Compare commits

...

7 Commits

Author SHA1 Message Date
Maide fdf6b598a1
Merge a84e8e26fa into 15e6e48bef 2024-03-01 09:13:32 +01:00
Narr the Reg 15e6e48bef
Merge pull request #13198 from zhaobot/tx-update-20240301020652
Update translations (2024-03-01)
2024-03-01 01:57:00 -06:00
Pengfei Zhu 2f57c5a0e9
Revert arbaic translation 2024-03-01 15:20:53 +08:00
Pengfei Zhu 338e088b9d
Remove trailing whitespaces 2024-03-01 14:19:02 +08:00
The yuzu Community 56c9107d08 Update translations (2024-03-01) 2024-03-01 03:12:19 +00:00
Kelebek1 a84e8e26fa vic: ensure in-bounds accesses for accelerated ops 2024-02-26 09:35:50 -05:00
Kelebek1 950447d2ae Rework Nvdec and VIC to fix out-of-order videos, and speed up decoding. 2024-02-26 09:33:37 -05:00
90 changed files with 47097 additions and 20764 deletions

2110
dist/languages/ar.ts vendored

File diff suppressed because it is too large Load Diff

2100
dist/languages/ca.ts vendored

File diff suppressed because it is too large Load Diff

2260
dist/languages/cs.ts vendored

File diff suppressed because it is too large Load Diff

2182
dist/languages/da.ts vendored

File diff suppressed because it is too large Load Diff

1636
dist/languages/de.ts vendored

File diff suppressed because it is too large Load Diff

2062
dist/languages/el.ts vendored

File diff suppressed because it is too large Load Diff

1722
dist/languages/es.ts vendored

File diff suppressed because it is too large Load Diff

10
dist/languages/fi.ts vendored
View File

@ -4684,10 +4684,10 @@ Please, only use this feature to install updates and DLC.</source>
</message>
<message>
<location filename="../../src/yuzu/main.cpp" line="3386"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
Please make sure this is what you want
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
Please make sure this is what you want
and optionally make backups.
This will delete your autogenerated key files and re-run the key derivation module.</source>
@ -4731,7 +4731,7 @@ Tämä poistaa automaattisesti generoidut avaimet ja ajaa avainten laskentamoduu
<message>
<location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Deriving keys...
This may take up to a minute depending
This may take up to a minute depending
on your system&apos;s performance.</source>
<translation>Johdetaan avaimia...
Tähän voi kulua jonkin aikaa

1686
dist/languages/fr.ts vendored

File diff suppressed because it is too large Load Diff

1932
dist/languages/hu.ts vendored

File diff suppressed because it is too large Load Diff

2397
dist/languages/id.ts vendored

File diff suppressed because it is too large Load Diff

1696
dist/languages/it.ts vendored

File diff suppressed because it is too large Load Diff

1950
dist/languages/ja_JP.ts vendored

File diff suppressed because it is too large Load Diff

2056
dist/languages/ko_KR.ts vendored

File diff suppressed because it is too large Load Diff

2054
dist/languages/nb.ts vendored

File diff suppressed because it is too large Load Diff

2054
dist/languages/nl.ts vendored

File diff suppressed because it is too large Load Diff

2058
dist/languages/pl.ts vendored

File diff suppressed because it is too large Load Diff

2048
dist/languages/pt_BR.ts vendored

File diff suppressed because it is too large Load Diff

1682
dist/languages/pt_PT.ts vendored

File diff suppressed because it is too large Load Diff

1677
dist/languages/ru_RU.ts vendored

File diff suppressed because it is too large Load Diff

2232
dist/languages/sv.ts vendored

File diff suppressed because it is too large Load Diff

1976
dist/languages/tr_TR.ts vendored

File diff suppressed because it is too large Load Diff

2054
dist/languages/uk.ts vendored

File diff suppressed because it is too large Load Diff

2054
dist/languages/vi.ts vendored

File diff suppressed because it is too large Load Diff

2054
dist/languages/vi_VN.ts vendored

File diff suppressed because it is too large Load Diff

1719
dist/languages/zh_CN.ts vendored

File diff suppressed because it is too large Load Diff

1682
dist/languages/zh_TW.ts vendored

File diff suppressed because it is too large Load Diff

View File

@ -314,3 +314,10 @@ endif()
if (NOT TARGET SimpleIni::SimpleIni)
add_subdirectory(simpleini)
endif()
# sse2neon
if (ARCHITECTURE_arm64 AND NOT TARGET sse2neon)
add_library(sse2neon INTERFACE)
target_include_directories(sse2neon INTERFACE sse2neon)
endif()

9285
externals/sse2neon/sse2neon.h vendored Normal file

File diff suppressed because it is too large Load Diff

View File

@ -165,6 +165,7 @@ else()
if (MINGW)
add_definitions(-DMINGW_HAS_SECURE_API)
add_compile_options("-msse4.1")
if (MINGW_STATIC_BUILD)
add_definitions(-DQT_STATICPLUGIN)

View File

@ -95,6 +95,8 @@
<string name="install_game_content">دامەزراندنی ناوەڕۆکی یاری</string>
<string name="install_game_content_description">دامەزراندنی نوێکاری یارییەکان یان DLC</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">گایا ڕاستەقینە نییە</string>
<string name="copied_to_clipboard">کۆپی کرا بۆ تەختەی نووسین</string>
@ -128,7 +130,6 @@
<string name="frame_limit_slider">سنووردارکردنی لەسەدای خێرایی</string>
<string name="frame_limit_slider_description">ڕێژەی سەدی دیاری دەکات بۆ سنووردارکردنی خێرایی ئیمولەیشن. 100% خێرایی ئاساییە. بەهایی بەرزتر یان نزمتر دەبێتە هۆی زیاد یان کەمکردنەوەی سنووری خێرایی.</string>
<string name="cpu_accuracy">وردی CPU</string>
<!-- System settings strings -->
<string name="use_docked_mode">دۆخی دۆککراو</string>
<string name="use_docked_mode_description">ڕوونی زیاد دەکات، کارایی کەم دەکاتەوە. دۆخی دەستی بەکاردێت کاتێک لەکاردەخرێت، ئەمەش ڕوونی دادەبەزێنێت و کارایی زیاد دەکات.</string>
<string name="emulated_region">ناوچەی ئیمولەیشن</string>
@ -162,6 +163,46 @@
<string name="audio_volume">قەبارەی دەنگی</string>
<string name="audio_volume_description">دیاریکردنی قەبارەی دەنگی دەرچووی بیستۆک و بزوێنەری دەنگی دەرەکی.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Plus</string>
<string name="button_minus">Minus</string>
<string name="button_home">ماڵەوە</string>
<string name="button_capture">Capture</string>
<string name="dpad">D-Pad</string>
<string name="up">سەرەوە</string>
<string name="down">خوارەوە</string>
<string name="left">چەپ</string>
<string name="right">ڕاست</string>
<string name="left_stick">گێڕی چەپ</string>
<string name="right_stick">گێڕی ڕاست</string>
<string name="c_stick">گێڕی کامێرا</string>
<string name="pressed">فشارخراوەتەسەر</string>
<string name="range">مەودا</string>
<string name="modifier">دەستکاریکەر</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">نادروست</string>
<string name="pro_controller">کۆنتڕۆڵکەری پڕۆ</string>
<string name="handheld">دەستی</string>
<string name="dual_joycons">دووانە جۆیکۆن</string>
<string name="left_joycon">جۆیکۆنی چەپ</string>
<string name="right_joycon">جۆیکۆنی ڕاست</string>
<string name="gamecube_controller">کۆنتڕۆڵکەری گەیمکیوب</string>
<string name="invert_axis">پێچەوانەکردنەوەی تەوەر</string>
<string name="invert_button">دوگمەی پێچەوانەکردنەوە</string>
<string name="toggle_button">دوگمەی گۆڕین</string>
<string name="turbo_button">دوگمەی تۆربۆ</string>
<string name="set_threshold">دانانی ئاستەنگ</string>
<string name="toggle_axis">گۆڕینی تەوەر</string>
<string name="connected">پەیوەستە</string>
<string name="vibration">لەرزین</string>
<string name="profile">پڕۆفایل</string>
<!-- Miscellaneous -->
<string name="slider_default">بنەڕەت</string>
<string name="ini_saved">ڕێکخستنە پاشەکەوتکراوەکان</string>
@ -182,6 +223,8 @@
<string name="install">دامەزراندن</string>
<string name="delete">سڕینەوە</string>
<string name="clear">سڕینەوە</string>
<string name="save">هەڵگرتن</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string>
<string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string>
@ -228,7 +271,6 @@
<string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string>
<string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string>
<string name="touchscreen">رووکاری لەمسی</string>
<string name="load_settings">بارکردنی ڕێکخستنەکان...</string>
<!-- Software keyboard -->

View File

@ -84,7 +84,8 @@
<string name="manage_save_data">Speicherdaten verwalten</string>
<string name="manage_save_data_description">Speicherdaten gefunden. Bitte wähle unten eine Option aus.</string>
<string name="import_save_warning">Speicherdaten importieren</string>
<string name="import_save_warning_description">Das überschreibt alle existierenden Speicherdaten für dieses Spiel mit der ausgewählten Datei. Wirklich fortfahren?</string>
<string name="import_save_warning_description">Das überschreibt alle existierenden Speicherdaten für dieses Spiel mit der ausgewählten Datei.
Wirklich fortfahren?</string>
<string name="import_export_saves_description">Speicherdaten importieren oder exportieren</string>
<string name="save_files_importing">Importiere Speicherdaten...</string>
<string name="save_files_exporting">Exportiere Speicherdaten...</string>
@ -112,6 +113,8 @@
<string name="share_save_file">Speicherdaten teilen</string>
<string name="game_folders">Spiele-Ordner</string>
<string name="add_game_folder">Spiele-Ordner hinzufügen</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="applets_error_firmware">Firmware nicht installiert</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia ist nicht real</string>
@ -152,9 +155,9 @@
<string name="frame_limit_slider">Geschwindkeitsbegrenzung in Prozent</string>
<string name="frame_limit_slider_description">Gibt die prozentuale Geschwindigkeit der Emulation an. 100% sind normal. Werte darüber oder drunter werden die Geschwindigkeit entsprechend verändern.</string>
<string name="cpu_accuracy">CPU-Genauigkeit</string>
<!-- System settings strings -->
<string name="use_docked_mode">Gedockter Modus</string>
<string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung.
Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="emulated_region">Emulierte Region</string>
<string name="emulated_language">Emulierte Sprache</string>
<string name="select_rtc_date">RTC-Datum auswählen</string>
@ -180,6 +183,49 @@
<string name="audio_volume">Lautstärke</string>
<string name="audio_volume_description">Legt die Lautstärke der Audioausgabe fest.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Plus</string>
<string name="button_minus">Minus</string>
<string name="button_home">Home</string>
<string name="button_capture">Screenshot</string>
<string name="dpad">Steuerkreuz</string>
<string name="up">Hoch</string>
<string name="down">Runter</string>
<string name="left">Links</string>
<string name="right">Rechts</string>
<string name="left_stick">Linker Stick</string>
<string name="right_stick">Rechter Stick</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Gedrückt</string>
<string name="range">Radius</string>
<string name="deadzone">Deadzone</string>
<string name="modifier">Modifikator</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Ungültig</string>
<string name="unknown">Unbekannt</string>
<string name="pro_controller">Pro-Controller</string>
<string name="handheld">Handheld</string>
<string name="dual_joycons">Zwei Joycons</string>
<string name="left_joycon">Linker Joycon</string>
<string name="right_joycon">Rechter Joycon</string>
<string name="gamecube_controller">GameCube-Controller</string>
<string name="invert_axis">Achsen umkehren</string>
<string name="invert_button">Knopf invertieren</string>
<string name="toggle_button">Taste umschalten</string>
<string name="turbo_button">Turbo Knopf</string>
<string name="set_threshold">Schwellwert festlegen</string>
<string name="toggle_axis">Achse umschalten</string>
<string name="connected">Verbunden</string>
<string name="vibration">Vibration</string>
<string name="profile">Profil</string>
<string name="use_global_input_configuration">Verwende globale Eingabe-Konfiguration</string>
<!-- Miscellaneous -->
<string name="slider_default">Standard</string>
<string name="ini_saved">Einstellungen gespeichert</string>
@ -210,7 +256,11 @@
<string name="export_success">Erfolgreich exportiert</string>
<string name="start">Start</string>
<string name="clear">Löschen</string>
<string name="global">Global</string>
<string name="custom">Benutzerdefiniert</string>
<string name="use_global_setting">Globale Einstellung nutzen</string>
<string name="save">Speichern</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU-Treiber auswählen</string>
<string name="select_gpu_driver_title">Möchtest du deinen aktuellen GPU-Treiber ersetzen?</string>
@ -230,6 +280,7 @@
<string name="preferences_graphics_description">Genauigkeitsstufe, Auflösung, Shader-Cache</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Ausgabe-Engine, Lautstärke</string>
<string name="preferences_controls">Steuerung</string>
<string name="preferences_theme">Theme und Farbe</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
@ -237,13 +288,14 @@
<string name="info_description">Programm-ID, Entwickler, Version</string>
<string name="per_game_settings">Spieleinstellungen</string>
<string name="per_game_settings_description">Einstellungen für dieses Spiel ändern</string>
<string name="launch_options">Starteinstellung</string>
<string name="path">Pfad</string>
<string name="program_id">Programm-ID</string>
<string name="developer">Entwickler</string>
<string name="version">Version</string>
<string name="copy_details">Details kopieren</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Mods, Updates und DLC aktivieren oder deaktivieren</string>
<string name="add_ons_description">Mods, Updates und DLCs aktivieren oder deaktivieren</string>
<string name="clear_shader_cache">Shader-Cache löschen</string>
<string name="clear_shader_cache_description">Löscht alle für dieses Spiel erstellten Shader</string>
<string name="cleared_shaders_successfully">Shader erfolgreich gelöscht</string>
@ -252,10 +304,19 @@
<string name="save_data_description">Importiert oder exportiert Speicherdaten für dieses Spiel</string>
<string name="delete_save_data">Speicherdaten löschen</string>
<string name="delete_save_data_description">Löscht alle Speicherdaten für dieses Spiel</string>
<string name="delete_save_data_warning_description">Das löscht unwiederbringlich alle Speicherdaten für dieses Spiel. Wirklich fortfahren?</string>
<string name="delete_save_data_warning_description">Das löscht unwiederbringlich alle Speicherdaten für dieses Spiel.
Wirklich fortfahren?</string>
<string name="save_data_deleted_successfully">Speicherdaten erfolgreich gelöscht</string>
<string name="select_content_type">Inhaltstyp</string>
<string name="updates_and_dlc">Spiel-Updates und DLCs</string>
<string name="mods_and_cheats">Mods und Cheats</string>
<string name="invalid_directory">Ungültiges Verzeichnis</string>
<string name="addon_installed_successfully">Add-on erfolgreich installiert</string>
<string name="verify_integrity">Integrität prüfen</string>
<string name="verifying">Überprüfe...</string>
<string name="verify_success">Integritätsüberprüfung erfolgreich!</string>
<string name="verify_failure">Integritätsüberprüfung fehlgeschlagen!</string>
<string name="verify_no_result">Integritätsüberprüfung konnte nicht durchgeführt werden</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Das ROM ist verschlüsselt</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string>
@ -278,6 +339,8 @@
<string name="emulation_unpause">Emulation fortsetzen</string>
<string name="emulation_input_overlay">Overlay-Optionen</string>
<string name="touchscreen">Touchscreen</string>
<string name="lock_drawer">Menü sperren</string>
<string name="unlock_drawer">Menü entsperren</string>
<string name="load_settings">Lade Einstellungen...</string>
@ -357,7 +420,7 @@
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">4:3 erzwingen</string>
<string name="ratio_force_twenty_one_nine">21:9 erzwingen</string>
<string name="ratio_force_sixteen_ten">Erzwinge 16:10</string>
<string name="ratio_force_sixteen_ten">16:10 erzwingen</string>
<string name="ratio_stretch">Auf Bildschirmgröße anpsassen</string>
<!-- CPU Accuracy -->

View File

@ -137,6 +137,11 @@
<item quantity="other">%d archivos de guardado importados con éxito.</item>
</plurals>
<string name="no_save_data_found">No hay archivos de guardado</string>
<string name="verify_installed_content">Verificar contenidos instalados</string>
<string name="verify_installed_content_description">Comprueba todo el contenido instalado por si hubiese alguno corrupto</string>
<string name="keys_missing">Faltan las claves de encriptación</string>
<string name="keys_missing_description">El firmware y los juegos no se pueden desencriptar</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Ejecutador de applet</string>
@ -202,7 +207,6 @@
<string name="cpu_accuracy">Precisión de CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Modo Sobremesa</string>
<string name="use_docked_mode_description">Incrementa la resolución al coste de reducir el rendimiento. El Modo Portátil es usado cuando está desactivado, reduciendo la resolución y mejorando así el rendimiento.</string>
<string name="emulated_region">Región emulada</string>
@ -220,6 +224,8 @@
<string name="renderer_screen_layout">Orientación</string>
<string name="renderer_aspect_ratio">Relación de aspecto</string>
<string name="renderer_scaling_filter">Filtro de adaptación de ventana</string>
<string name="fsr_sharpness">Nitidez FSR</string>
<string name="fsr_sharpness_description">Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR.</string>
<string name="renderer_anti_aliasing">Método anti-aliasing</string>
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
@ -247,6 +253,49 @@
<string name="audio_volume">Volumen</string>
<string name="audio_volume_description">Especifica el volumen de la salida de audio.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Más</string>
<string name="button_minus">Menos</string>
<string name="button_home">Home</string>
<string name="button_capture">Captura</string>
<string name="dpad">Cruceta</string>
<string name="up">Arriba</string>
<string name="down">Abajo</string>
<string name="left">Izquierda</string>
<string name="right">Derecha</string>
<string name="left_stick">Palanca izquierda</string>
<string name="right_stick">Palanca derecha</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Presionado</string>
<string name="range">Rango</string>
<string name="deadzone">Zona muerta</string>
<string name="modifier">Modificador</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">No válido</string>
<string name="unknown">Desconocido</string>
<string name="pro_controller">Controlador Pro</string>
<string name="handheld">Portátil</string>
<string name="dual_joycons">Joycons duales</string>
<string name="left_joycon">Joycon izquierdo</string>
<string name="right_joycon">Joycon derecho</string>
<string name="gamecube_controller">Controlador de GameCube</string>
<string name="invert_axis">Invertir ejes</string>
<string name="invert_button">Invertir botón</string>
<string name="toggle_button">Alternar botón</string>
<string name="turbo_button">Botón turbo</string>
<string name="set_threshold">Configurar umbral</string>
<string name="toggle_axis">Alternar ejes</string>
<string name="connected">Conectado</string>
<string name="vibration">Vibración</string>
<string name="profile">Perfil</string>
<string name="use_global_input_configuration">Utilizar la configuración global de entrada</string>
<!-- Miscellaneous -->
<string name="slider_default">Predeterminado</string>
<string name="ini_saved">Configuración guardada</string>
@ -281,6 +330,11 @@
<string name="custom">Perzonalizado</string>
<string name="notice">Aviso</string>
<string name="import_complete">La importación se completó</string>
<string name="more_options">Más opciones</string>
<string name="use_global_setting">Usar configuración global</string>
<string name="operation_completed_successfully">Operación completada con éxito</string>
<string name="save">Guardar</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleccionar driver GPU</string>
<string name="select_gpu_driver_title">¿Quiere reemplazar el driver de GPU actual?</string>
@ -301,6 +355,7 @@
<string name="preferences_graphics_description">Nivel de precisión, resolución, caché de shaders</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Motor de salida, volumen</string>
<string name="preferences_controls">Controles</string>
<string name="preferences_theme">Tema y color</string>
<string name="preferences_debug">Depuración</string>
<string name="preferences_debug_description">CPU/GPU debug, API gráfica, fastMEM</string>
@ -342,6 +397,17 @@
<string name="verifying_content">Verificando contenido...</string>
<string name="content_install_notice">Aviso importante de contenido</string>
<string name="content_install_notice_description">El contenido seleccionado no es de este juego.\n¿Instalar de todas maneras?</string>
<string name="confirm_uninstall">Confirmar desinstalación</string>
<string name="confirm_uninstall_description">¿De verdad quieres desinstalar este addon?</string>
<string name="verify_integrity">Verificar integridad</string>
<string name="verifying">Verificando...</string>
<string name="verify_success">¡La verificación de integridad ha sido un éxito!</string>
<string name="verify_failure">¡Verificación de integridad fallida!</string>
<string name="verify_failure_description">Los contenidos del archivo pueden estar corruptos</string>
<string name="verify_no_result">No se pudo ejecutar la verificación de integridad</string>
<string name="verify_no_result_description">No se ha podido comprobar la validez de los contenidos del archivo</string>
<string name="verification_failed_for">La verificación falló en los siguientes archivos:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Su ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@ -355,6 +421,7 @@
<string name="emulation_exit">Salir de la emulación</string>
<string name="emulation_done">Hecho</string>
<string name="emulation_fps_counter">Contador de FPS</string>
<string name="emulation_thermal_indicator">Indicador térmico</string>
<string name="emulation_toggle_controls">Alternar controles</string>
<string name="emulation_rel_stick_center">Centro relativo del stick</string>
<string name="emulation_dpad_slide">Deslizamiento de la cruceta</string>
@ -370,6 +437,8 @@
<string name="emulation_unpause">Despausar emulación</string>
<string name="emulation_input_overlay">Opciones de overlay</string>
<string name="touchscreen">Pantalla táctil</string>
<string name="lock_drawer">Bloquear menú cajón</string>
<string name="unlock_drawer">Desbloquear menú cajón</string>
<string name="load_settings">Cargando configuración...</string>
@ -514,6 +583,12 @@
<string name="mute">Mutear</string>
<string name="unmute">Desmutear</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Alineación vertical</string>
<string name="top">Arriba</string>
<string name="center">Centro</string>
<string name="bottom">Abajo</string>
<!-- Licenses screen strings -->
<string name="licenses">Licencias</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta calidad de AMD</string>

View File

@ -0,0 +1,595 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">این نرم‌افزار برای اجرای بازی‌های کنسول نینتندو سوییچ است. هیچ بازی یا کلیدی داخل برنامه گنجانده نشده است.&lt;br /&gt;&lt;br /&gt;قبل از شروع، لطفاً فایل <![CDATA[ prod.keys ]]> خود را در حافظه دستگاه خود پیدا کنید.&lt;br /&gt; &lt;br /&gt;<![CDATA[بیشتر بدانید]]></string>
<string name="notice_notification_channel_name">اطلاعیه‌ها و خطاها</string>
<string name="notice_notification_channel_description">وقتی مشکلی پیش می‌آید در اعلان‌ها نشان می‌دهد.</string>
<string name="notification_permission_not_granted">مجوز اعلان داده نشده!</string>
<!-- Setup strings -->
<string name="welcome">خوش آمدید!</string>
<string name="welcome_description">نحوه راه اندازی &lt;b>yuzu&lt;/b> و شبیه سازی را بیاموزید.</string>
<string name="get_started">شروع کنید</string>
<string name="keys">کلیدها</string>
<string name="keys_description">فایل &lt;b>prod.keys&lt;/b> خود را با دکمه زیر انتخاب کنید.</string>
<string name="select_keys">انتخاب کلیدها</string>
<string name="games">بازی‌ها</string>
<string name="games_description">پوشه &lt;b>بازی‌ها&lt;/b> خود را با دکمه زیر انتخاب کنید.</string>
<string name="done">انجام شد</string>
<string name="done_description">همه چیز آماده است.\nاز بازی‌های خود لذت ببرید!</string>
<string name="text_continue">ادامه</string>
<string name="next">بعدی</string>
<string name="back">قبلی</string>
<string name="add_games">افزودن بازی‌ها</string>
<string name="add_games_description">پوشه بازی‌های خود را انتخاب کنید</string>
<string name="step_complete">تکمیل شد!</string>
<!-- Home strings -->
<string name="home_games">بازی‌ها</string>
<string name="home_search">جستجو</string>
<string name="home_settings">تنظیمات</string>
<string name="empty_gamelist">هیچ فایلی پیدا نشد یا هنوز پوشه بازی‌ها انتخاب نشده است.</string>
<string name="search_and_filter_games">جستجو و فیلتر کردن بازی‌ها</string>
<string name="select_games_folder">پوشه بازی‌ها را انتخاب کنید</string>
<string name="manage_game_folders">مدیریت پوشه‌های بازی</string>
<string name="select_games_folder_description">به yuzu اجازه می دهد تا لیست باز‌ی‌ها را پر کند</string>
<string name="add_games_warning">از انتخاب پوشه بازی رد می‌شوید؟</string>
<string name="add_games_warning_description">اگر پوشه‌ای انتخاب نشده باشد، بازی‌ها در لیست بازی‌ها نمایش داده نمی‌شوند.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">جستجو در بازی‌ها</string>
<string name="search_settings">جستجو در تنظیمات</string>
<string name="games_dir_selected">پوشه بازی‌ها انتخاب شد</string>
<string name="install_prod_keys">نصب prod.keys</string>
<string name="install_prod_keys_description">برای رمزگشایی بازی‌های فروشگاهی مورد نیاز است</string>
<string name="install_prod_keys_warning">افزودن کلیدها را رد می‌کنید؟</string>
<string name="install_prod_keys_warning_description">کلیدهای معتبر برای شبیه‌سازی بازی‌های فروشگاهی مورد نیاز است. اگر ادامه دهید، فقط برنامه‌های سیستم ریزکامپیوتری کار خواهند کرد.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">اعلان‌ها</string>
<string name="notifications_description">مجوز اعلان را با دکمه زیر اعطا کنید.</string>
<string name="give_permission">اجازه بدهید</string>
<string name="notification_warning">دادن مجوز اعلان را رد می‌کنید؟</string>
<string name="notification_warning_description">yuzu نمی‌تواند شما را از اطلاعات مهم مطلع کند.</string>
<string name="permission_denied">دسترسی داده نشد</string>
<string name="permission_denied_description">شما بارها این دسترسی را رد کردید و اکنون باید آن را به صورت دستی در تنظیمات سیستم اعطا کنید.</string>
<string name="about">درباره</string>
<string name="about_description">نسخه ساخت، عوامل و موارد دیگر</string>
<string name="warning_help">کمک</string>
<string name="warning_skip">رد کردن</string>
<string name="warning_cancel">لغو</string>
<string name="install_amiibo_keys">کلیدهای Amiibo را نصب کنید</string>
<string name="install_amiibo_keys_description">برای استفاده از Amiibo در بازی لازم است</string>
<string name="invalid_keys_file">فایل کلیدهای نامعتبر انتخاب شد</string>
<string name="install_keys_success">کلیدها با موفقیت نصب شدند</string>
<string name="reading_keys_failure">خطا در خواندن کلیدهای رمزگذاری</string>
<string name="install_prod_keys_failure_extension_description">بررسی کنید که فایل کلیدهای شما دارای پسوند keys. باشد و دوباره امتحان کنید.</string>
<string name="install_amiibo_keys_failure_extension_description">بررسی کنید که فایل کلیدهای شما دارای پسوند bin. باشد و دوباره امتحان کنید.</string>
<string name="invalid_keys_error">کلیدهای رمزگذاری نامعتبر</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">فایل انتخابی نادرست یا خراب است. لطفا کلیدهای خود را دوباره استخراج کنید.</string>
<string name="gpu_driver_manager">مدیریت درایور پردازنده گرافیکی</string>
<string name="install_gpu_driver">نصب درایور پردازنده گرافیکی</string>
<string name="install_gpu_driver_description">درایورهای جایگزین را برای عملکرد یا دقت بهتر نصب کنید</string>
<string name="advanced_settings">تنظیمات پیشرفته</string>
<string name="advanced_settings_game">تنظیمات پیشرفته: %1$s</string>
<string name="settings_description">پیکربندی تنظیمات شبیه‌ساز</string>
<string name="search_recently_played">آخرین بازی شده‌ها</string>
<string name="search_recently_added">به تازگی اضافه شده‌ها</string>
<string name="search_retail">فروشگاهی</string>
<string name="search_homebrew">ریزکامپیوتری</string>
<string name="open_user_folder">باز کردن پوشه yuzu</string>
<string name="open_user_folder_description">مدیریت فایل‌های داخلی yuzu</string>
<string name="theme_and_color_description">تغییر ظاهر برنامه</string>
<string name="no_file_manager">هیچ برنامه مدیریت فایلی پیدا نشد</string>
<string name="notification_no_directory_link">پوشه yuzu باز نشد</string>
<string name="notification_no_directory_link_description">لطفاً پوشه کاربری را با استفاده از پنل کناری برنامه مدیریت فایل به صورت دستی پیدا کنید.</string>
<string name="manage_save_data">مدیریت ذخیره داده‌ها</string>
<string name="manage_save_data_description">ذخیره داده یافت شد. لطفاً یکی از گزینه‌های زیر را انتخاب کنید.</string>
<string name="import_save_warning">وارد کردن ذخیره داده‌ها</string>
<string name="import_save_warning_description">این کار تمام داده‌های ذخیره موجود را با فایل ارائه شده بازنویسی می کند. آیا مطمئن هستید که می‌خواهید ادامه دهید؟</string>
<string name="import_export_saves_description">فایل‌های ذخیره داده را وارد یا صادر کنید</string>
<string name="save_files_importing">در حال وارد کردن فایل‌های ذخیره…</string>
<string name="save_files_exporting">در حال صادر کردن فایل‌های ذخیره…</string>
<string name="save_file_imported_success">با موفقیت وارد شد</string>
<string name="save_file_invalid_zip_structure">ساختار پوشه ذخیره نامعتبر است</string>
<string name="save_file_invalid_zip_structure_description">اولین نام زیرپوشه باید شناسه عنوان بازی باشد.</string>
<string name="import_saves">وارد کردن</string>
<string name="export_saves">صادر کردن</string>
<string name="install_firmware">نصب ثابت‌افزار</string>
<string name="install_firmware_description">ثابت‌افزار باید در آرشیو ZIP باشد و برای اجرای برخی بازی‌ها نیاز است</string>
<string name="firmware_installing">در حال نصب ثابت‌افزار</string>
<string name="firmware_installed_success">ثابت‌افزار با موفقیت نصب شد</string>
<string name="firmware_installed_failure">نصب ثابت‌افزار ناموفق بود</string>
<string name="firmware_installed_failure_description">مطمئن شوید که فایل‌های nca ثابت‌افزار در ریشه فایل فشرده هستند و دوباره امتحان کنید.</string>
<string name="share_log">اشتراک گزارش اشکال زدایی</string>
<string name="share_log_description">فایل گزارش yuzu را برای رفع اشکال به اشتراک بگذارید</string>
<string name="share_log_missing">هیچ فایل گزارشی یافت نشد</string>
<string name="install_game_content">نصب محتوای بازی</string>
<string name="install_game_content_description">آپدیت های بازی یا DLC را نصب کنید</string>
<string name="installing_game_content">در حال نصب محتوا...</string>
<string name="install_game_content_failure">خطا در نصب فایل(ها) در NAND</string>
<string name="install_game_content_failure_description">لطفاً مطمئن شوید که محتوا(های) معتبر هستند و فایل prod.keys نصب شده است.</string>
<string name="install_game_content_failure_base">نصب فایل اصلی بازی‌ها برای جلوگیری از ناسازگاری‌های احتمالی مجاز نیست.</string>
<string name="install_game_content_failure_file_extension">فقط محتوای NSP و XCI پشتیبانی می شود. لطفاً مطمئن شوید که محتوا(های) بازی معتبر است.</string>
<string name="install_game_content_failed_count">%1$dخطا(های) نصب</string>
<string name="install_game_content_success">محتوا(های) بازی با موفقیت نصب شد</string>
<string name="install_game_content_success_install">%1$dبا موفقیت نصب شد</string>
<string name="install_game_content_success_overwrite">%1$dبا موفقیت بازنویسی شد</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">درایورهای سفارشی پشتیبانی نمی‌شوند</string>
<string name="custom_driver_not_supported_description">بارگیری درایور سفارشی در حال حاضر برای این دستگاه پشتیبانی نمی‌شود.\nاین گزینه را دوباره در آینده بررسی کنید تا ببینید آیا پشتیبانی اضافه شده است یا خیر!</string>
<string name="manage_yuzu_data">مدیریت داده‌های yuzu</string>
<string name="manage_yuzu_data_description">وارد کردن/صادر کردن ثابت‌افزار، کلیدها، داده‌های کاربر، و موارد دیگر!</string>
<string name="share_save_file">اشتراک گذاری فایل ذخیره</string>
<string name="export_save_failed">ذخیره صادر نشد</string>
<string name="game_folders">پوشه‌های بازی</string>
<string name="deep_scan">بررسی عمیق</string>
<string name="add_game_folder">افزودن پوشه بازی</string>
<string name="folder_already_added">این پوشه قبلاً اضافه شده است!</string>
<string name="game_folder_properties">ویژگی‌های پوشه بازی</string>
<plurals name="saves_import_failed">
<item quantity="one">وارد کردن ذخیره %d ناموفق بود</item>
<item quantity="other">وارد کردن ذخیره‌های %d ناموفق بود</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">ذخیره %d با موفقیت وارد گردید</item>
<item quantity="other">ذخیره‌های %d با موفقیت وارد گردید</item>
</plurals>
<string name="no_save_data_found">هیچ داده ذخیره‌ای یافت نشد</string>
<string name="verify_installed_content">بررسی محتوای نصب شده</string>
<string name="verify_installed_content_description">تمام محتوای نصب شده را از نظر خرابی بررسی می‌کند</string>
<string name="keys_missing">کلیدهای رمزگذاری وجود ندارند</string>
<string name="keys_missing_description">ثابت‌افزار و بازی‌های فروشگاهی قابل رمزگشایی نیستند</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">اجراکننده برنامک</string>
<string name="applets_description">برنامک‌های سیستم را با استفاده از ثابت‌افزار نصب شده راه اندازی کنید</string>
<string name="applets_error_firmware">ثابت‌افزار نصب نیست</string>
<string name="applets_error_applet">برنامک در دسترس نیست</string>
<string name="applets_error_description"><![CDATA[لطفاً مطمئن شوید که فایل <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> و <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">ثابت‌افزار</a> شما نصب شده است و دوباره امتحان کنید.]]></string>
<string name="album_applet">آلبوم</string>
<string name="album_applet_description">تصاویر ذخیره شده در پوشه اسکرین شات‌های کاربر را با نمایشگر عکس سیستم مشاهده کنید</string>
<string name="mii_edit_applet">ویرایش Mii</string>
<string name="mii_edit_applet_description">نمایش و ویرایش Miis با استفاده از ویرایشگر سیستم</string>
<string name="cabinet_applet">قفسه</string>
<string name="cabinet_applet_description">داده‌های ذخیره شده در amiibo را ویرایش و حذف کنید</string>
<string name="cabinet_launcher">اجرا کننده قفسه</string>
<string name="cabinet_nickname_and_owner">تنظیمات نام مستعار و مالک</string>
<string name="cabinet_game_data_eraser">حذف کننده داده بازی</string>
<string name="cabinet_restorer">بازگرداننده</string>
<string name="cabinet_formatter">فرم دهنده</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia isn\'t real</string>
<string name="copied_to_clipboard">در کلیپ‌بورد کپی شد</string>
<string name="about_app_description">یک شبیه‌ساز سوئیچ منبع باز</string>
<string name="contributors">مشارکت کنندگان</string>
<string name="contributors_description">Made with \u2764 from the yuzu team</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">پروژه‌هایی که yuzu را برای اندروید ممکن می‌سازند</string>
<string name="build">ساخت</string>
<string name="user_data">داده کاربر</string>
<string name="user_data_description">همه داده‌های برنامه را وارد/صادر کنید.\n\nهنگام وارد کردن داده‌های کاربر، همه داده‌های کاربر موجود حذف خواهند شد!</string>
<string name="exporting_user_data">در حال صادر کردن داده‌های کاربر...</string>
<string name="importing_user_data">در حال وارد کردن داده‌های کاربر...</string>
<string name="import_user_data">وارد کردن داده کاربر</string>
<string name="invalid_yuzu_backup">پشتیبان نامعتبر yuzu</string>
<string name="user_data_export_success">داده‌های کاربر با موفقیت صادر شد</string>
<string name="user_data_import_success">داده‌های کاربر با موفقیت وارد شد</string>
<string name="user_data_export_cancelled">صدور لغو شد</string>
<string name="user_data_import_failed_description">مطمئن شوید که پوشه‌های داده کاربر در ریشه پوشه zip و حاوی یک فایل پیکربندی در config/config.ini هستند سپس دوباره امتحان کنید.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">دسترسی زودهنگام</string>
<string name="get_early_access">دسترسی زودهنگام را دریافت کنید</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">ویژگی‌های پیشرفته، دسترسی زودهنگام به بروزرسانی‌ها و موارد دیگر</string>
<string name="early_access_benefits">مزایای دسترسی زودهنگام</string>
<string name="cutting_edge_features">ویژگی‌های پیشرفته</string>
<string name="early_access_updates">دسترسی زودهنگام به بروزرسانی‌ها</string>
<string name="no_manual_installation">بدون نصب دستی</string>
<string name="prioritized_support">پشتیبانی اولویت بندی شده</string>
<string name="helping_game_preservation">کمک به حفظ بازی</string>
<string name="our_eternal_gratitude">سپاس ابدی ما</string>
<string name="are_you_interested">مشتاق هستید؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">محدودیت سرعت</string>
<string name="frame_limit_enable_description">سرعت شبیه‌سازی را به درصد مشخصی از سرعت عادی محدود می‌کند.</string>
<string name="frame_limit_slider">درصد محدودیت سرعت</string>
<string name="frame_limit_slider_description">درصدی را برای محدود کردن سرعت شبیه‌سازی مشخص می‌کند. 100% سرعت عادی است. مقادیر بیشتر یا کمتر باعث افزایش یا کاهش سرعت می‌شود.</string>
<string name="cpu_backend">پشتگاه پردازنده</string>
<string name="cpu_accuracy">دقت پردازنده</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">نام دستگاه</string>
<string name="use_docked_mode">حالت متصل</string>
<string name="use_docked_mode_description">وضوح را افزایش می‌دهد، عملکرد را کاهش می‌دهد. حالت دستی زمانی استفاده می‌شود که این گزینه غیرفعال است، و باعث کاهش وضوح و افزایش عملکرد می‌شود.</string>
<string name="emulated_region">منطقه شبیه‌سازی</string>
<string name="emulated_language">زبان شبیه‌سازی</string>
<string name="select_rtc_date">انتخاب تاریخ</string>
<string name="select_rtc_time">انتخاب زمان</string>
<string name="use_custom_rtc">زمان سفارشی</string>
<string name="use_custom_rtc_description">به شما امکان می‌دهد یک ساعت سفارشی جدا از زمان فعلی سیستم خود تنظیم کنید.</string>
<string name="set_custom_rtc">تنظیم زمان سفارشی</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">سطح دقت</string>
<string name="renderer_resolution">وضوح تصویر (دستی/متصل)</string>
<string name="renderer_vsync">حالت VSync</string>
<string name="renderer_screen_layout">جهت‌گیری صفحه</string>
<string name="renderer_aspect_ratio">نسبت ابعاد</string>
<string name="renderer_scaling_filter">فیلتر تطبیق پنجره</string>
<string name="fsr_sharpness">وضوح FSR</string>
<string name="fsr_sharpness_description">تعیین می‌کند که هنگام استفاده از کنتراست پویا FSR، تصویر چقدر واضح به نظر می‌رسد</string>
<string name="renderer_anti_aliasing">حالت ضدپلگی</string>
<string name="renderer_force_max_clock">اجبار به حداکثر فرکانس (فقط برای Adreno)</string>
<string name="renderer_force_max_clock_description">پردازنده گرافیکی را مجبور می‌کند تا با بیشترین فرکانس کار کند (محدودیت‌های حرارتی همچنان اعمال خواهند شد).</string>
<string name="renderer_asynchronous_shaders">استفاده از سایه‌زن‌های ناهمزمان</string>
<string name="renderer_asynchronous_shaders_description">سایه‌زن‌ها را به صورت ناهمزمان کامپایل می کند، لکنت را کاهش می‌دهد اما ممکن است اشکالاتی ایجاد کند.</string>
<string name="renderer_reactive_flushing">استفاده از فلاش کردن واکنشی</string>
<string name="renderer_reactive_flushing_description">دقت تفسیر تصاویر را در برخی از بازی‌ها به قیمت عملکرد بهبود می‌بخشد.</string>
<string name="use_disk_shader_cache">ذخیره سایه‌زنی‌ها در حافظه</string>
<string name="use_disk_shader_cache_description">لکنت را با ذخیره و بارگذاری سایه‌زن‌های تولید شده کاهش می‌دهد.</string>
<string name="anisotropic_filtering">فیلتر ناهمسانگرد</string>
<string name="anisotropic_filtering_description">کیفیت بافت‌ها را هنگام مشاهده در زوایای اریب بهبود می‌بخشد</string>
<!-- Debug settings strings -->
<string name="cpu">پردازنده</string>
<string name="cpu_debug_mode">اشکال‌زدایی پردازنده</string>
<string name="cpu_debug_mode_description">پردازنده را در حالت اشکال‌زدایی کندتر قرار می‌دهد.</string>
<string name="gpu">پردازنده گرافیکی</string>
<string name="renderer_api">رابط برنامه‌نویسی</string>
<string name="renderer_debug">اشکال‌زدایی پردازنده گرافیکی</string>
<string name="renderer_debug_description">رابط گرافیکی را روی حالت اشکال‌زدایی کندتر تنظیم می‌کند.</string>
<string name="fastmem">دسترسی سریع حافظه</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">موتور خروجی</string>
<string name="audio_volume">میزان</string>
<string name="audio_volume_description">میزان صدای خروجی را مشخص می‌کند.</string>
<!-- Input strings -->
<string name="buttons">دکمه‌ها</string>
<string name="button_a">A</string>
<string name="button_b">بایت</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">به علاوه</string>
<string name="button_minus">منها</string>
<string name="button_home">خانه</string>
<string name="button_capture">ضبط</string>
<string name="start_pause">شروع/مکث</string>
<string name="dpad">دکمه‌های جهتی</string>
<string name="up">بالا</string>
<string name="down">پایین</string>
<string name="left">چپ</string>
<string name="right">راست</string>
<string name="left_stick">استیک چپ</string>
<string name="right_stick">استیک راست</string>
<string name="pressed">فشار داده شده</string>
<string name="range">محدوده</string>
<string name="deadzone">ناحیه خطا</string>
<string name="triggers">ماشه‌ها</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">نامعتبر</string>
<string name="not_set">تنظیم نشده</string>
<string name="unknown">نامعلوم</string>
<string name="unused">استفاده نشده</string>
<string name="input_prompt">یک ورودی را حرکت یا فشار دهید</string>
<string name="unsupported_input">نوع ورودی پشتیبانی نمی‌شود</string>
<string name="input_mapping_filter">فیلتر نگاشت ورودی</string>
<string name="input_mapping_filter_description">دستگاهی را برای فیلتر کردن ورودی‌های نقشه برداری انتخاب کنید</string>
<string name="auto_map">نقشه برداری خودکار یک کنترلر</string>
<string name="auto_map_description">دستگاهی را برای انجام نقشه برداری خودکار انتخاب کنید</string>
<string name="attempted_auto_map">نقشه خودکار با %1$s</string>
<string name="controller_type">نوع کنترلر</string>
<string name="pro_controller">کنترلر حرفه‌ای</string>
<string name="handheld">حالت دستی</string>
<string name="dual_joycons">جفت Joycon</string>
<string name="left_joycon">Joycon چپ</string>
<string name="right_joycon">Joycon راست</string>
<string name="gamecube_controller">کنترلر GameCube</string>
<string name="invert_axis">محور معکوس</string>
<!-- Miscellaneous -->
<string name="slider_default">پیش‌فرض</string>
<string name="ini_saved">تنظیمات ذخیره شده</string>
<string name="gameid_saved">تنظیمات ذخیره شده برای %1$s</string>
<string name="error_saving">خطا برای ذخیره ini.%1$s : %2$s</string>
<string name="unimplemented_menu">منوی ساخته نشده</string>
<string name="loading">بارگذاری...</string>
<string name="shutting_down">خاموش شدن…</string>
<string name="reset_setting_confirmation">آیا می‌خواهید این تنظیم را به مقدار پیش‌فرض خود بازنشانی کنید؟</string>
<string name="reset_to_default">بازنشانی به پیش‌فرض</string>
<string name="reset_to_default_description">بازنشانی کل تنظیمات پیشرفته</string>
<string name="reset_all_settings">کل تنظیمات بازنشانی شود؟</string>
<string name="reset_all_settings_description">تمام تنظیمات پیشرفته به پیکربندی پیش‌فرض خود بازنشانی خواهند شد. این قابل بازگشت نیست.</string>
<string name="settings_reset">بازنشانی تنظیمات</string>
<string name="close">بستن</string>
<string name="learn_more">بیشتر بدانید</string>
<string name="auto">خودکار</string>
<string name="submit">ارسال</string>
<string name="string_null">خالی</string>
<string name="string_import">وارد کردن</string>
<string name="export">صادر کردن</string>
<string name="export_failed">صادر کردن ناموفق بود</string>
<string name="import_failed">وارد کردن ناموفق بود</string>
<string name="cancelling">در حال لغو</string>
<string name="install">نصب</string>
<string name="delete">حذف</string>
<string name="edit">ویرایش</string>
<string name="export_success">با موفقیت صادر شد</string>
<string name="start">شروع</string>
<string name="clear">پاکسازی</string>
<string name="global">سراسری</string>
<string name="custom">سفارشی</string>
<string name="notice">اطلاع</string>
<string name="import_complete">وارد کردن تکمیل شد</string>
<string name="more_options">گزینه‌های بیشتر</string>
<string name="use_global_setting">استفاده از تنظیمات سراسری</string>
<string name="operation_completed_successfully">عملیات با موفقیت به پایان رسید</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">انتخاب درایور پردازنده گرافیکی</string>
<string name="select_gpu_driver_title">آیا می خواهید درایور فعلی پردازنده گرافیکی خود را جایگزین کنید؟</string>
<string name="select_gpu_driver_install">نصب</string>
<string name="select_gpu_driver_default">پیش‌فرض</string>
<string name="select_gpu_driver_use_default">استفاده از درایور پیش‌فرض پردازنده گرافیکی</string>
<string name="select_gpu_driver_error">درایور نامعتبر انتخاب شده است</string>
<string name="driver_already_installed">درایور قبلاً نصب شده است</string>
<string name="system_gpu_driver">درایور سیستم پردازنده گرافیکی</string>
<string name="installing_driver">در حال نصب درایور...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">تنظیمات</string>
<string name="preferences_general">عمومی</string>
<string name="preferences_system">سیستم</string>
<string name="preferences_system_description">حالت متصل شده، منطقه، زبان</string>
<string name="preferences_graphics">گرافیک</string>
<string name="preferences_graphics_description">سطح دقت، وضوح، حافظه پنهان سایه‌زن</string>
<string name="preferences_audio">صدا</string>
<string name="preferences_audio_description">موتور خروجی، میزان</string>
<string name="preferences_theme">رنگ و تم</string>
<string name="preferences_debug">اشکال‌زدایی</string>
<string name="preferences_debug_description">اشکال‌زدایی پردازنده/گرافیک، API گرافیک، fastmem</string>
<!-- Game properties -->
<string name="info">اطلاعات</string>
<string name="info_description">شناسه برنامه، توسعه دهنده، نسخه</string>
<string name="per_game_settings">تنظیمات مختص هر بازی</string>
<string name="per_game_settings_description">ویرایش تنظیمات مختص این بازی</string>
<string name="launch_options">تنظیمات اجرا</string>
<string name="path">مسیر</string>
<string name="program_id">شناسه برنامه</string>
<string name="developer">توسعه دهنده</string>
<string name="version">نسخه</string>
<string name="copy_details">کپی جزئیات</string>
<string name="add_ons">افزونه‌ها</string>
<string name="add_ons_description">تغییر مودها، آپدیت‌ها و DLC</string>
<string name="clear_shader_cache">پاکسازی حافظه پنهان سایه‌زن‌ها</string>
<string name="clear_shader_cache_description">تمام سایه‌زن‌های ساخته شده در حین اجرای این بازی را حذف می‌کند</string>
<string name="clear_shader_cache_warning_description">هنگام بازسازی حافظه پنهان سایه‌زنی، لکنت بیشتری را تجربه خواهید کرد</string>
<string name="cleared_shaders_successfully">سایه‌زن‌ها با موفقیت پاک شدند</string>
<string name="addons_game">افزونه: %1$s</string>
<string name="save_data">داده‌های ذخیره</string>
<string name="save_data_description">مدیریت داده‌های ذخیره مخصوص این بازی</string>
<string name="delete_save_data">حذف داده‌های ذخیره</string>
<string name="delete_save_data_description">تمام داده‌های ذخیره شده مخصوص این بازی را حذف می‌کند</string>
<string name="delete_save_data_warning_description">تمام داده‌های ذخیره این بازی را به طور غیرقابل برگشت حذف می کند. آیا مطمئن هستید که می‌خواهید ادامه دهید؟</string>
<string name="save_data_deleted_successfully">ذخیره داده‌ها با موفقیت حذف شد</string>
<string name="select_content_type">نوع محتوا</string>
<string name="updates_and_dlc">آپدیت‌ها و DLC</string>
<string name="mods_and_cheats">مودها و چیت‌ها</string>
<string name="addon_notice">اطلاعیه مهم افزونه</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">برای نصب مودها و چیت ها، باید پوشه ای را انتخاب کنید که حاوی مسیر cheats/ یا romfs/ یا exefs/ باشد. ما نمی‌توانیم تأیید کنیم که این‌ها با بازی شما سازگار هستند، بنابراین مراقب باشید!</string>
<string name="invalid_directory">مسیر نامعتبر</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">لطفاً مطمئن شوید که مسیر انتخابی شما حاوی یک پوشه cheats/ یا romfs/ یا exefs/ می‌باشد و دوباره امتحان کنید.</string>
<string name="addon_installed_successfully">افزونه با موفقیت نصب شد</string>
<string name="verifying_content">در حال تأیید محتوا…</string>
<string name="content_install_notice">اطلاعیه نصب محتوا</string>
<string name="content_install_notice_description">محتوایی که انتخاب کردید با این بازی مطابقت ندارد.\nبه هر حال نصب شود؟</string>
<string name="confirm_uninstall">حذف را تایید کنید</string>
<string name="confirm_uninstall_description">آیا مطمئن هستید که می‌خواهید این افزونه را حذف کنید؟</string>
<string name="verify_integrity">راستی‌آزمایی یکپارچگی</string>
<string name="verifying">در حال بررسی...</string>
<string name="verify_success">راستی‌آزمایی یکپارچگی با موفقیت انجام شد!</string>
<string name="verify_failure">راستی‌آزمایی یکپارچگی ناموفق بود!</string>
<string name="verify_failure_description">محتویات فایل ممکن است خراب باشد</string>
<string name="verify_no_result">راستی‌آزمایی یکپارچگی انجام نشد</string>
<string name="verify_no_result_description"> اعتبار محتوای فایل بررسی نشد</string>
<string name="verification_failed_for">بررسی برای فایل‌های زیر انجام نشد:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">رام شما رمزگذاری شده است</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[لطفاً راهنماها را دنبال کنید تا <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">کارتیج‌های بازی</a> یا <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">عناوین نصب شده</a> خود را استخراج کنید.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[لطفاً مطمئن شوید که فایل prod.keys شما نصب شده است تا بازی‌ها رمزگشایی شوند.]]></string>
<string name="loader_error_video_core">در راه‌اندازی اولیه هسته ویدیو خطایی رخ داد</string>
<string name="loader_error_video_core_description">این مورد معمولاً توسط یک درایور گرافیکی ناسازگار ایجاد می‌شود. نصب درایور گرافیکی سفارشی ممکن است این مشکل را حل کند.</string>
<string name="loader_error_invalid_format">رام بارگذاری نشد</string>
<string name="loader_error_file_not_found">فایل رام وجود ندارد</string>
<!-- Emulation Menu -->
<string name="emulation_exit">خروج از شبیه‌سازی</string>
<string name="emulation_done">انجام شد</string>
<string name="emulation_fps_counter">شمارشگر فریم</string>
<string name="emulation_thermal_indicator">نشانگر حرارتی</string>
<string name="emulation_toggle_controls">تغییر کنترل‌ها</string>
<string name="emulation_rel_stick_center">مرکز نسبی استیک</string>
<string name="emulation_dpad_slide">لغزش دکمه‌های جهتی</string>
<string name="emulation_haptics">لرزش لمسی</string>
<string name="emulation_show_overlay">نشان دادن نمایش روی صفحه</string>
<string name="emulation_toggle_all">تغییر همه</string>
<string name="emulation_control_adjust">تنظیم نمایش روی صفحه</string>
<string name="emulation_control_scale">مقیاس</string>
<string name="emulation_control_opacity">شفافیت</string>
<string name="emulation_touch_overlay_reset">بازنشانی نمایش روی صفحه</string>
<string name="emulation_touch_overlay_edit">ویرایش دکمه‌های روی صفحه</string>
<string name="emulation_pause">مکث شبیه‌سازی</string>
<string name="emulation_unpause">ادامه شبیه‌سازی</string>
<string name="emulation_input_overlay">گزینه‌های نمایش روی صفحه</string>
<string name="touchscreen">صفحه لمسی</string>
<string name="lock_drawer">قفل‌کردن منوی کشویی</string>
<string name="unlock_drawer">بازکردن قفل منو کشویی</string>
<string name="load_settings">بارگذاری تنظیمات...</string>
<!-- Software keyboard -->
<string name="software_keyboard">صفحه‌کلید نرم‌افزار</string>
<!-- Errors and warnings -->
<string name="abort_button">لغو</string>
<string name="continue_button">ادامه</string>
<string name="system_archive_not_found">آرشیو سیستم پیدا نشد</string>
<string name="system_archive_not_found_message">%s یافت نشد. لطفاً بایگانی‌های سیستم خود را استخراج کنید.\nادامه شبیه‌سازی ممکن است منجر به خرابی‌ و اشکالات شود.</string>
<string name="system_archive_general">آرشیو سیستم</string>
<string name="save_load_error">خطای ذخیره/بارگذاری</string>
<string name="fatal_error">خطای مهلک</string>
<string name="fatal_error_message">یک خطای مهلک رخ داد. برای جزئیات، گزارش را بررسی کنید.\nادامه شبیه‌سازی ممکن است منجر به خرابی و اشکالات شود.</string>
<string name="performance_warning">خاموش کردن این تنظیم عملکرد شبیه‌سازی را به میزان قابل توجهی کاهش می‌دهد! برای بهترین تجربه، توصیه می‌شود این تنظیم را فعال بگذارید.</string>
<string name="device_memory_inadequate">رم دستگاه: %1$s \nتوصیه شده: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">هیچ بازی قابل اجرایی وجود ندارد!</string>
<!-- Region Names -->
<string name="region_japan">ژاپن</string>
<string name="region_usa">ایالات متحده آمریکا</string>
<string name="region_europe">اروپا</string>
<string name="region_australia">استرالیا</string>
<string name="region_china">چین</string>
<string name="region_korea">کره</string>
<string name="region_taiwan">تایوان</string>
<!-- Memory Sizes -->
<string name="memory_byte">بایت</string>
<string name="memory_byte_shorthand">بایت</string>
<string name="memory_kilobyte">کیلوبایت</string>
<string name="memory_megabyte">مگابایت</string>
<string name="memory_gigabyte">گیگابایت</string>
<string name="memory_terabyte">ترابایت</string>
<string name="memory_petabyte">پتابایت</string>
<string name="memory_exabyte">اگزابایت</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">هیچ</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">معمولی</string>
<string name="renderer_accuracy_high">زیاد</string>
<string name="renderer_accuracy_extreme">افراطی (کند)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (کند)</string>
<string name="resolution_three">3X (2160p/3240p) (کند)</string>
<string name="resolution_four">4X (2880p/4320p) (کند)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">فوری (خاموش)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (روشن)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO آرام</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
<string name="scaling_filter_bilinear">Bilinear</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">هیچ</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">خودکار</string>
<string name="screen_layout_sensor_landscape">افقی با سنسور</string>
<string name="screen_layout_landscape">افقی</string>
<string name="screen_layout_reverse_landscape">افقی معکوس</string>
<string name="screen_layout_sensor_portrait">عمودی با سنسور</string>
<string name="screen_layout_portrait">عمودی</string>
<string name="screen_layout_reverse_portrait">عمودی معکوس</string>
<!-- Aspect Ratios -->
<string name="ratio_default">پیشفرض (16:9)</string>
<string name="ratio_force_four_three">اجبار به 4:3</string>
<string name="ratio_force_twenty_one_nine">اجبار به 21:9</string>
<string name="ratio_force_sixteen_ten">اجبار به 16:10</string>
<string name="ratio_stretch">کشش تا پر کردن پنجره</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">دینارمیک (کند)</string>
<string name="cpu_backend_nce">اجرای کد اصلی (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">دقیق</string>
<string name="cpu_accuracy_unsafe">ناامن</string>
<string name="cpu_accuracy_paranoid">بدگمان (کند)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">کلیدهای جهتی</string>
<string name="gamepad_left_stick">استیک چپ</string>
<string name="gamepad_right_stick">استیک راست</string>
<string name="gamepad_home">خانه</string>
<string name="gamepad_screenshot">نماگرفت</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">در حال آماده‌سازی سایه‌زن‌ها</string>
<string name="building_shaders">در حال ساخت سایه‌زن‌ها</string>
<!-- Theme options -->
<string name="change_app_theme">تغییر تم برنامه</string>
<string name="theme_default">پیش‌فرض</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">تغییر حالت تم</string>
<string name="theme_mode_follow_system">پیروی از سیستم</string>
<string name="theme_mode_light">روشن</string>
<string name="theme_mode_dark">تاریک</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پس‌زمینه مشکی</string>
<string name="use_black_backgrounds_description">هنگام استفاده از تم تاریک، پس‌زمینه مشکی را اعمال می‌کند.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">تصویر در تصویر</string>
<string name="picture_in_picture_description">وقتی در پس‌زمینه قرار می‌گیرد، پنجره کوچک می‌شود</string>
<string name="pause">مکث</string>
<string name="play">شروع</string>
<string name="mute">بی‌صدا</string>
<string name="unmute">باصدا</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">چیدمان عمودی</string>
<string name="top">بالا</string>
<string name="center">وسط</string>
<string name="bottom">پایین</string>
<!-- Licenses screen strings -->
<string name="licenses">مجوزها</string>
<string name="license_fidelityfx_fsr_description">High-quality upscaling from AMD</string>
</resources>

