diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 63f368fe52..f5fe5668ed 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -447,8 +447,10 @@ void Config::ReadValues() { sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); - Settings::values.use_asynchronous_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_nvdec_emulation.SetValue( + sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true)); + Settings::values.accelerate_astc.SetValue( + sdl2_config->GetBoolean("Renderer", "accelerate_astc", true)); Settings::values.use_fast_gpu_time.SetValue( sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index f48d935a1f..9d23bd644c 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -194,6 +194,14 @@ use_assembly_shaders = # 0 (default): Off, 1: On use_asynchronous_shaders = +# Enable NVDEC emulation. +# 0: Off, 1 (default): On +use_nvdec_emulation = + +# Accelerate ASTC texture decoding. +# 0: Off, 1 (default): On +accelerate_astc = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit =