buffer; // buffer_id state diff --git a/src/audio_core/interpolate.cpp b/src/audio_core/interpolate.cpp index 16e68bc5c4..83573d7721 100644 --- a/src/audio_core/interpolate.cpp +++ b/src/audio_core/interpolate.cpp @@ -47,7 +47,7 @@ static void StepOverSamples(State& state, StereoBuffer16& input, float rate, state.xn1 = input[inputi + 1]; state.fposition = fposition - inputi * scale_factor; - input.erase(input.begin(), input.begin() + inputi + 2); + input.erase(input.begin(), std::next(input.begin(), inputi + 2)); } void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, diff --git a/src/audio_core/interpolate.h b/src/audio_core/interpolate.h index 59f59bc141..8dff6111a3 100644 --- a/src/audio_core/interpolate.h +++ b/src/audio_core/interpolate.h @@ -5,14 +5,14 @@ #pragma once #include -#include +#include #include "audio_core/hle/common.h" #include "common/common_types.h" namespace AudioInterp { /// A variable length buffer of signed PCM16 stereo samples. -using StereoBuffer16 = std::vector>; +using StereoBuffer16 = std::deque>; struct State { /// Two historical samples.