Merge pull request #12007 from german77/moar_buttons

core: hid: Split SL and SR buttons
This commit is contained in:
liamwhite 2023-11-16 09:13:39 -05:00 committed by GitHub
commit ea4c92f734
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 382 additions and 185 deletions

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@ -9,7 +9,8 @@ const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_lstick", "button_a", "button_b", "button_x", "button_y", "button_lstick",
"button_rstick", "button_l", "button_r", "button_zl", "button_zr", "button_rstick", "button_l", "button_r", "button_zl", "button_zr",
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot", "button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot",
"button_slright", "button_srright",
}}; }};
} }

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@ -29,12 +29,15 @@ enum Values : int {
DRight, DRight,
DDown, DDown,
SL, SLLeft,
SR, SRLeft,
Home, Home,
Screenshot, Screenshot,
SLRight,
SRRight,
NumButtons, NumButtons,
}; };

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@ -243,10 +243,12 @@ void EmulatedController::LoadTASParams() {
tas_button_params[Settings::NativeButton::DUp].Set("button", 13); tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
tas_button_params[Settings::NativeButton::DRight].Set("button", 14); tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
tas_button_params[Settings::NativeButton::DDown].Set("button", 15); tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
tas_button_params[Settings::NativeButton::SL].Set("button", 16); tas_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
tas_button_params[Settings::NativeButton::SR].Set("button", 17); tas_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
tas_button_params[Settings::NativeButton::Home].Set("button", 18); tas_button_params[Settings::NativeButton::Home].Set("button", 18);
tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19); tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
tas_button_params[Settings::NativeButton::SLRight].Set("button", 20);
tas_button_params[Settings::NativeButton::SRRight].Set("button", 21);
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
@ -296,10 +298,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_button_params[Settings::NativeButton::DUp].Set("button", 13); virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
virtual_button_params[Settings::NativeButton::DRight].Set("button", 14); virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
virtual_button_params[Settings::NativeButton::DDown].Set("button", 15); virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
virtual_button_params[Settings::NativeButton::SL].Set("button", 16); virtual_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
virtual_button_params[Settings::NativeButton::SR].Set("button", 17); virtual_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
virtual_button_params[Settings::NativeButton::Home].Set("button", 18); virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19); virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
virtual_button_params[Settings::NativeButton::SLRight].Set("button", 20);
virtual_button_params[Settings::NativeButton::SRRight].Set("button", 21);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
@ -867,12 +871,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
controller.npad_button_state.down.Assign(current_status.value); controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value); controller.debug_pad_button_state.d_down.Assign(current_status.value);
break; break;
case Settings::NativeButton::SL: case Settings::NativeButton::SLLeft:
controller.npad_button_state.left_sl.Assign(current_status.value); controller.npad_button_state.left_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SLRight:
controller.npad_button_state.right_sl.Assign(current_status.value); controller.npad_button_state.right_sl.Assign(current_status.value);
break; break;
case Settings::NativeButton::SR: case Settings::NativeButton::SRLeft:
controller.npad_button_state.left_sr.Assign(current_status.value); controller.npad_button_state.left_sr.Assign(current_status.value);
break;
case Settings::NativeButton::SRRight:
controller.npad_button_state.right_sr.Assign(current_status.value); controller.npad_button_state.right_sr.Assign(current_status.value);
break; break;
case Settings::NativeButton::Home: case Settings::NativeButton::Home:
@ -1890,12 +1898,16 @@ NpadButton EmulatedController::GetTurboButtonMask() const {
case Settings::NativeButton::DDown: case Settings::NativeButton::DDown:
button_mask.down.Assign(1); button_mask.down.Assign(1);
break; break;
case Settings::NativeButton::SL: case Settings::NativeButton::SLLeft:
button_mask.left_sl.Assign(1); button_mask.left_sl.Assign(1);
break;
case Settings::NativeButton::SLRight:
button_mask.right_sl.Assign(1); button_mask.right_sl.Assign(1);
break; break;
case Settings::NativeButton::SR: case Settings::NativeButton::SRLeft:
button_mask.left_sr.Assign(1); button_mask.left_sr.Assign(1);
break;
case Settings::NativeButton::SRRight:
button_mask.right_sr.Assign(1); button_mask.right_sr.Assign(1);
break; break;
default: default:

