hle: nvflinger: Add android window enumerations to its own header.

This commit is contained in:
bunnei 2021-11-11 18:32:50 -08:00
parent 05ff9e8d4e
commit fd24d5a0a2
2 changed files with 54 additions and 0 deletions

View File

@ -545,6 +545,7 @@ add_library(core STATIC
hle/service/nvflinger/ui/fence.h
hle/service/nvflinger/ui/graphic_buffer.h
hle/service/nvflinger/ui/rect.h
hle/service/nvflinger/window.h
hle/service/olsc/olsc.cpp
hle/service/olsc/olsc.h
hle/service/pcie/pcie.cpp

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@ -0,0 +1,53 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace android {
/// Attributes queryable with Query
enum class NativeWindow : s32 {
Width = 0,
Height = 1,
Format = 2,
MinUndequeedBuffers = 3,
QueuesToWindowComposer = 4,
ConcreteType = 5,
DefaultWidth = 6,
DefaultHeight = 7,
TransformHint = 8,
ConsumerRunningBehind = 9,
ConsumerUsageBits = 10,
StickyTransform = 11,
DefaultDataSpace = 12,
BufferAge = 13,
};
/// Parameter for Connect/Disconnect
enum class NativeWindowApi : s32 {
NoConnectedApi = 0,
Egl = 1,
Cpu = 2,
Media = 3,
Camera = 4,
};
/// Scaling mode parameter for QueueBuffer
enum class NativeWindowScalingMode : s32 {
Freeze = 0,
ScaleToWindow = 1,
ScaleCrop = 2,
NoScaleCrop = 3,
};
/// Transform parameter for QueueBuffer
enum class NativeWindowTransform : u32 {
None = 0x0,
InverseDisplay = 0x08,
};
DECLARE_ENUM_FLAG_OPERATORS(NativeWindowTransform);
} // namespace android