Commit Graph

1381 Commits

Author SHA1 Message Date
Squall-Leonhart
9568d3bc60 Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Fernando Sahmkow
9007d8c8d4 Query Cache: Fix memory leak. 2023-10-01 11:47:14 +02:00
Fernando S
926e24c642
Merge pull request #11622 from liamwhite/qcr-reg1
renderer_vulkan: fix query cache for homebrew
2023-09-29 06:01:18 +02:00
liamwhite
7bae22a3ca
Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Liam
7507a7f89f renderer_vulkan: fix query cache for homebrew 2023-09-27 19:11:47 -04:00
GPUCode
5e4938ab1a renderer_vulkan: Implement MSAA copies 2023-09-25 09:20:32 -04:00
liamwhite
854457a392
Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
Y.F.C: Rework the Query Cache.
2023-09-25 09:18:29 -04:00
liamwhite
93a1cd75fe
Merge pull request #11562 from GPUCode/srgb-madness
vk_texture_cache: Limit srgb block to transcoding only
2023-09-24 10:50:28 -04:00
liamwhite
b356909212
Merge pull request #11165 from Morph1984/ds_blit
vulkan_device: Return true if either depth/stencil format supports blit
2023-09-24 10:50:04 -04:00
Fernando Sahmkow
57d8cd6c40 Query Cache: Fix Prefix Sums 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
bf0d6b8806 Query Cache: Fix behavior in Normal Accuracy 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
a07c88e686 Query Cache: Simplify Prefix Sum compute shader 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
c8237d5c31 Query Cache: Implement host side sample counting. 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
2fea1b8407 Query Cache: Fix guest side sample counting 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
282ae8fa51 Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
aa6587d854 QueryCache: Implement dependant queries. 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
GPUCode
b6ad7e263b vk_texture_cache: Limit srgb block to transcoding only 2023-09-21 21:46:35 +03:00
GPUCode
4a59dc2947 renderer_vulkan: Correct component order for A4B4G4R4_UNORM 2023-09-21 15:33:44 +03:00
Charles Lombardo
af0c1b0cb7 android: Use 1 worker for shader compilation for all devices 2023-09-16 21:38:28 -04:00
Fernando Sahmkow
b99f94a7ff Vulkan: add temporary workaround for AMDVLK 2023-09-16 11:59:20 -04:00
Fernando Sahmkow
6a1ecab2dd Vulkan: Implement Depth Bias Control 2023-09-16 11:58:55 -04:00
liamwhite
b011ce023d
Merge pull request #11470 from GPUCode/bundle-vvl
android: Add option to bundle validation layer
2023-09-10 13:40:18 -04:00
GPUCode
24ab10c2f6
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471) 2023-09-10 02:19:45 +02:00
GPUCode
cad28abe61 renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2023-09-08 23:28:46 +03:00
liamwhite
76bddd3673
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Fernando Sahmkow
115792158d VideoCore: Implement DispatchIndirect 2023-08-27 04:26:22 +02:00
Fernando Sahmkow
710ca3ca49 Shader Recompiler: Auto stub special registers and dump pipelines on exception. 2023-08-27 03:47:04 +02:00
liamwhite
c5105b65d5
Merge pull request #11317 from Kelebek1/macro_dumps
Mark decompiled macros on dump, dump shaders after translation
2023-08-26 19:14:25 -04:00
Kelebek1
d7a0b8c373 Mark decompiled macros as decompiled on dump, dump shaders after translation 2023-08-25 21:47:47 -04:00
Kelebek1
f2f99a8c31 Masked depthstencil clears 2023-08-19 03:29:46 +01:00
liamwhite
ae1421265a
Merge pull request #11278 from Kelebek1/dma_sync
Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-18 09:12:27 -04:00
Feng Chen
1dcb0c2232 video_core: Fix vulkan assert error 2023-08-18 14:40:11 +08:00
Kelebek1
5a37b8f2c1 Mark accelerted DMA destination buffers and images as GPU-modified 2023-08-13 02:22:39 +01:00
Kelebek1
dfb7fc8293 Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
liamwhite
096644c01c
Merge pull request #11202 from abouvier/vulkan-config
vulkan: centralize config
2023-08-02 14:26:03 -04:00
liamwhite
fca7d975fd
Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Alexandre Bouvier
9d6f8e88b2 vulkan: centralize config 2023-08-02 00:05:14 +02:00
Morph
d31676935e vulkan_device: Test depth stencil blit support by format 2023-07-31 19:14:20 -04:00
GPUCode
8c2411da29 vk_descriptor_pool: Disallow descriptor set free 2023-07-27 18:08:56 +03:00
lat9nq
d146dd9d12 settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq
5cffa34288 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
lat9nq
4ecedc4991 vk_buffer_cache: Format 2023-07-18 19:56:20 -04:00
lat9nq
71b3b2a2f0 general: Silence -Wshadow{,-uncaptured-local} warnings
These occur in the latest commits in LLVM Clang.
2023-07-18 19:31:35 -04:00
liamwhite
5e3695ecaa
Merge pull request #10479 from GPUCode/format-list
Add support for VK_KHR_image_format_list
2023-07-02 17:38:21 -04:00
liamwhite
eaa62aee98
Merge pull request #10942 from FernandoS27/android-is-a-pain-in-the-a--
Memory Tracking: Add mechanism to register small writes when gpu page is contested by GPU
2023-07-02 11:29:01 -04:00
comex
1e3b2328a6 Minor cleanup in BufferCacheRuntime::ReserveNullBuffer
As far as I can tell, there is no reason to OR this bit in separately.
2023-07-01 12:00:25 -07:00
GPUCode
272916eeaf renderer_vulkan: Fix some missing view formats
* Many times the format itself wouldn't have been added to the list causing device losses for nvidia GPUs

* Also account for ASTC acceleration storage views
2023-07-01 16:03:35 +03:00
GPUCode
95cefaf993 renderer_vulkan: Add support for VK_KHR_image_format_list 2023-07-01 16:03:29 +03:00
Fernando Sahmkow
da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00