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@ -457,12 +457,14 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
pad_entry.l_stick = stick_state.left; pad_entry.l_stick = stick_state.left;
} }
if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) { if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft ||
controller_type == Core::HID::NpadStyleIndex::JoyconDual) {
pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl); pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl);
pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr); pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr);
} }
if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) { if (controller_type == Core::HID::NpadStyleIndex::JoyconRight ||
controller_type == Core::HID::NpadStyleIndex::JoyconDual) {
pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl); pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl);
pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr); pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr);
} }

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@ -415,7 +415,7 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons. // This list is missing ZL/ZR since those are not considered buttons.
// We will add those afterwards // We will add those afterwards
// This list also excludes any button that can't be really mapped // This list also excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12> static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 14>
switch_to_gcadapter_button = { switch_to_gcadapter_button = {
std::pair{Settings::NativeButton::A, PadButton::ButtonA}, std::pair{Settings::NativeButton::A, PadButton::ButtonA},
{Settings::NativeButton::B, PadButton::ButtonB}, {Settings::NativeButton::B, PadButton::ButtonB},
@ -426,8 +426,10 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::DUp, PadButton::ButtonUp}, {Settings::NativeButton::DUp, PadButton::ButtonUp},
{Settings::NativeButton::DRight, PadButton::ButtonRight}, {Settings::NativeButton::DRight, PadButton::ButtonRight},
{Settings::NativeButton::DDown, PadButton::ButtonDown}, {Settings::NativeButton::DDown, PadButton::ButtonDown},
{Settings::NativeButton::SL, PadButton::TriggerL}, {Settings::NativeButton::SLLeft, PadButton::TriggerL},
{Settings::NativeButton::SR, PadButton::TriggerR}, {Settings::NativeButton::SRLeft, PadButton::TriggerR},
{Settings::NativeButton::SLRight, PadButton::TriggerL},
{Settings::NativeButton::SRRight, PadButton::TriggerR},
{Settings::NativeButton::R, PadButton::TriggerZ}, {Settings::NativeButton::R, PadButton::TriggerZ},
}; };
if (!params.Has("port")) { if (!params.Has("port")) {

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@ -680,8 +680,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
Common::ParamPackage sr_button_params = button_params; Common::ParamPackage sr_button_params = button_params;
sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSL)); sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSL));
sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSR)); sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSR));
mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params)); mapping.insert_or_assign(Settings::NativeButton::SLLeft, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params)); mapping.insert_or_assign(Settings::NativeButton::SRLeft, std::move(sr_button_params));
} }
// Map SL and SR buttons for right joycons // Map SL and SR buttons for right joycons
@ -693,8 +693,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
Common::ParamPackage sr_button_params = button_params; Common::ParamPackage sr_button_params = button_params;
sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSL)); sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSL));
sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSR)); sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSR));
mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params)); mapping.insert_or_assign(Settings::NativeButton::SLRight, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params)); mapping.insert_or_assign(Settings::NativeButton::SRRight, std::move(sr_button_params));
} }
return mapping; return mapping;

