Merge pull request #3423 from ReinUsesLisp/no-match-3d

texture_cache: Avoid matches in 3D textures
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bunnei 2020-02-21 12:16:51 -05:00 committed by GitHub
commit dc7ebc2d01
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@ -721,7 +721,6 @@ private:
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
const SurfaceParams& params, bool preserve_contents,
bool is_render) {
// Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done.
@ -733,10 +732,13 @@ private:
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
topological_result);
}
const auto struct_result = current_surface->MatchesStructure(params);
if (struct_result != MatchStructureResult::None &&
(params.target != SurfaceTarget::Texture3D ||
current_surface->MatchTarget(params.target))) {
if (struct_result != MatchStructureResult::None) {
const auto& old_params = current_surface->GetSurfaceParams();
const bool not_3d = params.target != SurfaceTarget::Texture3D &&
old_params.target != SurfaceTarget::Texture3D;
if (not_3d || current_surface->MatchTarget(params.target)) {
if (struct_result == MatchStructureResult::FullMatch) {
return ManageStructuralMatch(current_surface, params, is_render);
} else {
@ -744,6 +746,7 @@ private:
}
}
}
}
// Step 2
// Obtain all possible overlaps in the memory region