View File

@ -137,6 +137,11 @@
<item quantity="other">%d sauvegardes importées avec succès</item>
</plurals>
<string name="no_save_data_found">Aucune donnée de sauvegarde trouvée</string>
<string name="verify_installed_content">Vérifier les contenus installés</string>
<string name="verify_installed_content_description">Vérifie l\'intégrité des contenus installés</string>
<string name="keys_missing">Les clés de chiffrement sont manquantes.</string>
<string name="keys_missing_description">Le firmware et les jeux commerciaux ne peuvent pas être déchiffrés</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Lanceur d\'applets</string>
@ -203,6 +208,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Nom de l\'appareil</string>
<string name="use_docked_mode">Mode TV</string>
<string name="use_docked_mode_description">Augmenter la résolution, ce qui diminue les performances. Le mode portable est utilisé lorsque la fonction est désactivée, ce qui réduit la résolution et améliore les performances.</string>
<string name="emulated_region">Région émulée</string>
@ -220,6 +226,8 @@
<string name="renderer_screen_layout">Orientation</string>
<string name="renderer_aspect_ratio">Format</string>
<string name="renderer_scaling_filter">Filtre de fenêtre adaptatif</string>
<string name="fsr_sharpness">Netteté FSR</string>
<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
<string name="renderer_anti_aliasing">Méthode d\'anticrénelage</string>
<string name="renderer_force_max_clock">Forcer les fréquences maximales (Adreno uniquement)</string>
<string name="renderer_force_max_clock_description">Forcer le GPU à fonctionner à ses fréquences maximales possibles (les contraintes thermiques seront toujours appliquées).</string>
@ -247,6 +255,92 @@
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Spécifier le volume de la sortie audio.</string>
<!-- Input strings -->
<string name="buttons">Boutons</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Plus</string>
<string name="button_minus">Moins</string>
<string name="button_home">Home</string>
<string name="button_capture">Capture</string>
<string name="start_pause">Start/Pause</string>
<string name="dpad">Pavé directionnel</string>
<string name="up">Haut</string>
<string name="down">Bas</string>
<string name="left">Gauche</string>
<string name="right">Droite</string>
<string name="left_stick">Stick gauche</string>
<string name="control_stick">Stick de contrôle </string>
<string name="right_stick">Stick droit</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Appuyé</string>
<string name="range">Portée</string>
<string name="deadzone">Zone morte</string>
<string name="modifier">Modificateur</string>
<string name="modifier_range">Modifier la plage</string>
<string name="triggers">Gachettes</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">SL gauche</string>
<string name="button_sr_left">SR gauche</string>
<string name="button_sl_right">SL droit</string>
<string name="button_sr_right">SR droit</string>
<string name="button_z">Z</string>
<string name="invalid">Invalide</string>
<string name="not_set">Non défini</string>
<string name="unknown">Inconnu</string>
<string name="qualified_hat">%1$s%2$s%3$sChapeau %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sAxe %4$s</string>
<string name="qualified_button">%1$s%2$s%3$sBouton %4$s</string>
<string name="qualified_axis">Axe %1$s%2$s</string>
<string name="unused">Inutilisé</string>
<string name="input_prompt">Déplacez ou appuyez sur une entrée</string>
<string name="unsupported_input">Type d\'entrée non pris en charge</string>
<string name="input_mapping_filter">Filtre de mappage d\'entrée</string>
<string name="input_mapping_filter_description">Sélectionnez un appareil pour filtrer les entrées de mappage</string>
<string name="auto_map">Mapper automatiquement une manette</string>
<string name="auto_map_description">Sélectionnez un périphérique pour tenter le mappage automatique</string>
<string name="attempted_auto_map">Tentative de mappage automatique avec %1$s</string>
<string name="controller_type">Type de manette</string>
<string name="pro_controller">Manette Switch Pro</string>
<string name="handheld">Mode Portable</string>
<string name="dual_joycons">Deux Joycons</string>
<string name="left_joycon">Joycon gauche</string>
<string name="right_joycon">Joycon droit</string>
<string name="gamecube_controller">Manette GameCube</string>
<string name="invert_axis">Inverser l\'axe</string>
<string name="invert_button">Inverser les boutons</string>
<string name="toggle_button">Bouton d\'activation</string>
<string name="turbo_button">Bouton Turbo</string>
<string name="set_threshold">Définir le seuil</string>
<string name="toggle_axis">Basculer les axes</string>
<string name="connected">Connecté</string>
<string name="use_system_vibrator">Utiliser le vibreur du système</string>
<string name="input_overlay">Superposition d\'entrée</string>
<string name="vibration">Vibration</string>
<string name="vibration_strength">Intensité de la vibration</string>
<string name="profile">Profil</string>
<string name="create_new_profile">Créer un nouveau profil</string>
<string name="enter_profile_name">Entrez le nom du profil</string>
<string name="profile_name_already_exists">Le nom du profil existe déjà</string>
<string name="invalid_profile_name">Nom de profil invalide</string>
<string name="use_global_input_configuration">Utiliser la configuration d\'entrée globale</string>
<string name="player_num_profile">Profil du joueur %d</string>
<string name="delete_input_profile">Supprimer le profil d\'entrée</string>
<string name="delete_input_profile_description">Êtes-vous sûr de vouloir supprimer ce profil ? Cette action est irréversible.</string>
<string name="stick_map_description">Déplacez un stick vers la gauche puis vers le haut ou appuyez sur un bouton.</string>
<string name="button_map_description">Appuyez sur un bouton ou une gachette/stick</string>
<string name="map_dpad_direction">Mapper avec la croix directionnelle %1$s</string>
<string name="map_control">Mapper avec le %1$s</string>
<string name="failed_to_load_profile">Échec du chargement du profil</string>
<string name="failed_to_save_profile">Échec de l\'enregistrement du profil</string>
<string name="reset_mapping">Réinitialiser les mappages</string>
<string name="reset_mapping_description">Êtes-vous sûr de vouloir réinitialiser tous les mappages de cette manette aux paramètres par défaut ? Cette action ne peut pas être annulée.</string>
<!-- Miscellaneous -->
<string name="slider_default">Par défaut</string>
<string name="ini_saved">Paramètres enregistrés</string>
@ -281,6 +375,14 @@
<string name="custom">Personnalisé</string>
<string name="notice">Avis</string>
<string name="import_complete">Importation terminée</string>
<string name="more_options">Plus d\'options</string>
<string name="use_global_setting">Utilisez les paramètres globaux</string>
<string name="operation_completed_successfully">L\'opération s\'est déroulée avec succès</string>
<string name="retry">Réessayer</string>
<string name="confirm">Confirmer</string>
<string name="load">Charger</string>
<string name="save">Enregistrer</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Sélectionner le pilote du GPU</string>
<string name="select_gpu_driver_title">Souhaitez vous remplacer votre pilote actuel ?</string>
@ -301,6 +403,9 @@
<string name="preferences_graphics_description">Niveau de précision, résolution, cache de shaders</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Moteur de sortie, volume</string>
<string name="preferences_controls">Contrôles</string>
<string name="preferences_controls_description">Mapper l\'entrée du contrôleur</string>
<string name="preferences_player">Joueur %d</string>
<string name="preferences_theme">Thème et couleur</string>
<string name="preferences_debug">Débogage</string>
<string name="preferences_debug_description">Débogage CPU/GPU, API graphique, fastmem</string>
@ -342,6 +447,17 @@
<string name="verifying_content">Vérification du contenu...</string>
<string name="content_install_notice">Avis d\'installation du contenu</string>
<string name="content_install_notice_description">Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même ?</string>
<string name="confirm_uninstall">Confirmer la désinstallation</string>
<string name="confirm_uninstall_description">Êtes-vous sûr de vouloir désinstaller cette extension ?</string>
<string name="verify_integrity">Vérifier l\'intégrité</string>
<string name="verifying">Vérification...</string>
<string name="verify_success">La vérification de l\'intégrité a réussi !</string>
<string name="verify_failure">La vérification de l\'intégrité a échoué !</string>
<string name="verify_failure_description">Le contenu d\'un fichier peut être corrompu</string>
<string name="verify_no_result">La vérification de l\'intégrité n\'a pas pu être effectuée</string>
<string name="verify_no_result_description">La validité du contenu du fichier n\'a pas été vérifiée</string>
<string name="verification_failed_for">La vérification a échoué pour les fichiers suivants :\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Votre ROM est cryptée</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
@ -355,6 +471,7 @@
<string name="emulation_exit">Quitter l\'émulation</string>
<string name="emulation_done">Terminé</string>
<string name="emulation_fps_counter">Compteur FPS</string>
<string name="emulation_thermal_indicator">Indicateur thermique</string>
<string name="emulation_toggle_controls">Activer/Désactiver les contrôles</string>
<string name="emulation_rel_stick_center">Centre du stick relatif</string>
<string name="emulation_dpad_slide">Glissement du D-pad</string>
@ -370,6 +487,8 @@
<string name="emulation_unpause">Reprendre l\'émulation</string>
<string name="emulation_input_overlay">Options de l\'overlay</string>
<string name="touchscreen">Écran tactile</string>
<string name="lock_drawer">Verrouiller le tiroir</string>
<string name="unlock_drawer">Déverrouiller le tiroir</string>
<string name="load_settings">Chargement des paramètres…</string>
@ -514,6 +633,12 @@
<string name="mute">Couper le son</string>
<string name="unmute">Remettre le son</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Alignement vertical</string>
<string name="top">Haut</string>
<string name="center">Centre</string>
<string name="bottom">Bas</string>
<!-- Licenses screen strings -->
<string name="licenses">Licences</string>
<string name="license_fidelityfx_fsr_description">Mise à l\'échelle de haute qualité par AMD.</string>

View File

@ -84,7 +84,10 @@
<string name="notification_no_directory_link_description">בבקשה מקם את תיקיית המשתמש בפנל הצידי של מנהל הקבצים באופן ידני.</string>
<string name="manage_save_data">נהל מידע שמור</string>
<string name="manage_save_data_description">מידע שמור לא נמצא. בבקשה בחר/י אופציה מלמטה</string>
<string name="import_save_warning">ייבוא נתוני שמירה</string>
<string name="import_save_warning_description">פעולה זו תמחק את כל הנתונים הקיימים ותחליף אותם בקובץ שסופק.האם אתה בטוח שברצונך להמשיך?</string>
<string name="import_export_saves_description">יבא או יצא קבצי שמירה</string>
<string name="save_files_importing">מייבא קבצי שמירה...</string>
<string name="save_files_exporting">מייצא קבצי שמירה...</string>
<string name="save_file_imported_success">יובא בהצלחה</string>
<string name="save_file_invalid_zip_structure">מבנה ספריית השמירות לא חוקי</string>
@ -123,6 +126,8 @@
<string name="add_game_folder">הוסף תיקיית משחקים</string>
<string name="folder_already_added">התיקייה הזו נוספה כבר!</string>
<string name="game_folder_properties">מאפייני תיקיית משחקים</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">משגר Applet</string>
<string name="applets_description">מערכת שיגור Applet משתמשת בתוכנה המותקנת</string>
@ -187,7 +192,6 @@
<string name="cpu_accuracy">דיוק המעבד</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">מצב עגינה</string>
<string name="use_docked_mode_description">מעלה את הרזולוציה, פוגע בביצועים. משתמש במצב נייד כאשר מנוטרל, מפחית את הרזולוציה ומעלה את הביצועים.</string>
<string name="emulated_region">אזור אמולציה</string>
@ -229,6 +233,33 @@
<string name="audio_volume">עוצמת שמע</string>
<string name="audio_volume_description">מציין את עוצמת האודיו שיוצא.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">פלוס</string>
<string name="button_minus">מינוס</string>
<string name="button_home">בית</string>
<string name="up">למעלה</string>
<string name="down">למטה</string>
<string name="left">שמאל</string>
<string name="right">ימין</string>
<string name="left_stick">ג׳ויסטיק שמאלי</string>
<string name="right_stick">ג׳ויסטיק ימני</string>
<string name="pressed">לחוץ</string>
<string name="range">טווח</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">לא חוקי</string>
<string name="unknown">לא ידוע</string>
<string name="handheld">מצב נייד</string>
<string name="connected">מחובר</string>
<string name="vibration">רטט</string>
<string name="profile">פרופיל</string>
<string name="use_global_input_configuration">השתמש בהגדרת קלט גלובלי</string>
<!-- Miscellaneous -->
<string name="slider_default">ברירת מחדל</string>
<string name="ini_saved">הגדרות שמורות</string>
@ -259,6 +290,8 @@
<string name="export_success">יוצא בהצלחה</string>
<string name="start">התחלה</string>
<string name="clear">נקה</string>
<string name="save">שמור</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">בחר דרייבר למעבד הגרפי</string>
<string name="select_gpu_driver_title">אתה מעוניין להחליף את הדרייבר של המעבד הגרפי שלך?</string>
@ -289,6 +322,7 @@
<string name="developer">מפתח</string>
<string name="version">גרסה</string>
<string name="add_ons">תוספים</string>
<string name="verify_success">אימות התקינות הצליח!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">המשחק שלך מוצפן</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string>
@ -317,7 +351,6 @@
<string name="emulation_unpause">המשך אמולציה</string>
<string name="emulation_input_overlay">אופציות עבור שכבת-על</string>
<string name="touchscreen">מסך מגע</string>
<string name="load_settings">טוען הגדרות...</string>
<!-- Software keyboard -->

View File

@ -11,11 +11,10 @@
<string name="welcome_description">Ismerkedj meg a &lt;b>yuzu&lt;/b> beállításával és ugorj bele az emulációba.</string>
<string name="get_started">Vágjunk bele</string>
<string name="keys">Kulcsok</string>
<string name="keys_description">Válaszd ki a(z) &lt;b>prod.keys&lt;/b> fájlodat az alábbi gombbal.</string>
<string name="keys_description">Válaszd ki a &lt;b>prod.keys&lt;/b> fájlodat az alábbi gombbal.</string>
<string name="select_keys">Kulcsok kiválasztása</string>
<string name="games">Játékok</string>
<string name="games_description">
Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="games_description">Válaszd ki a &lt;b>Játékok&lt;/b> mappát az alábbi gombbal.</string>
<string name="done">Kész</string>
<string name="done_description">Minden kész.\nJó szórakozást!</string>
<string name="text_continue">Folytatás</string>
@ -48,10 +47,10 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="notifications_description">Értesítési engedélyek megadása az alábbi gombbal.</string>
<string name="give_permission">Engedély megadása</string>
<string name="notification_warning">Kihagyod az értesítési engedély megadását?</string>
<string name="notification_warning_description">yuzu nem fog tudni értesíteni a fontos imformációkról</string>
<string name="notification_warning_description">yuzu nem fog tudni értesíteni a fontos információkról</string>
<string name="permission_denied">Engedély megtagadva</string>
<string name="permission_denied_description">Túl gyakran utasítottad el a hozzáférést, így manuálisan kell jóváhagynod a rendszer beállításokban.</string>
<string name="about">A programról</string>
<string name="about">Névjegy</string>
<string name="about_description">Build verzió, készítők, és még több</string>
<string name="warning_help">Segítség</string>
<string name="warning_skip">Kihagyás</string>
@ -134,6 +133,11 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<item quantity="other">%dmentés sikeresen importálva</item>
</plurals>
<string name="no_save_data_found">Nem található mentett adat</string>
<string name="verify_installed_content">Telepített tartalom ellenőrzése</string>
<string name="verify_installed_content_description">A telepített tartalom épségét ellenőrzi</string>
<string name="keys_missing">Hiányzó titkosítókulcsok</string>
<string name="keys_missing_description">A Firmware és a kiskereskedelmi (retail) játékok nem dekódolhatók</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Applet indító</string>
@ -191,13 +195,14 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Sebességkorlát</string>
<string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string>
<string name="frame_limit_slider">Sebességkorlát százaléka</string>
<string name="frame_limit_slider">Sebesség korlátozása</string>
<string name="frame_limit_slider_description">Az emuláció sebességét határozza meg. 100% a normál sebesség. A magasabb értékek növelik, az alacsonyabbak csökkentik a sebességkorlátot.</string>
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU pontosság</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Eszköznév</string>
<string name="use_docked_mode">Dokkolt mód</string>
<string name="use_docked_mode_description">Növeli a felbontást, de csökkenti a teljesítményt. Kikapcsolás esetén a Kézi mód van használatban, ami kisebb felbontást, de nagyobb teljesítményt eredményez.</string>
<string name="emulated_region">Emulált régió</string>
@ -215,6 +220,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="renderer_screen_layout">Orientáció</string>
<string name="renderer_aspect_ratio">Képarány</string>
<string name="renderer_scaling_filter">Ablakhoz alkalmazkodó szűrő</string>
<string name="fsr_sharpness">FSR élesség</string>
<string name="fsr_sharpness_description">Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben.</string>
<string name="renderer_anti_aliasing">Élsimítási módszer</string>
<string name="renderer_force_max_clock">Maximum órajel kényszerítése (csak Adreno)</string>
<string name="renderer_force_max_clock_description">Kényszeríti a GPU-t a lehető legnagyobb órajelen működésre (a hőmérséklet korlátozások továbbra is érvényben maradnak).</string>
@ -225,6 +232,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="use_disk_shader_cache">Lemez árnyékoló gyorsítótár</string>
<string name="use_disk_shader_cache_description">Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat.</string>
<string name="anisotropic_filtering">Anizotropikus szűrés</string>
<string name="anisotropic_filtering_description">Javítja a ferdén megjelenő textúrák minőségét</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU hibakeresés</string>
@ -238,6 +247,89 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="audio_volume">Hangerő</string>
<string name="audio_volume_description">Hangkimenet hangerejének megadása</string>
<!-- Input strings -->
<string name="buttons">Gombok</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Plusz</string>
<string name="button_minus">Mínusz</string>
<string name="button_home">Home</string>
<string name="button_capture">Rögzítés</string>
<string name="start_pause">Indítás/Szünet</string>
<string name="dpad">D-Pad</string>
<string name="up">Fel</string>
<string name="down">Le</string>
<string name="left">Balra</string>
<string name="right">Jobbra</string>
<string name="left_stick">Bal kar</string>
<string name="right_stick">Jobb kar</string>
<string name="pressed">Lenyomva</string>
<string name="range">Tartomány</string>
<string name="deadzone">Holttér</string>
<string name="modifier">Módosító</string>
<string name="modifier_range">Módosító tartomány</string>
<string name="triggers">Ravaszok</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">Bal SL</string>
<string name="button_sr_left">Bal SR</string>
<string name="button_sl_right">Jobb SL</string>
<string name="button_sr_right">Jobb SR</string>
<string name="button_z">Z</string>
<string name="invalid">Érvénytelen</string>
<string name="not_set">Nincs beállítva</string>
<string name="unknown">Ismeretlen</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sTengely %4$s</string>
<string name="qualified_button">%1$s%2$s%3$sGomb %4$s</string>
<string name="qualified_axis">Tengely %1$s%2$s</string>
<string name="unused">Nem használt</string>
<string name="input_prompt">Nyomj vagy mozgass meg egy bemeneti eszközt.</string>
<string name="unsupported_input">Nem támogatott bemenet típus</string>
<string name="input_mapping_filter">Bemeneti hozzárendelési szűrő</string>
<string name="input_mapping_filter_description">Válassz egy eszközt a hozzárendelési bemenetek szűréséhez</string>
<string name="auto_map">Kontroller auto-hozzárendelés</string>
<string name="auto_map_description">Válassz egy eszközt, amihez auto-hozzárendelést szeretnél</string>
<string name="attempted_auto_map">Auto-hozzárendelés megkísérelve: %1$s</string>
<string name="controller_type">Kontroller típusa</string>
<string name="pro_controller">Pro kontroller</string>
<string name="handheld">Kézi</string>
<string name="dual_joycons">Dual Joycon</string>
<string name="left_joycon">Bal Joycon</string>
<string name="right_joycon">Jobb Joycon</string>
<string name="gamecube_controller">GameCube kontroller</string>
<string name="invert_axis">Fordított tengely</string>
<string name="invert_button">Fordított gomb</string>
<string name="toggle_button">Gomb váltása</string>
<string name="turbo_button">Turbó gomb</string>
<string name="set_threshold">Küszöbérték beállítása</string>
<string name="toggle_axis">Tengely váltása</string>
<string name="connected">Csatlakozva</string>
<string name="use_system_vibrator">Rendszer rezgés használata</string>
<string name="input_overlay">Bemeneti átfedés</string>
<string name="vibration">Rezgés</string>
<string name="vibration_strength">Rezgés erőssége</string>
<string name="profile">Profil</string>
<string name="create_new_profile">Új profil létrehozása</string>
<string name="enter_profile_name">Add meg a profil nevét</string>
<string name="profile_name_already_exists">A profilnév már létezik</string>
<string name="invalid_profile_name">Érvénytelen profilnév</string>
<string name="use_global_input_configuration">Globális bemenet konfiguráció használata</string>
<string name="player_num_profile">Játékos %dprofilja </string>
<string name="delete_input_profile">Beviteli profil törlése</string>
<string name="delete_input_profile_description">Biztosan törölni szeretnéd ezt a profilt? Nem fogod tudni visszaállítani.</string>
<string name="stick_map_description">Mozgasd az egyik kart balra, majd fel, vagy nyomj egy gombot</string>
<string name="button_map_description">Nyomj egy gombot vagy mozgasd az egyik ravaszt/kart</string>
<string name="map_dpad_direction">Hozzárendelés %1$s D-pad-hez</string>
<string name="map_control">Hozzárendelés ehhez: %1$s</string>
<string name="failed_to_load_profile">Nem sikerült betölteni a profilt</string>
<string name="failed_to_save_profile">Nem sikerült menteni a profilt</string>
<string name="reset_mapping">Hozzárendelések visszaállítása</string>
<string name="reset_mapping_description">Biztosan alaphelyzetbe szeretnéd állítani az összes hozzárendelést ehhez a vezérlőhöz? Ez nem vonható vissza.</string>
<!-- Miscellaneous -->
<string name="slider_default">Alapértelmezett</string>
<string name="ini_saved">Beállítások elmentve</string>
@ -274,6 +366,11 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="import_complete">Importálás befejezve</string>
<string name="more_options">További opciók</string>
<string name="use_global_setting">Globális beállítás használata</string>
<string name="operation_completed_successfully">A művelet sikeresen befejeződött</string>
<string name="retry">Újra</string>
<string name="confirm">Megerősítés</string>
<string name="load">Betöltés</string>
<string name="save">Mentés</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Válassz GPU illesztőprogramot</string>
@ -295,6 +392,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="preferences_graphics_description">Pontossági szint, felbontás, árnyékoló gyorsítótár</string>
<string name="preferences_audio">Hang</string>
<string name="preferences_audio_description">Kimeneti motor, hangerő</string>
<string name="preferences_controls">Irányítás</string>
<string name="preferences_player">Játékos %d</string>
<string name="preferences_theme">Téma és színek</string>
<string name="preferences_debug">Hibakeresés</string>
<string name="preferences_debug_description">CPU/GPU hibakeresés, grafikus API, fastmem</string>
@ -338,6 +437,14 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="content_install_notice_description">A kiválasztott tartalom nem ehhez a játékhoz tartozik.\nÍgy is telepíted?</string>
<string name="confirm_uninstall">Eltávolítás megerősítése</string>
<string name="confirm_uninstall_description">Biztosan törölni szeretnéd ezt a kiegészítőt?</string>
<string name="verify_integrity">Integritás ellenőrzése</string>
<string name="verifying">Ellenőrzés...</string>
<string name="verify_success">Integritás ellenőrzése sikeres!</string>
<string name="verify_failure">Az integritás ellenőrzése sikertelen!</string>
<string name="verify_failure_description">A fájl tartalma sérült lehet</string>
<string name="verify_no_result">Az integritás ellenőrzését nem lehetett elvégezni</string>
<string name="verify_no_result_description">A fájltartalom érvényessége nem lett ellenőrizve</string>
<string name="verification_failed_for">Az alábbi fájlok ellenőrzése sikertelen volt:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM titkosítva</string>
@ -351,11 +458,12 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="emulation_exit">Emuláció bezárása</string>
<string name="emulation_done">Kész</string>
<string name="emulation_fps_counter">FPS számláló</string>
<string name="emulation_thermal_indicator">Hőmérséklet jelző</string>
<string name="emulation_toggle_controls">Irányítás átkapcsolása</string>
<string name="emulation_dpad_slide">D-pad csúsztatása</string>
<string name="emulation_haptics">Érintés haptikája</string>
<string name="emulation_show_overlay">Átfedés mutatása</string>
<string name="emulation_toggle_all">Össze átkapcsolása</string>
<string name="emulation_toggle_all">Összes átkapcsolása</string>
<string name="emulation_control_adjust">Átfedés testreszabása</string>
<string name="emulation_control_scale">Skálázás</string>
<string name="emulation_control_opacity">Átlátszóság</string>
@ -365,6 +473,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="emulation_unpause">Emuláció folytatása</string>
<string name="emulation_input_overlay">Átfedés beállításai</string>
<string name="touchscreen">Érintőképernyő</string>
<string name="lock_drawer">Fiók bezárása</string>
<string name="unlock_drawer">Fiók kinyitása</string>
<string name="load_settings">Beállítások betöltése...</string>
@ -423,9 +533,9 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Azonnali (Ki)</string>
<string name="renderer_vsync_mailbox">Postaláda</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (Be)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxált</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Legközelebbi szomszéd</string>
@ -456,6 +566,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dinamikus (lassú)</string>
<string name="cpu_backend_nce">Natív kód végrehajtás (Native code execution (NCE))</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Pontos</string>
<string name="cpu_accuracy_unsafe">Nem biztonságos</string>
@ -503,6 +615,12 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="mute">Némítás</string>
<string name="unmute">Némítás feloldása</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Függőleges elrendezés</string>
<string name="top">Felül</string>
<string name="center">Középen</string>
<string name="bottom">Alul</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenszek</string>
<string name="license_fidelityfx_fsr_description">Magas minőségű felskálázás az AMD-től</string>