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@ -828,16 +828,18 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
ButtonBindings SDLDriver::GetDefaultButtonBinding( ButtonBindings SDLDriver::GetDefaultButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const { const std::shared_ptr<SDLJoystick>& joystick) const {
// Default SL/SR mapping for other controllers // Default SL/SR mapping for other controllers
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
if (joystick->IsJoyconLeft()) { if (joystick->IsJoyconLeft()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
} }
if (joystick->IsJoyconRight()) { if (joystick->IsJoyconRight()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
} }
return { return {
@ -855,8 +857,10 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
{Settings::NativeButton::SL, sl_button}, {Settings::NativeButton::SLLeft, sll_button},
{Settings::NativeButton::SR, sr_button}, {Settings::NativeButton::SRLeft, srl_button},
{Settings::NativeButton::SLRight, slr_button},
{Settings::NativeButton::SRRight, srr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1}, {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
}; };

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@ -24,7 +24,7 @@ namespace InputCommon {
class SDLJoystick; class SDLJoystick;
using ButtonBindings = using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>; std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
using ZButtonBindings = using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;

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@ -396,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) { ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list excludes any button that can't be really mapped // This list excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20> static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 22>
switch_to_dsu_button = { switch_to_dsu_button = {
std::pair{Settings::NativeButton::A, PadButton::Circle}, std::pair{Settings::NativeButton::A, PadButton::Circle},
{Settings::NativeButton::B, PadButton::Cross}, {Settings::NativeButton::B, PadButton::Cross},
@ -412,8 +412,10 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::R, PadButton::R1}, {Settings::NativeButton::R, PadButton::R1},
{Settings::NativeButton::ZL, PadButton::L2}, {Settings::NativeButton::ZL, PadButton::L2},
{Settings::NativeButton::ZR, PadButton::R2}, {Settings::NativeButton::ZR, PadButton::R2},
{Settings::NativeButton::SL, PadButton::L2}, {Settings::NativeButton::SLLeft, PadButton::L2},
{Settings::NativeButton::SR, PadButton::R2}, {Settings::NativeButton::SRLeft, PadButton::R2},
{Settings::NativeButton::SLRight, PadButton::L2},
{Settings::NativeButton::SRRight, PadButton::R2},
{Settings::NativeButton::LStick, PadButton::L3}, {Settings::NativeButton::LStick, PadButton::L3},
{Settings::NativeButton::RStick, PadButton::R3}, {Settings::NativeButton::RStick, PadButton::R3},
{Settings::NativeButton::Home, PadButton::Home}, {Settings::NativeButton::Home, PadButton::Home},

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@ -35,6 +35,7 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T, Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0, Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
Qt::Key_Q, Qt::Key_E,
}; };
const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = { const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {

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@ -326,7 +326,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot,
ui->buttonSLRight, ui->buttonSRRight,
}; };
analog_map_buttons = {{ analog_map_buttons = {{
@ -1181,10 +1182,13 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
// List of all the widgets that will be hidden by any of the following layouts that need // List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes // "unhidden" after the controller type changes
const std::array<QWidget*, 11> layout_show = { const std::array<QWidget*, 14> layout_show = {
ui->buttonShoulderButtonsSLSR, ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget3,
ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonShoulderButtonsLeft, ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot, ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft, ui->bottomLeft,
@ -1202,16 +1206,19 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden; std::vector<QWidget*> layout_hidden;
switch (layout) { switch (layout) {
case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = { layout_hidden = {
ui->buttonShoulderButtonsSLSR, ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget4,
}; };
break; break;
case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = { layout_hidden = {
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget3,
ui->buttonShoulderButtonsRight, ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome, ui->buttonMiscButtonsPlusHome,
ui->bottomRight, ui->bottomRight,
@ -1219,16 +1226,17 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
break; break;
case Core::HID::NpadStyleIndex::JoyconRight: case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = { layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft, ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft,
ui->bottomLeft,
}; };
break; break;
case Core::HID::NpadStyleIndex::GameCube: case Core::HID::NpadStyleIndex::GameCube:
layout_hidden = { layout_hidden = {
ui->buttonShoulderButtonsSLSR, ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup, ui->buttonMiscButtonsScreenshotGroup,
}; };

