From 29e7c76d662af3c0993257ed5f2f45e6b1e4f741 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 18 Nov 2018 23:57:52 -0300 Subject: [PATCH] gl_rasterizer: Remove default clip distance --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 54cc47a9bb..84bd91eed6 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported"); OpenGLState::ApplyDefaultState(); - // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 - state.clip_distance[0] = true; // Create render framebuffer framebuffer.Create();