View File

@ -0,0 +1,587 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan game untuk konsol game Nintendo Switch. Tidak ada judul game atau kunci yang disertakan.&lt;br /&gt;&lt;br /&gt;Sebelum memulai, harap cari file <![CDATA[<b> prod.keys </b>]]> di penyimpanan perangkat anda. &lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\"> Selengkapnya </a>]]></string>
<string name="notice_notification_channel_name">Pemberitahuan dan error</string>
<string name="notice_notification_channel_description">Menampilkan pemberitahuan ketika terjadi kesalahan.</string>
<string name="notification_permission_not_granted">Izin notifikasi tidak diberikan!</string>
<!-- Setup strings -->
<string name="welcome">Selamat datang!</string>
<string name="welcome_description">Pelajari cara menyiapkan &lt;b>yuzu&lt;/b> dan masuk ke dalam emulasi.</string>
<string name="get_started">Memulai</string>
<string name="keys">Kunci</string>
<string name="keys_description">Pilih file &lt;b>prod.keys&lt;/b> Anda dengan tombol di bawah ini.</string>
<string name="select_keys">Pilih Kunci</string>
<string name="games">Permainan</string>
<string name="games_description">Pilih folder &lt;b>Games&lt;/b> Anda dengan tombol di bawah ini.</string>
<string name="done">Selesai</string>
<string name="done_description">Anda sudah siap.\nNikmati permainan Anda!</string>
<string name="text_continue">Lanjut</string>
<string name="next">Berikutnya</string>
<string name="back">Kembali</string>
<string name="add_games">Tambahkan permainan</string>
<string name="add_games_description">Pilih folder game anda</string>
<string name="step_complete">Selesai!</string>
<!-- Home strings -->
<string name="home_games">Permainan</string>
<string name="home_search">Cari</string>
<string name="home_settings">Pengaturan</string>
<string name="empty_gamelist">Tidak ada file yang ditemukan atau belum ada direktori game yang dipilih.</string>
<string name="search_and_filter_games">Cari dan filter game</string>
<string name="select_games_folder">Pilih folder permainan</string>
<string name="manage_game_folders">Kelola folder game</string>
<string name="select_games_folder_description">Izinkan yuzu mengisi daftar game</string>
<string name="add_games_warning">Lewati pemilihan folder game?</string>
<string name="add_games_warning_description">Game tidak akan muncul di list jika tidak ada folder yang dipilih.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Cari permainan</string>
<string name="search_settings">Cari pengaturan</string>
<string name="games_dir_selected">Direktori game sudah terpilih</string>
<string name="install_prod_keys">Install prod.keys</string>
<string name="install_prod_keys_description">Diperlukan untuk mendekripsi game retail</string>
<string name="install_prod_keys_warning">Lewati penginstalan keys?</string>
<string name="install_prod_keys_warning_description">Perlu keys yang valid untuk meng-emulate game retail. Hanya homebrew apps yang akan berfungsi jika kamu melanjutkan.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notifikasi</string>
<string name="notifications_description">Berikan izin notifikasi dengan tombol di bawah ini.</string>
<string name="give_permission">Berikan izin</string>
<string name="notification_warning">Lewati pemberian izin notifikasi?</string>
<string name="notification_warning_description">yuzu tidak akan dapat memberi tahu Anda tentang informasi penting.</string>
<string name="permission_denied">Izin ditolak</string>
<string name="permission_denied_description">Kamu terlalu sering menolak izin ini dan sekarang anda harus memberikannya secara manual di pengaturan sistem.</string>
<string name="about">Tentang</string>
<string name="about_description">Versi build, kredit, dan lainnya</string>
<string name="warning_help">Bantuan</string>
<string name="warning_skip">Lewati</string>
<string name="warning_cancel">Batalkan</string>
<string name="install_amiibo_keys">Install Amiibo keys</string>
<string name="install_amiibo_keys_description">Diperlukan untuk menggunakan Amiibo di dalam game</string>
<string name="invalid_keys_file">Keys yang dipilih invalid</string>
<string name="install_keys_success">Keys berhasil diinstal</string>
<string name="reading_keys_failure">Error saat mengecek enkripsi keys</string>
<string name="install_prod_keys_failure_extension_description">Pastikan file keys anda memiliki format .keys dan coba lagi.</string>
<string name="install_amiibo_keys_failure_extension_description">Pastikan file keys anda memiliki format .bin dan coba lagi.</string>
<string name="invalid_keys_error">Keys enkripsi tidak valid</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">File yang dipilih salah atau rusak. Silakan masukkan kembali kunci Anda.</string>
<string name="gpu_driver_manager">Manajer driver GPU</string>
<string name="install_gpu_driver">Install driver GPU</string>
<string name="install_gpu_driver_description">Instal driver lain untuk kinerja atau akurasi yang berpotensi lebih baik</string>
<string name="advanced_settings">Pengaturan lanjutan</string>
<string name="advanced_settings_game">Pengaturan lanjutan: %1$s</string>
<string name="settings_description">Konfigurasikan pengaturan emulator</string>
<string name="search_recently_played">Baru dimainkan</string>
<string name="search_recently_added">baru ditambahkan</string>
<string name="search_retail">Retail</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Buka folder yuzu</string>
<string name="open_user_folder_description">Kelola file internal yuzu\'s</string>
<string name="theme_and_color_description">Ubah tampilan aplikasi</string>
<string name="no_file_manager">Tidak menemukan file manager</string>
<string name="notification_no_directory_link">Tidak bisa membuka direktori yuzu</string>
<string name="notification_no_directory_link_description">Silakan cari folder pengguna dengan panel samping manajer file secara manual.</string>
<string name="manage_save_data">Kelola save data</string>
<string name="manage_save_data_description">Data simpanan ditemukan. Silakan pilih opsi di bawah.</string>
<string name="import_save_warning">Impor data simpanan</string>
<string name="import_save_warning_description">Melakukan ini berarti akan menimpa seluruh data simpanan yang sudah ada sebelumnya dengan file simpanan yang Anda berikan. Apakah Anda yakin?</string>
<string name="import_export_saves_description">Impor atau Ekspor file simpanan</string>
<string name="save_files_importing">Mengimpor file simpanan...</string>
<string name="save_files_exporting">Mengekspor file simpanan...</string>
<string name="save_file_imported_success">Berhasil mengimpor</string>
<string name="save_file_invalid_zip_structure">Struktur direktori simpanan tidak valid.</string>
<string name="save_file_invalid_zip_structure_description">Nama subfolder pertama harus merupakan title ID dari game.</string>
<string name="import_saves">Impor</string>
<string name="export_saves">Ekspor</string>
<string name="install_firmware">Install firmware</string>
<string name="install_firmware_description">Firmware harus merupakan sebuah file .ZIP dan diperlukan untuk menjalankan beberapa game.</string>
<string name="firmware_installing">Menginstall firmware</string>
<string name="firmware_installed_success">Firmware terpasang.</string>
<string name="firmware_installed_failure">Gagal memasang Firmware.</string>
<string name="firmware_installed_failure_description">Pastikan file nca firmware terdapat pada folder utama dari file .zip dan coba lagi.</string>
<string name="share_log">Bagikan log debug</string>
<string name="share_log_description">Bagikan file log yuzu untuk mendebug isu</string>
<string name="share_log_missing">Tidak ada log file yang ditemukan</string>
<string name="install_game_content">Instal konten game.</string>
<string name="install_game_content_description">Instal pembaruan game atau DLC</string>
<string name="installing_game_content">Menginstal konten...</string>
<string name="install_game_content_failure">Error menginstal file (- file) pada NAND</string>
<string name="install_game_content_failure_description">Tolong pastikan seluruh konten(-konten) valid dan prod.key terinstall</string>
<string name="install_game_content_failure_base">Instalasi dari base game tidak diperbolehkan agar terhindar dari konflik yang mungkin terjadi.</string>
<string name="install_game_content_failure_file_extension">Hanya konten NSP dan XCi yang didukung. Harap periksa apakah konten (-konten) dari game sudah valid.</string>
<string name="install_game_content_failed_count">%1$d instalasi error(-error)</string>
<string name="install_game_content_success">Konten(-konten) game sudah berhasil terinstal.</string>
<string name="install_game_content_success_install">%1$d telah berhasil terinstal</string>
<string name="install_game_content_success_overwrite">%1$d telah berhasil ditimpa.</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Driver kustom tidak didukung</string>
<string name="custom_driver_not_supported_description">Driver kustom saat ini tidak dapat digunakan pada perangkat ini. \nCek opsi ini lain waktu untuk mengetahui apakah dapat digunakan!</string>
<string name="manage_yuzu_data">Kelola data Yuzu.</string>
<string name="manage_yuzu_data_description">Impor/expor firmware, key, data pengguna, dan sebagainya!</string>
<string name="share_save_file">Bagikan file simpanan.</string>
<string name="export_save_failed">Gagal mengekspor simpanan.</string>
<string name="game_folders">Folder Game</string>
<string name="deep_scan">Pemindaian mendalam</string>
<string name="add_game_folder">Pilih folder game</string>
<string name="folder_already_added">Folder ini telah ditambahkan!</string>
<string name="game_folder_properties">Properti folder game</string>
<plurals name="saves_import_failed">
<item quantity="other">Gagal mengimpor %d simpanan.</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="other">Berhasil mengimpor %d simpanan.</item>
</plurals>
<string name="no_save_data_found">Tidak ada data simpanan yang ditemukan.</string>
<string name="verify_installed_content">Verifikasi konten yang terinstal</string>
<string name="verify_installed_content_description">Memeriksa semua konten yang terinstal dari kerusakan</string>
<string name="keys_missing">Kunci enkripsi hilang</string>
<string name="keys_missing_description">Firmware dan game retail tidak dapat didekripsi</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Luncurkan applet</string>
<string name="applets_description">Meluncurkan sistem applet menggunakan firmware yang diinstal</string>
<string name="applets_error_firmware">Firmware tidak terinstal</string>
<string name="applets_error_applet">Applet tidak tersedia</string>
<string name="applets_error_description"><![CDATA[Pastikan file prod.keys dan firmware Anda terpasang dan coba lagi.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Lihat gambar yang disimpan di folder tangkapan layar pengguna dengan penampil foto sistem.</string>
<string name="mii_edit_applet">Ubah Mii</string>
<string name="mii_edit_applet_description">Lihat dan ubah Miis dengan mengedit sistem</string>
<string name="cabinet_applet">Kabinet</string>
<string name="cabinet_applet_description">Ubah dan hapus data yang disimpan pada amiibo</string>
<string name="cabinet_launcher">Peluncur kabinet</string>
<string name="cabinet_nickname_and_owner">Pengaturan Nama Panggilan dan Pemilik</string>
<string name="cabinet_game_data_eraser">Hapus data game</string>
<string name="cabinet_restorer">Mengembalikan</string>
<string name="cabinet_formatter">Mengatur</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia tidak nyata</string>
<string name="copied_to_clipboard">Salin ke papan klip</string>
<string name="about_app_description">Emulator Switch Open-Source</string>
<string name="contributors">Kontributor</string>
<string name="contributors_description">Dibuat dengan \u2764 dari tim yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Proyek yang memungkinkan yuzu untuk Android</string>
<string name="build">Versi</string>
<string name="user_data">Data pengguna</string>
<string name="user_data_description">Impor/ekspor semua data aplikasi.\n\nKetika mengimpor data pengguna, semua data pengguna yang ada akan dihapus!</string>
<string name="exporting_user_data">Mengekspor data pengguna</string>
<string name="importing_user_data">Mengimpor data pengguna</string>
<string name="import_user_data">Impor data pengguna</string>
<string name="invalid_yuzu_backup">cadangan yuzu tidak valid</string>
<string name="user_data_export_success">berhasil mengekspor data pengguna</string>
<string name="user_data_import_success">Berhasil mengimpor data pengguna</string>
<string name="user_data_export_cancelled">Ekspor Dibatalkan</string>
<string name="user_data_import_failed_description">Pastikan folder data pengguna berada di akar folder zip dan berisi file konfigurasi di config/config.ini dan coba lagi.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">Akses lebih awal</string>
<string name="get_early_access">Dapatkan akses lebih awal</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">Fitur-fitur yang paling baru, akses lebih awal untuk perbaruan, dan lain-lain.</string>
<string name="early_access_benefits">Manfaat Akses Awal</string>
<string name="cutting_edge_features">Fitur-fitur yang paling baru</string>
<string name="early_access_updates">Akses lebih awal untuk pembaruan</string>
<string name="no_manual_installation">Tidak ada instalasi manual</string>
<string name="prioritized_support">Dukungan yang diprioritaskan</string>
<string name="helping_game_preservation">Membantu pemeliharaan game</string>
<string name="our_eternal_gratitude">Ucapan terima kasih kami yang tak terhingga</string>
<string name="are_you_interested">Apa kamu tertarik?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Batas kecepatan</string>
<string name="frame_limit_enable_description">Membatasi kecepatan emulasi ke persentase tertentu dari kecepatan normal</string>
<string name="frame_limit_slider">Batas persentase kecepatan</string>
<string name="frame_limit_slider_description">Menentukan persentase untuk membatasi kecepatan emulasi. 100% adalah kecepatan normal. Nilai yang lebih tinggi atau lebih rendah akan menambah atau mengurangi batas kecepatan</string>
<string name="cpu_backend">Backend CPU</string>
<string name="cpu_accuracy">Akurasi CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<string name="use_docked_mode">Mode Docked</string>
<string name="use_docked_mode_description">Meningkatkan resolusi, menurunkan performa. Mode Handled digunakan saat dinonaktifkan, menurunkan resolusi dan meningkatkan performa</string>
<string name="emulated_region">Wilayah yang diemulasikan</string>
<string name="emulated_language">Bahasa yang diemulasikan</string>
<string name="select_rtc_date">Pilih tanggal RTC</string>
<string name="select_rtc_time">Pilih waktu RTC</string>
<string name="use_custom_rtc">RTC Kustom</string>
<string name="use_custom_rtc_description">Memungkinkan Anda untuk mengatur jam waktu nyata kustom yang terpisah dari waktu sistem saat ini Anda.</string>
<string name="set_custom_rtc">Setel RTC Kustom</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Tingkatan Akurasi</string>
<string name="renderer_resolution">Resolusi (Handheld/Docked)</string>
<string name="renderer_vsync">Mode Sinkronisasi Vertikal</string>
<string name="renderer_screen_layout">Orientasi</string>
<string name="renderer_aspect_ratio">Rasio Aspek</string>
<string name="renderer_scaling_filter">Filter penyesuaian jendela</string>
<string name="fsr_sharpness">Ketajaman FSR</string>
<string name="fsr_sharpness_description">Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR</string>
<string name="renderer_anti_aliasing">Metode anti-aliasing</string>
<string name="renderer_force_max_clock">Paksa jam maximum (hanya untuk Adreno)</string>
<string name="renderer_force_max_clock_description">Memaksa GPU untuk berjalan pada kecepatan maksimum yang mungkin (batasan termal masih akan diterapkan).</string>
<string name="renderer_asynchronous_shaders">Gunakan shader asinkron</string>
<string name="renderer_asynchronous_shaders_description">Mengompilasi shader secara asinkron mengurangi Tutup Paksa tetapi dapat menimbulkan gangguan.</string>
<string name="renderer_reactive_flushing">Gunakan reactive flushing</string>
<string name="renderer_reactive_flushing_description">Meningkatkan akurasi rendering dalam beberapa permainan dengan mengorbankan performa.</string>
<string name="use_disk_shader_cache">Cache shader disk</string>
<string name="use_disk_shader_cache_description">Mengurangi Tutup Paksa dengan menyimpan dan memuat yang dihasilkan secara lokal</string>
<string name="anisotropic_filtering">Penyaringan Anisotropik</string>
<string name="anisotropic_filtering_description">Meningkatkan kualitas tekstur bila dilihat pada sudut miring</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debugging CPU</string>
<string name="cpu_debug_mode_description">Menempatkan CPU dalam mode debugging lambat</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Debugging Grafis</string>
<string name="renderer_debug_description">Menyetel grafis API ke mode lambat</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Output audio</string>
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Menentukan volume output audio</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Tambah</string>
<string name="button_minus">Kurang</string>
<string name="button_home">Home</string>
<string name="button_capture">Tangkapan</string>
<string name="dpad">D-Pad</string>
<string name="up">Atas</string>
<string name="down">Bawah</string>
<string name="left">Kiri</string>
<string name="right">Kanan</string>
<string name="left_stick">Left Stick</string>
<string name="right_stick">Right Stick</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Ditekan</string>
<string name="range">Jangkauan</string>
<string name="modifier">Pemodifikasi</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Tidak valid</string>
<string name="pro_controller">Kontroler Pro</string>
<string name="handheld">Jinjing</string>
<string name="dual_joycons">Joycon Dual</string>
<string name="left_joycon">Joycon Kiri</string>
<string name="right_joycon">Joycon Kanan</string>
<string name="gamecube_controller">Kontroler GameCube</string>
<string name="invert_axis">Balikkan poros</string>
<string name="invert_button">Balikkan tombol</string>
<string name="toggle_button">Atur tombol</string>
<string name="turbo_button">Tombol turbo</string>
<string name="set_threshold">Atur batasan</string>
<string name="connected">Terhubung</string>
<string name="vibration">Getaran</string>
<string name="profile">Profil</string>
<!-- Miscellaneous -->
<string name="slider_default">Bawaan</string>
<string name="ini_saved">Pengaturan yang disimpan</string>
<string name="gameid_saved">Pengaturan yang disimpan untuk%1$s</string>
<string name="error_saving">Gagal menyimpan%1$s.ini:%2$s</string>
<string name="unimplemented_menu">Menu yang belum diimplementasikan</string>
<string name="loading">Memuat...</string>
<string name="shutting_down">Menutup...</string>
<string name="reset_setting_confirmation">Apakah Anda ingin mengatur ulang pengaturan ini kembali ke nilai defaultnya?</string>
<string name="reset_to_default">Setel ulang ke bawaan</string>
<string name="reset_to_default_description">Mereset semua pengaturan lanjutan</string>
<string name="reset_all_settings">Atur ulang semua pengaturan?</string>
<string name="reset_all_settings_description">Semua pengaturan lanjutan akan diatur ulang ke konfigurasi default mereka. Ini tidak dapat dibatalkan.</string>
<string name="settings_reset">Pengaturan diatur ulang</string>
<string name="close">Tutup</string>
<string name="learn_more">Pelajari lebih lanjut</string>
<string name="auto">Otomatis</string>
<string name="submit">Kirimkan</string>
<string name="string_null">Null</string>
<string name="string_import">Impor</string>
<string name="export">Ekspor</string>
<string name="export_failed">Ekspor gagal</string>
<string name="import_failed">Impor gagal</string>
<string name="cancelling">Membatalkan</string>
<string name="install">Instal</string>
<string name="delete">Hapus</string>
<string name="edit">Ubah</string>
<string name="export_success">Berhasil diekspor</string>
<string name="start">Mulai</string>
<string name="clear">Bersihkan</string>
<string name="global">Utama</string>
<string name="custom">Kustom</string>
<string name="notice">Pemberitahuan</string>
<string name="import_complete">Impor Selasai</string>
<string name="more_options">Opsi Lain</string>
<string name="use_global_setting">Gunakan Pengaturan Utama</string>
<string name="operation_completed_successfully">Operasi selsesai dengan sukses</string>
<string name="save">Simpan</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Pilih driver GPU</string>
<string name="select_gpu_driver_title">Apakah Anda ingin mengganti driver GPU saat ini?</string>
<string name="select_gpu_driver_install">Instal</string>
<string name="select_gpu_driver_default">Bawaan</string>
<string name="select_gpu_driver_use_default">Gunakan driver GPU Bawaan</string>
<string name="select_gpu_driver_error">Driver yang dipilih tidak valid</string>
<string name="driver_already_installed">Driver sudah terpasang</string>
<string name="system_gpu_driver">Driver GPU sistem</string>
<string name="installing_driver">Memasang driver...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Pengaturan</string>
<string name="preferences_general">Umum</string>
<string name="preferences_system">Sistem</string>
<string name="preferences_system_description">Mode Docked, wilayah, bahasa</string>
<string name="preferences_graphics">Grafis</string>
<string name="preferences_graphics_description">Tingkat akurasi, resolusi, cache shader</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Output audio, volume</string>
<string name="preferences_controls">Kendali</string>
<string name="preferences_theme">Tema dan warna</string>
<string name="preferences_debug">Awakutu</string>
<string name="preferences_debug_description">CPU/GPU debugging, graphics API, fastmem</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">ID program, pengembang, versi</string>
<string name="per_game_settings">Pengaturan per game</string>
<string name="per_game_settings_description">Mengedit pengaturan khusus untuk game ini</string>
<string name="launch_options">Luncurkan konfigurasi</string>
<string name="path">Jalur</string>
<string name="program_id">Program Id</string>
<string name="developer">Pengembang</string>
<string name="version">Versi</string>
<string name="copy_details">Salin Detail</string>
<string name="add_ons">Pengaya</string>
<string name="add_ons_description">Ganti mod, pembaruan dan dlc</string>
<string name="clear_shader_cache">Menghapus Cache Shader</string>
<string name="clear_shader_cache_description">Menghapus semua shader yang dibangun saat bermain game ini</string>
<string name="clear_shader_cache_warning_description">Anda akan mengalami lebih banyak stuttering saat shader cache diregenerasi.</string>
<string name="cleared_shaders_successfully">Berhasil Membersihkan hader </string>
<string name="addons_game">Pengaya Permainan: %1$s</string>
<string name="save_data">Simpanan Data</string>
<string name="save_data_description">Mengelola data simpanan yang spesifik untuk permainan ini</string>
<string name="delete_save_data">Hapus Simpanan Data</string>
<string name="delete_save_data_description">Menghapus semua data simpanan yang spesifik untuk permainan ini</string>
<string name="delete_save_data_warning_description">Apakah Anda yakin ingin melanjutkan? Ini akan menghapus semua data simpanan permainan ini secara permanen.</string>
<string name="save_data_deleted_successfully">Simpanan Data Berhasil Dihapus</string>
<string name="select_content_type">Pilih Jenis Konten</string>
<string name="updates_and_dlc">Update Dan Dlc</string>
<string name="mods_and_cheats">Mod Dan Cheat</string>
<string name="addon_notice">Pemberitahuan Pengaya</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Untuk memasang mod dan cheat, Anda harus memilih folder yang berisi direktori cheats/, romfs/, atau exefs/. Kami tidak dapat memverifikasi apakah semua ini kompatibel dengan game Anda, jadi berhati-hatilah!</string>
<string name="invalid_directory">Direktori Tidak Valid</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Pastikan direktori yang Anda pilih berisi folder cheats/, romfs/, atau exefs/, lalu coba lagi.</string>
<string name="addon_installed_successfully">Pengaya Sukses Dipasang</string>
<string name="verifying_content">Memverifikasi Konten</string>
<string name="content_install_notice">Pemberitahuan Pemasangan</string>
<string name="content_install_notice_description">Konten yang Anda pilih tidak cocok dengan game ini. Tetap Install?</string>
<string name="confirm_uninstall">Hapus Installasi</string>
<string name="confirm_uninstall_description">Apakah Anda yakin ingin menghapus addon ini?</string>
<string name="verify_integrity">Integritas</string>
<string name="verifying">Memverifikasi</string>
<string name="verify_success">Berhasil</string>
<string name="verify_failure">Gagal</string>
<string name="verify_failure_description">Konten file mungkin rusak</string>
<string name="verify_no_result">Tidak Ada Hasil</string>
<string name="verify_no_result_description">Isi file tidak diperiksa ke validasinya</string>
<string name="verification_failed_for">Verifikasi gagal untuk file-file berikut:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM-mu ter-enkripsi</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Silakan ikuti panduan untuk redump <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">kartu permainan</a> atau <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">judul yang terinstal</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Harap pastikan bahwa Anda <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> diinstal sehingga game dapat didekripsi.]]></string>
<string name="loader_error_video_core">Terjadi kesalahan ketika menginisialisasi inti video.</string>
<string name="loader_error_video_core_description">Hal ini biasanya disebabkan oleh driver GPU yang tidak kompatibel. Menginstal driver GPU khusus dapat mengatasi masalah ini</string>
<string name="loader_error_invalid_format">Tidak Dapat Memuat ROM</string>
<string name="loader_error_file_not_found">Berkas Tidak Ditemukan</string>
<!-- Emulation Menu -->
<string name="emulation_exit">Keluar</string>
<string name="emulation_done">Selesai</string>
<string name="emulation_fps_counter">penghitung Fps </string>
<string name="emulation_thermal_indicator">Indikator termal</string>
<string name="emulation_toggle_controls">Beralih Kontrol</string>
<string name="emulation_rel_stick_center">Pusat stick relatif</string>
<string name="emulation_dpad_slide">Geser Dpad</string>
<string name="emulation_haptics">Haptik</string>
<string name="emulation_show_overlay">Tampilkan Hamparan</string>
<string name="emulation_toggle_all">Alihkan Semua</string>
<string name="emulation_control_adjust">Menyesuaikan</string>
<string name="emulation_control_scale">Skala</string>
<string name="emulation_control_opacity">Kegelapan</string>
<string name="emulation_touch_overlay_reset">Penyetelan Ulang Hamparan</string>
<string name="emulation_touch_overlay_edit">Edit Hamparan</string>
<string name="emulation_pause">Jeda</string>
<string name="emulation_unpause">Batalkan Jeda</string>
<string name="emulation_input_overlay">Hamparan Masukan</string>
<string name="touchscreen">Layar Sentuh</string>
<string name="lock_drawer">Kunci Laci</string>
<string name="unlock_drawer">Buka Kunci Laci</string>
<string name="load_settings">Pengaturan</string>
<!-- Software keyboard -->
<string name="software_keyboard">Papan Ketik Perangkat Lunak</string>
<!-- Errors and warnings -->
<string name="abort_button">Batalkan</string>
<string name="continue_button">Lanjut</string>
<string name="system_archive_not_found">Arsip Tidak Ditemukan</string>
<string name="system_archive_not_found_message">%s hilang. Harap buang arsip sistem Anda.\nMelanjutkan emulasi dapat menyebabkan kerusakan dan bug.</string>
<string name="system_archive_general">Arsip Umum</string>
<string name="save_load_error">Kesalahan Memuat</string>
<string name="fatal_error">Kesalahan Fatal</string>
<string name="fatal_error_message">Kesalahan Fatal Pesan. Periksa log untuk rincian.\nMelanjutkan emulasi dapat menyebabkan crash dan bug.</string>
<string name="performance_warning">Matikan pengaturan ini akan signifikan mengurangi kinerja emulasi! Untuk pengalaman terbaik, disarankan agar Anda tetap mengaktifkan pengaturan ini.</string>
<string name="device_memory_inadequate">Ram Perangkat: %1$s\nRekomendasikan: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">Tidak ada permainan yang dapat di-boot!</string>
<!-- Region Names -->
<string name="region_japan">Jepang</string>
<string name="region_usa">Amerika Serikat</string>
<string name="region_europe">Eropa</string>
<string name="region_australia">Australia</string>
<string name="region_china">Tiongkok</string>
<string name="region_korea">Korea</string>
<string name="region_taiwan">Taiwan</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">Britania Raya</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Tak ada</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normal</string>
<string name="renderer_accuracy_high">Tinggi</string>
<string name="renderer_accuracy_extreme">Ekstrim (Lambat)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (Lambat)</string>
<string name="resolution_three">3X (2160p/3240p) (Lambat)</string>
<string name="resolution_four">4X (2880p/4320p) (Lambat)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (OFF)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (ON)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
<string name="scaling_filter_bilinear">Biliner</string>
<string name="scaling_filter_bicubic">Bikubik</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolusi</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Tak ada</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Otomatis</string>
<string name="screen_layout_sensor_landscape">Lanskap Sensor</string>
<string name="screen_layout_landscape">Lanskap</string>
<string name="screen_layout_reverse_landscape">Lanskap Terbalik</string>
<string name="screen_layout_sensor_portrait">Potret Sensor</string>
<string name="screen_layout_portrait">Potret</string>
<string name="screen_layout_reverse_portrait">Potret Terbalik</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Bawaan (16:9)</string>
<string name="ratio_force_four_three">Paksa 4:3</string>
<string name="ratio_force_twenty_one_nine">Paksa 21:9</string>
<string name="ratio_force_sixteen_ten">Paksa 16:10</string>
<string name="ratio_stretch">Merentangkan</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynamic (Lambat)</string>
<string name="cpu_backend_nce">Native code execution (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Akurat</string>
<string name="cpu_accuracy_unsafe">Berbahaya</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D Pad</string>
<string name="gamepad_left_stick">Left Stick</string>
<string name="gamepad_right_stick">Right Stick</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">menyiapkan shader</string>
<string name="building_shaders">membangun shader</string>
<!-- Theme options -->
<string name="change_app_theme">Ubah Tema</string>
<string name="theme_default">Bawaan</string>
<string name="theme_material_you">Material Anda</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Mengubah Tema</string>
<string name="theme_mode_follow_system">Mengikuti Sistem</string>
<string name="theme_mode_light">Terang</string>
<string name="theme_mode_dark">Gelap</string>
<!-- Audio output engines -->
<string name="oboe">Oboe</string>
<string name="cubeb">Cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Gunakan Latar Belakang Hitam</string>
<string name="use_black_backgrounds_description">Apabila menggunakan tema gelap, terapkan latar belakang hitam</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Gambar dalam gambar</string>
<string name="picture_in_picture_description">Meminimalkan jendela apabila ditempatkan di latar belakang</string>
<string name="pause">Jeda</string>
<string name="play">Bermain</string>
<string name="mute">Bisukan</string>
<string name="unmute">Membunyikan</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Penyelarasan vertikal</string>
<string name="top">Atas</string>
<string name="center">Pusat</string>
<string name="bottom">Bawah</string>
<!-- Licenses screen strings -->
<string name="licenses">Lisensi</string>
<string name="license_fidelityfx_fsr_description">Peningkatan kualitas tinggi dari AMD</string>
</resources>

View File

@ -31,6 +31,7 @@
<string name="empty_gamelist">Non sono stati trovati file o non è stata ancora selezionata alcuna directory di gioco.</string>
<string name="search_and_filter_games">Cerca e filtra i giochi</string>
<string name="select_games_folder">Seleziona la cartella dei giochi</string>
<string name="manage_game_folders">Gestisci le cartelle dei giochi</string>
<string name="select_games_folder_description">Consente a yuzu di popolare l\'elenco dei giochi</string>
<string name="add_games_warning">Saltare la selezione della cartella dei giochi?</string>
<string name="add_games_warning_description">I giochi non saranno mostrati nella lista dei giochi se una cartella non è selezionata.</string>
@ -83,7 +84,11 @@
<string name="notification_no_directory_link_description">Per favore individua la cartella dell\'utente manualmente con il pannello laterale del file manager.</string>
<string name="manage_save_data">Gestisci i salvataggi</string>
<string name="manage_save_data_description">Salvataggio non trovato. Seleziona un\'opzione di seguito.</string>
<string name="import_save_warning">Importa dei salvataggi</string>
<string name="import_save_warning_description">ATTENZIONE: Tutti i salvataggi già presenti sul dispositivo verranno SOSTITUITI dai nuovi. Sicuro di voler continuare?</string>
<string name="import_export_saves_description">Importa o esporta i salvataggi</string>
<string name="save_files_importing">Importazione dei salvataggi...</string>
<string name="save_files_exporting">Esportazione dei salvataggi..</string>
<string name="save_file_imported_success">Importato con successo</string>
<string name="save_file_invalid_zip_structure">La struttura della cartella dei salvataggi è invalida</string>
<string name="save_file_invalid_zip_structure_description">La prima sotto cartella <b>deve</b> chiamarsi come l\'ID del titolo del gioco.</string>
@ -116,6 +121,16 @@
<string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string>
<string name="share_save_file">Condividi i tuoi dati di salvataggio</string>
<string name="export_save_failed">Errore durante l\'esportazione del salvataggio</string>
<string name="game_folders">Cartelle di gioco</string>
<string name="deep_scan">Scansione Sotto-Cartelle</string>
<string name="add_game_folder">Aggiungi Cartella di gioco</string>
<string name="folder_already_added">Questa cartella è già presente nell\'elenco.</string>
<string name="game_folder_properties">Proprietà della cartella di Gioco</string>
<string name="no_save_data_found">Nessun salvataggio trovato</string>
<string name="verify_installed_content">Verifica i contenuti installati</string>
<string name="verify_installed_content_description">Verifica l\'integrità di tutti i contenuti installati.</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Avvia applet</string>
<string name="applets_description">Avvia applet di sistema usando il firmware installato</string>
@ -176,10 +191,10 @@
<string name="frame_limit_enable_description">Limita la velocità dell\'emulazione a una specifica percentuale della velocità normale.</string>
<string name="frame_limit_slider">Limite velocità percentuale</string>
<string name="frame_limit_slider_description">Specifica la percentuale per limitare la velocità di emulazione. 100% è la velocità normale. Valori maggiori o minori aumenteranno o diminuiranno il limite di velocità</string>
<string name="cpu_backend">Backend CPU</string>
<string name="cpu_accuracy">Accuratezza della CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Modalità Docked</string>
<string name="use_docked_mode_description">Aumenta la risoluzione, diminuendo le performance. La modalità portatile è usata quando disabilitato, diminuendo la risoluzione e aumentando le performance.</string>
<string name="emulated_region">Regione emulata</string>
@ -206,6 +221,9 @@
<string name="renderer_reactive_flushing_description">Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance.</string>
<string name="use_disk_shader_cache">Usa la cache delle shader</string>
<string name="use_disk_shader_cache_description">Riduce lo stuttering caricando le shader già compilate all\'avvio.</string>
<string name="anisotropic_filtering">Filtro Anisotropico</string>
<string name="anisotropic_filtering_description">Migliora la qualità delle texture quando vengono visualizzate ad un angolo obliquo.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debug della CPU</string>
@ -221,6 +239,49 @@
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Specifica il volume dell\'audio in uscita.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Più</string>
<string name="button_minus">Meno</string>
<string name="button_home">Home</string>
<string name="button_capture">Cattura</string>
<string name="dpad">D-Pad</string>
<string name="up">Su</string>
<string name="down">Giù</string>
<string name="left">Sinistra</string>
<string name="right">Destra</string>
<string name="left_stick">Analogico sinistro</string>
<string name="right_stick">Analogico destro</string>
<string name="c_stick">Levetta C</string>
<string name="pressed">Premuto</string>
<string name="range">Raggio</string>
<string name="deadzone">Zona morta</string>
<string name="modifier">Modificatore</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Non valido</string>
<string name="unknown">Sconosciuto</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">Portatile</string>
<string name="dual_joycons">Due Joycon</string>
<string name="left_joycon">Joycon sinistro</string>
<string name="right_joycon">Joycon destro</string>
<string name="gamecube_controller">Controller GameCube</string>
<string name="invert_axis">Inverti asse</string>
<string name="invert_button">Inverti pulsante</string>
<string name="toggle_button">Premi il pulsante</string>
<string name="turbo_button">Modalità Turbo</string>
<string name="set_threshold">Imposta soglia</string>
<string name="toggle_axis">Cancella asse</string>
<string name="connected">Connesso</string>
<string name="vibration">Vibrazione</string>
<string name="profile">Profilo</string>
<string name="use_global_input_configuration">Usa la configurazione di input globale</string>
<!-- Miscellaneous -->
<string name="slider_default">Predefinito</string>
<string name="ini_saved">Impostazioni salvate</string>
@ -231,6 +292,7 @@
<string name="shutting_down">Spegnimento...</string>
<string name="reset_setting_confirmation">Vuoi ripristinare queste impostazioni al loro valore originale?</string>
<string name="reset_to_default">Riportare alle impostazioni originali</string>
<string name="reset_to_default_description">Reimposta tutte le impostazione avanzate</string>
<string name="reset_all_settings">Resettare tutte le impostazioni?</string>
<string name="reset_all_settings_description">Le impostazione avanzate verranno completamente reimpostate. Questa operazione è IRREVERSIBILE.</string>
<string name="settings_reset">Reimposta le impostazioni</string>
@ -246,9 +308,19 @@
<string name="cancelling">Cancellazione</string>
<string name="install">Installa</string>
<string name="delete">Elimina</string>
<string name="edit">Modifica</string>
<string name="export_success">Esportazione completata</string>
<string name="start">Start</string>
<string name="clear">Cancella</string>
<string name="global">Globale</string>
<string name="custom">Personalizzato</string>
<string name="notice">Avviso</string>
<string name="import_complete">Importazione completata</string>
<string name="more_options">Più opzioni</string>
<string name="use_global_setting">Usa l\'impostazione globale</string>
<string name="operation_completed_successfully">Operazione completata con successo</string>
<string name="save">Salva</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleziona il driver della GPU</string>
<string name="select_gpu_driver_title">Vuoi sostituire il driver della tua GPU attuale?</string>
@ -264,16 +336,32 @@
<string name="preferences_settings">Impostazioni</string>
<string name="preferences_general">Generali</string>
<string name="preferences_system">Sistema</string>
<string name="preferences_system_description">Modalità Fissa, Regione, Lingua</string>
<string name="preferences_graphics">Grafica</string>
<string name="preferences_graphics_description">Livello di Accuratezza, Risoluzione, Shader Cache</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Motore di Output audio e volume</string>
<string name="preferences_controls">Comandi</string>
<string name="preferences_theme">Tema e colori</string>
<string name="preferences_debug">Debug</string>
<string name="preferences_debug_description">Debugging CPU/GPU, API grafiche, fastmem</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">ID Programma, Sviluppatore, Versione</string>
<string name="per_game_settings_description">Modifica le impostazioni solo per questo gioco</string>
<string name="launch_options">Avvia configurazione</string>
<string name="path">Percorso</string>
<string name="program_id">Id Programma</string>
<string name="developer">Sviluppatore</string>
<string name="version">Versione</string>
<string name="add_ons">Add-on</string>
<string name="clear_shader_cache">Rimuove la cache delle Shader</string>
<string name="clear_shader_cache_description">Cancella tutte le shader compilate su questo gioco fino ad ora</string>
<string name="save_data_description">Gestisci i salvataggi di questo gioco</string>
<string name="verify_success">Verifica dell\'integrità completata con successo!</string>
<string name="verify_failure">Verifica dell\'integrità fallita!</string>
<string name="verify_no_result_description">L\'integrità dei contenuti non è stata validata</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
@ -302,7 +390,6 @@
<string name="emulation_unpause">Riprendi l\'emulazione</string>
<string name="emulation_input_overlay">Opzioni overlay</string>
<string name="touchscreen">Touchscreen</string>
<string name="load_settings">Carico le impostazioni...</string>
<!-- Software keyboard -->
@ -316,7 +403,7 @@
<string name="system_archive_general">Un archivio di sistema</string>
<string name="save_load_error">Errore di salvataggio/caricamento</string>
<string name="fatal_error">Errore Fatale</string>
<string name="fatal_error_message">Un errore fatale è accaduto. Controlla i log per i dettagli.\nContinuare ad emulare potrebbe portare bug o causare crash.</string>
<string name="fatal_error_message">Errore Fatale. Controlla i log per i dettagli.\nContinuare l\'emulazione potrebbe portare a glitch grafici o causare crash.</string>
<string name="performance_warning">Disattivare questa impostazione può ridurre significativamente le performance di emulazione! Per una migliore esperienza, è consigliato lasciare questa impostazione attivata.</string>
<string name="device_memory_inadequate">RAM Totale:%1$s\nRaccomandati: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>

