input_common: Implement SDL motion

This commit is contained in:
german77 2021-04-25 18:03:57 -05:00
parent 904584e4ba
commit f20f4587e6
5 changed files with 167 additions and 3 deletions

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@ -153,6 +153,11 @@ struct InputSubsystem::Impl {
// TODO return the correct motion device // TODO return the correct motion device
return {}; return {};
} }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {}; return {};
} }

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@ -37,6 +37,9 @@ public:
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) { virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
return {}; return {};
} }
virtual MotionMapping GetMotionMappingForDevice(const Common::ParamPackage&) {
return {};
}
}; };
class NullState : public State { class NullState : public State {

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@ -29,6 +29,7 @@
#endif #endif
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "common/settings_input.h" #include "common/settings_input.h"
#include "common/threadsafe_queue.h" #include "common/threadsafe_queue.h"
@ -68,13 +69,57 @@ public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* game_controller) SDL_GameController* game_controller)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
sdl_controller{game_controller, &SDL_GameControllerClose} {} sdl_controller{game_controller, &SDL_GameControllerClose} {
EnableMotion();
}
void EnableMotion() {
if (sdl_controller) {
SDL_GameController* controller = sdl_controller.get();
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
has_accel = true;
}
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
has_gyro = true;
}
}
}
void SetButton(int button, bool value) { void SetButton(int button, bool value) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
state.buttons.insert_or_assign(button, value); state.buttons.insert_or_assign(button, value);
} }
void SetMotion(SDL_ControllerSensorEvent event) {
constexpr float gravity_constant = 9.80665f;
std::lock_guard lock{mutex};
u64 time_difference = event.timestamp - last_motion_update;
last_motion_update = event.timestamp;
switch (event.sensor) {
case SDL_SENSOR_ACCEL: {
const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
motion.SetAcceleration(acceleration / gravity_constant);
break;
}
case SDL_SENSOR_GYRO: {
const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
motion.SetGyroscope(gyroscope / (Common::PI * 2));
break;
}
}
// Ignore duplicated timestamps
if (time_difference == 0) {
return;
}
motion.SetGyroThreshold(0.0001f);
motion.UpdateRotation(time_difference * 1000);
motion.UpdateOrientation(time_difference * 1000);
}
bool GetButton(int button) const { bool GetButton(int button) const {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
return state.buttons.at(button); return state.buttons.at(button);
@ -121,6 +166,14 @@ public:
return std::make_tuple(x, y); return std::make_tuple(x, y);
} }
bool HasGyro() const {
return has_gyro;
}
bool HasAccel() const {
return has_accel;
}
const MotionInput& GetMotion() const { const MotionInput& GetMotion() const {
return motion; return motion;
} }
@ -173,8 +226,11 @@ private:
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
mutable std::mutex mutex; mutable std::mutex mutex;
// Motion is initialized without PID values as motion input is not aviable for SDL2 // Motion is initialized with the PID values
MotionInput motion{0.0f, 0.0f, 0.0f}; MotionInput motion{0.3f, 0.005f, 0.0f};
u64 last_motion_update{};
bool has_gyro{false};
bool has_accel{false};
}; };
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
@ -296,6 +352,12 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
} }
break; break;
} }
case SDL_CONTROLLERSENSORUPDATE: {
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
joystick->SetMotion(event.csensor);
}
break;
}
case SDL_JOYDEVICEREMOVED: case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@ -449,6 +511,18 @@ private:
std::shared_ptr<SDLJoystick> joystick; std::shared_ptr<SDLJoystick> joystick;
}; };
class SDLMotion final : public Input::MotionDevice {
public:
explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
Input::MotionStatus GetStatus() const override {
return joystick->GetMotion().GetMotion();
}
private:
std::shared_ptr<SDLJoystick> joystick;
};
class SDLDirectionMotion final : public Input::MotionDevice { class SDLDirectionMotion final : public Input::MotionDevice {
public: public:
explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
@ -658,6 +732,10 @@ public:
auto joystick = state.GetSDLJoystickByGUID(guid, port); auto joystick = state.GetSDLJoystickByGUID(guid, port);
