renderer_vulkan: Implement S8_UINT stencil format

It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
This commit is contained in:
Morph 2021-11-17 15:08:08 -05:00
parent 6dd6dc046c
commit dc61b7045b
3 changed files with 18 additions and 0 deletions

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@ -208,6 +208,9 @@ struct FormatTuple {
{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT {VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT
{VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM {VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM
// Stencil formats
{VK_FORMAT_S8_UINT, Attachable}, // S8_UINT
// DepthStencil formats // DepthStencil formats
{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT {VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT
{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated) {VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated)

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@ -102,6 +102,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
break; break;
case VideoCore::Surface::SurfaceType::Depth: case VideoCore::Surface::SurfaceType::Depth:
case VideoCore::Surface::SurfaceType::Stencil:
case VideoCore::Surface::SurfaceType::DepthStencil: case VideoCore::Surface::SurfaceType::DepthStencil:
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break; break;
@ -173,6 +174,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return VK_IMAGE_ASPECT_COLOR_BIT; return VK_IMAGE_ASPECT_COLOR_BIT;
case VideoCore::Surface::SurfaceType::Depth: case VideoCore::Surface::SurfaceType::Depth:
return VK_IMAGE_ASPECT_DEPTH_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT;
case VideoCore::Surface::SurfaceType::Stencil:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VideoCore::Surface::SurfaceType::DepthStencil: case VideoCore::Surface::SurfaceType::DepthStencil:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default: default:
@ -195,6 +198,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT;
case PixelFormat::S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
default: default:
return VK_IMAGE_ASPECT_COLOR_BIT; return VK_IMAGE_ASPECT_COLOR_BIT;
} }

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@ -21,6 +21,13 @@
namespace Vulkan { namespace Vulkan {
namespace { namespace {
namespace Alternatives { namespace Alternatives {
constexpr std::array STENCIL8_UINT{
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_UNDEFINED,
};
constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{ constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT,
@ -74,6 +81,8 @@ void SetNext(void**& next, T& data) {
constexpr const VkFormat* GetFormatAlternatives(VkFormat format) { constexpr const VkFormat* GetFormatAlternatives(VkFormat format) {
switch (format) { switch (format) {
case VK_FORMAT_S8_UINT:
return Alternatives::STENCIL8_UINT.data();
case VK_FORMAT_D24_UNORM_S8_UINT: case VK_FORMAT_D24_UNORM_S8_UINT:
return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data(); return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data();
case VK_FORMAT_D16_UNORM_S8_UINT: case VK_FORMAT_D16_UNORM_S8_UINT:
@ -145,6 +154,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
VK_FORMAT_R4G4B4A4_UNORM_PACK16, VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM,
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,