View File

@ -83,7 +83,9 @@
<string name="notification_no_directory_link_description">ファイルマネージャのサイドパネルでユーザーフォルダを手動で探してください。</string>
<string name="manage_save_data">セーブデータ</string>
<string name="manage_save_data_description">セーブデータが見つかりました。操作を選択してください。</string>
<string name="import_save_warning">セーブデータをインポート</string>
<string name="import_export_saves_description">セーブファイルをインポート/エクスポート</string>
<string name="save_files_importing">セーブファイルをインポート中...</string>
<string name="save_file_imported_success">インポートが完了しました</string>
<string name="save_file_invalid_zip_structure">セーブデータのディレクトリ構造が無効</string>
<string name="save_file_invalid_zip_structure_description">最初のサブフォルダ名は、ゲームのタイトルIDである必要があります。</string>
@ -109,6 +111,8 @@
<string name="custom_driver_not_supported">カスタムドライバはサポートされていません</string>
<string name="manage_yuzu_data">yuzu データを管理</string>
<string name="share_save_file">セーブファイルを共有</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="applets_error_firmware">ファームウェア未インストール</string>
<string name="album_applet">アルバム</string>
<string name="cabinet_nickname_and_owner">ニックネームと所有者の設定</string>
@ -151,8 +155,8 @@
<string name="frame_limit_enable_description">エミュレーション速度を指定した割合に制限します。</string>
<string name="frame_limit_slider">エミュレーション速度</string>
<string name="frame_limit_slider_description">エミュレーション速度を制限するパーセンテージを指定します。100%は通常速度です。値の増減で速度も増減します。</string>
<string name="cpu_backend">CPUバックエンド</string>
<string name="cpu_accuracy">CPU精度</string>
<!-- System settings strings -->
<string name="use_docked_mode">TVモード</string>
<string name="use_docked_mode_description">高解像度、低パフォーマンス。無効時には携帯モードが使用されます(低解像度、高パフォーマンス)。</string>
<string name="emulated_region">地域</string>
@ -179,6 +183,9 @@
<string name="renderer_reactive_flushing_description">一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。</string>
<string name="use_disk_shader_cache">ディスクシェーダーキャッシュ</string>
<string name="use_disk_shader_cache_description">生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。</string>
<string name="anisotropic_filtering">異方性フィルタリング</string>
<string name="anisotropic_filtering_description">斜めから見たときのテクスチャーの質感を向上させます</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPUデバッグ</string>
@ -193,6 +200,47 @@
<string name="audio_volume">音量</string>
<string name="audio_volume_description">オーディオ出力の音量を指定します</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">+</string>
<string name="button_minus">-</string>
<string name="button_home">HOMEボタン</string>
<string name="button_capture">キャプチャ</string>
<string name="dpad">方向ボタン</string>
<string name="up"></string>
<string name="down"></string>
<string name="left"></string>
<string name="right"></string>
<string name="left_stick">Lスティック</string>
<string name="right_stick">Rスティック</string>
<string name="c_stick">Cスティック</string>
<string name="pressed">押下</string>
<string name="range">範囲</string>
<string name="deadzone">遊び</string>
<string name="modifier">変更</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">無効</string>
<string name="unknown">不明</string>
<string name="pro_controller">Proコントローラー</string>
<string name="handheld">携帯コントローラー</string>
<string name="dual_joycons">Joy-Con(L/R)</string>
<string name="left_joycon">Joy-Con(L)</string>
<string name="right_joycon">Joy-Con(R)</string>
<string name="gamecube_controller">ゲームキューブコントローラー</string>
<string name="invert_axis">軸を反転</string>
<string name="invert_button">ボタンを反転</string>
<string name="turbo_button">ターボボタン</string>
<string name="set_threshold">しきい値を設定</string>
<string name="connected">接続の状態</string>
<string name="vibration">振動</string>
<string name="profile">プロファイル</string>
<string name="use_global_input_configuration">グローバル入力設定を使用</string>
<!-- Miscellaneous -->
<string name="slider_default">デフォルト</string>
<string name="ini_saved">設定を保存しました</string>
@ -220,6 +268,8 @@
<string name="start">開始</string>
<string name="clear">クリア</string>
<string name="custom">カスタム</string>
<string name="save">保存</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPUドライバを選択</string>
<string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか</string>
@ -235,6 +285,7 @@
<string name="preferences_system">システム</string>
<string name="preferences_graphics">グラフィック</string>
<string name="preferences_audio">サウンド</string>
<string name="preferences_controls">操作</string>
<string name="preferences_theme">テーマと色</string>
<string name="preferences_debug">デバッグ</string>
<!-- Game properties -->
@ -243,6 +294,9 @@
<string name="developer">開発元</string>
<string name="version">バージョン</string>
<string name="add_ons">アドオン</string>
<string name="invalid_directory">無効なディレクトリ</string>
<string name="verify_success">整合性の確認に成功しました!</string>
<string name="verify_failure">整合性の確認に失敗しました!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROMが暗号化されています</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
@ -270,7 +324,6 @@
<string name="emulation_unpause">再開</string>
<string name="emulation_input_overlay">表示オプション</string>
<string name="touchscreen">タッチスクリーン</string>
<string name="load_settings">設定をロード中…</string>
<!-- Software keyboard -->
@ -356,6 +409,10 @@
<string name="ratio_force_sixteen_ten">強制 16:10</string>
<string name="ratio_stretch">画面に合わせる</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (低速)</string>
<string name="cpu_backend_nce">ネイティブコード実行 (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">正確</string>
<string name="cpu_accuracy_unsafe">不安定</string>
@ -383,6 +440,8 @@
<string name="theme_mode_light">ライト</string>
<string name="theme_mode_dark">ダーク</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->

View File

@ -133,6 +133,11 @@
<item quantity="other">%d개의 세이브를 가져왔습니다.</item>
</plurals>
<string name="no_save_data_found">세이브 데이터를 찾을 수 없음</string>
<string name="verify_installed_content">설치된 콘텐츠 인증</string>
<string name="verify_installed_content_description">전체 설치된 콘텐츠의 손상을 확인합니다.</string>
<string name="keys_missing">암호화 키를 찾을 수 없음</string>
<string name="keys_missing_description">펌웨어 및 패키지 게임을 해독할 수 없음</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">애플릿 런처</string>
@ -198,7 +203,6 @@
<string name="cpu_accuracy">CPU 정확도</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">독 모드</string>
<string name="use_docked_mode_description">해상도를 높이며 성능이 저하됩니다. 비활성화시 휴대 모드가 사용되며 해상도는 낮아지고 성능은 향상됩니다.</string>
<string name="emulated_region">에뮬레이트 지역</string>
@ -243,6 +247,48 @@
<string name="audio_volume">볼륨</string>
<string name="audio_volume_description">오디오 출력의 볼륨을 지정합니다.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">+</string>
<string name="button_minus">-</string>
<string name="button_home"></string>
<string name="button_capture">캡쳐</string>
<string name="dpad">십자패드</string>
<string name="up"></string>
<string name="down">아래</string>
<string name="left">왼쪽</string>
<string name="right">오른쪽</string>
<string name="left_stick">L 스틱</string>
<string name="right_stick">R 스틱</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">누르기</string>
<string name="range">범위</string>
<string name="deadzone">데드존</string>
<string name="modifier">수정자</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">유효하지않음</string>
<string name="pro_controller">프로 컨트롤러</string>
<string name="handheld">휴대 모드</string>
<string name="dual_joycons">듀얼 조이콘</string>
<string name="left_joycon">왼쪽 조이콘</string>
<string name="right_joycon">오른쪽 조이콘</string>
<string name="gamecube_controller">GameCube 컨트롤러</string>
<string name="invert_axis">축 뒤집기</string>
<string name="invert_button">버튼 반전</string>
<string name="toggle_button">토글 버튼</string>
<string name="turbo_button">터보 버튼</string>
<string name="set_threshold">임계값 설정</string>
<string name="toggle_axis">axis 토글</string>
<string name="connected">연결됨</string>
<string name="vibration">진동</string>
<string name="profile">프로필</string>
<string name="use_global_input_configuration">글로벌 입력 구성 사용</string>
<!-- Miscellaneous -->
<string name="slider_default">기본값</string>
<string name="ini_saved">설정이 저장되었습니다.</string>
@ -272,13 +318,15 @@
<string name="edit">편집</string>
<string name="export_success">데이터를 내보냈습니다.</string>
<string name="start">시작</string>
<string name="clear">초기화</string>
<string name="clear">비우기</string>
<string name="global">글로벌</string>
<string name="custom">커스텀</string>
<string name="notice">알림</string>
<string name="import_complete">가져오기 완료</string>
<string name="more_options">추가 옵션</string>
<string name="use_global_setting">글로벌 설정 사용</string>
<string name="operation_completed_successfully">작업이 완료되었습니다.</string>
<string name="save">저장</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU 드라이버 선택</string>
@ -300,6 +348,7 @@
<string name="preferences_graphics_description">정확도 수준, 해상도, 셰이더 캐시</string>
<string name="preferences_audio">오디오</string>
<string name="preferences_audio_description">출력 엔진, 불륨</string>
<string name="preferences_controls">조작</string>
<string name="preferences_theme">테마 및 색상</string>
<string name="preferences_debug">디버그</string>
<string name="preferences_debug_description">CPU/GPU 디버깅, 그래픽 API, Fastmem</string>
@ -310,7 +359,7 @@
<string name="per_game_settings">게임별 설정</string>
<string name="per_game_settings_description">현재 게임에 적용되는 설정을 편집합니다.</string>
<string name="launch_options">실행 구성</string>
<string name="path">주소</string>
<string name="path">경로</string>
<string name="program_id">프로그램 ID</string>
<string name="developer">개발자</string>
<string name="version">버전</string>
@ -343,6 +392,14 @@
<string name="content_install_notice_description">선택한 콘텐츠가 현재 게임과 일치하지 않습니다.\n무시하고 설치하시겠습니까?</string>
<string name="confirm_uninstall">제거 확인</string>
<string name="confirm_uninstall_description">이 애드온을 제거하시겠습니까?</string>
<string name="verify_integrity">무결성 인증</string>
<string name="verifying">인증 중...</string>
<string name="verify_success">무결성 인증에 성공했습니다.</string>
<string name="verify_failure">무결성 인증에 실패했습니다.</string>
<string name="verify_failure_description">파일 콘텐츠가 손상되었을 수 있습니다.</string>
<string name="verify_no_result">무결성 인증을 진행할 수 없습니다.</string>
<string name="verify_no_result_description">파일 콘텐츠의 유효성 검사가 진행되지 않았습니다.</string>
<string name="verification_failed_for">검증 실패 파일 목록:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">롬 파일이 암호화되어있음</string>
@ -372,6 +429,8 @@
<string name="emulation_unpause">에뮬레이션 일시 중지 해제</string>
<string name="emulation_input_overlay">화면 오버레이 설정</string>
<string name="touchscreen">터치 스크린</string>
<string name="lock_drawer">에뮬레이터 메뉴 잠금</string>
<string name="unlock_drawer">에뮬레이터 메뉴 잠금 해제</string>
<string name="load_settings">설정 불러오는 중...</string>
@ -406,7 +465,7 @@
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">영국 하계 표준시(GB)</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
@ -449,12 +508,12 @@
<!-- Screen Layouts -->
<string name="screen_layout_auto">자동</string>
<string name="screen_layout_sensor_landscape">가로 고정 (방향 감지)</string>
<string name="screen_layout_sensor_landscape">가로 (방향 감지)</string>
<string name="screen_layout_landscape">가로</string>
<string name="screen_layout_reverse_landscape">가로 고정 (역방향 고정)</string>
<string name="screen_layout_sensor_portrait">세로 고정 (방향 감지)</string>
<string name="screen_layout_reverse_landscape">가로 (역방향)</string>
<string name="screen_layout_sensor_portrait">세로 (방향 감지)</string>
<string name="screen_layout_portrait">세로</string>
<string name="screen_layout_reverse_portrait">세로 고정 (역방향 고정)</string>
<string name="screen_layout_reverse_portrait">세로 (역방향)</string>
<!-- Aspect Ratios -->
<string name="ratio_default">기본 (16:9)</string>

View File

@ -95,6 +95,8 @@
<string name="install_game_content">Installer spillinnhold</string>
<string name="install_game_content_description">Installer spilloppdateringer eller DLC</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia er ikke ekte</string>
<string name="copied_to_clipboard">Kopiert til utklippstavlen</string>
@ -128,7 +130,6 @@
<string name="frame_limit_slider">Hastighetsbegrensning i prosent</string>
<string name="frame_limit_slider_description">Angir prosentandelen som skal begrense emuleringshastigheten. 100 % er normal hastighet. Høyere eller lavere verdier vil øke eller redusere hastighetsgrensen.</string>
<string name="cpu_accuracy">CPU-nøyaktighet</string>
<!-- System settings strings -->
<string name="use_docked_mode">Dokket modus</string>
<string name="use_docked_mode_description">Øker oppløsningen, men reduserer ytelsen. Håndholdt modus brukes når den er deaktivert, noe som reduserer oppløsningen og øker ytelsen.</string>
<string name="emulated_region">Emulert region</string>
@ -162,6 +163,48 @@
<string name="audio_volume">Volum</string>
<string name="audio_volume_description">Angir volumet på lydutgangen.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Pluss</string>
<string name="button_minus">Minus</string>
<string name="button_home">Hjem</string>
<string name="button_capture">Opptak</string>
<string name="dpad">D-Pad</string>
<string name="up">Opp</string>
<string name="down">Ned</string>
<string name="left">Venstre</string>
<string name="right">Høyre</string>
<string name="left_stick">Venstre spak</string>
<string name="right_stick">Høyre spak</string>
<string name="c_stick">C-stikke</string>
<string name="pressed">Trykket</string>
<string name="range">Område</string>
<string name="deadzone">Dødsone</string>
<string name="modifier">Modifikator</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Ugyldig</string>
<string name="pro_controller">Pro-Kontroller</string>
<string name="handheld">Håndholdt</string>
<string name="dual_joycons">Doble Joycons</string>
<string name="left_joycon">Venstre Joycon</string>
<string name="right_joycon">Høyre Joycon</string>
<string name="gamecube_controller">GameCube-kontroller</string>
<string name="invert_axis">Inverter akse</string>
<string name="invert_button">Inverter knapp</string>
<string name="toggle_button">Veksle knapp</string>
<string name="turbo_button">Turbo-Knapp</string>
<string name="set_threshold">Set grense</string>
<string name="toggle_axis">veksle akse</string>
<string name="connected">Tilkoblet</string>
<string name="vibration">Vibrasjon</string>
<string name="profile">Profil</string>
<string name="use_global_input_configuration">Bruk global inndatakonfigurasjon</string>
<!-- Miscellaneous -->
<string name="slider_default">Standard</string>
<string name="ini_saved">Lagrede innstillinger</string>
@ -184,6 +227,8 @@
<string name="delete">Slett</string>
<string name="start">Start</string>
<string name="clear">Fjern</string>
<string name="save">Lagre</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Velg GPU-driver</string>
<string name="select_gpu_driver_title">Ønsker du å bytte ut din nåværende GPU-driver?</string>
@ -199,6 +244,7 @@
<string name="preferences_system">System</string>
<string name="preferences_graphics">Grafikk</string>
<string name="preferences_audio">Lyd</string>
<string name="preferences_controls">Kontrollere</string>
<string name="preferences_theme">Tema og farge</string>
<string name="preferences_debug">Feilsøk</string>
<!-- Game properties -->
@ -207,6 +253,8 @@
<string name="developer">Utvikler</string>
<string name="version">Versjon</string>
<string name="add_ons">Tilleggsprogrammer</string>
<string name="verify_success">Integritetsverifisering vellykket!</string>
<string name="verify_failure">Integritetsverifisering mislyktes!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM-en din er kryptert</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vennligst sørg for at <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> filen er installert slik at spillene kan dekrypteres.]]></string>
@ -234,7 +282,6 @@
<string name="emulation_unpause">Ta emuleringen ut av pause</string>
<string name="emulation_input_overlay">Overlay-alternativer</string>
<string name="touchscreen">Touch-skjerm</string>
<string name="load_settings">Laster inn innstillinger...</string>
<!-- Software keyboard -->

View File

@ -95,6 +95,8 @@
<string name="install_game_content">Zainstaluj zawartość gry</string>
<string name="install_game_content_description">Zainstaluj aktualizację gry lub dodatek DLC</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia isn\'t real</string>
<string name="copied_to_clipboard">Skopiowano do schowka</string>
@ -128,7 +130,6 @@
<string name="frame_limit_slider">Procentowy limit szybkości emulacji</string>
<string name="frame_limit_slider_description">Określa limit szybkości emulacji gier. Domyślna wartość 100% oznacza normalną szybkość z jaką działa gra. Wartości niższe lub wyższe zmniejszą lub zwiększą limit szybkości.</string>
<string name="cpu_accuracy">Dokładność procesora CPU</string>
<!-- System settings strings -->
<string name="use_docked_mode">Tryb zadokowany</string>
<string name="use_docked_mode_description">Zwiększa rozdzielczość kosztem wydajności. Kiedy wyłączone, używany jest tryb Handheld, który obniża rozdzielczość i dzięki temu zwiększa wydajność.</string>
<string name="emulated_region">Region emulacji</string>
@ -162,6 +163,48 @@
<string name="audio_volume">Głośność</string>
<string name="audio_volume_description">Ustala poziom głośności wyjścia dźwięku.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Plus</string>
<string name="button_minus">Minus</string>
<string name="button_home">Home</string>
<string name="button_capture">Zrzut ekranu</string>
<string name="dpad">D-Pad</string>
<string name="up">Góra</string>
<string name="down">Dół</string>
<string name="left">Lewo</string>
<string name="right">Prawo</string>
<string name="left_stick">Lewa gałka</string>
<string name="right_stick">Prawa gałka</string>
<string name="c_stick">C-gałka</string>
<string name="pressed">Naciśnięty</string>
<string name="range">Zasięg</string>
<string name="modifier">Modyfikator</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Nieprawidłowe</string>
<string name="unknown">Nieznany</string>
<string name="pro_controller">Pro kontroler</string>
<string name="handheld">Przenośnie</string>
<string name="dual_joycons">Para Joyconów</string>
<string name="left_joycon">Lewy Joycon</string>
<string name="right_joycon">Prawy Joycon</string>
<string name="gamecube_controller">Kontroler GameCube</string>
<string name="invert_axis">Odwróć oś</string>
<string name="invert_button">Odwróć przycisk</string>
<string name="toggle_button">Przycisk Toggle</string>
<string name="turbo_button">Przycisk TURBO</string>
<string name="set_threshold">Ustaw próg</string>
<string name="toggle_axis">Przełącz oś</string>
<string name="connected">Połączono</string>
<string name="vibration">Wibracje</string>
<string name="profile">Profil</string>
<string name="use_global_input_configuration">Użyj globalnej konfiguracji wejściowej</string>
<!-- Miscellaneous -->
<string name="slider_default">Domyślne</string>
<string name="ini_saved">Ustawienia zapisane</string>
@ -184,6 +227,8 @@
<string name="start">Start</string>
<string name="clear">Wyczyść</string>
<string name="custom">Losowy</string>
<string name="save">Zapisz</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Wybierz sterownik GPU </string>
<string name="select_gpu_driver_title">Chcesz zastąpić obecny sterownik układu graficznego?</string>
@ -199,6 +244,7 @@
<string name="preferences_system">System</string>
<string name="preferences_graphics">Grafika</string>
<string name="preferences_audio">Dźwięk</string>
<string name="preferences_controls">Sterowanie</string>
<string name="preferences_theme">Motyw i kolor</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
@ -234,7 +280,6 @@
<string name="emulation_unpause">Wznów emulację</string>
<string name="emulation_input_overlay">Opcje nakładki</string>
<string name="touchscreen">Ekran dotykowy</string>
<string name="load_settings">Wczytuję ustawienia...</string>
<!-- Software keyboard -->

View File

@ -22,16 +22,16 @@
<string name="back">Voltar</string>
<string name="add_games">Adicionar Jogos</string>
<string name="add_games_description">Selecione sua pasta de Jogos</string>
<string name="step_complete">Completo!</string>
<string name="step_complete">Concluído!</string>
<!-- Home strings -->
<string name="home_games">Jogos</string>
<string name="home_search">Pesquisar</string>
<string name="home_settings">Configurações</string>
<string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string>
<string name="search_and_filter_games">Procura e filtra jogos.</string>
<string name="select_games_folder">Seleciona a pasta de jogos.</string>
<string name="manage_game_folders">Gerencie as pastas de jogos</string>
<string name="search_and_filter_games">Procura e filtra jogos</string>
<string name="select_games_folder">Seleciona a pasta de jogos</string>
<string name="manage_game_folders">Gerenciar pastas de jogos</string>
<string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string>
<string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string>
<string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string>
@ -40,7 +40,7 @@
<string name="search_settings">Procurar nas configurações</string>
<string name="games_dir_selected">Pasta de jogos selecionada</string>
<string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Necessário para desencriptar jogos comerciais</string>
<string name="install_prod_keys_description">Necessárias para desencriptar jogos comerciais</string>
<string name="install_prod_keys_warning">Ignorar a adição de chaves?</string>
<string name="install_prod_keys_warning_description">São necessárias chaves válidas para emular jogos comerciais. Somente aplicativos homebrew funcionarão se você continuar.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
@ -48,16 +48,16 @@
<string name="notifications_description">Conceda a permissão de notificação com o botão abaixo.</string>
<string name="give_permission">Conceder permissão</string>
<string name="notification_warning">Ignorar a concessão da permissão de notificação?</string>
<string name="notification_warning_description">Yuzu não conseguirá te notificar de informações importantes. </string>
<string name="notification_warning_description">O Yuzu não irá te notificar de informações importantes. </string>
<string name="permission_denied">Permissão negada</string>
<string name="permission_denied_description">Você negou essa permissão muitas vezes e agora precisa concedê-la manualmente nas configurações do sistema.</string>
<string name="about">Sobre</string>
<string name="about_description">Versão de compilação, créditos e mais</string>
<string name="about_description">Versão da compilação, créditos e mais</string>
<string name="warning_help">Ajuda</string>
<string name="warning_skip">Ignorar</string>
<string name="warning_cancel">Cancelar</string>
<string name="install_amiibo_keys">Instalar chaves Amiibo</string>
<string name="install_amiibo_keys_description">Necessário para usar Amiibos em um jogo</string>
<string name="install_amiibo_keys_description">Necessárias para usar Amiibos em um jogo</string>
<string name="invalid_keys_file">Arquivo de chaves selecionado inválido</string>
<string name="install_keys_success">Chaves instaladas com sucesso</string>
<string name="reading_keys_failure">Erro ao ler chaves de encriptação</string>
@ -67,8 +67,8 @@
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">O arquivo selecionado está incorreto ou corrompido. Por favor extraia suas chaves novamente.</string>
<string name="gpu_driver_manager">Gerenciador de driver de GPU</string>
<string name="install_gpu_driver">Instala driver para GPU</string>
<string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string>
<string name="install_gpu_driver">Instalar driver para GPU</string>
<string name="install_gpu_driver_description">Instale drivers alternativos para desempenho ou precisão potencialmente melhores</string>
<string name="advanced_settings">Configurações avançadas</string>
<string name="advanced_settings_game">Configurações avançadas: %1$s</string>
<string name="settings_description">Configure opções do emulador</string>
@ -81,17 +81,17 @@
<string name="theme_and_color_description">Altere a aparência do aplicativo</string>
<string name="no_file_manager">Nenhum gerenciador de arquivos encontrado</string>
<string name="notification_no_directory_link">Não foi possível abrir a pasta do Yuzu</string>
<string name="notification_no_directory_link_description">Por favor localize a pasta do usuário com o painel lateral do gerenciador de arquivos manualmente.</string>
<string name="notification_no_directory_link_description">Por favor localize manualmente a pasta do usuário, com o painel lateral do gerenciador de arquivos.</string>
<string name="manage_save_data">Gerenciar os dados salvos dos jogos</string>
<string name="manage_save_data_description">Dados salvos encontrados. Por favor selecione uma opção abaixo.</string>
<string name="import_save_warning">Importar dados salvos</string>
<string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string>
<string name="import_save_warning_description">Isso irá substituir seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string>
<string name="import_export_saves_description">Importa ou exporta arquivos de dados salvos</string>
<string name="save_files_importing">Importando dados salvos...</string>
<string name="save_files_exporting">Exportando arquivos de dados salvos...</string>
<string name="save_file_imported_success">Importado com sucesso</string>
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados salvos inválida</string>
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta deve ser a ID do jogo.</string>
<string name="save_file_invalid_zip_structure_description">O nome da primeira subpasta deve ser a ID do jogo.</string>
<string name="import_saves">Importar</string>
<string name="export_saves">Exportar</string>
<string name="install_firmware">Instalar firmware</string>
@ -100,11 +100,11 @@
<string name="firmware_installed_success">Firmware instalado com sucesso.</string>
<string name="firmware_installed_failure">Falha na instalação do firmware</string>
<string name="firmware_installed_failure_description">Verifique se os arquivos nca do firmware estão na raiz do arquivo zip e tente novamente.</string>
<string name="share_log">Compartilhar registros de debug</string>
<string name="share_log">Compartilhar registros de depuração</string>
<string name="share_log_description">Compartilhe o arquivo de registro do yuzu para obter ajuda com problemas</string>
<string name="share_log_missing">Arquivo de registro não encontrado</string>
<string name="install_game_content">Instalar conteúdo de jogos</string>
<string name="install_game_content_description">Instala atualizações de jogos ou DLC</string>
<string name="install_game_content_description">Instale atualizações de jogos ou DLC</string>
<string name="installing_game_content">Instalando conteúdo...</string>
<string name="install_game_content_failure">Erro ao instalar arquivo(s) na NAND</string>
<string name="install_game_content_failure_description">Por favor certifique-se de que o(s) conteúdo(s) é (são) válido(s) e que as prod.keys estão instaladas.</string>
@ -116,9 +116,9 @@
<string name="install_game_content_success_overwrite">%1$d substituído com sucesso</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Drivers personalizados não suportados</string>
<string name="custom_driver_not_supported_description">Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique esse opção novamente no futuro para ver se o suporte foi adicionado!</string>
<string name="custom_driver_not_supported_description">Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique essa opção novamente no futuro para ver se o suporte foi adicionado!</string>
<string name="manage_yuzu_data">Administrar dados do yuzu</string>
<string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string>
<string name="manage_yuzu_data_description">Importe/exporte firmware, chaves, dados do usuário e mais!</string>
<string name="share_save_file">Compartilhar arquivo de dados salvos</string>
<string name="export_save_failed">Erro ao exportar arquivo de dados salvos</string>
<string name="game_folders">Pastas de jogos</string>
@ -137,20 +137,25 @@
<item quantity="other">Dados salvos de %d importados com sucesso</item>
</plurals>
<string name="no_save_data_found">Dados salvos não encontrados</string>
<string name="verify_installed_content">Verificar conteúdo instalado</string>
<string name="verify_installed_content_description">Verifica todo o conteúdo instalado em busca de dados corrompidos</string>
<string name="keys_missing">Faltando chaves de encriptação</string>
<string name="keys_missing_description">O firmware e jogos comerciais não poderão ser decriptados</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Launcher de miniaplicativos</string>
<string name="applets_description">Inicia miniaplicativos do sistema usando o firmware instalado</string>
<string name="applets_description">Execute miniaplicativos do sistema usando o firmware instalado</string>
<string name="applets_error_firmware">Firmware não instalado</string>
<string name="applets_error_applet">Miniaplicativo não disponível</string>
<string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string>
<string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estão instalados e tente novamente.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
<string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string>
<string name="cabinet_applet">Arquivo</string>
<string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string>
<string name="cabinet_launcher">Inicializador do Arquivo</string>
<string name="cabinet_launcher">Launcher do Arquivo</string>
<string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string>
<string name="cabinet_game_data_eraser">Apagar dados de jogo</string>
<string name="cabinet_restorer">Restaurar</string>
@ -164,9 +169,9 @@
<string name="contributors_description">Feito com \u2764 da equipe do Yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Projetos que tornam o yuzu para Android possível</string>
<string name="build">Versão</string>
<string name="build">Versão da Compilação</string>
<string name="user_data">Dados do usuário</string>
<string name="user_data_description">Importar/exportar todos os dados do aplicativo.\n\n Ao importar dados de usuário, todos os dados existentes do usuário serão excluídos!</string>
<string name="user_data_description">Importe/exporte todos os dados do aplicativo.\n\nAo importar dados de usuário, todos os dados existentes serão excluídos!</string>
<string name="exporting_user_data">Exportando dados do usuário...</string>
<string name="importing_user_data">Importando dados do usuário...</string>
<string name="import_user_data">Importar dados do usuário</string>
@ -174,14 +179,14 @@
<string name="user_data_export_success">Dados de usuário exportados com sucesso</string>
<string name="user_data_import_success">Dados de usuário importados com sucesso</string>
<string name="user_data_export_cancelled">Exportação cancelada</string>
<string name="user_data_import_failed_description">Verifiqua se as pastas de dados do usuário estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tente novamente.</string>
<string name="user_data_import_failed_description">Verifique se as pastas de dados do usuário estão na raiz da pasta zip, se possuem um arquivo de configuração em config/config.ini e tente novamente.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">Acesso Antecipado</string>
<string name="get_early_access">Obtenha o Acesso Antecipado</string>
<string name="get_early_access">Obter Acesso Antecipado</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">Recursos de ponta, acesso antecipado a atualizações e muito mais</string>
<string name="early_access_benefits">Benefícios do Acesso Antecipado</string>
@ -203,32 +208,35 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Nome do Dispositivo</string>
<string name="use_docked_mode">Modo TV</string>
<string name="use_docked_mode_description">Aumenta a resolução, diminuindo o desempenho. O Modo Portátil é utilizado quando estiver desabilitado, diminuindo a resolução e melhorando o desempenho.</string>
<string name="emulated_region">Região da emulação</string>
<string name="emulated_language">Idioma da emulação</string>
<string name="select_rtc_date">Selecione a data do sistema</string>
<string name="select_rtc_time">Selecione a hora do sistema</string>
<string name="use_custom_rtc">Data e hora personalizada</string>
<string name="use_custom_rtc">Data e hora personalizadas</string>
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
<string name="set_custom_rtc">Defina um relógio em tempo real personalizado</string>
<string name="set_custom_rtc">Definir um relógio em tempo real personalizado</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nível de precisão</string>
<string name="renderer_resolution">Resolução (Portátil/Modo TV)</string>
<string name="renderer_vsync">Modo VSync</string>
<string name="renderer_vsync">Modo de VSync</string>
<string name="renderer_screen_layout">Oriantação</string>
<string name="renderer_aspect_ratio">Proporção da tela</string>
<string name="renderer_aspect_ratio">Proporção de tela</string>
<string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string>
<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
<string name="fsr_sharpness">Nitidez do FSR</string>
<string name="fsr_sharpness_description">Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR</string>
<string name="renderer_anti_aliasing">Método de Anti-aliasing</string>
<string name="renderer_force_max_clock">Forçar velocidade máxima (somente Adreno)</string>
<string name="renderer_force_max_clock_description">Força o GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas)</string>
<string name="renderer_force_max_clock_description">Força a GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas)</string>
<string name="renderer_asynchronous_shaders">Usar shaders assíncronos </string>
<string name="renderer_asynchronous_shaders_description">Compila os shaders de forma assíncrona, reduzindo travamentos, mas pode apresentar problemas.</string>
<string name="renderer_asynchronous_shaders_description">Compila os shaders de forma assíncrona, reduzindo engasgos, mas pode apresentar problemas.</string>
<string name="renderer_reactive_flushing">Usar flushing reativo</string>
<string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string>
<string name="use_disk_shader_cache">Cache de shaders em disco</string>
<string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string>
<string name="use_disk_shader_cache_description">Reduz engasgos ao armazenar e carregar localmente os shaders.</string>
<string name="anisotropic_filtering">Filtragem anisotrópica</string>
<string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string>
@ -243,9 +251,96 @@
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Engine de reprodução</string>
<string name="audio_output_engine">Mecanismo de saída</string>
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Especifica o volume de reprodução.</string>
<string name="audio_volume_description">Especifica o volume da reprodução do áudio.</string>
<!-- Input strings -->
<string name="buttons">Botões</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Mais</string>
<string name="button_minus">Menos</string>
<string name="button_home">Botão Home</string>
<string name="button_capture">Capturar</string>
<string name="start_pause">Start/Pause</string>
<string name="dpad">Direcional</string>
<string name="up">Cima</string>
<string name="down">Baixo</string>
<string name="left">Esquerda</string>
<string name="right">Direita</string>
<string name="left_stick">Analógico esquerdo</string>
<string name="control_stick">Alavanca de controle</string>
<string name="right_stick">Analógico direito</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Pressionado</string>
<string name="range">Alcance</string>
<string name="deadzone">Zona morta</string>
<string name="modifier">Modificador</string>
<string name="modifier_range">Alcance do modificador</string>
<string name="triggers">Gatilhos</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">SL Esquerdo</string>
<string name="button_sr_left">SR Esquerdo</string>
<string name="button_sl_right">SL Direito</string>
<string name="button_sr_right">SR Direito</string>
<string name="button_z">Z</string>
<string name="invalid">Inválido</string>
<string name="not_set">Indefinido</string>
<string name="unknown">Desconhecido</string>
<string name="qualified_hat">%1$s%2$s%3$sDireção %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sEixo %4$s</string>
<string name="qualified_button">%1$s%2$s%3$sBotão %4$s</string>
<string name="qualified_axis">Eixo %1$s%2$s</string>
<string name="unused">Não usado</string>
<string name="input_prompt">Mova ou aperte um botão</string>
<string name="unsupported_input">Tipo de entrada não suportada</string>
<string name="input_mapping_filter">Filtro de mapeamento dos controles</string>
<string name="input_mapping_filter_description">Selecione um dispositivo para filtrar o mapeamento dos controles</string>
<string name="auto_map">Mapear controle automaticamente</string>
<string name="auto_map_description">Selecione um controle para iniciar
uma tentativa de mapeamento automático</string>
<string name="attempted_auto_map">Tentativa de mapeamento automático de %1$s concluída</string>
<string name="controller_type">Tipo de controle</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">Portátil</string>
<string name="dual_joycons">Par de Joycons</string>
<string name="left_joycon">Joycon Esquerdo</string>
<string name="right_joycon">Joycon Direito</string>
<string name="gamecube_controller">Controle de GameCube</string>
<string name="invert_axis">Inverter eixo</string>
<string name="invert_button">Inverter botão</string>
<string name="toggle_button">Alternar pressionamento do botão</string>
<string name="turbo_button">Botão Turbo</string>
<string name="set_threshold">Definir limite</string>
<string name="toggle_axis">Alternar eixos</string>
<string name="connected">Conectado</string>
<string name="use_system_vibrator">Usar vibração deste aparelho</string>
<string name="input_overlay">Overlay do controle</string>
<string name="vibration">Vibração</string>
<string name="vibration_strength">Intensidade da vibração</string>
<string name="profile">Perfil</string>
<string name="create_new_profile">Criar novo perfil</string>
<string name="enter_profile_name">Insira o nome do perfil</string>
<string name="profile_name_already_exists">O nome do perfil já existe</string>
<string name="invalid_profile_name">Nome de perfil inválido</string>
<string name="use_global_input_configuration">Usar configuração global de controles</string>
<string name="player_num_profile">Perfil do Jogador %d</string>
<string name="delete_input_profile">Deletar perfil de controle</string>
<string name="delete_input_profile_description">Tem certeza que quer deletar esse perfil? Ele não poderá ser recuperado.</string>
<string name="stick_map_description">Mova uma alavanca pra esquerda e depois pra cima ou aperte um botão</string>
<string name="button_map_description">Aperte um botão ou mova um gatilho/alavanca</string>
<string name="map_dpad_direction">Mapear Direcional para %1$s</string>
<string name="map_control">Mapear botão %1$s</string>
<string name="failed_to_load_profile">Falha ao carregar perfil</string>
<string name="failed_to_save_profile">Falha ao salvar perfil</string>
<string name="reset_mapping">Redefinir mapeamento</string>
<string name="reset_mapping_description">Você tem certeza que quer redefinir todos os mapeamentos deste controle para os padrões? Isso não pode ser desfeito.</string>
<!-- Miscellaneous -->
<string name="slider_default">Padrão</string>
@ -256,10 +351,10 @@
<string name="loading">Carregando...</string>
<string name="shutting_down">Encerrando...</string>
<string name="reset_setting_confirmation">Deseja reverter esta configuração para os valores padrões?</string>
<string name="reset_to_default">Reverter para o padrão</string>
<string name="reset_to_default">Redefinir para o padrão</string>
<string name="reset_to_default_description">Redefine todas as configurações avançadas</string>
<string name="reset_all_settings">Redefinir todas as configurações?</string>
<string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string>
<string name="reset_all_settings_description">Todas as configurações avançadas serão redefinidas para o padrão. Isto não pode ser desfeito.</string>
<string name="settings_reset">Configurações redefinidas</string>
<string name="close">Fechar</string>
<string name="learn_more">Saiba mais</string>
@ -278,9 +373,17 @@
<string name="start">Start</string>
<string name="clear">Limpar</string>
<string name="global">Global</string>
<string name="custom">Personalizado</string>
<string name="custom">Personalizada</string>
<string name="notice">Aviso</string>
<string name="import_complete">Importação concluída</string>
<string name="more_options">Mais opções</string>
<string name="use_global_setting">Usar configuração global</string>
<string name="operation_completed_successfully">A operação foi concluída com sucesso</string>
<string name="retry">Reiniciar</string>
<string name="confirm">Confirmar</string>
<string name="load">Carregar</string>
<string name="save">Salvar</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Selecione o driver para a GPU</string>
<string name="select_gpu_driver_title">Gostaria de substituir o driver atual da GPU? </string>
@ -298,9 +401,12 @@
<string name="preferences_system">Sistema</string>
<string name="preferences_system_description">Modo TV, região, idioma</string>
<string name="preferences_graphics">Gráficos</string>
<string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string>
<string name="preferences_graphics_description">Nível de precisão, resolução, cache de shaders</string>
<string name="preferences_audio">Áudio</string>
<string name="preferences_audio_description">Engine de reprodução, volume</string>
<string name="preferences_audio_description">Mecanismo de saída, volume</string>
<string name="preferences_controls">Controles</string>
<string name="preferences_controls_description">Mapear entradas do controle</string>
<string name="preferences_player">Jogador %d</string>
<string name="preferences_theme">Tema e cor</string>
<string name="preferences_debug">Depuração</string>
<string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string>
@ -308,7 +414,7 @@
<!-- Game properties -->
<string name="info">Informações</string>
<string name="info_description">ID do Programa, desenvolvedora, versão</string>
<string name="per_game_settings">Configurações por jogo</string>
<string name="per_game_settings">Configurações do jogo</string>
<string name="per_game_settings_description">Edite configurações específicas para este jogo</string>
<string name="launch_options">Configurações de inicialização</string>
<string name="path">Caminho</string>
@ -316,13 +422,13 @@
<string name="developer">Desenvolvedora</string>
<string name="version">Versão</string>
<string name="copy_details">Copiar detalhes</string>
<string name="add_ons">Adicionais</string>
<string name="add_ons">Complementos</string>
<string name="add_ons_description">Gerencie mods, atualizações e DLC</string>
<string name="clear_shader_cache">Excluir cache de shaders</string>
<string name="clear_shader_cache_description">Remove todos os shaders compilados durante a execução do jogo</string>
<string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string>
<string name="clear_shader_cache_warning_description">Você terá mais engasgos enquanto o cache de shaders for recompilado</string>
<string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string>
<string name="addons_game">Adicionais: %1$s</string>
<string name="addons_game">Complementos: %1$s</string>
<string name="save_data">Dados salvos</string>
<string name="save_data_description">Gerencie dados salvos específicos deste jogo</string>
<string name="delete_save_data">Deletar dados salvos</string>
@ -332,22 +438,33 @@
<string name="select_content_type">Tipo de conteúdo</string>
<string name="updates_and_dlc">Atualizações e DLC</string>
<string name="mods_and_cheats">Mods e cheats</string>
<string name="addon_notice">Aviso importante sobre os adicionais</string>
<string name="addon_notice">Aviso importante sobre os complementos</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string>
<string name="invalid_directory">Diretório inválido </string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs/ ou exefs/ e tente novamente.</string>
<string name="addon_installed_successfully">Adicional instalado com sucesso</string>
<string name="addon_installed_successfully">Complemento instalado com sucesso</string>
<string name="verifying_content">Verificando conteúdo...</string>
<string name="content_install_notice">Aviso sobre conteúdo adicional</string>
<string name="content_install_notice">Aviso sobre a instalação do conteúdo</string>
<string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string>
<string name="confirm_uninstall">Confirmar desinstalação</string>
<string name="confirm_uninstall_description">Tem certeza de que quer desinstalar esse complemento?</string>
<string name="verify_integrity">Verificar integridade</string>
<string name="verifying">Verificando...</string>
<string name="verify_success">Verificação de integridade concluída!</string>
<string name="verify_failure">Houve uma falha na verificação de integridade!</string>
<string name="verify_failure_description">Conteúdos do arquivo podem estar corrompidos</string>
<string name="verify_no_result">A verificação de integridade não pôde ser executada</string>
<string name="verify_no_result_description">Os conteúdos do arquivo não foram verificados se são válidos</string>
<string name="verification_failed_for">A verificação falhou para os seguintes arquivos:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Sua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente os seus <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de jogos</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor verifique se o seu arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser decriptados.]]></string>
<string name="loader_error_video_core">Ocorreu um erro ao iniciar o núcleo de vídeo.</string>
<string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver de GPU pode resolver este problema.</string>
<string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver de GPU personalizado pode resolver este problema.</string>
<string name="loader_error_invalid_format">Impossível carregar a ROM</string>
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
@ -355,6 +472,7 @@
<string name="emulation_exit">Sair da emulação</string>
<string name="emulation_done">Feito</string>
<string name="emulation_fps_counter">Contador de FPS</string>
<string name="emulation_thermal_indicator">Indicador de temperatura</string>
<string name="emulation_toggle_controls">Marcar/Desmarcar botões</string>
<string name="emulation_rel_stick_center">Centro Relativo do Analógico</string>
<string name="emulation_dpad_slide">Deslizamento dos Botões Direcionais</string>
@ -364,12 +482,14 @@
<string name="emulation_control_adjust">Ajustar overlay</string>
<string name="emulation_control_scale">Escala</string>
<string name="emulation_control_opacity">Opacidade</string>
<string name="emulation_touch_overlay_reset">Resetar overlay</string>
<string name="emulation_touch_overlay_reset">Redefinir overlay</string>
<string name="emulation_touch_overlay_edit">Editar overlay</string>
<string name="emulation_pause">Pausar emulação</string>
<string name="emulation_unpause">Retomar a emulação</string>
<string name="emulation_input_overlay">Opções de overlay</string>
<string name="touchscreen">Tela de toque</string>
<string name="lock_drawer">Bloquear este menu</string>
<string name="unlock_drawer">Desbloquear este menu</string>
<string name="load_settings">Carregando configurações...</string>
@ -411,12 +531,12 @@
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Nenhum</string>
<string name="renderer_none">Nenhuma</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normal</string>
<string name="renderer_accuracy_high">Alto</string>
<string name="renderer_accuracy_extreme">Extremo (Lento)</string>
<string name="renderer_accuracy_high">Alta</string>
<string name="renderer_accuracy_extreme">Extrema (Lenta)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
@ -462,13 +582,13 @@
<string name="ratio_stretch">Esticar à janela</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Lento)</string>
<string name="cpu_backend_dynarmic">Dynarmic (Lenta)</string>
<string name="cpu_backend_nce">Execução de código nativo (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Não seguro</string>
<string name="cpu_accuracy_paranoid">Paranóico (Lento)</string>
<string name="cpu_accuracy_accurate">Precisa</string>
<string name="cpu_accuracy_unsafe">Não segura</string>
<string name="cpu_accuracy_paranoid">Paranoica (Lenta)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">Botões Direcionais</string>
@ -503,7 +623,7 @@
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Plano de fundo preto</string>
<string name="use_black_backgrounds">Planos de fundo pretos</string>
<string name="use_black_backgrounds_description">Quando usar o tema escuro, aplicar fundos pretos</string>
<!-- Picture-In-Picture -->
@ -514,6 +634,12 @@
<string name="mute">Mudo</string>
<string name="unmute">Tirar do Mudo</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Alinhamento vertical</string>
<string name="top">Em cima</string>
<string name="center">Centralizado</string>
<string name="bottom">Embaixo</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenças</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta qualidade da AMD</string>