if (params.Has("motion")) {
return std::make_unique<SDLMotion>(joystick);
}
if (params.Has("hat")) { if (params.Has("hat")) {
const int hat = params.Get("hat", 0); const int hat = params.Get("hat", 0);
const std::string direction_name = params.Get("direction", ""); const std::string direction_name = params.Get("direction", "");
@ -717,6 +795,17 @@ SDLState::SDLState() {
RegisterFactory<VibrationDevice>("sdl", vibration_factory); RegisterFactory<VibrationDevice>("sdl", vibration_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory); RegisterFactory<MotionDevice>("sdl", motion_factory);
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
// Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
// GameController and not a generic one
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
// Turn off Pro controller home led
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
// If the frontend is going to manage the event loop, then we don't start one here // If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
@ -853,6 +942,13 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s
return params; return params;
} }
Common::ParamPackage BuildMotionParam(int port, std::string guid) {
Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
params.Set("port", port);
params.Set("guid", std::move(guid));
return params;
}
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
switch (event.type) { switch (event.type) {
case SDL_JOYAXISMOTION: { case SDL_JOYAXISMOTION: {
@ -907,6 +1003,35 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Eve
} }
break; break;
} }
case SDL_CONTROLLERSENSORUPDATE: {
bool is_motion_shaking = false;
constexpr float gyro_threshold = 5.0f;
constexpr float accel_threshold = 11.0f;
if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
-event.csensor.data[1]};
if (acceleration.Length() > accel_threshold) {
is_motion_shaking = true;
}
}
if (event.csensor.sensor == SDL_SENSOR_GYRO) {
const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
event.csensor.data[1]};
if (gyroscope.Length() > gyro_threshold) {
is_motion_shaking = true;
}
}
if (!is_motion_shaking) {
break;
}
if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) {
return BuildMotionParam(joystick->GetPort(), joystick->GetGUID());
}
break;
}
} }
return {}; return {};
} }
@ -1036,6 +1161,27 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
return mapping; return mapping;
} }
MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
joystick->EnableMotion();
if (!joystick->HasGyro() && !joystick->HasAccel()) {
return {};
}
MotionMapping mapping = {};
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
return mapping;
}
namespace Polling { namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller { class SDLPoller : public InputCommon::Polling::DevicePoller {
public: public:
@ -1149,6 +1295,7 @@ public:
[[fallthrough]]; [[fallthrough]];
case SDL_JOYBUTTONUP: case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION: case SDL_JOYHATMOTION:
case SDL_CONTROLLERSENSORUPDATE:
return {SDLEventToMotionParamPackage(state, event)}; return {SDLEventToMotionParamPackage(state, event)};
} }
return std::nullopt; return std::nullopt;

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@ -57,6 +57,7 @@ public:
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
private: private:
void InitJoystick(int joystick_index); void InitJoystick(int joystick_index);

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@ -153,6 +153,10 @@ QString ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("Button %1").arg(button_str); return QObject::tr("Button %1").arg(button_str);
} }
if (param.Has("motion")) {
return QObject::tr("SDL Motion");
}
return {}; return {};
} }
@ -1245,12 +1249,16 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
const auto& device = input_devices[ui->comboDevices->currentIndex()]; const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device); auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device); auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
for (std::size_t i = 0; i < buttons_param.size(); ++i) { for (std::size_t i = 0; i < buttons_param.size(); ++i) {
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)]; buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
} }
for (std::size_t i = 0; i < analogs_param.size(); ++i) { for (std::size_t i = 0; i < analogs_param.size(); ++i) {
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)]; analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
} }
for (std::size_t i = 0; i < motions_param.size(); ++i) {
motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
}
UpdateUI(); UpdateUI();
} }