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@ -1208,6 +1208,159 @@
<property name="spacing"> <property name="spacing">
<number>3</number> <number>3</number>
</property> </property>
<item>
<widget class="QWidget" name="buttonShoulderButtonsSLSRLeft" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRLeftVerticalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSLLeftGroup">
<property name="title">
<string>SL</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLLeftVerticalLayout">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonSLLeft">
<property name="minimumSize">
<size>
<width>68</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>68</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">min-width: 68px;</string>
</property>
<property name="text">
<string>SL</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSRLeftGroup">
<property name="title">
<string>SR</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRLeftVerticalLayout">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonSRLeft">
<property name="minimumSize">
<size>
<width>68</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>68</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">min-width: 68px;</string>
</property>
<property name="text">
<string>SR</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="horizontalSpacerShoulderButtonsWidget4" native="true">
<layout class="QHBoxLayout" name="horizontalSpacerShoulderButtonsWidget4Layout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<spacer name="horizontalSpacerShoulderButtons5">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="buttonShoulderButtonsLeft" native="true"> <widget class="QWidget" name="buttonShoulderButtonsLeft" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout"> <layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout">
@ -1831,8 +1984,8 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QWidget" name="buttonShoulderButtonsSLSR" native="true"> <widget class="QWidget" name="buttonShoulderButtonsSLSRRight" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRVerticalLayout"> <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRRightVerticalLayout">
<property name="spacing"> <property name="spacing">
<number>0</number> <number>0</number>
</property> </property>
@ -1849,14 +2002,14 @@
<number>0</number> <number>0</number>
</property> </property>
<item alignment="Qt::AlignHCenter"> <item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSLGroup"> <widget class="QGroupBox" name="buttonShoulderButtonsSLRightGroup">
<property name="title"> <property name="title">
<string>SL</string> <string>SL</string>
</property> </property>
<property name="alignment"> <property name="alignment">
<set>Qt::AlignCenter</set> <set>Qt::AlignCenter</set>
</property> </property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout"> <layout class="QVBoxLayout" name="buttonShoulderButtonsSLRightVerticalLayout">
<property name="spacing"> <property name="spacing">
<number>3</number> <number>3</number>
</property> </property>
@ -1873,7 +2026,7 @@
<number>3</number> <number>3</number>
</property> </property>
<item> <item>
<widget class="QPushButton" name="buttonSL"> <widget class="QPushButton" name="buttonSLRight">
<property name="minimumSize"> <property name="minimumSize">
<size> <size>
<width>68</width> <width>68</width>
@ -1898,14 +2051,14 @@
</widget> </widget>
</item> </item>
<item alignment="Qt::AlignHCenter"> <item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSRGroup"> <widget class="QGroupBox" name="buttonShoulderButtonsSRRightGroup">
<property name="title"> <property name="title">
<string>SR</string> <string>SR</string>
</property> </property>
<property name="alignment"> <property name="alignment">
<set>Qt::AlignCenter</set> <set>Qt::AlignCenter</set>
</property> </property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout"> <layout class="QVBoxLayout" name="buttonShoulderButtonsSRRightVerticalLayout">
<property name="spacing"> <property name="spacing">
<number>3</number> <number>3</number>
</property> </property>
@ -1922,7 +2075,7 @@
<number>3</number> <number>3</number>
</property> </property>
<item> <item>
<widget class="QPushButton" name="buttonSR"> <widget class="QPushButton" name="buttonSRRight">
<property name="minimumSize"> <property name="minimumSize">
<size> <size>
<width>68</width> <width>68</width>