View File

@ -137,6 +137,11 @@
<item quantity="other">Dados salvos de %d importados com sucesso</item>
</plurals>
<string name="no_save_data_found">Dados salvos não encontrados</string>
<string name="verify_installed_content">Verificar conteúdo instalado</string>
<string name="verify_installed_content_description">Verifica todo o conteúdo instalado em busca de dados corrompidos</string>
<string name="keys_missing">Faltando chaves de encriptação</string>
<string name="keys_missing_description">O firmware e jogos comerciais não poderão ser decriptados</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Launcher de miniaplicativos</string>
@ -203,6 +208,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Nome do Dispositivo</string>
<string name="use_docked_mode">Modo Ancorado</string>
<string name="use_docked_mode_description">Aumenta a resolução, diminuindo o desempenho. O Modo Portátil é utilizado quando estiver desabilitado, diminuindo a resolução e melhorando o desempenho.</string>
<string name="emulated_region">Região da emulação</string>
@ -220,6 +226,8 @@
<string name="renderer_screen_layout">Oriantação</string>
<string name="renderer_aspect_ratio">Proporção da tela</string>
<string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string>
<string name="fsr_sharpness">Nitidez do FSR</string>
<string name="fsr_sharpness_description">Determina a nitidez da imagem ao usar contraste dinâmico do FSR</string>
<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
<string name="renderer_force_max_clock">Força velocidade máxima (Adreno only)</string>
<string name="renderer_force_max_clock_description">Força o GPU a correr à velocidade máxima (restrições térmicas serão aplicadas)</string>
@ -247,6 +255,93 @@
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Especifica o volume de saída.</string>
<!-- Input strings -->
<string name="buttons">Botões</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Mais</string>
<string name="button_minus">Menos</string>
<string name="button_home">Home</string>
<string name="button_capture">Capturar</string>
<string name="start_pause">Start/Pause</string>
<string name="dpad">D-Pad</string>
<string name="up">Cima</string>
<string name="down">Baixo</string>
<string name="left">Esquerda</string>
<string name="right">Direita</string>
<string name="left_stick">Analógico esquerdo</string>
<string name="control_stick">Alavanca de controle</string>
<string name="right_stick">Analógico direito</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Premido</string>
<string name="range">Alcance</string>
<string name="deadzone">Zona morta</string>
<string name="modifier">Modificador</string>
<string name="modifier_range">Alcance do modificador</string>
<string name="triggers">Gatilhos</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">SL Esquerdo</string>
<string name="button_sr_left">SR Esquerdo</string>
<string name="button_sl_right">SL Direito</string>
<string name="button_sr_right">SR Direito</string>
<string name="button_z">Z</string>
<string name="invalid">Inválido</string>
<string name="not_set">Indefinido</string>
<string name="unknown">Desconhecido</string>
<string name="qualified_hat">%1$s%2$s%3$sHat %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sEixo %4$s</string>
<string name="qualified_button">%1$s%2$s%3$sBotão %4$s</string>
<string name="qualified_axis">Eixo %1$s%2$s</string>
<string name="unused">Não usado</string>
<string name="input_prompt">Mova ou aperte um botão</string>
<string name="unsupported_input">Tipo de entrada não suportada</string>
<string name="input_mapping_filter">Filtro de mapeamento de entrada</string>
<string name="input_mapping_filter_description">Selecione um dispositivo para filtrar o mapeamento dos controles</string>
<string name="auto_map">Mapear controle automaticamente</string>
<string name="auto_map_description">Selecione um controle para iniciar
uma tentativa de mapeamento automático</string>
<string name="attempted_auto_map">Tentativa de mapeamento automático de %1$s concluída</string>
<string name="controller_type">Tipo de controle</string>
<string name="pro_controller">Comando Pro</string>
<string name="handheld">Portátil</string>
<string name="dual_joycons">Par de Joycons</string>
<string name="left_joycon">Joycon Esquerdo</string>
<string name="right_joycon">Joycon Direito</string>
<string name="gamecube_controller">Controlador de depuração</string>
<string name="invert_axis">Inverter eixo</string>
<string name="invert_button">Inverter botão</string>
<string name="toggle_button">Alternar pressionamento do botão</string>
<string name="turbo_button">Botão Turbo</string>
<string name="set_threshold">Definir limite</string>
<string name="toggle_axis">Alternar eixos</string>
<string name="connected">Conectado</string>
<string name="use_system_vibrator">Usar vibração deste aparelho</string>
<string name="input_overlay">Overlay do controle</string>
<string name="vibration">Vibração</string>
<string name="vibration_strength">Intensidade da vibração</string>
<string name="profile">Perfil</string>
<string name="create_new_profile">Criar novo perfil</string>
<string name="enter_profile_name">Insira o nome do perfil</string>
<string name="profile_name_already_exists">O nome do perfil já existe</string>
<string name="invalid_profile_name">Nome de perfil inválido</string>
<string name="use_global_input_configuration">Usar configuração global de controles</string>
<string name="player_num_profile">Perfil do Jogador %d</string>
<string name="delete_input_profile">Deletar perfil de controle</string>
<string name="delete_input_profile_description">Tem certeza que quer deletar esse perfil? Ele não poderá ser recuperado.</string>
<string name="stick_map_description">Mova uma alavanca pra esquerda e depois pra cima ou aperte um botão</string>
<string name="button_map_description">Aperte um botão ou mova um gatilho/alavanca</string>
<string name="map_dpad_direction">Mapear Direcional para %1$s</string>
<string name="map_control">Mapear botão %1$s</string>
<string name="failed_to_load_profile">Falha ao carregar perfil</string>
<string name="failed_to_save_profile">Falha ao salvar perfil</string>
<string name="reset_mapping">Redefinir mapeamento</string>
<string name="reset_mapping_description">Você tem certeza que quer redefinir todos os mapeamentos deste controle para os padrões? Iso não pode ser desfeito.</string>
<!-- Miscellaneous -->
<string name="slider_default">Padrão</string>
<string name="ini_saved">Configurações guardadas</string>
@ -281,6 +376,14 @@
<string name="custom">Personalizado</string>
<string name="notice">Aviso</string>
<string name="import_complete">Importação concluída</string>
<string name="more_options">Mais opções</string>
<string name="use_global_setting">Usar configuração global</string>
<string name="operation_completed_successfully">A operação foi concluída com sucesso</string>
<string name="retry">Reiniciar</string>
<string name="confirm">Confirmar</string>
<string name="load">Carregar</string>
<string name="save">Guardar</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleciona a driver para o GPU</string>
<string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string>
@ -301,6 +404,9 @@
<string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Engine de reprodução, volume</string>
<string name="preferences_controls">Controlos</string>
<string name="preferences_controls_description">Mapear entradas do controle</string>
<string name="preferences_player">Jogador %d</string>
<string name="preferences_theme">Cor e tema.</string>
<string name="preferences_debug">Depurar</string>
<string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string>
@ -342,6 +448,17 @@
<string name="verifying_content">Verificando conteúdo</string>
<string name="content_install_notice">Aviso sobre conteúdo adicional</string>
<string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string>
<string name="confirm_uninstall">Confirmar desinstalação</string>
<string name="confirm_uninstall_description">Tem certeza de que quer desinstalar esse adicional?</string>
<string name="verify_integrity">Verificar integridade</string>
<string name="verifying">Verificando...</string>
<string name="verify_success">Verificação de integridade concluída!</string>
<string name="verify_failure">Houve uma falha na verificação de integridade!</string>
<string name="verify_failure_description">Conteúdos do arquivo podem estar corrompidos</string>
<string name="verify_no_result">A verificação de integridade não pôde ser executada</string>
<string name="verify_no_result_description">Os conteúdos do arquivo não foram verificados se são válidos</string>
<string name="verification_failed_for">A verificação falhou para os seguintes arquivos:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">A tua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@ -355,6 +472,7 @@
<string name="emulation_exit">Parar emulação</string>
<string name="emulation_done">Feito</string>
<string name="emulation_fps_counter">Contador de FPS</string>
<string name="emulation_thermal_indicator">Indicador de temperatura</string>
<string name="emulation_toggle_controls">Alterar controles</string>
<string name="emulation_rel_stick_center">Centro Relativo de Analógico</string>
<string name="emulation_dpad_slide">Deslizamento dos Botões Direcionais</string>
@ -370,6 +488,8 @@
<string name="emulation_unpause">Despausar emulação</string>
<string name="emulation_input_overlay">Opções de overlay</string>
<string name="touchscreen">Ecrã Táctil</string>
<string name="lock_drawer">Bloquear submenu</string>
<string name="unlock_drawer">Desbloquear submenu</string>
<string name="load_settings">Carregando configurações...</string>
@ -514,6 +634,12 @@
<string name="mute">Mute</string>
<string name="unmute">Unmute</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Alinhamento vertical</string>
<string name="top">Em cima</string>
<string name="center">Centralizado</string>
<string name="bottom">Embaixo</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenças</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta qualidade da AMD</string>

View File

@ -140,6 +140,11 @@
<item quantity="other">Импортировано %d сохранений</item>
</plurals>
<string name="no_save_data_found">Не найдены сохраненмия</string>
<string name="verify_installed_content">Подтвердить установленный контент</string>
<string name="verify_installed_content_description">Проверяет весь установленный контент на наличие повреждений</string>
<string name="keys_missing">Отсутствуют ключи шифрования</string>
<string name="keys_missing_description">Прошивка и розничные игры не могут быть расшифрованы</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">Запуск апплета</string>
@ -206,6 +211,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Название устройства</string>
<string name="use_docked_mode">Режим док-станции</string>
<string name="use_docked_mode_description">Увеличивает разрешение, снижая производительность. Портативный режим используется при отключении, снижая разрешение и повышая производительность.</string>
<string name="emulated_region">Регион консоли</string>
@ -223,6 +229,8 @@
<string name="renderer_screen_layout">Ориентация</string>
<string name="renderer_aspect_ratio">Соотношение сторон</string>
<string name="renderer_scaling_filter">Фильтр адаптации окна</string>
<string name="fsr_sharpness">Резкость FSR</string>
<string name="fsr_sharpness_description">Определяет, насколько чётким будет изображение при использовании динамического контраста FSR.</string>
<string name="renderer_anti_aliasing">Метод сглаживания</string>
<string name="renderer_force_max_clock">Принудительно заставить максимальную тактовую частоту (только для Adreno)</string>
<string name="renderer_force_max_clock_description">Заставляет ГП работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string>
@ -250,6 +258,92 @@
<string name="audio_volume">Громкость</string>
<string name="audio_volume_description">Задает громкость аудиовыхода.</string>
<!-- Input strings -->
<string name="buttons">Кнопки</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Плюс</string>
<string name="button_minus">Минус</string>
<string name="button_home">Home</string>
<string name="button_capture">Захват</string>
<string name="start_pause">Старт / Пауза</string>
<string name="dpad">Крестовина</string>
<string name="up">Вверх</string>
<string name="down">Вниз</string>
<string name="left">Влево</string>
<string name="right">Вправо</string>
<string name="left_stick">Левый стик</string>
<string name="control_stick">Стик управления</string>
<string name="right_stick">Правый стик</string>
<string name="c_stick">C-Джойстик</string>
<string name="pressed">Нажатие</string>
<string name="range">Диапазон</string>
<string name="deadzone">Мертвая зона</string>
<string name="modifier">Модификатор</string>
<string name="modifier_range">Диапазон модификатора</string>
<string name="triggers">Триггеры</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">Левый SL</string>
<string name="button_sr_left">Левый SR</string>
<string name="button_sl_right">Правый SL</string>
<string name="button_sr_right">Правый SR</string>
<string name="button_z">Z</string>
<string name="invalid">Недопустимо</string>
<string name="not_set">Не установлено</string>
<string name="unknown">Неизвестно</string>
<string name="qualified_hat">%1$s%2$s%3$sКрест%4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sОсь%4$s</string>
<string name="qualified_button">%1$s%2$s%3$sКнопка %4$s</string>
<string name="qualified_axis">Ось %1$s%2$s</string>
<string name="unused">Не используется</string>
<string name="input_prompt">Переместите или нажмите</string>
<string name="unsupported_input">Неподдерживаемый тип ввода</string>
<string name="input_mapping_filter">Фильтр маппинга ввода</string>
<string name="input_mapping_filter_description">Выберите устройство для фильтрации маппинга</string>
<string name="auto_map">Авто-маппинг контроллера</string>
<string name="auto_map_description">Выберите устройство для автоматического маппинга</string>
<string name="attempted_auto_map">Попытка автоматического маппинга %1$s</string>
<string name="controller_type">Тип контроллера</string>
<string name="pro_controller">Контроллер Pro</string>
<string name="handheld">Портативный</string>
<string name="dual_joycons">Двойные Joy-Сon\'ы</string>
<string name="left_joycon">Левый Joy-Сon</string>
<string name="right_joycon">Правый Joy-Сon</string>
<string name="gamecube_controller">Контроллер GameCube</string>
<string name="invert_axis">Инвертировать оси</string>
<string name="invert_button">Инвертировать кнопку</string>
<string name="toggle_button">Переключить кнопку</string>
<string name="turbo_button">Турбо кнопка</string>
<string name="set_threshold">Установить порог</string>
<string name="toggle_axis">Переключить оси</string>
<string name="connected">Подключено</string>
<string name="use_system_vibrator">Использовать системное вибро</string>
<string name="input_overlay">Оверлей ввода</string>
<string name="vibration">Вибрация</string>
<string name="vibration_strength">Сила вибрации</string>
<string name="profile">Профиль</string>
<string name="create_new_profile">Создать новый профиль</string>
<string name="enter_profile_name">Введите имя профиля</string>
<string name="profile_name_already_exists">Имя профиля уже существует</string>
<string name="invalid_profile_name">Неверное имя профиля</string>
<string name="use_global_input_configuration">Использовать глобальную настройку управления</string>
<string name="player_num_profile">Профиль игрока %d</string>
<string name="delete_input_profile">Удалить профиль управления</string>
<string name="delete_input_profile_description">Вы уверены, что хотите удалить этот профиль? Это необратимо.</string>
<string name="stick_map_description">Переместите стик влево, а затем вверх или нажмите</string>
<string name="button_map_description">Нажмите кнопку или переместите триггер/стик.</string>
<string name="map_dpad_direction">Назначить на D-Pad %1$s</string>
<string name="map_control">Назначить на %1$s</string>
<string name="failed_to_load_profile">Не удалось загрузить профиль</string>
<string name="failed_to_save_profile">Не удалось сохранить профиль</string>
<string name="reset_mapping">Сбросить маппинги</string>
<string name="reset_mapping_description">Вы уверены, что хотите сбросить все маппинги для этого контроллера на значения по умолчанию? Это действие нельзя отменить.</string>
<!-- Miscellaneous -->
<string name="slider_default">По умолчанию</string>
<string name="ini_saved">Сохраненные настройки</string>
@ -284,6 +378,14 @@
<string name="custom">Другое</string>
<string name="notice">Уведомление</string>
<string name="import_complete">Импорт завершен</string>
<string name="more_options">Больше настроек</string>
<string name="use_global_setting">Исп. глобальные настройки</string>
<string name="operation_completed_successfully">Операция выполнена успешно</string>
<string name="retry">Повторить</string>
<string name="confirm">Подтвердить</string>
<string name="load">Загрузить</string>
<string name="save">Сохранить</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Выбрать драйвер ГП</string>
<string name="select_gpu_driver_title">Хотите заменить текущий драйвер ГП?</string>
@ -304,6 +406,9 @@
<string name="preferences_graphics_description">Уровень точности, разрешение, кэш шейдеров</string>
<string name="preferences_audio">Аудио</string>
<string name="preferences_audio_description">Движок вывода, громкость</string>
<string name="preferences_controls">Управление</string>
<string name="preferences_controls_description">Маппинг контроллера</string>
<string name="preferences_player">Игрок %d</string>
<string name="preferences_theme">Тема и цвет</string>
<string name="preferences_debug">Отладка</string>
<string name="preferences_debug_description">Отладка ЦП/ГП, графический API, fastmem</string>
@ -345,6 +450,17 @@
<string name="verifying_content">Проверка содержимого...</string>
<string name="content_install_notice">Уведомление об установке контента</string>
<string name="content_install_notice_description">Содержимое, которое вы выбрали, не соответствует этой игре.\nУстановить все равно?</string>
<string name="confirm_uninstall">Подтверждение удаления</string>
<string name="confirm_uninstall_description">Вы уверены, что хотите удалить это дополнение?</string>
<string name="verify_integrity">Проверить целостность</string>
<string name="verifying">Проверка...</string>
<string name="verify_success">Проверка целостности прошла успешно!</string>
<string name="verify_failure">Проверка целостности не удалась!</string>
<string name="verify_failure_description">Файл может быть поврежден</string>
<string name="verify_no_result">Проверка целостности не может быть выполнена</string>
<string name="verify_no_result_description">Файл не проверялся на корректность</string>
<string name="verification_failed_for">Проверка не удалась для следующих файлов:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрованный</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Следуйте инструкциям, чтобы пере-дампить игровые картриджи <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\"> или <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\"> установленные игры</a>.]]></string>
@ -358,6 +474,7 @@
<string name="emulation_exit">Выход из эмуляции</string>
<string name="emulation_done">Готово</string>
<string name="emulation_fps_counter">Счётчик FPS</string>
<string name="emulation_thermal_indicator">Индикатор температуры</string>
<string name="emulation_toggle_controls">Переключение управления</string>
<string name="emulation_rel_stick_center">Относительный центр стика</string>
<string name="emulation_dpad_slide">Слайд крестовиной</string>
@ -373,6 +490,8 @@
<string name="emulation_unpause">Возобновить эмуляцию</string>
<string name="emulation_input_overlay">Настройка оверлея</string>
<string name="touchscreen">Сенсорный экран</string>
<string name="lock_drawer">Заморозить док</string>
<string name="unlock_drawer">Разморозить док</string>
<string name="load_settings">Загрузка настроек...</string>
@ -517,6 +636,12 @@
<string name="mute">Выключить звук</string>
<string name="unmute">Включить звук</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Вертикальное выравнивание</string>
<string name="top">Верх</string>
<string name="center">Центр</string>
<string name="bottom">Низ</string>
<!-- Licenses screen strings -->
<string name="licenses">Лицензии</string>
<string name="license_fidelityfx_fsr_description">Высококачественное масштабирование от AMD</string>

View File

@ -81,6 +81,8 @@
<string name="save_file_invalid_zip_structure_description">Назва першої вкладеної папки має бути ідентифікатором гри.</string>
<string name="import_saves">Імпорт</string>
<string name="export_saves">Експорт</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia не існує</string>
<string name="copied_to_clipboard">Скопійовано в буфер обміну</string>
@ -124,6 +126,46 @@
<string name="audio_volume">Гучність</string>
<string name="audio_volume_description">Вказує гучність аудіовиходу.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Плюс</string>
<string name="button_minus">Мінус</string>
<string name="button_home">Home</string>
<string name="button_capture">Захоплення</string>
<string name="dpad">Кнопки напрямків</string>
<string name="up">Вгору</string>
<string name="down">Вниз</string>
<string name="left">Вліво</string>
<string name="right">Вправо</string>
<string name="c_stick">C-Джойстик</string>
<string name="pressed">Натиснення</string>
<string name="range">Діапазон</string>
<string name="deadzone">Мертва зона</string>
<string name="modifier">Модифікатор</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Неприпустимо</string>
<string name="pro_controller">Контролер Pro</string>
<string name="handheld">Портативний</string>
<string name="dual_joycons">Подвійні Joy-Con\'и</string>
<string name="left_joycon">Лівий Joy-Con</string>
<string name="right_joycon">Правий Joy-Con</string>
<string name="gamecube_controller">Контролер GameCube</string>
<string name="invert_axis">Інвертувати осі</string>
<string name="invert_button">Інвертувати кнопку</string>
<string name="toggle_button">Переключити кнопку</string>
<string name="turbo_button">Турбо кнопка</string>
<string name="set_threshold">Встановити поріг</string>
<string name="toggle_axis">Переключити осі</string>
<string name="connected">З\'єднано</string>
<string name="vibration">Вібрація</string>
<string name="profile">Профіль</string>
<string name="use_global_input_configuration">Використовувати глобальну конфігурацію вводу</string>
<!-- Miscellaneous -->
<string name="slider_default">За замовчуванням</string>
<string name="ini_saved">Збережені налаштування</string>
@ -144,6 +186,8 @@
<string name="delete">Видалити</string>
<string name="start">Start</string>
<string name="clear">Очистити</string>
<string name="save">Зберегти</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Вибрати драйвер ГП</string>
<string name="select_gpu_driver_title">Хочете замінити поточний драйвер ГП?</string>
@ -159,6 +203,7 @@
<string name="preferences_system">Система</string>
<string name="preferences_graphics">Графіка</string>
<string name="preferences_audio">Аудіо</string>
<string name="preferences_controls">Керування</string>
<string name="preferences_theme">Тема і колір</string>
<string name="preferences_debug">Налагодження</string>
<!-- Game properties -->
@ -179,7 +224,6 @@
<string name="emulation_control_scale">Масштаб</string>
<string name="emulation_control_opacity">Непрозорість</string>
<string name="touchscreen">Сенсорний екран</string>
<!-- Errors and warnings -->
<string name="abort_button">Перервати</string>
<string name="continue_button">Продовжити</string>

View File

@ -1,49 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Phần mềm này sẽ chạy các game cho máy chơi game Nintendo Switch. Không có title games hoặc keys được bao gồm.&lt;br /&gt;&lt;br /&gt;Trước khi bạn bắt đầu, hãy tìm tập tin <![CDATA[<b> prod.keys </b>]]> trên bộ nhớ thiết bị của bạn.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Tìm hiểu thêm</a>]]></string>
<string name="app_disclaimer">Phần mềm này sẽ chạy trò chơi cho máy chơi game Nintendo Switch. Không có game titles hoặc keys được bao gồm.&lt;br /&gt;&lt;br /&gt;Trước khi bạn bắt đầu, hãy tìm file <![CDATA[<b> prod.keys </b>]]> trên bộ nhớ thiết bị của bạn.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Tìm hiểu thêm</a>]]></string>
<string name="notice_notification_channel_name">Thông báo và lỗi</string>
<string name="notice_notification_channel_description">Hiển thị thông báo khi có sự cố xảy ra.</string>
<string name="notice_notification_channel_description">Hiển thị thông báo khi có sự cố xảy ra</string>
<string name="notification_permission_not_granted">Ứng dụng không được cấp quyền thông báo!</string>
<!-- Setup strings -->
<string name="welcome">Chào mừng!</string>
<string name="welcome_description">Tìm hiểu cách cài đặt &lt;b>yuzu&lt;/b> và bắt đầu giả lập.</string>
<string name="get_started">Bắt đầu</string>
<string name="keys">Keys</string>
<string name="keys_description">Chọn tệp &lt;b>prod.keys&lt;/b> của bạn bằng nút bên dưới.</string>
<string name="select_keys">Chọn Keys</string>
<string name="games">Game</string>
<string name="games_description">Chọn thư mục &lt;b>Game&lt;/b> của bạn bằng nút bên dưới.</string>
<string name="keys">Chìa khóa</string>
<string name="keys_description">Chọn file &lt;b>prod.keys&lt;/b> của bạn bằng nút bên dưới.</string>
<string name="select_keys">Chọn Chìa khóa</string>
<string name="games">Trò chơi</string>
<string name="games_description">Chọn thư mục &lt;b>Games&lt;/b> của bạn bằng nút bên dưới.</string>
<string name="done">Hoàn thành</string>
<string name="done_description">Tất cả đã hoàn tất.\nHãy tận hưởng các game của bạn!</string>
<string name="done_description">Tất cả đã hoàn tất.\nHãy tận hưởng trò chơi của bạn!</string>
<string name="text_continue">Tiếp tục</string>
<string name="next">Tiếp theo</string>
<string name="back">Trở lại</string>
<string name="add_games">Thêm Game</string>
<string name="add_games_description">Chọn thư mục game của bạn</string>
<string name="add_games">Thêm Trò chơi</string>
<string name="add_games_description">Chọn thư mục trò chơi của bạn</string>
<!-- Home strings -->
<string name="home_games">Game</string>
<string name="home_search">Tìm kiếm</string>
<string name="home_games">Trò chơi</string>
<string name="home_search">Tìm</string>
<string name="home_settings">Cài đặt</string>
<string name="empty_gamelist">Không tìm thấy tập tin hoặc chưa có thư mục game nào được chọn.</string>
<string name="search_and_filter_games">Tìm và lọc game</string>
<string name="select_games_folder">Chọn thư mục game</string>
<string name="select_games_folder_description">Cho phép yuzu thêm vào danh sách game</string>
<string name="add_games_warning">Bỏ qua việc lựa chọn thư mục game?</string>
<string name="add_games_warning_description">Game sẽ không hiển thị trong danh sách nếu một thư mục không được chọn.</string>
<string name="empty_gamelist">Không tìm thấy files hoặc chưa có thư mục trò chơi nào được chọn.</string>
<string name="search_and_filter_games">Tìm và lọc trò chơi</string>
<string name="select_games_folder">Chọn thư mục trò chơi</string>
<string name="select_games_folder_description">Cho phép yuzu thêm các trò chơi vào danh sách</string>
<string name="add_games_warning">Bỏ qua lựa chọn thư mục trò chơi?</string>
<string name="add_games_warning_description">Trò chơi sẽ không hiển thị trong danh sách nếu một thư mục không được chọn</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Tìm kiếm game</string>
<string name="games_dir_selected">Thư mục game đã được chọn</string>
<string name="install_prod_keys">Cài đặt prod.keys</string>
<string name="home_search_games">Tìm kiếm games</string>
<string name="games_dir_selected">Thư mục trò chơi đã được chọn</string>
<string name="install_prod_keys">Cài prod.keys</string>
<string name="install_prod_keys_description">Yêu cầu để giải mã các game bán lẻ</string>
<string name="install_prod_keys_warning">Bỏ qua việc thêm keys?</string>
<string name="install_prod_keys_warning_description">Cần có keys hợp lệ để giả lập các game bán lẻ. Chỉ có các ứng dụng homebrew có thể vận hành nếu bạn tiếp tục.</string>
<string name="install_prod_keys_warning">Bỏ qua thêm chìa khóa?</string>
<string name="install_prod_keys_warning_description">Cần có chìa khóa hợp lệ để giả lập trò chơi. Chỉ có các ứng dụng homebrew có thể vận hành nếu bạn tiếp tục</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Thông báo</string>
<string name="notifications_description">Cấp quyền thông báo bằng nút bên dưới.</string>
<string name="notifications_description">Ấn vào nút bên dưới để cấp quyền ứng dụng gửi thông báo</string>
<string name="give_permission">Cấp quyền</string>
<string name="notification_warning">Bỏ qua việc cấp quyền thông báo?</string>
<string name="notification_warning">Bỏ qua cấp quyền thông báo?</string>
<string name="notification_warning_description">yuzu sẽ không thể gửi những thông báo quan trọng đến bạn.</string>
<string name="permission_denied">Đã từ chối cấp quyền</string>
<string name="permission_denied_description">Bạn từ chối cấp quyền này quá nhiều lần và giờ bạn phải cấp quyền thủ công trong cài đặt máy.</string>
@ -51,29 +51,29 @@
<string name="about_description">Phiên bản, đóng góp và những thứ khác</string>
<string name="warning_help">Trợ giúp</string>
<string name="warning_skip">Bỏ qua</string>
<string name="warning_cancel">Hủy bỏ</string>
<string name="install_amiibo_keys">Cài đặt keys Amiibo</string>
<string name="install_amiibo_keys_description">Cần thiết để dùng Amiibo trong game</string>
<string name="invalid_keys_file">Tệp keys không hợp lệ đã được chọn</string>
<string name="install_keys_success">Cài đặt keys thành công</string>
<string name="warning_cancel">Huỷ</string>
<string name="install_amiibo_keys">Cài đặt Amiibo</string>
<string name="install_amiibo_keys_description">Cần thiết để dùng Amiibo trong trò chơi</string>
<string name="invalid_keys_file">Chìa khóa không hợp lệ</string>
<string name="install_keys_success">Cài đặt chìa khóa thành công</string>
<string name="reading_keys_failure">Lỗi đọc keys mã hóa</string>
<string name="install_prod_keys_failure_extension_description">Xác minh rằng tệp keys của bạn có đuôi .keys và thử lại.</string>
<string name="install_amiibo_keys_failure_extension_description">Xác minh rằng tệp keys của bạn có đuôi .bin và thử lại.</string>
<string name="invalid_keys_error">Keys mã hoá không hợp lệ</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Tệp đã chọn sai hoặc hỏng. Vui lòng trích xuất lại keys của bạn.</string>
<string name="install_keys_failure_description">Chọn file sai hoặc bị hỏng. Hãy xuất chìa khóa khác</string>
<string name="install_gpu_driver">Cài đặt driver GPU</string>
<string name="install_gpu_driver_description">Cài đặt driver thay thế để có thể có hiệu suất tốt và chính xác hơn</string>
<string name="advanced_settings">Cài đặt nâng cao</string>
<string name="settings_description">Cấu hình cài đặt giả lập</string>
<string name="settings_description">Tinh chỉnh cài đặt giả lập</string>
<string name="search_recently_played">Đã chơi gần đây</string>
<string name="search_recently_added">Đã thêm gần đây</string>
<string name="search_retail">Bán lẻ</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Mở thư mục yuzu</string>
<string name="open_user_folder_description">Quản lý tệp nội bộ của yuzu</string>
<string name="open_user_folder_description">Quản lý file nội bộ của yuzu</string>
<string name="theme_and_color_description">Thay đổi giao diện ứng dụng</string>
<string name="no_file_manager">Không tìm thấy trình quản lý tập tin</string>
<string name="no_file_manager">Không tìm thấy trình quản lý tệp</string>
<string name="notification_no_directory_link">Không thể mở thư mục yuzu</string>
<string name="notification_no_directory_link_description">Vui lòng xác định thư mục người dùng với bảng điều khiển bên của trình quản lý tệp thủ công.</string>
<string name="manage_save_data">Quản lý dữ liệu save</string>
@ -81,7 +81,7 @@
<string name="import_export_saves_description">Nhập hoặc xuất tệp save</string>
<string name="save_file_imported_success">Nhập thành công</string>
<string name="save_file_invalid_zip_structure">Cấu trúc thư mục save không hợp lệ</string>
<string name="save_file_invalid_zip_structure_description">Tên thư mục con đầu tiên phải là ID title của game.</string>
<string name="save_file_invalid_zip_structure_description">Tên thư mục con đầu tiên phải là title ID của game.</string>
<string name="import_saves">Nhập</string>
<string name="export_saves">Xuất</string>
<string name="install_firmware">Cài đặt firmware</string>
@ -89,12 +89,14 @@
<string name="firmware_installing">Đang cài đặt firmware</string>
<string name="firmware_installed_success">Cài đặt firmware thành công</string>
<string name="firmware_installed_failure">Cài đặt firmware thất bại</string>
<string name="share_log">Chia sẻ nhật ký gỡ lỗi</string>
<string name="share_log_description">Chia sẻ tập tin nhật ký của yuzu để gỡ lỗi vấn đề</string>
<string name="share_log_missing">Không tìm thấy tập tin nhật ký</string>
<string name="share_log">Chia sẽ log gỡ lỗi</string>
<string name="share_log_description">Chia sẻ tệp log của yuzu để gỡ lỗi vấn đề</string>
<string name="share_log_missing">Không tìm thấy tệp log</string>
<string name="install_game_content">Cài đặt nội dung game</string>
<string name="install_game_content_description">Cài đặt cập nhật game hoặc DLC</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia không có thật</string>
<string name="copied_to_clipboard">Đã sao chép vào bộ nhớ tạm</string>
@ -112,15 +114,15 @@
<string name="early_access">Early Access</string>
<string name="get_early_access">Tải Early Access</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">Các tính năng tiên tiến, truy cập sớm các bản cập nhật và nhiều hơn nữa</string>
<string name="get_early_access_description">Các tính năng tiên tiến, truy cập sớm vào các cập nhật và nhiều hơn nữa</string>
<string name="early_access_benefits">Lợi ích của Early Access</string>
<string name="cutting_edge_features">Tính năng tiên tiến</string>
<string name="early_access_updates">Truy cập sớm các bản cập nhật</string>
<string name="early_access_updates">Truy cập sớm vào cập nhật</string>
<string name="no_manual_installation">Không có cài đặt thủ công</string>
<string name="prioritized_support">Ưu tiên hỗ trợ</string>
<string name="helping_game_preservation">Hỗ trợ bảo tồn game</string>
<string name="helping_game_preservation">Hỗ trợ bảo tồn trò chơi</string>
<string name="our_eternal_gratitude">Sự biết ơn vô hạn của chúng tôi</string>
<string name="are_you_interested">Bạn có thấy hứng thú không?</string>
<string name="are_you_interested">Bạn có thấy thú vị không?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Giới hạn tốc độ</string>
@ -128,9 +130,8 @@
<string name="frame_limit_slider">Giới hạn phần trăm tốc độ</string>
<string name="frame_limit_slider_description">Xác định phần trăm để giới hạn tốc độ giả lập. 100% là tốc độ bình thường. Giá trị cao hơn hoặc thấp hơn sẽ tăng hoặc giảm giới hạn tốc độ.</string>
<string name="cpu_accuracy">Độ chính xác CPU</string>
<!-- System settings strings -->
<string name="use_docked_mode">Chế độ docked</string>
<string name="use_docked_mode_description">Tăng độ phân giải, giảm hiệu suất. Chế độ handheld được sử dụng khi tắt, giảm độ phân giải và tăng hiệu suất.</string>
<string name="use_docked_mode">Chế độ Docked</string>
<string name="use_docked_mode_description">Tăng độ phân giải, giảm hiệu suất. Chế độ Handheld được sử dụng khi tắt, giảm độ phân giải và tăng hiệu suất.</string>
<string name="emulated_region">Khu vực giả lập</string>
<string name="emulated_language">Ngôn ngữ giả lập</string>
<string name="select_rtc_date">Chọn ngày RTC</string>
@ -146,12 +147,12 @@
<string name="renderer_aspect_ratio">Tỉ lệ khung hình</string>
<string name="renderer_scaling_filter">Bộ lọc điều chỉnh cửa sổ</string>
<string name="renderer_anti_aliasing">Phương pháp khử răng cưa</string>
<string name="renderer_force_max_clock">Buộc chạy ở xung nhịp tối đa (chỉ cho Adreno)</string>
<string name="renderer_force_max_clock">Buộc chạy ở xung nhịp tối đa (chỉ Adreno)</string>
<string name="renderer_force_max_clock_description">Buộc GPU hoạt động ở xung nhịp tối đa có thể (ràng buộc nhiệt độ vẫn sẽ được áp dụng).</string>
<string name="renderer_asynchronous_shaders">Dùng các shader bất đồng bộ</string>
<string name="renderer_asynchronous_shaders_description">Biên dịch các shader bất đồng bộ, giảm tình trạng giật lag nhưng có thể gây ra các lỗi.</string>
<string name="renderer_reactive_flushing">Dùng xả tương ứng</string>
<string name="renderer_reactive_flushing_description">Cải thiện độ chính xác kết xuất trong một số game nhưng đồng thời giảm hiệu suất.</string>
<string name="renderer_reactive_flushing">Bật xả tương ứng</string>
<string name="renderer_reactive_flushing_description">Cải thiện độ chính xác hiển thị trong một số trò chơi nhưng đồng thời giảm hiệu suất chơi.</string>
<string name="use_disk_shader_cache">Lưu bộ nhớ đệm shader trên ổ cứng</string>
<string name="use_disk_shader_cache_description">Giảm tình trạng giật lag bằng cách lưu trữ và tải các shader được tạo ra nội bộ.</string>
<!-- Debug settings strings -->
@ -162,6 +163,49 @@
<string name="audio_volume">Âm lượng</string>
<string name="audio_volume_description">Xác định âm lượng của đầu ra âm thanh.</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Cộng</string>
<string name="button_minus">Trừ</string>
<string name="button_home">Home</string>
<string name="button_capture">Chụp</string>
<string name="dpad">D-Pad</string>
<string name="up">Lên</string>
<string name="down">Xuống</string>
<string name="left">Trái</string>
<string name="right">Phải</string>
<string name="left_stick">Cần xoay trái</string>
<string name="right_stick">Cần xoay phải</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Nhấn</string>
<string name="range">Phạm vi</string>
<string name="deadzone">Vùng chết</string>
<string name="modifier">Ngưỡng điều chỉnh</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Không hợp lệ</string>
<string name="unknown">Không xác định</string>
<string name="pro_controller">Tay cầm Pro Controller</string>
<string name="handheld">Cầm tay</string>
<string name="dual_joycons">Joycon đôi</string>
<string name="left_joycon">Joycon Trái</string>
<string name="right_joycon">Joycon Phải</string>
<string name="gamecube_controller">Tay cầm GameCube</string>
<string name="invert_axis">Đảo ngược trục</string>
<string name="invert_button">Đảo ngược nút</string>
<string name="toggle_button">Đổi nút</string>
<string name="turbo_button">Nút Turbo</string>
<string name="set_threshold">Thiết lập ngưỡng</string>
<string name="toggle_axis">Chuyển đổi trục</string>
<string name="connected">Đã kết nối</string>
<string name="vibration">Độ rung</string>
<string name="profile">Hồ sơ</string>
<string name="use_global_input_configuration">Dùng cấu hình đầu vào chung</string>
<!-- Miscellaneous -->
<string name="slider_default">Mặc định</string>
<string name="ini_saved">Cài đặt đã lưu</string>
@ -183,8 +227,10 @@
<string name="install">Cài đặt</string>
<string name="delete">Xoá</string>
<string name="start">Bắt đầu</string>
<string name="clear">Xóa</string>
<string name="clear">Bỏ trống</string>
<string name="custom">Tùy chỉnh</string>
<string name="save">Lưu</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Chọn driver GPU</string>
<string name="select_gpu_driver_title">Bạn có muốn thay thế driver GPU hiện tại không?</string>
@ -196,29 +242,32 @@
<!-- Preferences Screen -->
<string name="preferences_settings">Cài đặt</string>
<string name="preferences_general">Chung</string>
<string name="preferences_general">Tổng Quan</string>
<string name="preferences_system">Hệ thống</string>
<string name="preferences_graphics">Đồ hoạ</string>
<string name="preferences_audio">Âm thanh</string>
<string name="preferences_graphics">Đồ Họa</string>
<string name="preferences_audio">Âm Thanh</string>
<string name="preferences_controls">Phím</string>
<string name="preferences_theme">Chủ đề và màu sắc</string>
<string name="preferences_debug">Gỡ lỗi</string>
<string name="preferences_debug"> lỗi</string>
<!-- Game properties -->
<string name="info">Thông tin</string>
<string name="info">Thông Tin</string>
<string name="path">Đường dẫn</string>
<string name="developer">Nhà phát triển</string>
<string name="version">Phiên bản</string>
<string name="add_ons">Add-ons</string>
<string name="developer">Nhà Phát Hành</string>
<string name="version">Phiên Bản</string>
<string name="add_ons">Tiện ích ngoài</string>
<string name="verify_success">Kiểm tra tính toàn vẹn thành công!</string>
<string name="verify_failure">Kiểm tra tính toàn vẹn thất bại!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM của bạn đã bị mã hoá</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vui lòng đảm bảo tệp <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> đã được cài đặt để các game có thể được giải mã.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vui lòng đảm bảo file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> đã được cài đặt để game có thể được giải mã.]]></string>
<string name="loader_error_video_core">Đã xảy ra lỗi khi khởi tạo lõi video</string>
<string name="loader_error_video_core_description">Việc này thường do driver GPU không tương thích. Cài đặt một driver GPU tùy chỉnh có thể giải quyết vấn đề này.</string>
<string name="loader_error_invalid_format">Không thể nạp ROM</string>
<string name="loader_error_invalid_format">Không thể tải ROM</string>
<string name="loader_error_file_not_found">Tệp ROM không tồn tại</string>
<!-- Emulation Menu -->
<string name="emulation_exit">Thoát giả lập</string>
<string name="emulation_done">Hoàn thành</string>
<string name="emulation_done">Hoàn tất</string>
<string name="emulation_fps_counter">Bộ đếm FPS</string>
<string name="emulation_toggle_controls">Chuyển đổi điều khiển</string>
<string name="emulation_rel_stick_center">Trung tâm nút cần xoay tương đối</string>
@ -235,7 +284,6 @@
<string name="emulation_unpause">Tiếp tục giả lập</string>
<string name="emulation_input_overlay">Tuỳ chọn lớp phủ</string>
<string name="touchscreen">Màn hình cảm ứng</string>
<string name="load_settings">Đang tải cài đặt...</string>
<!-- Software keyboard -->
@ -244,18 +292,18 @@
<!-- Errors and warnings -->
<string name="abort_button">Hủy bỏ</string>
<string name="continue_button">Tiếp tục</string>
<string name="system_archive_not_found">Không tìm thấy bản lưu trữ của hệ thống</string>
<string name="system_archive_not_found_message">%s bị thiếu. Vui lòng trích xuất các bản lưu trữ hệ thống của bạn.\nNếu chạy tiếp giả lập có thể bị crash và lỗi.</string>
<string name="system_archive_general">Một bản lưu trữ của hệ thống</string>
<string name="system_archive_not_found">Không tìm thấy tệp tin hệ thống</string>
<string name="system_archive_not_found_message">%s bị thiếu. Vui lòng trích xuất các tập tin hệ thống của bạn.\nNếu chạy tiếp giả lập có thể gặp sự cố và lỗi.</string>
<string name="system_archive_general">Một tập tin hệ thống</string>
<string name="save_load_error">Lỗi Lưu/Tải</string>
<string name="fatal_error">Lỗi nghiêm trọng</string>
<string name="fatal_error_message">Đã xảy ra lỗi nghiêm trọng. Kiểm tra nhật ký để biết thêm chi tiết.\nNếu chạy tiếp giả lập có thể bị crash và lỗi.</string>
<string name="performance_warning">Tắt cài đặt này sẽ làm giảm đáng kể hiệu suất giả lập! Để có trải nghiệm tốt nhất, bạn nên bật cài đặt này.</string>
<string name="fatal_error_message">Đã xảy ra lỗi nghiêm trọng. Kiểm tra nhật ký để biết chi tiết.\nViệc tiếp tục giả lập có thể dẫn đến sự cố và lỗi.</string>
<string name="performance_warning">Tắt cài đặt này sẽ làm giảm đáng kể hiệu suất giả lập! Để có trải nghiệm tốt nhất, bạn nên bật cài này.</string>
<!-- Region Names -->
<string name="region_japan">Nhật Bản</string>
<string name="region_usa">Hoa Kỳ</string>
<string name="region_europe">Châu Âu</string>
<string name="region_australia">Úc</string>
<string name="region_australia">Châu Úc</string>
<string name="region_china">Trung Quốc</string>
<string name="region_korea">Hàn Quốc</string>
<string name="region_taiwan">Đài Loan</string>
@ -264,12 +312,12 @@
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Không có</string>
<string name="renderer_none">Trống</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Bình thường</string>
<string name="renderer_accuracy_high">Cao</string>
<string name="renderer_accuracy_extreme">Cực đại (Chậm)</string>
<string name="renderer_accuracy_normal">Trung bình</string>
<string name="renderer_accuracy_high">Khỏe</string>
<string name="renderer_accuracy_extreme">Tối đa (Chậm)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
@ -280,21 +328,21 @@
<string name="resolution_four">4X (2880p/4320p) (Chậm)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (Tắt)</string>
<string name="renderer_vsync_immediate">Ngay lập tức (Tắt)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (Bật)</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
<string name="scaling_filter_bilinear">Bilinear</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_gaussian">ScaleForce</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Không có</string>
<string name="anti_aliasing_none">Trống</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
@ -304,24 +352,24 @@
<string name="ratio_default">Mặc định (16:9)</string>
<string name="ratio_force_four_three">Dùng 4:3</string>
<string name="ratio_force_twenty_one_nine">Dùng 21:9</string>
<string name="ratio_force_sixteen_ten">Dùng 16:10</string>
<string name="ratio_force_sixteen_ten">Dung 16:10</string>
<string name="ratio_stretch">Mở rộng đến cửa sổ</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Chính xác</string>
<string name="cpu_accuracy_unsafe">Không an toàn</string>
<string name="cpu_accuracy_accurate">Tuyệt đối</string>
<string name="cpu_accuracy_unsafe">Tương đối</string>
<string name="cpu_accuracy_paranoid">Paranoid (Chậm)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-pad</string>
<string name="gamepad_left_stick">Cần trái</string>
<string name="gamepad_right_stick">Cần phải</string>
<string name="gamepad_left_stick">Cần xoay trái</string>
<string name="gamepad_right_stick">Cần xoay phải</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Ảnh chụp màn hình</string>
<string name="gamepad_screenshot">Chụp màn hình</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">Đang chuẩn bị shader</string>
<string name="building_shaders">Đang đựng shader</string>
<string name="preparing_shaders">Chuẩn bị shaders</string>
<string name="building_shaders">Dựng shaders</string>
<!-- Theme options -->
<string name="change_app_theme">Thay đổi chủ đề ứng dụng</string>
@ -329,7 +377,7 @@
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Thay đổi chủ đề</string>
<string name="change_theme_mode">Thay đổi chế độ giao diện</string>
<string name="theme_mode_follow_system">Theo hệ thống</string>
<string name="theme_mode_light">Sáng</string>
<string name="theme_mode_dark">Tối</string>
@ -341,7 +389,7 @@
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Nền đen</string>
<string name="use_black_backgrounds">Nền tối</string>
<string name="use_black_backgrounds_description">Khi sử dụng chủ đề tối, hãy áp dụng nền đen.</string>
<string name="mute">Tắt tiếng</string>

View File

@ -32,7 +32,7 @@
<string name="search_and_filter_games">搜索游戏</string>
<string name="select_games_folder">选择游戏文件夹</string>
<string name="manage_game_folders">管理游戏文件夹</string>
<string name="select_games_folder_description">允许 yuzu 填充游戏列表</string>
<string name="select_games_folder_description">允许 yuzu 更新游戏列表</string>
<string name="add_games_warning">跳过选择游戏文件夹?</string>
<string name="add_games_warning_description">如果未选择游戏文件夹,游戏将不会显示在游戏列表中。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
@ -81,7 +81,7 @@
<string name="theme_and_color_description">更改外观</string>
<string name="no_file_manager">找不到可用的文件管理器</string>
<string name="notification_no_directory_link">无法打开 yuzu 文件夹</string>
<string name="notification_no_directory_link_description">请使用文件管理器的侧部面板手动定位用户文件夹。</string>
<string name="notification_no_directory_link_description">请使用文件管理器侧边栏中的内部存储手动定位用户文件夹。</string>
<string name="manage_save_data">管理存档数据</string>
<string name="manage_save_data_description">已找到存档数据,请选择下方的选项。</string>
<string name="import_save_warning">导入保存数据</string>
@ -110,21 +110,21 @@
<string name="install_game_content_failure_description">请确保附加内容的有效性,并且 prod.keys 密钥文件已安装。</string>
<string name="install_game_content_failure_base">为避免产生冲突,此功能不能用于安装游戏本体。</string>
<string name="install_game_content_failure_file_extension">只有 NSP 或 XCI 格式的附加内容可以安装。请确保您的游戏附加内容是有效的。</string>
<string name="install_game_content_failed_count">%1$d 安装出错</string>
<string name="install_game_content_failed_count">%1$d 个包安装出错</string>
<string name="install_game_content_success">游戏附加内容已成功安装</string>
<string name="install_game_content_success_install">%1$d 安装成功</string>
<string name="install_game_content_success_overwrite">%1$d 覆盖安装成功</string>
<string name="install_game_content_success_install">%1$d 个包安装成功</string>
<string name="install_game_content_success_overwrite">%1$d 个包覆盖安装成功</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">不支持自定义驱动</string>
<string name="custom_driver_not_supported_description">此设备不支持自定义驱动。\n请之后再访问此项查看是否已为此设备添加支持。</string>
<string name="manage_yuzu_data">管理 yuzu 数据</string>
<string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他</string>
<string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他</string>
<string name="share_save_file">分享存档文件</string>
<string name="export_save_failed">导出存档文件失败</string>
<string name="game_folders">游戏文件夹</string>
<string name="deep_scan">深度扫描</string>
<string name="add_game_folder">添加游戏文件夹</string>
<string name="folder_already_added">这个文件夹先前已被添加!</string>
<string name="folder_already_added">这个文件夹已被添加!</string>
<string name="game_folder_properties">游戏文件夹属性</string>
<plurals name="saves_import_failed">
<item quantity="other">%d 个存档导入失败</item>
@ -133,6 +133,11 @@
<item quantity="other">成功导入 %d 个存档</item>
</plurals>
<string name="no_save_data_found">未找到存档数据</string>
<string name="verify_installed_content">验证已安装内容的完整性</string>
<string name="verify_installed_content_description">检查所有安装的内容是否有损坏</string>
<string name="keys_missing">密钥缺失</string>
<string name="keys_missing_description">无法解密固件和商业游戏</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">小程序启动器</string>
@ -148,9 +153,9 @@
<string name="cabinet_applet_description">编辑、删除存储在 amiibo 上的数据</string>
<string name="cabinet_launcher">Cabinet 启动器</string>
<string name="cabinet_nickname_and_owner">昵称和所有者设置</string>
<string name="cabinet_game_data_eraser">游戏数据擦除器</string>
<string name="cabinet_restorer">恢复</string>
<string name="cabinet_formatter">格式化程序</string>
<string name="cabinet_game_data_eraser">清除游戏数据</string>
<string name="cabinet_restorer">恢复</string>
<string name="cabinet_formatter">格式化</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia 不真实</string>
@ -199,6 +204,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">设备名称</string>
<string name="use_docked_mode">主机模式</string>
<string name="use_docked_mode_description">提高分辨率,但降低性能。禁用此项时使用掌机模式,降低分辨率并提高性能。</string>
<string name="emulated_region">模拟区域</string>
@ -216,6 +222,8 @@
<string name="renderer_screen_layout">屏幕方向</string>
<string name="renderer_aspect_ratio">屏幕纵横比</string>
<string name="renderer_scaling_filter">窗口滤镜</string>
<string name="fsr_sharpness">FSR 锐化度</string>
<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>
<string name="renderer_anti_aliasing">抗锯齿方式</string>
<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
@ -236,13 +244,99 @@
<string name="renderer_api">API</string>
<string name="renderer_debug">图形调试</string>
<string name="renderer_debug_description">将图形 API 设置为较慢的调试模式。</string>
<string name="fastmem">Fastmem</string>
<string name="fastmem">Fastmem 内存访问</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">输出引擎</string>
<string name="audio_volume">音量</string>
<string name="audio_volume_description">指定输出的音量。</string>
<!-- Input strings -->
<string name="buttons">按键</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus"></string>
<string name="button_minus"></string>
<string name="button_home">Home</string>
<string name="button_capture">截图</string>
<string name="start_pause">开始/暂停</string>
<string name="dpad">十字方向键</string>
<string name="up"></string>
<string name="down"></string>
<string name="left"></string>
<string name="right"></string>
<string name="left_stick">左摇杆</string>
<string name="control_stick">控制摇杆</string>
<string name="right_stick">右摇杆</string>
<string name="c_stick">C 摇杆</string>
<string name="pressed">按下</string>
<string name="range">灵敏度</string>
<string name="deadzone">死区</string>
<string name="modifier">轻推</string>
<string name="modifier_range">摇杆灵敏度</string>
<string name="triggers">扳机键</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">左 SL</string>
<string name="button_sr_left">左 SR</string>
<string name="button_sl_right">右 SL</string>
<string name="button_sr_right">右 SR</string>
<string name="button_z">Z</string>
<string name="invalid">无效</string>
<string name="not_set">未设置</string>
<string name="unknown">未知</string>
<string name="qualified_hat">%1$s%2$s%3$s方向键 %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$s轴 %4$s</string>
<string name="qualified_button">%1$s%2$s%3$s按键 %4$s</string>
<string name="qualified_axis">轴 %1$s%2$s</string>
<string name="unused">未使用</string>
<string name="input_prompt">移动摇杆或按下按键来输入</string>
<string name="unsupported_input">不支持的输入类型</string>
<string name="input_mapping_filter">输入映射过滤器</string>
<string name="input_mapping_filter_description">选择一个设备过滤输入映射</string>
<string name="auto_map">控制器自动映射</string>
<string name="auto_map_description">选择一个设备以尝试自动映射</string>
<string name="attempted_auto_map">尝试为 %1$s 自动映射</string>
<string name="controller_type">控制器类型</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">掌机模式</string>
<string name="dual_joycons">双 Joycons 手柄</string>
<string name="left_joycon">左 Joycon 手柄</string>
<string name="right_joycon">右 Joycon 手柄</string>
<string name="gamecube_controller">GameCube 控制器</string>
<string name="invert_axis">轴方向倒置</string>
<string name="invert_button">反转按键</string>
<string name="toggle_button">切换按键</string>
<string name="turbo_button">连发键</string>
<string name="set_threshold">阈值设定</string>
<string name="toggle_axis">切换轴</string>
<string name="connected">已连接</string>
<string name="use_system_vibrator">使用系统震动器</string>
<string name="input_overlay">虚拟按键输入</string>
<string name="vibration">震动</string>
<string name="vibration_strength">震动强度</string>
<string name="profile">用户配置</string>
<string name="create_new_profile">新建配置文件</string>
<string name="enter_profile_name">输入配置文件名称</string>
<string name="profile_name_already_exists">该名称已被其他配置文件使用</string>
<string name="invalid_profile_name">无效的配置文件名称</string>
<string name="use_global_input_configuration">使用全局输入设置</string>
<string name="player_num_profile">玩家 %d 配置文件</string>
<string name="delete_input_profile">删除输入配置文件</string>
<string name="delete_input_profile_description">您确定要删除这个配置文件?此操作不可撤销。</string>
<string name="stick_map_description">向左移动摇杆,然后将其向上移动或按下一个按钮</string>
<string name="button_map_description">按下一个按钮或移动扳机键/摇杆</string>
<string name="map_dpad_direction">映射到十字方向键 %1$s</string>
<string name="map_control">映射到 %1$s</string>
<string name="failed_to_load_profile">加载配置文件失败</string>
<string name="failed_to_save_profile">保存配置文件失败</string>
<string name="reset_mapping">重置映射</string>
<string name="reset_mapping_description">您确定要将此控制器的所有映射重置为默认值?此操作不可撤销。</string>
<!-- Miscellaneous -->
<string name="slider_default">系统默认</string>
<string name="ini_saved">已保存设置</string>
@ -251,12 +345,12 @@
<string name="unimplemented_menu">未生效菜单</string>
<string name="loading">加载中…</string>
<string name="shutting_down">正在关闭…</string>
<string name="reset_setting_confirmation">您要将此设定重为默认值吗?</string>
<string name="reset_setting_confirmation">您要将此设定重为默认值吗?</string>
<string name="reset_to_default">恢复默认</string>
<string name="reset_to_default_description">重置所有高级选项</string>
<string name="reset_all_settings">重置所有设置项?</string>
<string name="reset_all_settings_description">所有高级选项都将被重,此动作无法还原。</string>
<string name="settings_reset">设置项</string>
<string name="reset_all_settings_description">所有高级选项都将被重,此动作无法还原。</string>
<string name="settings_reset">设置项</string>
<string name="close">关闭</string>
<string name="learn_more">了解更多</string>
<string name="auto">自动</string>
@ -275,14 +369,19 @@
<string name="clear">清除</string>
<string name="global">全局</string>
<string name="custom">自定义</string>
<string name="notice">提醒</string>
<string name="notice">通知</string>
<string name="import_complete">导入完成</string>
<string name="more_options">更多选项</string>
<string name="use_global_setting">使用全局设置</string>
<string name="operation_completed_successfully">操作已成功完成</string>
<string name="retry">重试</string>
<string name="confirm">确认</string>
<string name="load">加载</string>
<string name="save">保存</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">选择 GPU 驱动程序</string>
<string name="select_gpu_driver_title">要取代您当前的 GPU 驱动程序吗?</string>
<string name="select_gpu_driver_title">想更换当前的 GPU 驱动程序吗?</string>
<string name="select_gpu_driver_install">安装</string>
<string name="select_gpu_driver_default">系统默认</string>
<string name="select_gpu_driver_use_default">使用默认 GPU 驱动程序</string>
@ -300,6 +399,9 @@
<string name="preferences_graphics_description">精度等级、分辨率及着色器缓存</string>
<string name="preferences_audio">声音</string>
<string name="preferences_audio_description">输出引擎及音量</string>
<string name="preferences_controls">控制</string>
<string name="preferences_controls_description">使用控制器来映射输入</string>
<string name="preferences_player">玩家 %d</string>
<string name="preferences_theme">主题和色彩</string>
<string name="preferences_debug">调试</string>
<string name="preferences_debug_description">CPU/GPU 调试、图形 API 及 fastmem 内存访问</string>
@ -319,7 +421,7 @@
<string name="add_ons_description">管理 mod、游戏更新及 DLC</string>
<string name="clear_shader_cache">清除着色器缓存</string>
<string name="clear_shader_cache_description">删除此游戏的所有着色器缓存</string>
<string name="clear_shader_cache_warning_description">由于着色器缓存的重新生成,您将遭遇更多卡顿</string>
<string name="clear_shader_cache_warning_description">由于着色器缓存需要重新生成,您将遇到更多卡顿</string>
<string name="cleared_shaders_successfully">着色器缓存清除成功</string>
<string name="addons_game">附加项: %1$s</string>
<string name="save_data">保存数据</string>
@ -343,6 +445,14 @@
<string name="content_install_notice_description">您选择安装的内容与此游戏不匹配。\n继续安装</string>
<string name="confirm_uninstall">卸载确认</string>
<string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<string name="verify_integrity">完整性验证</string>
<string name="verifying">验证中...</string>
<string name="verify_success">完整性验证成功!</string>
<string name="verify_failure">完整性验证失败!</string>
<string name="verify_failure_description">文件可能已经损坏</string>
<string name="verify_no_result">无法执行完整性验证</string>
<string name="verify_no_result_description">未检查文件的完整性</string>
<string name="verification_failed_for">以下文件完整性验证失败:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
@ -357,6 +467,7 @@
<string name="emulation_exit">退出模拟</string>
<string name="emulation_done">完成</string>
<string name="emulation_fps_counter">FPS 计数器</string>
<string name="emulation_thermal_indicator">温度指示器</string>
<string name="emulation_toggle_controls">按键切换</string>
<string name="emulation_rel_stick_center">相对摇杆中心</string>
<string name="emulation_dpad_slide">十字方向键滑动</string>
@ -366,12 +477,14 @@
<string name="emulation_control_adjust">调整虚拟按键</string>
<string name="emulation_control_scale">缩放</string>
<string name="emulation_control_opacity">不透明度</string>
<string name="emulation_touch_overlay_reset">虚拟按键</string>
<string name="emulation_touch_overlay_reset">虚拟按键</string>
<string name="emulation_touch_overlay_edit">编辑虚拟按键</string>
<string name="emulation_pause">暂停模拟</string>
<string name="emulation_unpause">继续模拟</string>
<string name="emulation_input_overlay">虚拟按键选项</string>
<string name="touchscreen">触摸屏</string>
<string name="lock_drawer">锁定侧边菜单</string>
<string name="unlock_drawer">解锁侧边菜单</string>
<string name="load_settings">正在载入设定…</string>
@ -440,12 +553,12 @@
<string name="scaling_filter_bicubic">双三线过滤</string>
<string name="scaling_filter_gaussian">高斯模糊</string>
<string name="scaling_filter_scale_force">强制缩放</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ 超级分辨率锐画技术</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ 超级分辨率锐画技术 (FSR)</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none"></string>
<string name="anti_aliasing_fxaa">快速近似抗锯齿</string>
<string name="anti_aliasing_smaa">子像素形态学抗锯齿</string>
<string name="anti_aliasing_fxaa">快速近似抗锯齿 (FXAA)</string>
<string name="anti_aliasing_smaa">子像素形态学抗锯齿 (SMAA)</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">自动</string>
@ -516,7 +629,13 @@
<string name="mute">静音</string>
<string name="unmute">取消静音</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">垂直对齐</string>
<string name="top">顶部</string>
<string name="center">居中</string>
<string name="bottom">底部</string>
<!-- Licenses screen strings -->
<string name="licenses">许可证</string>
<string name="license_fidelityfx_fsr_description">来自 AMD 的高品质画质升级</string>
<string name="license_fidelityfx_fsr_description">来自 AMD 的高品质画质升级技术</string>
</resources>

View File

@ -133,6 +133,11 @@
<item quantity="other">成功导入 %d 个存档</item>
</plurals>
<string name="no_save_data_found">未找到存档数据</string>
<string name="verify_installed_content">验证已安装内容的完整性</string>
<string name="verify_installed_content_description">检查所有安装的内容是否有损坏</string>
<string name="keys_missing">密钥缺失</string>
<string name="keys_missing_description">无法解密固件和商业游戏</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<!-- Applet launcher strings -->
<string name="applets">小程式啟動器</string>
@ -199,6 +204,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">设备名称</string>
<string name="use_docked_mode">底座模式</string>
<string name="use_docked_mode_description">提高解析度,降低效能。停用後將會使用手提模式,會降低解析度並提高效能。</string>
<string name="emulated_region">模擬區域</string>
@ -216,6 +222,8 @@
<string name="renderer_screen_layout">方向</string>
<string name="renderer_aspect_ratio">長寬比</string>
<string name="renderer_scaling_filter">視窗適應過濾器</string>
<string name="fsr_sharpness">FSR 锐化度</string>
<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>
<string name="renderer_anti_aliasing">消除鋸齒方法</string>
<string name="renderer_force_max_clock">強制最大時脈 (僅 Adreno)</string>
<string name="renderer_force_max_clock_description">強制 GPU 以最大可能時脈執行 (熱溫限制仍被套用)。</string>
@ -243,6 +251,92 @@
<string name="audio_volume">音量</string>
<string name="audio_volume_description">指定音訊輸出音量。</string>
<!-- Input strings -->
<string name="buttons">按键</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus"></string>
<string name="button_minus"></string>
<string name="button_home">HOME</string>
<string name="button_capture">截圖</string>
<string name="start_pause">开始/暂停</string>
<string name="dpad">方向鍵</string>
<string name="up"></string>
<string name="down"></string>
<string name="left"></string>
<string name="right"></string>
<string name="left_stick">左搖桿</string>
<string name="control_stick">控制摇杆</string>
<string name="right_stick">右搖桿</string>
<string name="c_stick">C 搖桿</string>
<string name="pressed">按壓</string>
<string name="range">靈敏度</string>
<string name="deadzone">無感帶</string>
<string name="modifier">輕推</string>
<string name="modifier_range">摇杆灵敏度</string>
<string name="triggers">肩部按键</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">左 SL</string>
<string name="button_sr_left">左 SR</string>
<string name="button_sl_right">右 SL</string>
<string name="button_sr_right">右 SR</string>
<string name="button_z">Z</string>
<string name="invalid">無效</string>
<string name="not_set">未设置</string>
<string name="unknown">未知</string>
<string name="qualified_hat">%1$s%2$s%3$s方向键 %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$s轴 %4$s</string>
<string name="qualified_button">%1$s%2$s%3$s按键 %4$s</string>
<string name="qualified_axis">轴 %1$s%2$s</string>
<string name="unused">未使用</string>
<string name="input_prompt">移动或按下按键来输入</string>
<string name="unsupported_input">不支持的输入类型</string>
<string name="input_mapping_filter">输入映射过滤器</string>
<string name="input_mapping_filter_description">选择一个设备过滤输入映射</string>
<string name="auto_map">控制器自动映射</string>
<string name="auto_map_description">选择一个控制器以尝试自动映射</string>
<string name="attempted_auto_map">尝试为 %1$s 自动映射</string>
<string name="controller_type">控制器类型</string>
<string name="pro_controller">Pro 手把</string>
<string name="handheld">掌機模式</string>
<string name="dual_joycons">雙 Joycon 手把</string>
<string name="left_joycon">左 Joycon 手把</string>
<string name="right_joycon">右 Joycon 手把</string>
<string name="gamecube_controller">GameCube 手把</string>
<string name="invert_axis">方向反轉</string>
<string name="invert_button">無效按鈕</string>
<string name="toggle_button">切換按鍵</string>
<string name="turbo_button">连发键</string>
<string name="set_threshold">設定閾值</string>
<string name="toggle_axis">切換軸</string>
<string name="connected">已連線</string>
<string name="use_system_vibrator">使用系统震动器</string>
<string name="input_overlay">虚拟按键输入</string>
<string name="vibration">震動</string>
<string name="vibration_strength">震动强度</string>
<string name="profile">設定檔</string>
<string name="create_new_profile">新建配置文件</string>
<string name="enter_profile_name">输入配置文件名称</string>
<string name="profile_name_already_exists">该名称已被其他配置文件使用</string>
<string name="invalid_profile_name">无效的配置文件名称</string>
<string name="use_global_input_configuration">使用全域輸入設定</string>
<string name="player_num_profile">玩家 %d 配置文件</string>
<string name="delete_input_profile">删除输入配置文件</string>
<string name="delete_input_profile_description">您确定要删除这个配置文件?此操作不可撤销。</string>
<string name="stick_map_description">向左移动摇杆,然后将其向上移动或按下一个按钮</string>
<string name="button_map_description">按下一个按钮或移动扳机键/摇杆</string>
<string name="map_dpad_direction">将十字方向键映射到 %1$s</string>
<string name="map_control">映射到 %1$s</string>
<string name="failed_to_load_profile">加载配置文件失败</string>
<string name="failed_to_save_profile">保存配置文件失败</string>
<string name="reset_mapping">重置映射</string>
<string name="reset_mapping_description">您确定要将此控制器的所有映射重置为默认值?此操作不可撤销。</string>
<!-- Miscellaneous -->
<string name="slider_default">預設</string>
<string name="ini_saved">已儲存設定</string>
@ -279,6 +373,11 @@
<string name="import_complete">导入完成</string>
<string name="more_options">更多选项</string>
<string name="use_global_setting">使用全局设置</string>
<string name="operation_completed_successfully">操作已成功完成</string>
<string name="retry">重试</string>
<string name="confirm">确定</string>
<string name="load">加载</string>
<string name="save">儲存</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">選取 GPU 驅動程式</string>
@ -300,6 +399,9 @@
<string name="preferences_graphics_description">準確度層級、解析度及著色器快取</string>
<string name="preferences_audio">音訊</string>
<string name="preferences_audio_description">輸出引擎及音量</string>
<string name="preferences_controls">控制</string>
<string name="preferences_controls_description">控制器输入映射</string>
<string name="preferences_player">玩家 %d</string>
<string name="preferences_theme">主題和色彩</string>
<string name="preferences_debug">偵錯</string>
<string name="preferences_debug_description">CPU/GPU 偵錯、圖形 API 及 fastmem</string>
@ -343,6 +445,14 @@
<string name="content_install_notice_description">您選取的內容與此遊戲不相符。\n仍要繼續安裝嗎</string>
<string name="confirm_uninstall">确认卸载</string>
<string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<string name="verify_integrity">完整性验证</string>
<string name="verifying">验证中...</string>
<string name="verify_success">完整性驗證成功!</string>
<string name="verify_failure">完整性驗證失敗!</string>
<string name="verify_failure_description">文件可能已经损坏</string>
<string name="verify_no_result">无法执行完整性验证</string>
<string name="verify_no_result_description">未检查文件的完整性</string>
<string name="verification_failed_for">以下文件完整性验证失败:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
@ -357,6 +467,7 @@
<string name="emulation_exit">結束模擬</string>
<string name="emulation_done">完成</string>
<string name="emulation_fps_counter">FPS 計數器</string>
<string name="emulation_thermal_indicator">温度指示器</string>
<string name="emulation_toggle_controls">切換控制</string>
<string name="emulation_rel_stick_center">相對搖桿中心</string>
<string name="emulation_dpad_slide">方向鍵滑動</string>
@ -372,6 +483,8 @@
<string name="emulation_unpause">取消暫停模擬</string>
<string name="emulation_input_overlay">覆疊選項</string>
<string name="touchscreen">觸控螢幕</string>
<string name="lock_drawer">锁定侧边菜单</string>
<string name="unlock_drawer">解锁侧边菜单</string>
<string name="load_settings">正在載入設定…</string>
@ -516,6 +629,12 @@
<string name="mute">靜音</string>
<string name="unmute">取消靜音</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">垂直对齐</string>
<string name="top">顶部</string>
<string name="center">中心</string>
<string name="bottom">底部</string>
<!-- Licenses screen strings -->
<string name="licenses">授權</string>
<string name="license_fidelityfx_fsr_description">來自 AMD 的升級圖像品質</string>

View File

@ -43,6 +43,8 @@ public:
DeviceMemoryManager(const DeviceMemory& device_memory);
~DeviceMemoryManager();
static constexpr bool HAS_FLUSH_INVALIDATION = true;
void BindInterface(DeviceInterface* device_inter);
DAddr Allocate(size_t size);

View File

@ -44,15 +44,32 @@ public:
GuestMemory() = delete;
explicit GuestMemory(M& memory, u64 addr, std::size_t size,
Common::ScratchBuffer<T>* backup = nullptr)
: m_memory{memory}, m_addr{addr}, m_size{size} {
: m_memory{&memory}, m_addr{addr}, m_size{size} {
static_assert(FLAGS & GuestMemoryFlags::Read || FLAGS & GuestMemoryFlags::Write);
if constexpr (FLAGS & GuestMemoryFlags::Read) {
if constexpr (!(FLAGS & GuestMemoryFlags::Read)) {
if (!this->TrySetSpan()) {
if (backup) {
backup->resize_destructive(this->size());
m_data_span = *backup;
m_span_valid = true;
m_is_data_copy = true;
} else {
m_data_copy.resize(this->size());
m_data_span = std::span(m_data_copy);
m_span_valid = true;
m_is_data_copy = true;
}
}
} else if constexpr (FLAGS & GuestMemoryFlags::Read) {
Read(addr, size, backup);
}
}
~GuestMemory() = default;
GuestMemory(GuestMemory&& rhs) = default;
GuestMemory& operator=(GuestMemory&& rhs) = default;
T* data() noexcept {
return m_data_span.data();
}
@ -109,8 +126,8 @@ public:
}
if (this->TrySetSpan()) {
if constexpr (FLAGS & GuestMemoryFlags::Safe) {
m_memory.FlushRegion(m_addr, this->size_bytes());
if constexpr (FLAGS & GuestMemoryFlags::Safe && M::HAS_FLUSH_INVALIDATION) {
m_memory->FlushRegion(m_addr, this->size_bytes());
}
} else {
if (backup) {
@ -123,9 +140,9 @@ public:
m_is_data_copy = true;
m_span_valid = true;
if constexpr (FLAGS & GuestMemoryFlags::Safe) {
m_memory.ReadBlock(m_addr, this->data(), this->size_bytes());
m_memory->ReadBlock(m_addr, this->data(), this->size_bytes());
} else {
m_memory.ReadBlockUnsafe(m_addr, this->data(), this->size_bytes());
m_memory->ReadBlockUnsafe(m_addr, this->data(), this->size_bytes());
}
}
return m_data_span;
@ -133,18 +150,19 @@ public:
void Write(std::span<T> write_data) noexcept {
if constexpr (FLAGS & GuestMemoryFlags::Cached) {
m_memory.WriteBlockCached(m_addr, write_data.data(), this->size_bytes());
m_memory->WriteBlockCached(m_addr, write_data.data(), this->size_bytes());
} else if constexpr (FLAGS & GuestMemoryFlags::Safe) {
m_memory.WriteBlock(m_addr, write_data.data(), this->size_bytes());
m_memory->WriteBlock(m_addr, write_data.data(), this->size_bytes());
} else {
m_memory.WriteBlockUnsafe(m_addr, write_data.data(), this->size_bytes());
m_memory->WriteBlockUnsafe(m_addr, write_data.data(), this->size_bytes());
}
}
bool TrySetSpan() noexcept {
if (u8* ptr = m_memory.GetSpan(m_addr, this->size_bytes()); ptr) {
if (u8* ptr = m_memory->GetSpan(m_addr, this->size_bytes()); ptr) {
m_data_span = {reinterpret_cast<T*>(ptr), this->size()};
m_span_valid = true;
m_is_data_copy = false;
return true;
}
return false;
@ -159,7 +177,7 @@ protected:
return m_addr_changed;
}
M& m_memory;
M* m_memory;
u64 m_addr{};
size_t m_size{};
std::span<T> m_data_span{};
@ -175,17 +193,7 @@ public:
GuestMemoryScoped() = delete;
explicit GuestMemoryScoped(M& memory, u64 addr, std::size_t size,
Common::ScratchBuffer<T>* backup = nullptr)
: GuestMemory<M, T, FLAGS>(memory, addr, size, backup) {
if constexpr (!(FLAGS & GuestMemoryFlags::Read)) {
if (!this->TrySetSpan()) {
if (backup) {
this->m_data_span = *backup;
this->m_span_valid = true;
this->m_is_data_copy = true;
}
}
}
}
: GuestMemory<M, T, FLAGS>(memory, addr, size, backup) {}
~GuestMemoryScoped() {
if constexpr (FLAGS & GuestMemoryFlags::Write) {
@ -196,15 +204,17 @@ public:
if (this->AddressChanged() || this->IsDataCopy()) {
ASSERT(this->m_span_valid);
if constexpr (FLAGS & GuestMemoryFlags::Cached) {
this->m_memory.WriteBlockCached(this->m_addr, this->data(), this->size_bytes());
this->m_memory->WriteBlockCached(this->m_addr, this->data(),
this->size_bytes());
} else if constexpr (FLAGS & GuestMemoryFlags::Safe) {
this->m_memory.WriteBlock(this->m_addr, this->data(), this->size_bytes());
this->m_memory->WriteBlock(this->m_addr, this->data(), this->size_bytes());
} else {
this->m_memory.WriteBlockUnsafe(this->m_addr, this->data(), this->size_bytes());
this->m_memory->WriteBlockUnsafe(this->m_addr, this->data(),
this->size_bytes());
}
} else if constexpr ((FLAGS & GuestMemoryFlags::Safe) ||
(FLAGS & GuestMemoryFlags::Cached)) {
this->m_memory.InvalidateRegion(this->m_addr, this->size_bytes());
this->m_memory->InvalidateRegion(this->m_addr, this->size_bytes());
}
}
}

View File

@ -68,10 +68,7 @@ public:
const SyncpointManager& GetSyncpointManager() const;
struct Host1xDeviceFileData {
std::unordered_map<DeviceFD, u32> fd_to_id{};
std::deque<u32> syncpts_accumulated{};
u32 nvdec_next_id{};
u32 vic_next_id{};
};
Host1xDeviceFileData& Host1xDeviceFile();

View File

@ -8,6 +8,7 @@
#include "core/hle/service/nvdrv/core/container.h"
#include "core/hle/service/nvdrv/devices/ioctl_serialization.h"
#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
namespace Service::Nvidia::Devices {
@ -21,13 +22,8 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> in
switch (command.group) {
case 0x0:
switch (command.cmd) {
case 0x1: {
auto& host1x_file = core.Host1xDeviceFile();
if (!host1x_file.fd_to_id.contains(fd)) {
host1x_file.fd_to_id[fd] = host1x_file.nvdec_next_id++;
}
case 0x1:
return WrapFixedVariable(this, &nvhost_nvdec::Submit, input, output, fd);
}
case 0x2:
return WrapFixed(this, &nvhost_nvdec::GetSyncpoint, input, output);
case 0x3:
@ -72,15 +68,12 @@ void nvhost_nvdec::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
system.SetNVDECActive(true);
sessions[fd] = session_id;
host1x.StartDevice(fd, Tegra::Host1x::ChannelType::NvDec, channel_syncpoint);
}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
auto& host1x_file = core.Host1xDeviceFile();
const auto iter = host1x_file.fd_to_id.find(fd);
if (iter != host1x_file.fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
host1x.StopDevice(fd, Tegra::Host1x::ChannelType::NvDec);
system.SetNVDECActive(false);
auto it = sessions.find(fd);
if (it != sessions.end()) {

