CMakeLists: Make use of /std:c++latest on MSVC

Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
This commit is contained in:
Lioncash 2020-07-10 19:24:23 -04:00
parent 995067538d
commit fb0fefc75c
2 changed files with 11 additions and 4 deletions

View File

@ -118,8 +118,15 @@ message(STATUS "Target architecture: ${ARCHITECTURE}")
# Configure C++ standard
# ===========================
if (MSVC)
add_compile_options(/std:c++latest)
# cubeb and boost still make use of deprecated result_of.
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
else()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
# Output binaries to bin/
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)

View File

@ -531,8 +531,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
const int row = selected.row();