Merge pull request #1380 from lioncash/const

shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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bunnei 2018-09-22 01:37:36 -04:00 committed by GitHub
commit fb9f273e90
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@ -5,9 +5,8 @@
#pragma once
#include <bitset>
#include <cstring>
#include <map>
#include <string>
#include <tuple>
#include <vector>
#include <boost/optional.hpp>
@ -315,17 +314,29 @@ enum class TextureMiscMode : u64 {
PTP,
};
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
enum class IpaInterpMode : u64 {
Linear = 0,
Perspective = 1,
Flat = 2,
Sc = 3,
};
enum class IpaSampleMode : u64 {
Default = 0,
Centroid = 1,
Offset = 2,
};
struct IpaMode {
IpaInterpMode interpolation_mode;
IpaSampleMode sampling_mode;
inline bool operator==(const IpaMode& a) {
return (a.interpolation_mode == interpolation_mode) && (a.sampling_mode == sampling_mode);
bool operator==(const IpaMode& a) const {
return std::tie(interpolation_mode, sampling_mode) ==
std::tie(a.interpolation_mode, a.sampling_mode);
}
inline bool operator!=(const IpaMode& a) {
return !((*this) == a);
bool operator!=(const IpaMode& a) const {
return !operator==(a);
}
};