View File

@ -297,8 +297,8 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Sideview SL and SR buttons // Sideview SL and SR buttons
button_color = colors.slider_button; button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(59, 52), button_values[SR], 5, 12, Direction::Left); DrawRoundButton(p, center + QPoint(59, 52), button_values[SRLeft], 5, 12, Direction::Left);
DrawRoundButton(p, center + QPoint(59, -69), button_values[SL], 5, 12, Direction::Left); DrawRoundButton(p, center + QPoint(59, -69), button_values[SLLeft], 5, 12, Direction::Left);
DrawLeftBody(p, center); DrawLeftBody(p, center);
@ -353,8 +353,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// SR and SL buttons // SR and SL buttons
p.setPen(colors.outline); p.setPen(colors.outline);
button_color = colors.slider_button; button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(155, 52), button_values[SR], 5.2f, 12, Direction::None, 4); DrawRoundButton(p, center + QPoint(155, 52), button_values[SRLeft], 5.2f, 12, Direction::None,
DrawRoundButton(p, center + QPoint(155, -69), button_values[SL], 5.2f, 12, Direction::None, 4); 4);
DrawRoundButton(p, center + QPoint(155, -69), button_values[SLLeft], 5.2f, 12, Direction::None,
4);
// SR and SL text // SR and SL text
p.setPen(colors.transparent); p.setPen(colors.transparent);
@ -428,8 +430,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// Sideview SL and SR buttons // Sideview SL and SR buttons
button_color = colors.slider_button; button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(-59, 52), button_values[SL], 5, 11, Direction::Right); DrawRoundButton(p, center + QPoint(-59, 52), button_values[SLRight], 5, 11,
DrawRoundButton(p, center + QPoint(-59, -69), button_values[SR], 5, 11, Direction::Right); Direction::Right);
DrawRoundButton(p, center + QPoint(-59, -69), button_values[SRRight], 5, 11,
Direction::Right);
DrawRightBody(p, center); DrawRightBody(p, center);
@ -484,8 +488,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// SR and SL buttons // SR and SL buttons
p.setPen(colors.outline); p.setPen(colors.outline);
button_color = colors.slider_button; button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(-155, 52), button_values[SL], 5, 12, Direction::None, 4.0f); DrawRoundButton(p, center + QPoint(-155, 52), button_values[SLRight], 5, 12, Direction::None,
DrawRoundButton(p, center + QPoint(-155, -69), button_values[SR], 5, 12, Direction::None, 4.0f); 4.0f);
DrawRoundButton(p, center + QPoint(-155, -69), button_values[SRRight], 5, 12, Direction::None,
4.0f);
// SR and SL text // SR and SL text
p.setPen(colors.transparent); p.setPen(colors.transparent);
@ -557,6 +563,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up, DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up,
1); 1);
// Left SR and SL sideview buttons
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(-20, -62), button_values[SLLeft], 4, 11,
Direction::Left);
DrawRoundButton(p, center + QPoint(-20, 47), button_values[SRLeft], 4, 11, Direction::Left);
// Right SR and SL sideview buttons
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(20, 47), button_values[SLRight], 4, 11,
Direction::Right);
DrawRoundButton(p, center + QPoint(20, -62), button_values[SRRight], 4, 11,
Direction::Right);
DrawDualBody(p, center); DrawDualBody(p, center);
// Right trigger top view // Right trigger top view
@ -1792,16 +1811,6 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) {
p.setBrush(colors.right); p.setBrush(colors.right);
DrawPolygon(p, qright_joycon_topview); DrawPolygon(p, qright_joycon_topview);
// Right SR and SL sideview buttons
p.setPen(colors.outline);
p.setBrush(colors.slider_button);
DrawRoundRectangle(p, center + QPoint(19, 47), 7, 22, 1);
DrawRoundRectangle(p, center + QPoint(19, -62), 7, 22, 1);
// Left SR and SL sideview buttons
DrawRoundRectangle(p, center + QPoint(-19, 47), 7, 22, 1);
DrawRoundRectangle(p, center + QPoint(-19, -62), 7, 22, 1);
// Right Sideview body // Right Sideview body
p.setBrush(colors.slider); p.setBrush(colors.slider);
DrawPolygon(p, qright_joycon_slider); DrawPolygon(p, qright_joycon_slider);