From f49ffdd6488e74591ed66d911c13c3684762d425 Mon Sep 17 00:00:00 2001 From: Ameer J <52414509+ameerj@users.noreply.github.com> Date: Wed, 5 Aug 2020 16:41:22 -0400 Subject: [PATCH] Morph: Update worker allocation comment Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> --- src/video_core/shader/async_shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 6a1b8999c9..91d1b6bbda 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -29,7 +29,7 @@ void AsyncShaders::AllocateWorkers() { // Don't use more than MAX_THREADS const auto num_workers = std::min(max_worker_count, MAX_THREADS); - // If we're already have workers queued or don't want to queue workers, ignore + // If we already have workers queued, ignore if (num_workers == worker_threads.size()) { return; }