View File

@ -55,8 +55,9 @@ std::size_t WriteVectors(std::span<u8> dst, const std::vector<T>& src, std::size
nvhost_nvdec_common::nvhost_nvdec_common(Core::System& system_, NvCore::Container& core_,
NvCore::ChannelType channel_type_)
: nvdevice{system_}, core{core_}, syncpoint_manager{core.GetSyncpointManager()},
nvmap{core.GetNvMapFile()}, channel_type{channel_type_} {
: nvdevice{system_}, host1x{system_.Host1x()}, core{core_},
syncpoint_manager{core.GetSyncpointManager()}, nvmap{core.GetNvMapFile()},
channel_type{channel_type_} {
auto& syncpts_accumulated = core.Host1xDeviceFile().syncpts_accumulated;
if (syncpts_accumulated.empty()) {
channel_syncpoint = syncpoint_manager.AllocateSyncpoint(false);
@ -95,24 +96,24 @@ NvResult nvhost_nvdec_common::Submit(IoctlSubmit& params, std::span<u8> data, De
offset += SliceVectors(data, syncpt_increments, params.syncpoint_count, offset);
offset += SliceVectors(data, fence_thresholds, params.fence_count, offset);
auto& gpu = system.GPU();
auto* session = core.GetSession(sessions[fd]);
if (gpu.UseNvdec()) {
for (std::size_t i = 0; i < syncpt_increments.size(); i++) {
const SyncptIncr& syncpt_incr = syncpt_increments[i];
fence_thresholds[i] =
syncpoint_manager.IncrementSyncpointMaxExt(syncpt_incr.id, syncpt_incr.increments);
}
for (std::size_t i = 0; i < syncpt_increments.size(); i++) {
const SyncptIncr& syncpt_incr = syncpt_increments[i];
fence_thresholds[i] =
syncpoint_manager.IncrementSyncpointMaxExt(syncpt_incr.id, syncpt_incr.increments);
}
for (const auto& cmd_buffer : command_buffers) {
const auto object = nvmap.GetHandle(cmd_buffer.memory_id);
ASSERT_OR_EXECUTE(object, return NvResult::InvalidState;);
Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
session->process->GetMemory().ReadBlock(object->address + cmd_buffer.offset, cmdlist.data(),
cmdlist.size() * sizeof(u32));
gpu.PushCommandBuffer(core.Host1xDeviceFile().fd_to_id[fd], cmdlist);
Core::Memory::CpuGuestMemory<Tegra::ChCommandHeader,
Core::Memory::GuestMemoryFlags::SafeRead>
cmdlist(session->process->GetMemory(), object->address + cmd_buffer.offset,
cmd_buffer.word_count);
host1x.PushEntries(fd, std::move(cmdlist));
}
// Some games expect command_buffers to be written back
offset = 0;
offset += WriteVectors(data, command_buffers, offset);

View File

@ -119,6 +119,7 @@ protected:
Kernel::KEvent* QueryEvent(u32 event_id) override;
Tegra::Host1x::Host1x& host1x;
u32 channel_syncpoint;
s32_le nvmap_fd{};
u32_le submit_timeout{};

View File

@ -7,6 +7,7 @@
#include "core/hle/service/nvdrv/core/container.h"
#include "core/hle/service/nvdrv/devices/ioctl_serialization.h"
#include "core/hle/service/nvdrv/devices/nvhost_vic.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
namespace Service::Nvidia::Devices {
@ -21,13 +22,8 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> inpu
switch (command.group) {
case 0x0:
switch (command.cmd) {
case 0x1: {
auto& host1x_file = core.Host1xDeviceFile();
if (!host1x_file.fd_to_id.contains(fd)) {
host1x_file.fd_to_id[fd] = host1x_file.vic_next_id++;
}
case 0x1:
return WrapFixedVariable(this, &nvhost_vic::Submit, input, output, fd);
}
case 0x2:
return WrapFixed(this, &nvhost_vic::GetSyncpoint, input, output);
case 0x3:
@ -70,14 +66,11 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> inpu
void nvhost_vic::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {
sessions[fd] = session_id;
host1x.StartDevice(fd, Tegra::Host1x::ChannelType::VIC, channel_syncpoint);
}
void nvhost_vic::OnClose(DeviceFD fd) {
auto& host1x_file = core.Host1xDeviceFile();
const auto iter = host1x_file.fd_to_id.find(fd);
if (iter != host1x_file.fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
host1x.StopDevice(fd, Tegra::Host1x::ChannelType::VIC);
sessions.erase(fd);
}

View File

@ -64,6 +64,8 @@ public:
Memory(Memory&&) = default;
Memory& operator=(Memory&&) = delete;
static constexpr bool HAS_FLUSH_INVALIDATION = false;
/**
* Resets the state of the Memory system.
*/

View File

@ -60,8 +60,8 @@ add_library(video_core STATIC
framebuffer_config.h
fsr.cpp
fsr.h
host1x/codecs/codec.cpp
host1x/codecs/codec.h
host1x/codecs/decoder.cpp
host1x/codecs/decoder.h
host1x/codecs/h264.cpp
host1x/codecs/h264.h
host1x/codecs/vp8.cpp
@ -80,8 +80,6 @@ add_library(video_core STATIC
host1x/nvdec.cpp
host1x/nvdec.h
host1x/nvdec_common.h
host1x/sync_manager.cpp
host1x/sync_manager.h
host1x/syncpoint_manager.cpp
host1x/syncpoint_manager.h
host1x/vic.cpp
@ -392,4 +390,8 @@ if (ANDROID AND ARCHITECTURE_arm64)
target_link_libraries(video_core PRIVATE adrenotools)
endif()
if (ARCHITECTURE_arm64)
target_link_libraries(video_core PRIVATE sse2neon)
endif()
create_target_directory_groups(video_core)

View File

@ -2,136 +2,130 @@
// SPDX-License-Identifier: MIT
#include <bit>
#include "common/thread.h"
#include "core/core.h"
#include "video_core/cdma_pusher.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/host1x/control.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/nvdec.h"
#include "video_core/host1x/nvdec_common.h"
#include "video_core/host1x/sync_manager.h"
#include "video_core/host1x/vic.h"
#include "video_core/memory_manager.h"
namespace Tegra {
CDmaPusher::CDmaPusher(Host1x::Host1x& host1x_)
: host1x{host1x_}, nvdec_processor(std::make_shared<Host1x::Nvdec>(host1x)),
vic_processor(std::make_unique<Host1x::Vic>(host1x, nvdec_processor)),
host1x_processor(std::make_unique<Host1x::Control>(host1x)),
sync_manager(std::make_unique<Host1x::SyncptIncrManager>(host1x)) {}
CDmaPusher::CDmaPusher(Host1x::Host1x& host1x_, s32 id)
: host1x{host1x_}, memory_manager{host1x.GMMU()},
host_processor{std::make_unique<Host1x::Control>(host1x_)}, current_class{
static_cast<ChClassId>(id)} {
thread = std::jthread([this](std::stop_token stop_token) { ProcessEntries(stop_token); });
}
CDmaPusher::~CDmaPusher() = default;
void CDmaPusher::ProcessEntries(ChCommandHeaderList&& entries) {
for (const auto& value : entries) {
if (mask != 0) {
const auto lbs = static_cast<u32>(std::countr_zero(mask));
mask &= ~(1U << lbs);
ExecuteCommand(offset + lbs, value.raw);
continue;
} else if (count != 0) {
--count;
ExecuteCommand(offset, value.raw);
if (incrementing) {
++offset;
void CDmaPusher::ProcessEntries(std::stop_token stop_token) {
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
ChCommandHeaderList command_list{host1x.System().ApplicationMemory(), 0, 0};
u32 count{};
u32 method_offset{};
u32 mask{};
bool incrementing{};
while (!stop_token.stop_requested()) {
{
std::unique_lock l{command_mutex};
Common::CondvarWait(command_cv, l, stop_token,
[this]() { return command_lists.size() > 0; });
if (stop_token.stop_requested()) {
return;
}
continue;
command_list = std::move(command_lists.front());
command_lists.pop_front();
}
const auto mode = value.submission_mode.Value();
switch (mode) {
case ChSubmissionMode::SetClass: {
mask = value.value & 0x3f;
offset = value.method_offset;
current_class = static_cast<ChClassId>((value.value >> 6) & 0x3ff);
break;
}
case ChSubmissionMode::Incrementing:
case ChSubmissionMode::NonIncrementing:
count = value.value;
offset = value.method_offset;
incrementing = mode == ChSubmissionMode::Incrementing;
break;
case ChSubmissionMode::Mask:
mask = value.value;
offset = value.method_offset;
break;
case ChSubmissionMode::Immediate: {
const u32 data = value.value & 0xfff;
offset = value.method_offset;
ExecuteCommand(offset, data);
break;
}
default:
UNIMPLEMENTED_MSG("ChSubmission mode {} is not implemented!", static_cast<u32>(mode));
break;
size_t i = 0;
for (const auto value : command_list) {
i++;
if (mask != 0) {
const auto lbs = static_cast<u32>(std::countr_zero(mask));
mask &= ~(1U << lbs);
ExecuteCommand(method_offset + lbs, value.raw);
continue;
} else if (count != 0) {
--count;
ExecuteCommand(method_offset, value.raw);
if (incrementing) {
++method_offset;
}
continue;
}
const auto mode = value.submission_mode.Value();
switch (mode) {
case ChSubmissionMode::SetClass: {
mask = value.value & 0x3f;
method_offset = value.method_offset;
current_class = static_cast<ChClassId>((value.value >> 6) & 0x3ff);
break;
}
case ChSubmissionMode::Incrementing:
case ChSubmissionMode::NonIncrementing:
count = value.value;
method_offset = value.method_offset;
incrementing = mode == ChSubmissionMode::Incrementing;
break;
case ChSubmissionMode::Mask:
mask = value.value;
method_offset = value.method_offset;
break;
case ChSubmissionMode::Immediate: {
const u32 data = value.value & 0xfff;
method_offset = value.method_offset;
ExecuteCommand(method_offset, data);
break;
}
default:
LOG_ERROR(HW_GPU, "Bad command at index {} (bytes 0x{:X}), buffer size {}", i - 1,
(i - 1) * sizeof(u32), command_list.size());
UNIMPLEMENTED_MSG("ChSubmission mode {} is not implemented!",
static_cast<u32>(mode));
break;
}
}
}
}
void CDmaPusher::ExecuteCommand(u32 state_offset, u32 data) {
void CDmaPusher::ExecuteCommand(u32 method, u32 arg) {
switch (current_class) {
case ChClassId::NvDec:
ThiStateWrite(nvdec_thi_state, offset, data);
switch (static_cast<ThiMethod>(offset)) {
case ThiMethod::IncSyncpt: {
LOG_DEBUG(Service_NVDRV, "NVDEC Class IncSyncpt Method");
const auto syncpoint_id = static_cast<u32>(data & 0xFF);
const auto cond = static_cast<u32>((data >> 8) & 0xFF);
if (cond == 0) {
sync_manager->Increment(syncpoint_id);
} else {
sync_manager->SignalDone(
sync_manager->IncrementWhenDone(static_cast<u32>(current_class), syncpoint_id));
}
break;
}
case ThiMethod::SetMethod1:
LOG_DEBUG(Service_NVDRV, "NVDEC method 0x{:X}",
static_cast<u32>(nvdec_thi_state.method_0));
nvdec_processor->ProcessMethod(nvdec_thi_state.method_0, data);
break;
default:
break;
}
break;
case ChClassId::GraphicsVic:
ThiStateWrite(vic_thi_state, static_cast<u32>(state_offset), {data});
switch (static_cast<ThiMethod>(state_offset)) {
case ThiMethod::IncSyncpt: {
LOG_DEBUG(Service_NVDRV, "VIC Class IncSyncpt Method");
const auto syncpoint_id = static_cast<u32>(data & 0xFF);
const auto cond = static_cast<u32>((data >> 8) & 0xFF);
if (cond == 0) {
sync_manager->Increment(syncpoint_id);
} else {
sync_manager->SignalDone(
sync_manager->IncrementWhenDone(static_cast<u32>(current_class), syncpoint_id));
}
break;
}
case ThiMethod::SetMethod1:
LOG_DEBUG(Service_NVDRV, "VIC method 0x{:X}, Args=({})",
static_cast<u32>(vic_thi_state.method_0), data);
vic_processor->ProcessMethod(static_cast<Host1x::Vic::Method>(vic_thi_state.method_0),
data);
break;
default:
break;
}
break;
case ChClassId::Control:
// This device is mainly for syncpoint synchronization
LOG_DEBUG(Service_NVDRV, "Host1X Class Method");
host1x_processor->ProcessMethod(static_cast<Host1x::Control::Method>(offset), data);
LOG_TRACE(Service_NVDRV, "Class {} method 0x{:X} arg 0x{:X}",
static_cast<u32>(current_class), method, arg);
host_processor->ProcessMethod(static_cast<Host1x::Control::Method>(method), arg);
break;
default:
UNIMPLEMENTED_MSG("Current class not implemented {:X}", static_cast<u32>(current_class));
break;
thi_regs.reg_array[method] = arg;
switch (static_cast<ThiMethod>(method)) {
case ThiMethod::IncSyncpt: {
const auto syncpoint_id = static_cast<u32>(arg & 0xFF);
[[maybe_unused]] const auto cond = static_cast<u32>((arg >> 8) & 0xFF);
LOG_TRACE(Service_NVDRV, "Class {} IncSyncpt Method, syncpt {} cond {}",
static_cast<u32>(current_class), syncpoint_id, cond);
auto& syncpoint_manager = host1x.GetSyncpointManager();
syncpoint_manager.IncrementGuest(syncpoint_id);
syncpoint_manager.IncrementHost(syncpoint_id);
break;
}
case ThiMethod::SetMethod1:
LOG_TRACE(Service_NVDRV, "Class {} method 0x{:X} arg 0x{:X}",
static_cast<u32>(current_class), static_cast<u32>(thi_regs.method_0), arg);
ProcessMethod(thi_regs.method_0, arg);
break;
default:
break;
}
}
}
void CDmaPusher::ThiStateWrite(ThiRegisters& state, u32 state_offset, u32 argument) {
u8* const offset_ptr = reinterpret_cast<u8*>(&state) + sizeof(u32) * state_offset;
std::memcpy(offset_ptr, &argument, sizeof(u32));
}
} // namespace Tegra

View File

@ -3,12 +3,18 @@
#pragma once
#include <condition_variable>
#include <deque>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "core/memory.h"
namespace Tegra {
@ -62,23 +68,31 @@ struct ChCommand {
std::vector<u32> arguments;
};
using ChCommandHeaderList = std::vector<ChCommandHeader>;
using ChCommandHeaderList =
Core::Memory::CpuGuestMemory<Tegra::ChCommandHeader, Core::Memory::GuestMemoryFlags::SafeRead>;
struct ThiRegisters {
u32_le increment_syncpt{};
INSERT_PADDING_WORDS(1);
u32_le increment_syncpt_error{};
u32_le ctx_switch_incremement_syncpt{};
INSERT_PADDING_WORDS(4);
u32_le ctx_switch{};
INSERT_PADDING_WORDS(1);
u32_le ctx_syncpt_eof{};
INSERT_PADDING_WORDS(5);
u32_le method_0{};
u32_le method_1{};
INSERT_PADDING_WORDS(12);
u32_le int_status{};
u32_le int_mask{};
static constexpr std::size_t NUM_REGS = 0x20;
union {
struct {
u32_le increment_syncpt;
INSERT_PADDING_WORDS_NOINIT(1);
u32_le increment_syncpt_error;
u32_le ctx_switch_incremement_syncpt;
INSERT_PADDING_WORDS_NOINIT(4);
u32_le ctx_switch;
INSERT_PADDING_WORDS_NOINIT(1);
u32_le ctx_syncpt_eof;
INSERT_PADDING_WORDS_NOINIT(5);
u32_le method_0;
u32_le method_1;
INSERT_PADDING_WORDS_NOINIT(12);
u32_le int_status;
u32_le int_mask;
};
std::array<u32, NUM_REGS> reg_array;
};
};
enum class ThiMethod : u32 {
@ -89,32 +103,39 @@ enum class ThiMethod : u32 {
class CDmaPusher {
public:
explicit CDmaPusher(Host1x::Host1x& host1x);
~CDmaPusher();
CDmaPusher() = delete;
virtual ~CDmaPusher();
/// Process the command entry
void ProcessEntries(ChCommandHeaderList&& entries);
void PushEntries(ChCommandHeaderList&& entries) {
std::scoped_lock l{command_mutex};
command_lists.push_back(std::move(entries));
command_cv.notify_one();
}
protected:
explicit CDmaPusher(Host1x::Host1x& host1x, s32 id);
virtual void ProcessMethod(u32 method, u32 arg) = 0;
Host1x::Host1x& host1x;
Tegra::MemoryManager& memory_manager;
private:
/// Process the command entry
void ProcessEntries(std::stop_token stop_token);
/// Invoke command class devices to execute the command based on the current state
void ExecuteCommand(u32 state_offset, u32 data);
/// Write arguments value to the ThiRegisters member at the specified offset
void ThiStateWrite(ThiRegisters& state, u32 offset, u32 argument);
std::unique_ptr<Host1x::Control> host_processor;
Host1x::Host1x& host1x;
std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor;
std::unique_ptr<Tegra::Host1x::Vic> vic_processor;
std::unique_ptr<Tegra::Host1x::Control> host1x_processor;
std::unique_ptr<Host1x::SyncptIncrManager> sync_manager;
ChClassId current_class{};
ThiRegisters vic_thi_state{};
ThiRegisters nvdec_thi_state{};
std::mutex command_mutex;
std::condition_variable_any command_cv;
std::deque<ChCommandHeaderList> command_lists;
std::jthread thread;
u32 count{};
u32 offset{};
u32 mask{};
bool incrementing{};
ThiRegisters thi_regs{};
ChClassId current_class;
};
} // namespace Tegra

View File

@ -250,30 +250,6 @@ struct GPU::Impl {
gpu_thread.SubmitList(channel, std::move(entries));
}
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
if (!use_nvdec) {
return;
}
if (!cdma_pushers.contains(id)) {
cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(host1x));
}
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
// TODO(ameerj): RE proper async nvdec operation
// gpu_thread.SubmitCommandBuffer(std::move(entries));
cdma_pushers[id]->ProcessEntries(std::move(entries));
}
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance(u32 id) {
const auto iter = cdma_pushers.find(id);
if (iter != cdma_pushers.end()) {
cdma_pushers.erase(iter);
}
}
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size);
@ -362,7 +338,6 @@ struct GPU::Impl {
Core::System& system;
Host1x::Host1x& host1x;
std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
@ -556,14 +531,6 @@ void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
impl->PushGPUEntries(channel, std::move(entries));
}
void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
impl->PushCommandBuffer(id, entries);
}
void GPU::ClearCdmaInstance(u32 id) {
impl->ClearCdmaInstance(id);
}
VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
return impl->OnCPURead(addr, size);
}

View File

@ -234,15 +234,6 @@ public:
/// Push GPU command entries to be processed
void PushGPUEntries(s32 channel, Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance(u32 id);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
[[nodiscard]] VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size);

View File

@ -12,6 +12,7 @@
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
namespace VideoCommon::GPUThread {

View File

@ -1,113 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/settings.h"
#include "video_core/host1x/codecs/codec.h"
#include "video_core/host1x/codecs/h264.h"
#include "video_core/host1x/codecs/vp8.h"
#include "video_core/host1x/codecs/vp9.h"
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
namespace Tegra {
Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs)
: host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)),
vp8_decoder(std::make_unique<Decoder::VP8>(host1x)),
vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {}
Codec::~Codec() = default;
void Codec::Initialize() {
initialized = decode_api.Initialize(current_codec);
}
void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) {
if (current_codec != codec) {
current_codec = codec;
LOG_INFO(Service_NVDRV, "NVDEC video codec initialized to {}", GetCurrentCodecName());
}
}
void Codec::Decode() {
const bool is_first_frame = !initialized;
if (is_first_frame) {
Initialize();
}
if (!initialized) {
return;
}
// Assemble bitstream.
bool vp9_hidden_frame = false;
size_t configuration_size = 0;
const auto packet_data = [&]() {
switch (current_codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return h264_decoder->ComposeFrame(state, &configuration_size, is_first_frame);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return vp8_decoder->ComposeFrame(state);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
vp9_decoder->ComposeFrame(state);
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
return vp9_decoder->GetFrameBytes();
default:
ASSERT(false);
return std::span<const u8>{};
}
}();
// Send assembled bitstream to decoder.
if (!decode_api.SendPacket(packet_data, configuration_size)) {
return;
}
// Only receive/store visible frames.
if (vp9_hidden_frame) {
return;
}
// Receive output frames from decoder.
decode_api.ReceiveFrames(frames);
while (frames.size() > 10) {
LOG_DEBUG(HW_GPU, "ReceiveFrames overflow, dropped frame");
frames.pop();
}
}
std::unique_ptr<FFmpeg::Frame> Codec::GetCurrentFrame() {
// Sometimes VIC will request more frames than have been decoded.
// in this case, return a blank frame and don't overwrite previous data.
if (frames.empty()) {
return {};
}
auto frame = std::move(frames.front());
frames.pop();
return frame;
}
Host1x::NvdecCommon::VideoCodec Codec::GetCurrentCodec() const {
return current_codec;
}
std::string_view Codec::GetCurrentCodecName() const {
switch (current_codec) {
case Host1x::NvdecCommon::VideoCodec::None:
return "None";
case Host1x::NvdecCommon::VideoCodec::H264:
return "H264";
case Host1x::NvdecCommon::VideoCodec::VP8:
return "VP8";
case Host1x::NvdecCommon::VideoCodec::H265:
return "H265";
case Host1x::NvdecCommon::VideoCodec::VP9:
return "VP9";
default:
return "Unknown";
}
}
} // namespace Tegra

View File

@ -1,63 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include <string_view>
#include <queue>
#include "common/common_types.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
namespace Decoder {
class H264;
class VP8;
class VP9;
} // namespace Decoder
namespace Host1x {
class Host1x;
} // namespace Host1x
class Codec {
public:
explicit Codec(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs);
~Codec();
/// Initialize the codec, returning success or failure
void Initialize();
/// Sets NVDEC video stream codec
void SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec);
/// Call decoders to construct headers, decode AVFrame with ffmpeg
void Decode();
/// Returns next decoded frame
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetCurrentFrame();
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const;
/// Return name of the current codec
[[nodiscard]] std::string_view GetCurrentCodecName() const;
private:
bool initialized{};
Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None};
FFmpeg::DecodeApi decode_api;
Host1x::Host1x& host1x;
const Host1x::NvdecCommon::NvdecRegisters& state;
std::unique_ptr<Decoder::H264> h264_decoder;
std::unique_ptr<Decoder::VP8> vp8_decoder;
std::unique_ptr<Decoder::VP9> vp9_decoder;
std::queue<std::unique_ptr<FFmpeg::Frame>> frames{};
};
} // namespace Tegra

View File

@ -0,0 +1,71 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/settings.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
namespace Tegra {
Decoder::Decoder(Host1x::Host1x& host1x_, s32 id_, const Host1x::NvdecCommon::NvdecRegisters& regs_,
Host1x::FrameQueue& frame_queue_)
: host1x(host1x_), memory_manager{host1x.GMMU()}, regs{regs_}, id{id_}, frame_queue{
frame_queue_} {}
Decoder::~Decoder() = default;
void Decoder::Decode() {
if (!initialized) {
return;
}
const auto packet_data = ComposeFrame();
// Send assembled bitstream to decoder.
if (!decode_api.SendPacket(packet_data)) {
return;
}
// Only receive/store visible frames.
if (vp9_hidden_frame) {
return;
}
// Receive output frames from decoder.
auto frame = decode_api.ReceiveFrame();
if (IsInterlaced()) {
auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = GetInterlacedOffsets();
auto frame_copy = frame;
if (!frame.get()) {
LOG_ERROR(HW_GPU,
"Nvdec {} dailed to decode interlaced frame for top 0x{:X} bottom 0x{:X}", id,
luma_top, luma_bottom);
}
if (UsingDecodeOrder()) {
frame_queue.PushDecodeOrder(id, luma_top, std::move(frame));
frame_queue.PushDecodeOrder(id, luma_bottom, std::move(frame_copy));
} else {
frame_queue.PushPresentOrder(id, luma_top, std::move(frame));
frame_queue.PushPresentOrder(id, luma_bottom, std::move(frame_copy));
}
} else {
auto [luma_offset, chroma_offset] = GetProgressiveOffsets();
if (!frame.get()) {
LOG_ERROR(HW_GPU, "Nvdec {} failed to decode progressive frame for luma 0x{:X}", id,
luma_offset);
}
if (UsingDecodeOrder()) {
frame_queue.PushDecodeOrder(id, luma_offset, std::move(frame));
} else {
frame_queue.PushPresentOrder(id, luma_offset, std::move(frame));
}
}
}
} // namespace Tegra

View File

@ -0,0 +1,64 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <mutex>
#include <optional>
#include <string_view>
#include <unordered_map>
#include <queue>
#include "common/common_types.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
namespace Host1x {
class Host1x;
class FrameQueue;
} // namespace Host1x
class Decoder {
public:
virtual ~Decoder();
/// Call decoders to construct headers, decode AVFrame with ffmpeg
void Decode();
bool UsingDecodeOrder() const {
return decode_api.UsingDecodeOrder();
}
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const {
return codec;
}
/// Return name of the current codec
[[nodiscard]] virtual std::string_view GetCurrentCodecName() const = 0;
protected:
explicit Decoder(Host1x::Host1x& host1x, s32 id,
const Host1x::NvdecCommon::NvdecRegisters& regs,
Host1x::FrameQueue& frame_queue);
virtual std::span<const u8> ComposeFrame() = 0;
virtual std::tuple<u64, u64> GetProgressiveOffsets() = 0;
virtual std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() = 0;
virtual bool IsInterlaced() = 0;
Host1x::Host1x& host1x;
Tegra::MemoryManager& memory_manager;
const Host1x::NvdecCommon::NvdecRegisters& regs;
s32 id;
Host1x::FrameQueue& frame_queue;
Host1x::NvdecCommon::VideoCodec codec;
FFmpeg::DecodeApi decode_api;
bool initialized{};
bool vp9_hidden_frame{};
};
} // namespace Tegra

View File

@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: Ryujinx Team and Contributors
// SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <bit>
@ -10,7 +10,7 @@
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
namespace Tegra::Decoder {
namespace Tegra::Decoders {
namespace {
// ZigZag LUTs from libavcodec.
constexpr std::array<u8, 64> zig_zag_direct{
@ -25,23 +25,56 @@ constexpr std::array<u8, 16> zig_zag_scan{
};
} // Anonymous namespace
H264::H264(Host1x::Host1x& host1x_) : host1x{host1x_} {}
H264::H264(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
Host1x::FrameQueue& frame_queue_)
: Decoder{host1x_, id_, regs_, frame_queue_} {
codec = Host1x::NvdecCommon::VideoCodec::H264;
initialized = decode_api.Initialize(codec);
}
H264::~H264() = default;
std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state,
size_t* out_configuration_size, bool is_first_frame) {
H264DecoderContext context;
host1x.GMMU().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext));
std::tuple<u64, u64> H264::GetProgressiveOffsets() {
auto pic_idx{current_context.h264_parameter_set.curr_pic_idx};
auto luma{regs.surface_luma_offsets[pic_idx].Address() +
current_context.h264_parameter_set.luma_frame_offset.Address()};
auto chroma{regs.surface_chroma_offsets[pic_idx].Address() +
current_context.h264_parameter_set.chroma_frame_offset.Address()};
return {luma, chroma};
}
const s64 frame_number = context.h264_parameter_set.frame_number.Value();
std::tuple<u64, u64, u64, u64> H264::GetInterlacedOffsets() {
auto pic_idx{current_context.h264_parameter_set.curr_pic_idx};
auto luma_top{regs.surface_luma_offsets[pic_idx].Address() +
current_context.h264_parameter_set.luma_top_offset.Address()};
auto luma_bottom{regs.surface_luma_offsets[pic_idx].Address() +
current_context.h264_parameter_set.luma_bot_offset.Address()};
auto chroma_top{regs.surface_chroma_offsets[pic_idx].Address() +
current_context.h264_parameter_set.chroma_top_offset.Address()};
auto chroma_bottom{regs.surface_chroma_offsets[pic_idx].Address() +
current_context.h264_parameter_set.chroma_bot_offset.Address()};
return {luma_top, luma_bottom, chroma_top, chroma_bottom};
}
bool H264::IsInterlaced() {
return current_context.h264_parameter_set.luma_top_offset.Address() != 0 ||
current_context.h264_parameter_set.luma_bot_offset.Address() != 0;
}
std::span<const u8> H264::ComposeFrame() {
memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_context,
sizeof(H264DecoderContext));
const s64 frame_number = current_context.h264_parameter_set.frame_number.Value();
if (!is_first_frame && frame_number != 0) {
frame.resize_destructive(context.stream_len);
host1x.GMMU().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size());
*out_configuration_size = 0;
return frame;
frame_scratch.resize_destructive(current_context.stream_len);
memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data(),
frame_scratch.size());
return frame_scratch;
}
is_first_frame = false;
// Encode header
H264BitWriter writer{};
writer.WriteU(1, 24);
@ -53,7 +86,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
writer.WriteU(31, 8);
writer.WriteUe(0);
const u32 chroma_format_idc =
static_cast<u32>(context.h264_parameter_set.chroma_format_idc.Value());
static_cast<u32>(current_context.h264_parameter_set.chroma_format_idc.Value());
writer.WriteUe(chroma_format_idc);
if (chroma_format_idc == 3) {
writer.WriteBit(false);
@ -61,42 +94,44 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
writer.WriteUe(0);
writer.WriteUe(0);
writer.WriteBit(false); // QpprimeYZeroTransformBypassFlag
writer.WriteBit(current_context.qpprime_y_zero_transform_bypass_flag.Value() != 0);
writer.WriteBit(false); // Scaling matrix present flag
writer.WriteUe(static_cast<u32>(context.h264_parameter_set.log2_max_frame_num_minus4.Value()));
writer.WriteUe(
static_cast<u32>(current_context.h264_parameter_set.log2_max_frame_num_minus4.Value()));
const auto order_cnt_type =
static_cast<u32>(context.h264_parameter_set.pic_order_cnt_type.Value());
static_cast<u32>(current_context.h264_parameter_set.pic_order_cnt_type.Value());
writer.WriteUe(order_cnt_type);
if (order_cnt_type == 0) {
writer.WriteUe(context.h264_parameter_set.log2_max_pic_order_cnt_lsb_minus4);
writer.WriteUe(current_context.h264_parameter_set.log2_max_pic_order_cnt_lsb_minus4);
} else if (order_cnt_type == 1) {
writer.WriteBit(context.h264_parameter_set.delta_pic_order_always_zero_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.delta_pic_order_always_zero_flag != 0);
writer.WriteSe(0);
writer.WriteSe(0);
writer.WriteUe(0);
}
const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
const s32 pic_height = current_context.h264_parameter_set.frame_height_in_mbs /
(current_context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::Gpu;
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
u32 max_num_ref_frames =
std::max(std::max(current_context.h264_parameter_set.num_refidx_l0_default_active,
current_context.h264_parameter_set.num_refidx_l1_default_active) +
1,
4);
writer.WriteUe(max_num_ref_frames);
writer.WriteBit(false);
writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
writer.WriteUe(current_context.h264_parameter_set.pic_width_in_mbs - 1);
writer.WriteUe(pic_height - 1);
writer.WriteBit(context.h264_parameter_set.frame_mbs_only_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.frame_mbs_only_flag != 0);
if (!context.h264_parameter_set.frame_mbs_only_flag) {
writer.WriteBit(context.h264_parameter_set.flags.mbaff_frame.Value() != 0);
if (!current_context.h264_parameter_set.frame_mbs_only_flag) {
writer.WriteBit(current_context.h264_parameter_set.flags.mbaff_frame.Value() != 0);
}
writer.WriteBit(context.h264_parameter_set.flags.direct_8x8_inference.Value() != 0);
writer.WriteBit(current_context.h264_parameter_set.flags.direct_8x8_inference.Value() != 0);
writer.WriteBit(false); // Frame cropping flag
writer.WriteBit(false); // VUI parameter present flag
@ -111,57 +146,59 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
writer.WriteUe(0);
writer.WriteUe(0);
writer.WriteBit(context.h264_parameter_set.entropy_coding_mode_flag != 0);
writer.WriteBit(context.h264_parameter_set.pic_order_present_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.entropy_coding_mode_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.pic_order_present_flag != 0);
writer.WriteUe(0);
writer.WriteUe(context.h264_parameter_set.num_refidx_l0_default_active);
writer.WriteUe(context.h264_parameter_set.num_refidx_l1_default_active);
writer.WriteBit(context.h264_parameter_set.flags.weighted_pred.Value() != 0);
writer.WriteU(static_cast<s32>(context.h264_parameter_set.weighted_bipred_idc.Value()), 2);
s32 pic_init_qp = static_cast<s32>(context.h264_parameter_set.pic_init_qp_minus26.Value());
writer.WriteUe(current_context.h264_parameter_set.num_refidx_l0_default_active);
writer.WriteUe(current_context.h264_parameter_set.num_refidx_l1_default_active);
writer.WriteBit(current_context.h264_parameter_set.flags.weighted_pred.Value() != 0);
writer.WriteU(static_cast<s32>(current_context.h264_parameter_set.weighted_bipred_idc.Value()),
2);
s32 pic_init_qp =
static_cast<s32>(current_context.h264_parameter_set.pic_init_qp_minus26.Value());
writer.WriteSe(pic_init_qp);
writer.WriteSe(0);
s32 chroma_qp_index_offset =
static_cast<s32>(context.h264_parameter_set.chroma_qp_index_offset.Value());
static_cast<s32>(current_context.h264_parameter_set.chroma_qp_index_offset.Value());
writer.WriteSe(chroma_qp_index_offset);
writer.WriteBit(context.h264_parameter_set.deblocking_filter_control_present_flag != 0);
writer.WriteBit(context.h264_parameter_set.flags.constrained_intra_pred.Value() != 0);
writer.WriteBit(context.h264_parameter_set.redundant_pic_cnt_present_flag != 0);
writer.WriteBit(context.h264_parameter_set.transform_8x8_mode_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.deblocking_filter_control_present_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.flags.constrained_intra_pred.Value() != 0);
writer.WriteBit(current_context.h264_parameter_set.redundant_pic_cnt_present_flag != 0);
writer.WriteBit(current_context.h264_parameter_set.transform_8x8_mode_flag != 0);
writer.WriteBit(true); // pic_scaling_matrix_present_flag
for (s32 index = 0; index < 6; index++) {
writer.WriteBit(true);
std::span<const u8> matrix{context.weight_scale};
writer.WriteScalingList(scan, matrix, index * 16, 16);
std::span<const u8> matrix{current_context.weight_scale_4x4};
writer.WriteScalingList(scan_scratch, matrix, index * 16, 16);
}
if (context.h264_parameter_set.transform_8x8_mode_flag) {
if (current_context.h264_parameter_set.transform_8x8_mode_flag) {
for (s32 index = 0; index < 2; index++) {
writer.WriteBit(true);
std::span<const u8> matrix{context.weight_scale_8x8};
writer.WriteScalingList(scan, matrix, index * 64, 64);
std::span<const u8> matrix{current_context.weight_scale_8x8};
writer.WriteScalingList(scan_scratch, matrix, index * 64, 64);
}
}
s32 chroma_qp_index_offset2 =
static_cast<s32>(context.h264_parameter_set.second_chroma_qp_index_offset.Value());
static_cast<s32>(current_context.h264_parameter_set.second_chroma_qp_index_offset.Value());
writer.WriteSe(chroma_qp_index_offset2);
writer.End();
const auto& encoded_header = writer.GetByteArray();
frame.resize(encoded_header.size() + context.stream_len);
std::memcpy(frame.data(), encoded_header.data(), encoded_header.size());
frame_scratch.resize(encoded_header.size() + current_context.stream_len);
std::memcpy(frame_scratch.data(), encoded_header.data(), encoded_header.size());
*out_configuration_size = encoded_header.size();
host1x.GMMU().ReadBlock(state.frame_bitstream_offset, frame.data() + encoded_header.size(),
context.stream_len);
memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(),
frame_scratch.data() + encoded_header.size(),
current_context.stream_len);
return frame;
return frame_scratch;
}
H264BitWriter::H264BitWriter() = default;
@ -278,4 +315,4 @@ void H264BitWriter::Flush() {
buffer = 0;
buffer_pos = 0;
}
} // namespace Tegra::Decoder
} // namespace Tegra::Decoders

