Merge pull request #6402 from Kelebek1/UI

game_list: Stop the columns resizing on NAND install
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bunnei 2021-06-03 00:24:45 -07:00 committed by GitHub
commit e4fed17f59
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 34 deletions

View File

@ -326,18 +326,14 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
tree_view->setContextMenuPolicy(Qt::CustomContextMenu); tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
if (UISettings::values.show_add_ons) { item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
} else {
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
}
item_model->setSortRole(GameListItemPath::SortRole); item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@ -345,7 +341,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
connect(tree_view->header(), &QHeaderView::sectionResized, this,
&GameList::SaveInterfaceLayout);
connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
&GameList::SaveInterfaceLayout);
// We must register all custom types with the Qt Automoc system so that we are able to use // We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types. // it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
@ -705,22 +705,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false); tree_view->setEnabled(false);
// Update the columns in case UISettings has changed // Update the columns in case UISettings has changed
item_model->removeColumns(0, item_model->columnCount()); tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
if (UISettings::values.show_add_ons) {
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
} else {
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
item_model->removeColumns(COLUMN_COUNT - 1, 1);
}
LoadInterfaceLayout();
// Delete any rows that might already exist if we're repopulating // Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount()); item_model->removeRows(0, item_model->rowCount());
@ -797,7 +782,7 @@ void GameList::AddFavorite(u64 program_id) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) { program_id) {
QList<QStandardItem*> list; QList<QStandardItem*> list;
for (int k = 0; k < item_model->columnCount(); k++) { for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone()); list.append(folder->child(j, k)->clone());
} }
list[0]->setData(folder->child(j)->data(GameListItem::SortRole), list[0]->setData(folder->child(j)->data(GameListItem::SortRole),

View File

@ -215,13 +215,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemSize(Common::FS::GetSize(path)), new GameListItemSize(Common::FS::GetSize(path)),
}; };
if (UISettings::values.show_add_ons) { const auto patch_versions = GetGameListCachedObject(
const auto patch_versions = GetGameListCachedObject( fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); });
}); list.insert(2, new GameListItem(patch_versions));
list.insert(2, new GameListItem(patch_versions));
}
return list; return list;
} }