qt: Add Properties menu to game list right-click

This commit is contained in:
Zach Hilman 2018-12-04 13:34:46 -05:00
parent 60e27252a5
commit f6f6503578
9 changed files with 54 additions and 22 deletions

View File

@ -669,7 +669,7 @@ void Config::SaveValues() {
int i = 0; int i = 0;
for (const auto& elem : Settings::values.disabled_addons) { for (const auto& elem : Settings::values.disabled_addons) {
qt_config->setArrayIndex(i); qt_config->setArrayIndex(i);
qt_config->setValue("title_id", elem.first); qt_config->setValue("title_id", QVariant::fromValue<u64>(elem.first));
qt_config->beginWriteArray("disabled"); qt_config->beginWriteArray("disabled");
for (std::size_t j = 0; j < elem.second.size(); ++j) { for (std::size_t j = 0; j < elem.second.size(); ++j) {
qt_config->setArrayIndex(j); qt_config->setArrayIndex(j);

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@ -5,24 +5,27 @@
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
#include <utility> #include <utility>
#include <QHeaderView>
#include <QMenu> #include <QMenu>
#include <QMessageBox> #include <QMessageBox>
#include <QStandardItemModel> #include <QStandardItemModel>
#include <QString> #include <QString>
#include <QTimer> #include <QTimer>
#include <QTreeView> #include <QTreeView>
#include "common/param_package.h"
#include "core/file_sys/control_metadata.h" #include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h" #include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h" #include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "input_common/main.h" #include "ui_configure_per_general.h"
#include "yuzu/configuration/config.h" #include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h" #include "yuzu/configuration/configure_per_general.h"
#include "yuzu/ui_settings.h" #include "yuzu/ui_settings.h"
#include "yuzu/util/util.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent) ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) { : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
ui->setupUi(this); ui->setupUi(this);
@ -61,11 +64,13 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent)
ui->icon_view->setScene(scene); ui->icon_view->setScene(scene);
connect(item_model, &QStandardItemModel::itemChanged, connect(item_model, &QStandardItemModel::itemChanged,
[&]() { UISettings::values.is_game_list_reload_pending.exchange(true); }); [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
this->loadConfiguration(); this->loadConfiguration();
} }
ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
void ConfigurePerGameGeneral::applyConfiguration() { void ConfigurePerGameGeneral::applyConfiguration() {
std::vector<std::string> disabled_addons; std::vector<std::string> disabled_addons;
@ -107,7 +112,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success) if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(developer)); ui->display_developer->setText(QString::fromStdString(developer));
ui->display_version->setText("1.0.0"); ui->display_version->setText(QStringLiteral("1.0.0"));
} }
if (control.second != nullptr) { if (control.second != nullptr) {
@ -160,7 +165,6 @@ void ConfigurePerGameGeneral::loadConfiguration() {
ui->display_format->setText( ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))); QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
QLocale locale = this->locale(); const auto valueText = ReadableByteSize(file->GetSize());
QString valueText = locale.formattedDataSize(file->GetSize());
ui->display_size->setText(valueText); ui->display_size->setText(valueText);
} }

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@ -4,21 +4,14 @@
#pragma once #pragma once
#include <array>
#include <functional>
#include <memory> #include <memory>
#include <string> #include <vector>
#include <unordered_map>
#include <QKeyEvent> #include <QKeyEvent>
#include <QList> #include <QList>
#include <QWidget> #include <QWidget>
#include <boost/optional.hpp>
#include "common/param_package.h" #include "core/file_sys/vfs_types.h"
#include "core/file_sys/vfs.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_per_general.h"
#include "yuzu/configuration/config.h"
class QTreeView; class QTreeView;
class QGraphicsScene; class QGraphicsScene;
@ -33,7 +26,8 @@ class ConfigurePerGameGeneral : public QDialog {
Q_OBJECT Q_OBJECT
public: public:
explicit ConfigurePerGameGeneral(u64 title_id, QWidget* parent = nullptr); explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id);
~ConfigurePerGameGeneral() override;
/// Save all button configurations to settings file /// Save all button configurations to settings file
void applyConfiguration(); void applyConfiguration();

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@ -333,6 +333,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
open_save_location->setEnabled(program_id != 0); open_save_location->setEnabled(program_id != 0);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@ -346,6 +348,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, connect(navigate_to_gamedb_entry, &QAction::triggered,
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); [&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
} }

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@ -70,6 +70,7 @@ signals:
void CopyTIDRequested(u64 program_id); void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id, void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list); const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const std::string& file);
private slots: private slots:
void onTextChanged(const QString& newText); void onTextChanged(const QString& newText);

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@ -62,7 +62,7 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
FileSys::VirtualFile update_raw; FileSys::VirtualFile update_raw;
loader.ReadUpdateRaw(update_raw); loader.ReadUpdateRaw(update_raw);
for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) { for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
const bool is_update = kv.first == "Update"; const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
if (!updatable && is_update) { if (!updatable && is_update) {
continue; continue;
} }

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@ -9,6 +9,7 @@
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines. // VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/software_keyboard.h" #include "applets/software_keyboard.h"
#include "configuration/configure_per_general.h"
#include "core/file_sys/vfs.h" #include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
#include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/acc/profile_manager.h"
@ -441,6 +442,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry); &GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::EmulationStarting, render_window, connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting); &GRenderWindow::OnEmulationStarting);
@ -988,6 +991,32 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory)); QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
} }
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
const auto loader = Loader::GetLoader(v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
ConfigurePerGameGeneral dialog(this, title_id);
dialog.loadFromFile(v_file);
auto result = dialog.exec();
if (result == QDialog::Accepted) {
dialog.applyConfiguration();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
}
config->Save();
}
}
void GMainWindow::OnMenuLoadFile() { void GMainWindow::OnMenuLoadFile() {
const QString extensions = const QString extensions =
QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main"); QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");

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@ -168,6 +168,7 @@ private slots:
void OnGameListCopyTID(u64 program_id); void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id, void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list); const CompatibilityList& compatibility_list);
void OnGameListOpenPerGameProperties(const std::string& file);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuLoadFolder(); void OnMenuLoadFolder();
void OnMenuInstallToNAND(); void OnMenuInstallToNAND();