GPU: Fixed the RGBA8 input format and RGB8 output format

in Display Transfers, tested with hwtests.
This commit is contained in:
Subv 2015-02-21 18:43:53 -05:00
parent c7d1480ece
commit fbbfb52a2c

View File

@ -132,12 +132,11 @@ inline void Write(u32 addr, const T data) {
switch (config.input_format) {
case Regs::PixelFormat::RGBA8:
{
// TODO: Most likely got the component order messed up.
u8* srcptr = source_pointer + (x * pixel_skip + y * config.input_width) * 4;
source_color.r = srcptr[0]; // blue
source_color.g = srcptr[1]; // green
source_color.b = srcptr[2]; // red
source_color.a = srcptr[3]; // alpha
source_color.r = srcptr[3]; // red
source_color.g = srcptr[2]; // green
source_color.b = srcptr[1]; // blue
source_color.a = srcptr[0]; // alpha
break;
}
@ -160,11 +159,10 @@ inline void Write(u32 addr, const T data) {
case Regs::PixelFormat::RGB8:
{
// TODO: Most likely got the component order messed up.
u8* dstptr = dest_pointer + (x + y * output_width) * 3;
dstptr[0] = source_color.r; // blue
dstptr[2] = source_color.r; // red
dstptr[1] = source_color.g; // green
dstptr[2] = source_color.b; // red
dstptr[0] = source_color.b; // blue
break;
}