input_common: reset sdl motion if data is invalid

This commit is contained in:
german77 2023-01-18 00:12:20 -06:00 committed by Narr the Reg
parent 0e8f98a441
commit db6cb9cc0a

View File

@ -40,8 +40,14 @@ public:
}
void EnableMotion() {
if (sdl_controller) {
if (!sdl_controller) {
return;
}
SDL_GameController* controller = sdl_controller.get();
if (HasMotion()) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
}
has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
if (has_accel) {
@ -51,14 +57,9 @@ public:
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
}
}
}
bool HasGyro() const {
return has_gyro;
}
bool HasAccel() const {
return has_accel;
bool HasMotion() const {
return has_gyro || has_accel;
}
bool UpdateMotion(SDL_ControllerSensorEvent event) {
@ -85,6 +86,20 @@ public:
if (time_difference == 0) {
return false;
}
// Motion data is invalid
if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
if (motion_error_count++ < 200) {
return false;
}
// Try restarting the sensor
motion_error_count = 0;
EnableMotion();
return false;
}
motion_error_count = 0;
motion.delta_timestamp = time_difference * 1000;
return true;
}
@ -250,6 +265,7 @@ private:
mutable std::mutex mutex;
u64 last_motion_update{};
std::size_t motion_error_count{};
bool has_gyro{false};
bool has_accel{false};
bool has_vibration{false};
@ -942,18 +958,18 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
MotionMapping mapping = {};
joystick->EnableMotion();
if (joystick->HasGyro() || joystick->HasAccel()) {
if (joystick->HasMotion()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
}
if (params.Has("guid2")) {
joystick2->EnableMotion();
if (joystick2->HasGyro() || joystick2->HasAccel()) {
if (joystick2->HasMotion()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
}
} else {
if (joystick->HasGyro() || joystick->HasAccel()) {
if (joystick->HasMotion()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
}