diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 5fae95788e..9b308b923b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -216,7 +216,7 @@ public: } /// Returns a GLSL string representing the current state of the register - const std::string GetActiveString() { + std::string GetActiveString() { declr_type.insert(active_type); return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix; } @@ -518,7 +518,7 @@ public: private: /// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc. - const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const { + std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const { const std::string src_type = GLSLRegister::GetTypeString(src); std::string dest_type = GLSLRegister::GetTypeString(dest); dest_type[0] = toupper(dest_type[0]);