View File

@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: Ryujinx Team and Contributors
// SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -10,6 +10,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
@ -18,7 +19,7 @@ namespace Host1x {
class Host1x;
} // namespace Host1x
namespace Decoder {
namespace Decoders {
class H264BitWriter {
public:
@ -60,123 +61,213 @@ private:
std::vector<u8> byte_array;
};
class H264 {
public:
explicit H264(Host1x::Host1x& host1x);
~H264();
/// Compose the H264 frame for FFmpeg decoding
[[nodiscard]] std::span<const u8> ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state,
size_t* out_configuration_size,
bool is_first_frame = false);
struct Offset {
constexpr u32 Address() const noexcept {
return offset << 8;
}
private:
Common::ScratchBuffer<u8> frame;
Common::ScratchBuffer<u8> scan;
Host1x::Host1x& host1x;
u32 offset;
};
static_assert(std::is_trivial_v<Offset>, "Offset must be trivial");
static_assert(sizeof(Offset) == 0x4, "Offset has the wrong size!");
struct H264ParameterSet {
s32 log2_max_pic_order_cnt_lsb_minus4; ///< 0x00
s32 delta_pic_order_always_zero_flag; ///< 0x04
s32 frame_mbs_only_flag; ///< 0x08
u32 pic_width_in_mbs; ///< 0x0C
u32 frame_height_in_map_units; ///< 0x10
union { ///< 0x14
BitField<0, 2, u32> tile_format;
BitField<2, 3, u32> gob_height;
};
u32 entropy_coding_mode_flag; ///< 0x18
s32 pic_order_present_flag; ///< 0x1C
s32 num_refidx_l0_default_active; ///< 0x20
s32 num_refidx_l1_default_active; ///< 0x24
s32 deblocking_filter_control_present_flag; ///< 0x28
s32 redundant_pic_cnt_present_flag; ///< 0x2C
u32 transform_8x8_mode_flag; ///< 0x30
u32 pitch_luma; ///< 0x34
u32 pitch_chroma; ///< 0x38
u32 luma_top_offset; ///< 0x3C
u32 luma_bot_offset; ///< 0x40
u32 luma_frame_offset; ///< 0x44
u32 chroma_top_offset; ///< 0x48
u32 chroma_bot_offset; ///< 0x4C
u32 chroma_frame_offset; ///< 0x50
u32 hist_buffer_size; ///< 0x54
union { ///< 0x58
union {
BitField<0, 1, u64> mbaff_frame;
BitField<1, 1, u64> direct_8x8_inference;
BitField<2, 1, u64> weighted_pred;
BitField<3, 1, u64> constrained_intra_pred;
BitField<4, 1, u64> ref_pic;
BitField<5, 1, u64> field_pic;
BitField<6, 1, u64> bottom_field;
BitField<7, 1, u64> second_field;
} flags;
BitField<8, 4, u64> log2_max_frame_num_minus4;
BitField<12, 2, u64> chroma_format_idc;
BitField<14, 2, u64> pic_order_cnt_type;
BitField<16, 6, s64> pic_init_qp_minus26;
BitField<22, 5, s64> chroma_qp_index_offset;
BitField<27, 5, s64> second_chroma_qp_index_offset;
BitField<32, 2, u64> weighted_bipred_idc;
BitField<34, 7, u64> curr_pic_idx;
BitField<41, 5, u64> curr_col_idx;
BitField<46, 16, u64> frame_number;
BitField<62, 1, u64> frame_surfaces;
BitField<63, 1, u64> output_memory_layout;
};
struct H264ParameterSet {
s32 log2_max_pic_order_cnt_lsb_minus4; ///< 0x00
s32 delta_pic_order_always_zero_flag; ///< 0x04
s32 frame_mbs_only_flag; ///< 0x08
u32 pic_width_in_mbs; ///< 0x0C
u32 frame_height_in_mbs; ///< 0x10
union { ///< 0x14
BitField<0, 2, u32> tile_format;
BitField<2, 3, u32> gob_height;
BitField<5, 27, u32> reserved_surface_format;
};
static_assert(sizeof(H264ParameterSet) == 0x60, "H264ParameterSet is an invalid size");
struct H264DecoderContext {
INSERT_PADDING_WORDS_NOINIT(18); ///< 0x0000
u32 stream_len; ///< 0x0048
INSERT_PADDING_WORDS_NOINIT(3); ///< 0x004C
H264ParameterSet h264_parameter_set; ///< 0x0058
INSERT_PADDING_WORDS_NOINIT(66); ///< 0x00B8
std::array<u8, 0x60> weight_scale; ///< 0x01C0
std::array<u8, 0x80> weight_scale_8x8; ///< 0x0220
u32 entropy_coding_mode_flag; ///< 0x18
s32 pic_order_present_flag; ///< 0x1C
s32 num_refidx_l0_default_active; ///< 0x20
s32 num_refidx_l1_default_active; ///< 0x24
s32 deblocking_filter_control_present_flag; ///< 0x28
s32 redundant_pic_cnt_present_flag; ///< 0x2C
u32 transform_8x8_mode_flag; ///< 0x30
u32 pitch_luma; ///< 0x34
u32 pitch_chroma; ///< 0x38
Offset luma_top_offset; ///< 0x3C
Offset luma_bot_offset; ///< 0x40
Offset luma_frame_offset; ///< 0x44
Offset chroma_top_offset; ///< 0x48
Offset chroma_bot_offset; ///< 0x4C
Offset chroma_frame_offset; ///< 0x50
u32 hist_buffer_size; ///< 0x54
union { ///< 0x58
union {
BitField<0, 1, u64> mbaff_frame;
BitField<1, 1, u64> direct_8x8_inference;
BitField<2, 1, u64> weighted_pred;
BitField<3, 1, u64> constrained_intra_pred;
BitField<4, 1, u64> ref_pic;
BitField<5, 1, u64> field_pic;
BitField<6, 1, u64> bottom_field;
BitField<7, 1, u64> second_field;
} flags;
BitField<8, 4, u64> log2_max_frame_num_minus4;
BitField<12, 2, u64> chroma_format_idc;
BitField<14, 2, u64> pic_order_cnt_type;
BitField<16, 6, s64> pic_init_qp_minus26;
BitField<22, 5, s64> chroma_qp_index_offset;
BitField<27, 5, s64> second_chroma_qp_index_offset;
BitField<32, 2, u64> weighted_bipred_idc;
BitField<34, 7, u64> curr_pic_idx;
BitField<41, 5, u64> curr_col_idx;
BitField<46, 16, u64> frame_number;
BitField<62, 1, u64> frame_surfaces;
BitField<63, 1, u64> output_memory_layout;
};
static_assert(sizeof(H264DecoderContext) == 0x2A0, "H264DecoderContext is an invalid size");
};
static_assert(sizeof(H264ParameterSet) == 0x60, "H264ParameterSet is an invalid size");
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(H264ParameterSet, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(log2_max_pic_order_cnt_lsb_minus4, 0x00);
ASSERT_POSITION(delta_pic_order_always_zero_flag, 0x04);
ASSERT_POSITION(frame_mbs_only_flag, 0x08);
ASSERT_POSITION(pic_width_in_mbs, 0x0C);
ASSERT_POSITION(frame_height_in_map_units, 0x10);
ASSERT_POSITION(tile_format, 0x14);
ASSERT_POSITION(entropy_coding_mode_flag, 0x18);
ASSERT_POSITION(pic_order_present_flag, 0x1C);
ASSERT_POSITION(num_refidx_l0_default_active, 0x20);
ASSERT_POSITION(num_refidx_l1_default_active, 0x24);
ASSERT_POSITION(deblocking_filter_control_present_flag, 0x28);
ASSERT_POSITION(redundant_pic_cnt_present_flag, 0x2C);
ASSERT_POSITION(transform_8x8_mode_flag, 0x30);
ASSERT_POSITION(pitch_luma, 0x34);
ASSERT_POSITION(pitch_chroma, 0x38);
ASSERT_POSITION(luma_top_offset, 0x3C);
ASSERT_POSITION(luma_bot_offset, 0x40);
ASSERT_POSITION(luma_frame_offset, 0x44);
ASSERT_POSITION(chroma_top_offset, 0x48);
ASSERT_POSITION(chroma_bot_offset, 0x4C);
ASSERT_POSITION(chroma_frame_offset, 0x50);
ASSERT_POSITION(hist_buffer_size, 0x54);
ASSERT_POSITION(flags, 0x58);
ASSERT_POSITION(log2_max_pic_order_cnt_lsb_minus4, 0x00);
ASSERT_POSITION(delta_pic_order_always_zero_flag, 0x04);
ASSERT_POSITION(frame_mbs_only_flag, 0x08);
ASSERT_POSITION(pic_width_in_mbs, 0x0C);
ASSERT_POSITION(frame_height_in_mbs, 0x10);
ASSERT_POSITION(tile_format, 0x14);
ASSERT_POSITION(entropy_coding_mode_flag, 0x18);
ASSERT_POSITION(pic_order_present_flag, 0x1C);
ASSERT_POSITION(num_refidx_l0_default_active, 0x20);
ASSERT_POSITION(num_refidx_l1_default_active, 0x24);
ASSERT_POSITION(deblocking_filter_control_present_flag, 0x28);
ASSERT_POSITION(redundant_pic_cnt_present_flag, 0x2C);
ASSERT_POSITION(transform_8x8_mode_flag, 0x30);
ASSERT_POSITION(pitch_luma, 0x34);
ASSERT_POSITION(pitch_chroma, 0x38);
ASSERT_POSITION(luma_top_offset, 0x3C);
ASSERT_POSITION(luma_bot_offset, 0x40);
ASSERT_POSITION(luma_frame_offset, 0x44);
ASSERT_POSITION(chroma_top_offset, 0x48);
ASSERT_POSITION(chroma_bot_offset, 0x4C);
ASSERT_POSITION(chroma_frame_offset, 0x50);
ASSERT_POSITION(hist_buffer_size, 0x54);
ASSERT_POSITION(flags, 0x58);
#undef ASSERT_POSITION
struct DpbEntry {
union {
BitField<0, 7, u32> index;
BitField<7, 5, u32> col_idx;
BitField<12, 2, u32> state;
BitField<14, 1, u32> is_long_term;
BitField<15, 1, u32> non_existing;
BitField<16, 1, u32> is_field;
BitField<17, 4, u32> top_field_marking;
BitField<21, 4, u32> bottom_field_marking;
BitField<25, 1, u32> output_memory_layout;
BitField<26, 6, u32> reserved;
} flags;
std::array<u32, 2> field_order_cnt;
u32 frame_idx;
};
static_assert(sizeof(DpbEntry) == 0x10, "DpbEntry has the wrong size!");
struct DisplayParam {
union {
BitField<0, 1, u32> enable_tf_output;
BitField<1, 1, u32> vc1_map_y_flag;
BitField<2, 3, u32> map_y_value;
BitField<5, 1, u32> vc1_map_uv_flag;
BitField<6, 3, u32> map_uv_value;
BitField<9, 8, u32> out_stride;
BitField<17, 3, u32> tiling_format;
BitField<20, 1, u32> output_structure; // 0=frame, 1=field
BitField<21, 11, u32> reserved0;
};
std::array<s32, 2> output_top;
std::array<s32, 2> output_bottom;
union {
BitField<0, 1, u32> enable_histogram;
BitField<1, 12, u32> histogram_start_x;
BitField<13, 12, u32> histogram_start_y;
BitField<25, 7, u32> reserved1;
};
union {
BitField<0, 12, u32> histogram_end_x;
BitField<12, 12, u32> histogram_end_y;
BitField<24, 8, u32> reserved2;
};
};
static_assert(sizeof(DisplayParam) == 0x1C, "DisplayParam has the wrong size!");
struct H264DecoderContext {
INSERT_PADDING_WORDS_NOINIT(13); ///< 0x0000
std::array<u8, 16> eos; ///< 0x0034
u8 explicit_eos_present_flag; ///< 0x0044
u8 hint_dump_en; ///< 0x0045
INSERT_PADDING_BYTES_NOINIT(2); ///< 0x0046
u32 stream_len; ///< 0x0048
u32 slice_count; ///< 0x004C
u32 mbhist_buffer_size; ///< 0x0050
u32 gptimer_timeout_value; ///< 0x0054
H264ParameterSet h264_parameter_set; ///< 0x0058
std::array<s32, 2> curr_field_order_cnt; ///< 0x00B8
std::array<DpbEntry, 16> dpb; ///< 0x00C0
std::array<u8, 0x60> weight_scale_4x4; ///< 0x01C0
std::array<u8, 0x80> weight_scale_8x8; ///< 0x0220
std::array<u8, 2> num_inter_view_refs_lX; ///< 0x02A0
std::array<u8, 14> reserved2; ///< 0x02A2
std::array<std::array<s8, 16>, 2> inter_view_refidx_lX; ///< 0x02B0
union { ///< 0x02D0
BitField<0, 1, u32> lossless_ipred8x8_filter_enable;
BitField<1, 1, u32> qpprime_y_zero_transform_bypass_flag;
BitField<2, 30, u32> reserved3;
};
DisplayParam display_param; ///< 0x02D4
std::array<u32, 3> reserved4; ///< 0x02F0
};
static_assert(sizeof(H264DecoderContext) == 0x2FC, "H264DecoderContext is an invalid size");
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(H264DecoderContext, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(stream_len, 0x48);
ASSERT_POSITION(h264_parameter_set, 0x58);
ASSERT_POSITION(weight_scale, 0x1C0);
ASSERT_POSITION(stream_len, 0x48);
ASSERT_POSITION(h264_parameter_set, 0x58);
ASSERT_POSITION(dpb, 0xC0);
ASSERT_POSITION(weight_scale_4x4, 0x1C0);
#undef ASSERT_POSITION
class H264 final : public Decoder {
public:
explicit H264(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id,
Host1x::FrameQueue& frame_queue);
~H264() override;
H264(const H264&) = delete;
H264& operator=(const H264&) = delete;
H264(H264&&) = delete;
H264& operator=(H264&&) = delete;
/// Compose the H264 frame for FFmpeg decoding
[[nodiscard]] std::span<const u8> ComposeFrame() override;
std::tuple<u64, u64> GetProgressiveOffsets() override;
std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() override;
bool IsInterlaced() override;
std::string_view GetCurrentCodecName() const override {
return "H264";
}
private:
bool is_first_frame{true};
Common::ScratchBuffer<u8> frame_scratch;
Common::ScratchBuffer<u8> scan_scratch;
H264DecoderContext current_context{};
};
} // namespace Decoder
} // namespace Decoders
} // namespace Tegra

View File

@ -7,47 +7,70 @@
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
namespace Tegra::Decoder {
VP8::VP8(Host1x::Host1x& host1x_) : host1x{host1x_} {}
namespace Tegra::Decoders {
VP8::VP8(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
Host1x::FrameQueue& frame_queue_)
: Decoder{host1x_, id_, regs_, frame_queue_} {
codec = Host1x::NvdecCommon::VideoCodec::VP8;
initialized = decode_api.Initialize(codec);
}
VP8::~VP8() = default;
std::span<const u8> VP8::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state) {
VP8PictureInfo info;
host1x.GMMU().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo));
std::tuple<u64, u64> VP8::GetProgressiveOffsets() {
auto luma{regs.surface_luma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto chroma{regs.surface_chroma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
return {luma, chroma};
}
const bool is_key_frame = info.key_frame == 1u;
const auto bitstream_size = static_cast<size_t>(info.vld_buffer_size);
std::tuple<u64, u64, u64, u64> VP8::GetInterlacedOffsets() {
auto luma_top{regs.surface_luma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto luma_bottom{
regs.surface_luma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto chroma_top{
regs.surface_chroma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto chroma_bottom{
regs.surface_chroma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
return {luma_top, luma_bottom, chroma_top, chroma_bottom};
}
std::span<const u8> VP8::ComposeFrame() {
memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_context,
sizeof(VP8PictureInfo));
const bool is_key_frame = current_context.key_frame == 1u;
const auto bitstream_size = static_cast<size_t>(current_context.vld_buffer_size);
const size_t header_size = is_key_frame ? 10u : 3u;
frame.resize(header_size + bitstream_size);
frame_scratch.resize(header_size + bitstream_size);
// Based on page 30 of the VP8 specification.
// https://datatracker.ietf.org/doc/rfc6386/
frame[0] = is_key_frame ? 0u : 1u; // 1-bit frame type (0: keyframe, 1: interframes).
frame[0] |= static_cast<u8>((info.version & 7u) << 1u); // 3-bit version number
frame[0] |= static_cast<u8>(1u << 4u); // 1-bit show_frame flag
frame_scratch[0] = is_key_frame ? 0u : 1u; // 1-bit frame type (0: keyframe, 1: interframes).
frame_scratch[0] |=
static_cast<u8>((current_context.version & 7u) << 1u); // 3-bit version number
frame_scratch[0] |= static_cast<u8>(1u << 4u); // 1-bit show_frame flag
// The next 19-bits are the first partition size
frame[0] |= static_cast<u8>((info.first_part_size & 7u) << 5u);
frame[1] = static_cast<u8>((info.first_part_size & 0x7f8u) >> 3u);
frame[2] = static_cast<u8>((info.first_part_size & 0x7f800u) >> 11u);
frame_scratch[0] |= static_cast<u8>((current_context.first_part_size & 7u) << 5u);
frame_scratch[1] = static_cast<u8>((current_context.first_part_size & 0x7f8u) >> 3u);
frame_scratch[2] = static_cast<u8>((current_context.first_part_size & 0x7f800u) >> 11u);
if (is_key_frame) {
frame[3] = 0x9du;
frame[4] = 0x01u;
frame[5] = 0x2au;
frame_scratch[3] = 0x9du;
frame_scratch[4] = 0x01u;
frame_scratch[5] = 0x2au;
// TODO(ameerj): Horizontal/Vertical Scale
// 16 bits: (2 bits Horizontal Scale << 14) | Width (14 bits)
frame[6] = static_cast<u8>(info.frame_width & 0xff);
frame[7] = static_cast<u8>(((info.frame_width >> 8) & 0x3f));
frame_scratch[6] = static_cast<u8>(current_context.frame_width & 0xff);
frame_scratch[7] = static_cast<u8>(((current_context.frame_width >> 8) & 0x3f));
// 16 bits:(2 bits Vertical Scale << 14) | Height (14 bits)
frame[8] = static_cast<u8>(info.frame_height & 0xff);
frame[9] = static_cast<u8>(((info.frame_height >> 8) & 0x3f));
frame_scratch[8] = static_cast<u8>(current_context.frame_height & 0xff);
frame_scratch[9] = static_cast<u8>(((current_context.frame_height >> 8) & 0x3f));
}
const u64 bitstream_offset = state.frame_bitstream_offset;
host1x.GMMU().ReadBlock(bitstream_offset, frame.data() + header_size, bitstream_size);
const u64 bitstream_offset = regs.frame_bitstream_offset.Address();
memory_manager.ReadBlock(bitstream_offset, frame_scratch.data() + header_size, bitstream_size);
return frame;
return frame_scratch;
}
} // namespace Tegra::Decoder
} // namespace Tegra::Decoders

View File

@ -9,6 +9,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
@ -17,20 +18,41 @@ namespace Host1x {
class Host1x;
} // namespace Host1x
namespace Decoder {
namespace Decoders {
enum class Vp8SurfaceIndex : u32 {
Last = 0,
Golden = 1,
AltRef = 2,
Current = 3,
};
class VP8 {
class VP8 final : public Decoder {
public:
explicit VP8(Host1x::Host1x& host1x);
~VP8();
explicit VP8(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id,
Host1x::FrameQueue& frame_queue);
~VP8() override;
/// Compose the VP8 frame for FFmpeg decoding
[[nodiscard]] std::span<const u8> ComposeFrame(
const Host1x::NvdecCommon::NvdecRegisters& state);
VP8(const VP8&) = delete;
VP8& operator=(const VP8&) = delete;
VP8(VP8&&) = delete;
VP8& operator=(VP8&&) = delete;
[[nodiscard]] std::span<const u8> ComposeFrame() override;
std::tuple<u64, u64> GetProgressiveOffsets() override;
std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() override;
bool IsInterlaced() override {
return false;
}
std::string_view GetCurrentCodecName() const override {
return "VP8";
}
private:
Common::ScratchBuffer<u8> frame;
Host1x::Host1x& host1x;
Common::ScratchBuffer<u8> frame_scratch;
struct VP8PictureInfo {
INSERT_PADDING_WORDS_NOINIT(14);
@ -73,7 +95,9 @@ private:
INSERT_PADDING_WORDS_NOINIT(3);
};
static_assert(sizeof(VP8PictureInfo) == 0xc0, "PictureInfo is an invalid size");
VP8PictureInfo current_context{};
};
} // namespace Decoder
} // namespace Decoders
} // namespace Tegra

View File

@ -4,12 +4,13 @@
#include <algorithm> // for std::copy
#include <numeric>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/host1x/codecs/vp9.h"
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
namespace Tegra::Decoder {
namespace Tegra::Decoders {
namespace {
constexpr u32 diff_update_probability = 252;
constexpr u32 frame_sync_code = 0x498342;
@ -237,7 +238,12 @@ constexpr std::array<u8, 254> map_lut{
}
} // Anonymous namespace
VP9::VP9(Host1x::Host1x& host1x_) : host1x{host1x_} {}
VP9::VP9(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
Host1x::FrameQueue& frame_queue_)
: Decoder{host1x_, id_, regs_, frame_queue_} {
codec = Host1x::NvdecCommon::VideoCodec::VP9;
initialized = decode_api.Initialize(codec);
}
VP9::~VP9() = default;
@ -356,35 +362,113 @@ void VP9::WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_
}
}
Vp9PictureInfo VP9::GetVp9PictureInfo(const Host1x::NvdecCommon::NvdecRegisters& state) {
PictureInfo picture_info;
host1x.GMMU().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo));
Vp9PictureInfo vp9_info = picture_info.Convert();
void VP9::WriteSegmentation(VpxBitStreamWriter& writer) {
bool enabled = current_picture_info.segmentation.enabled != 0;
writer.WriteBit(enabled);
if (!enabled) {
return;
}
InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy);
auto update_map = current_picture_info.segmentation.update_map != 0;
writer.WriteBit(update_map);
if (update_map) {
EntropyProbs entropy_probs{};
memory_manager.ReadBlock(regs.vp9_prob_tab_buffer_offset.Address(), &entropy_probs,
sizeof(entropy_probs));
auto WriteProb = [&](u8 prob) {
bool coded = prob != 255;
writer.WriteBit(coded);
if (coded) {
writer.WriteU(prob, 8);
}
};
for (size_t i = 0; i < entropy_probs.mb_segment_tree_probs.size(); i++) {
WriteProb(entropy_probs.mb_segment_tree_probs[i]);
}
auto temporal_update = current_picture_info.segmentation.temporal_update != 0;
writer.WriteBit(temporal_update);
if (temporal_update) {
for (s32 i = 0; i < 3; i++) {
WriteProb(entropy_probs.segment_pred_probs[i]);
}
}
}
if (last_segmentation == current_picture_info.segmentation) {
writer.WriteBit(false);
return;
}
last_segmentation = current_picture_info.segmentation;
writer.WriteBit(true);
writer.WriteBit(current_picture_info.segmentation.abs_delta != 0);
constexpr s32 MAX_SEGMENTS = 8;
constexpr std::array SegmentationFeatureBits = {8, 6, 2, 0};
for (s32 i = 0; i < MAX_SEGMENTS; i++) {
auto q_enabled = current_picture_info.segmentation.feature_enabled[i][0] != 0;
writer.WriteBit(q_enabled);
if (q_enabled) {
writer.WriteS(current_picture_info.segmentation.feature_data[i][0],
SegmentationFeatureBits[0]);
}
auto lf_enabled = current_picture_info.segmentation.feature_enabled[i][1] != 0;
writer.WriteBit(lf_enabled);
if (lf_enabled) {
writer.WriteS(current_picture_info.segmentation.feature_data[i][1],
SegmentationFeatureBits[1]);
}
auto ref_enabled = current_picture_info.segmentation.feature_enabled[i][2] != 0;
writer.WriteBit(ref_enabled);
if (ref_enabled) {
writer.WriteU(current_picture_info.segmentation.feature_data[i][2],
SegmentationFeatureBits[2]);
}
auto skip_enabled = current_picture_info.segmentation.feature_enabled[i][3] != 0;
writer.WriteBit(skip_enabled);
}
}
Vp9PictureInfo VP9::GetVp9PictureInfo() {
memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_picture_info,
sizeof(PictureInfo));
Vp9PictureInfo vp9_info = current_picture_info.Convert();
InsertEntropy(regs.vp9_prob_tab_buffer_offset.Address(), vp9_info.entropy);
// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
// order: last, golden, altref, current.
std::copy(state.surface_luma_offset.begin(), state.surface_luma_offset.begin() + 4,
vp9_info.frame_offsets.begin());
for (size_t i = 0; i < 4; i++) {
vp9_info.frame_offsets[i] = regs.surface_luma_offsets[i].Address();
}
return vp9_info;
}
void VP9::InsertEntropy(u64 offset, Vp9EntropyProbs& dst) {
EntropyProbs entropy;
host1x.GMMU().ReadBlock(offset, &entropy, sizeof(EntropyProbs));
memory_manager.ReadBlock(offset, &entropy, sizeof(EntropyProbs));
entropy.Convert(dst);
}
Vp9FrameContainer VP9::GetCurrentFrame(const Host1x::NvdecCommon::NvdecRegisters& state) {
Vp9FrameContainer VP9::GetCurrentFrame() {
Vp9FrameContainer current_frame{};
{
// gpu.SyncGuestHost(); epic, why?
current_frame.info = GetVp9PictureInfo(state);
current_frame.info = GetVp9PictureInfo();
current_frame.bit_stream.resize(current_frame.info.bitstream_size);
host1x.GMMU().ReadBlock(state.frame_bitstream_offset, current_frame.bit_stream.data(),
current_frame.info.bitstream_size);
memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(),
current_frame.bit_stream.data(),
current_frame.info.bitstream_size);
}
if (!next_frame.bit_stream.empty()) {
Vp9FrameContainer temp{
@ -742,8 +826,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
uncomp_writer.WriteDeltaQ(current_frame_info.uv_dc_delta_q);
uncomp_writer.WriteDeltaQ(current_frame_info.uv_ac_delta_q);
ASSERT(!current_frame_info.segment_enabled);
uncomp_writer.WriteBit(false); // Segmentation enabled (TODO).
WriteSegmentation(uncomp_writer);
const s32 min_tile_cols_log2 = CalcMinLog2TileCols(current_frame_info.frame_size.width);
const s32 max_tile_cols_log2 = CalcMaxLog2TileCols(current_frame_info.frame_size.width);
@ -770,10 +853,29 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
return uncomp_writer;
}
void VP9::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state) {
std::tuple<u64, u64> VP9::GetProgressiveOffsets() {
auto luma{regs.surface_luma_offsets[static_cast<u32>(Vp9SurfaceIndex::Current)].Address()};
auto chroma{regs.surface_chroma_offsets[static_cast<u32>(Vp9SurfaceIndex::Current)].Address()};
return {luma, chroma};
}
std::tuple<u64, u64, u64, u64> VP9::GetInterlacedOffsets() {
auto luma_top{regs.surface_luma_offsets[static_cast<u32>(Vp9SurfaceIndex::Current)].Address()};
auto luma_bottom{
regs.surface_luma_offsets[static_cast<u32>(Vp9SurfaceIndex::Current)].Address()};
auto chroma_top{
regs.surface_chroma_offsets[static_cast<u32>(Vp9SurfaceIndex::Current)].Address()};
auto chroma_bottom{
regs.surface_chroma_offsets[static_cast<u32>(Vp9SurfaceIndex::Current)].Address()};
return {luma_top, luma_bottom, chroma_top, chroma_bottom};
}
std::span<const u8> VP9::ComposeFrame() {
vp9_hidden_frame = false;
std::vector<u8> bitstream;
{
Vp9FrameContainer curr_frame = GetCurrentFrame(state);
Vp9FrameContainer curr_frame = GetCurrentFrame();
current_frame_info = curr_frame.info;
bitstream = std::move(curr_frame.bit_stream);
}
@ -786,12 +888,16 @@ void VP9::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state) {
std::vector<u8> uncompressed_header = uncomp_writer.GetByteArray();
// Write headers and frame to buffer
frame.resize(uncompressed_header.size() + compressed_header.size() + bitstream.size());
std::copy(uncompressed_header.begin(), uncompressed_header.end(), frame.begin());
frame_scratch.resize(uncompressed_header.size() + compressed_header.size() + bitstream.size());
std::copy(uncompressed_header.begin(), uncompressed_header.end(), frame_scratch.begin());
std::copy(compressed_header.begin(), compressed_header.end(),
frame.begin() + uncompressed_header.size());
frame_scratch.begin() + uncompressed_header.size());
std::copy(bitstream.begin(), bitstream.end(),
frame.begin() + uncompressed_header.size() + compressed_header.size());
frame_scratch.begin() + uncompressed_header.size() + compressed_header.size());
vp9_hidden_frame = WasFrameHidden();
return GetFrameBytes();
}
VpxRangeEncoder::VpxRangeEncoder() {
@ -944,4 +1050,4 @@ const std::vector<u8>& VpxBitStreamWriter::GetByteArray() const {
return byte_array;
}
} // namespace Tegra::Decoder
} // namespace Tegra::Decoders

View File

@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "common/stream.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/codecs/vp9_types.h"
#include "video_core/host1x/nvdec_common.h"
@ -19,7 +20,7 @@ namespace Host1x {
class Host1x;
} // namespace Host1x
namespace Decoder {
namespace Decoders {
/// The VpxRangeEncoder, and VpxBitStreamWriter classes are used to compose the
/// VP9 header bitstreams.
@ -110,21 +111,32 @@ private:
std::vector<u8> byte_array;
};
class VP9 {
class VP9 final : public Decoder {
public:
explicit VP9(Host1x::Host1x& host1x);
~VP9();
explicit VP9(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id,
Host1x::FrameQueue& frame_queue);
~VP9() override;
VP9(const VP9&) = delete;
VP9& operator=(const VP9&) = delete;
VP9(VP9&&) = default;
VP9(VP9&&) = delete;
VP9& operator=(VP9&&) = delete;
/// Composes the VP9 frame from the GPU state information.
/// Based on the official VP9 spec documentation
void ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state);
[[nodiscard]] std::span<const u8> ComposeFrame() override;
std::tuple<u64, u64> GetProgressiveOffsets() override;
std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() override;
bool IsInterlaced() override {
return false;
}
std::string_view GetCurrentCodecName() const override {
return "VP9";
}
private:
/// Returns true if the most recent frame was a hidden frame.
[[nodiscard]] bool WasFrameHidden() const {
return !current_frame_info.show_frame;
@ -132,10 +144,9 @@ public:
/// Returns a const span to the composed frame data.
[[nodiscard]] std::span<const u8> GetFrameBytes() const {
return frame;
return frame_scratch;
}
private:
/// Generates compressed header probability updates in the bitstream writer
template <typename T, std::size_t N>
void WriteProbabilityUpdate(VpxRangeEncoder& writer, const std::array<T, N>& new_prob,
@ -167,23 +178,22 @@ private:
/// Write motion vector probability updates. 6.3.17 in the spec
void WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_prob);
void WriteSegmentation(VpxBitStreamWriter& writer);
/// Returns VP9 information from NVDEC provided offset and size
[[nodiscard]] Vp9PictureInfo GetVp9PictureInfo(
const Host1x::NvdecCommon::NvdecRegisters& state);
[[nodiscard]] Vp9PictureInfo GetVp9PictureInfo();
/// Read and convert NVDEC provided entropy probs to Vp9EntropyProbs struct
void InsertEntropy(u64 offset, Vp9EntropyProbs& dst);
/// Returns frame to be decoded after buffering
[[nodiscard]] Vp9FrameContainer GetCurrentFrame(
const Host1x::NvdecCommon::NvdecRegisters& state);
[[nodiscard]] Vp9FrameContainer GetCurrentFrame();
/// Use NVDEC providied information to compose the headers for the current frame
[[nodiscard]] std::vector<u8> ComposeCompressedHeader();
[[nodiscard]] VpxBitStreamWriter ComposeUncompressedHeader();
Host1x::Host1x& host1x;
Common::ScratchBuffer<u8> frame;
Common::ScratchBuffer<u8> frame_scratch;
std::array<s8, 4> loop_filter_ref_deltas{};
std::array<s8, 2> loop_filter_mode_deltas{};
@ -192,9 +202,11 @@ private:
std::array<Vp9EntropyProbs, 4> frame_ctxs{};
bool swap_ref_indices{};
Segmentation last_segmentation{};
PictureInfo current_picture_info{};
Vp9PictureInfo current_frame_info{};
Vp9EntropyProbs prev_frame_probs{};
};
} // namespace Decoder
} // namespace Decoders
} // namespace Tegra

View File

@ -11,7 +11,14 @@
namespace Tegra {
namespace Decoder {
namespace Decoders {
enum class Vp9SurfaceIndex : u32 {
Last = 0,
Golden = 1,
AltRef = 2,
Current = 3,
};
struct Vp9FrameDimensions {
s16 width;
s16 height;
@ -48,11 +55,13 @@ enum class TxMode {
};
struct Segmentation {
constexpr bool operator==(const Segmentation& rhs) const = default;
u8 enabled;
u8 update_map;
u8 temporal_update;
u8 abs_delta;
std::array<u32, 8> feature_mask;
std::array<std::array<u8, 4>, 8> feature_enabled;
std::array<std::array<s16, 4>, 8> feature_data;
};
static_assert(sizeof(Segmentation) == 0x64, "Segmentation is an invalid size");
@ -190,7 +199,17 @@ struct PictureInfo {
static_assert(sizeof(PictureInfo) == 0x100, "PictureInfo is an invalid size");
struct EntropyProbs {
INSERT_PADDING_BYTES_NOINIT(1024); ///< 0x0000
std::array<u8, 10 * 10 * 8> kf_bmode_prob; ///< 0x0000
std::array<u8, 10 * 10 * 1> kf_bmode_probB; ///< 0x0320
std::array<u8, 3> ref_pred_probs; ///< 0x0384
std::array<u8, 7> mb_segment_tree_probs; ///< 0x0387
std::array<u8, 3> segment_pred_probs; ///< 0x038E
std::array<u8, 4> ref_scores; ///< 0x0391
std::array<u8, 2> prob_comppred; ///< 0x0395
INSERT_PADDING_BYTES_NOINIT(9); ///< 0x0397
std::array<u8, 10 * 8> kf_uv_mode_prob; ///< 0x03A0
std::array<u8, 10 * 1> kf_uv_mode_probB; ///< 0x03F0
INSERT_PADDING_BYTES_NOINIT(6); ///< 0x03FA
std::array<u8, 28> inter_mode_prob; ///< 0x0400
std::array<u8, 4> intra_inter_prob; ///< 0x041C
INSERT_PADDING_BYTES_NOINIT(80); ///< 0x0420
@ -302,5 +321,5 @@ ASSERT_POSITION(class_0_fr, 0x560);
ASSERT_POSITION(coef_probs, 0x5A0);
#undef ASSERT_POSITION
}; // namespace Decoder
}; // namespace Decoders
}; // namespace Tegra

View File

@ -27,6 +27,7 @@ void Control::ProcessMethod(Method method, u32 argument) {
}
void Control::Execute(u32 data) {
LOG_TRACE(Service_NVDRV, "Control wait syncpt {} value {}", data, syncpoint_value);
host1x.GetSyncpointManager().WaitHost(data, syncpoint_value);
}

View File

@ -6,9 +6,7 @@
#include "common/common_types.h"
namespace Tegra {
namespace Host1x {
namespace Tegra::Host1x {
class Host1x;
class Nvdec;
@ -31,10 +29,8 @@ private:
/// For Host1x, execute is waiting on a syncpoint previously written into the state
void Execute(u32 data);
u32 syncpoint_value{};
Host1x& host1x;
u32 syncpoint_value{};
};
} // namespace Host1x
} // namespace Tegra
} // namespace Tegra::Host1x

View File

@ -5,7 +5,9 @@
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/memory.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/memory_manager.h"
extern "C" {
#ifdef LIBVA_FOUND
@ -149,6 +151,7 @@ bool HardwareContext::InitializeForDecoder(DecoderContext& decoder_context,
}
}
LOG_INFO(HW_GPU, "Hardware decoding is disabled due to implementation issues, using CPU.");
return false;
}
@ -183,8 +186,8 @@ bool HardwareContext::InitializeWithType(AVHWDeviceType type) {
return true;
}
DecoderContext::DecoderContext(const Decoder& decoder) {
m_codec_context = avcodec_alloc_context3(decoder.GetCodec());
DecoderContext::DecoderContext(const Decoder& decoder) : m_decoder{decoder} {
m_codec_context = avcodec_alloc_context3(m_decoder.GetCodec());
av_opt_set(m_codec_context->priv_data, "tune", "zerolatency", 0);
m_codec_context->thread_count = 0;
m_codec_context->thread_type &= ~FF_THREAD_FRAME;
@ -216,6 +219,25 @@ bool DecoderContext::OpenContext(const Decoder& decoder) {
}
bool DecoderContext::SendPacket(const Packet& packet) {
m_temp_frame = std::make_shared<Frame>();
m_got_frame = 0;
// Android can randomly crash when calling decode directly, so skip.
// TODO update ffmpeg and hope that fixes it.
#ifndef ANDROID
if (!m_codec_context->hw_device_ctx && m_codec_context->codec_id == AV_CODEC_ID_H264) {
m_decode_order = true;
auto* codec{ffcodec(m_decoder.GetCodec())};
if (const int ret = codec->cb.decode(m_codec_context, m_temp_frame->GetFrame(),
&m_got_frame, packet.GetPacket());
ret < 0) {
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", AVError(ret));
return false;
}
return true;
}
#endif
if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
return false;
@ -224,139 +246,73 @@ bool DecoderContext::SendPacket(const Packet& packet) {
return true;
}
std::unique_ptr<Frame> DecoderContext::ReceiveFrame(bool* out_is_interlaced) {
auto dst_frame = std::make_unique<Frame>();
std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
// Android can randomly crash when calling decode directly, so skip.
// TODO update ffmpeg and hope that fixes it.
#ifndef ANDROID
if (!m_codec_context->hw_device_ctx && m_codec_context->codec_id == AV_CODEC_ID_H264) {
m_decode_order = true;
auto* codec{ffcodec(m_decoder.GetCodec())};
int ret{0};
const auto ReceiveImpl = [&](AVFrame* frame) {
if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
return false;
if (m_got_frame == 0) {
Packet packet{{}};
auto* pkt = packet.GetPacket();
pkt->data = nullptr;
pkt->size = 0;
ret = codec->cb.decode(m_codec_context, m_temp_frame->GetFrame(), &m_got_frame, pkt);
m_codec_context->has_b_frames = 0;
}
*out_is_interlaced =
#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
(frame->flags & AV_FRAME_FLAG_INTERLACED) != 0;
#else
frame->interlaced_frame != 0;
if (m_got_frame == 0 || ret < 0) {
LOG_ERROR(Service_NVDRV, "Failed to receive a frame! error {}", ret);
return {};
}
} else
#endif
return true;
};
{
if (m_codec_context->hw_device_ctx) {
// If we have a hardware context, make a separate frame here to receive the
// hardware result before sending it to the output.
Frame intermediate_frame;
const auto ReceiveImpl = [&](AVFrame* frame) {
if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
return false;
}
if (!ReceiveImpl(intermediate_frame.GetFrame())) {
return {};
}
return true;
};
dst_frame->SetFormat(PreferredGpuFormat);
if (const int ret =
av_hwframe_transfer_data(dst_frame->GetFrame(), intermediate_frame.GetFrame(), 0);
ret < 0) {
LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
return {};
}
} else {
// Otherwise, decode the frame as normal.
if (!ReceiveImpl(dst_frame->GetFrame())) {
return {};
if (m_codec_context->hw_device_ctx) {
// If we have a hardware context, make a separate frame here to receive the
// hardware result before sending it to the output.
Frame intermediate_frame;
if (!ReceiveImpl(intermediate_frame.GetFrame())) {
return {};
}
m_temp_frame->SetFormat(PreferredGpuFormat);
if (const int ret = av_hwframe_transfer_data(m_temp_frame->GetFrame(),
intermediate_frame.GetFrame(), 0);
ret < 0) {
LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
return {};
}
} else {
// Otherwise, decode the frame as normal.
if (!ReceiveImpl(m_temp_frame->GetFrame())) {
return {};
}
}
}
return dst_frame;
}
DeinterlaceFilter::DeinterlaceFilter(const Frame& frame) {
const AVFilter* buffer_src = avfilter_get_by_name("buffer");
const AVFilter* buffer_sink = avfilter_get_by_name("buffersink");
AVFilterInOut* inputs = avfilter_inout_alloc();
AVFilterInOut* outputs = avfilter_inout_alloc();
SCOPE_EXIT {
avfilter_inout_free(&inputs);
avfilter_inout_free(&outputs);
};
// Don't know how to get the accurate time_base but it doesn't matter for yadif filter
// so just use 1/1 to make buffer filter happy
std::string args = fmt::format("video_size={}x{}:pix_fmt={}:time_base=1/1", frame.GetWidth(),
frame.GetHeight(), static_cast<int>(frame.GetPixelFormat()));
m_filter_graph = avfilter_graph_alloc();
int ret = avfilter_graph_create_filter(&m_source_context, buffer_src, "in", args.c_str(),
nullptr, m_filter_graph);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_create_filter source error: {}", AVError(ret));
return;
}
ret = avfilter_graph_create_filter(&m_sink_context, buffer_sink, "out", nullptr, nullptr,
m_filter_graph);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_create_filter sink error: {}", AVError(ret));
return;
}
inputs->name = av_strdup("out");
inputs->filter_ctx = m_sink_context;
inputs->pad_idx = 0;
inputs->next = nullptr;
outputs->name = av_strdup("in");
outputs->filter_ctx = m_source_context;
outputs->pad_idx = 0;
outputs->next = nullptr;
const char* description = "yadif=1:-1:0";
ret = avfilter_graph_parse_ptr(m_filter_graph, description, &inputs, &outputs, nullptr);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_parse_ptr error: {}", AVError(ret));
return;
}
ret = avfilter_graph_config(m_filter_graph, nullptr);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_config error: {}", AVError(ret));
return;
}
m_initialized = true;
}
bool DeinterlaceFilter::AddSourceFrame(const Frame& frame) {
if (const int ret = av_buffersrc_add_frame_flags(m_source_context, frame.GetFrame(),
AV_BUFFERSRC_FLAG_KEEP_REF);
ret < 0) {
LOG_ERROR(HW_GPU, "av_buffersrc_add_frame_flags error: {}", AVError(ret));
return false;
}
return true;
}
std::unique_ptr<Frame> DeinterlaceFilter::DrainSinkFrame() {
auto dst_frame = std::make_unique<Frame>();
const int ret = av_buffersink_get_frame(m_sink_context, dst_frame->GetFrame());
if (ret == AVERROR(EAGAIN) || ret == AVERROR(AVERROR_EOF)) {
return {};
}
if (ret < 0) {
LOG_ERROR(HW_GPU, "av_buffersink_get_frame error: {}", AVError(ret));
return {};
}
return dst_frame;
}
DeinterlaceFilter::~DeinterlaceFilter() {
avfilter_graph_free(&m_filter_graph);
#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
m_temp_frame->GetFrame()->interlaced_frame =
(m_temp_frame->GetFrame()->flags & AV_FRAME_FLAG_INTERLACED) != 0;
#endif
return std::move(m_temp_frame);
}
void DecodeApi::Reset() {
m_deinterlace_filter.reset();
m_hardware_context.reset();
m_decoder_context.reset();
m_decoder.reset();
@ -382,43 +338,14 @@ bool DecodeApi::Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
return true;
}
bool DecodeApi::SendPacket(std::span<const u8> packet_data, size_t configuration_size) {
bool DecodeApi::SendPacket(std::span<const u8> packet_data) {
FFmpeg::Packet packet(packet_data);
return m_decoder_context->SendPacket(packet);
}
void DecodeApi::ReceiveFrames(std::queue<std::unique_ptr<Frame>>& frame_queue) {
std::shared_ptr<Frame> DecodeApi::ReceiveFrame() {
// Receive raw frame from decoder.
bool is_interlaced;
auto frame = m_decoder_context->ReceiveFrame(&is_interlaced);
if (!frame) {
return;
}
if (!is_interlaced) {
// If the frame is not interlaced, we can pend it now.
frame_queue.push(std::move(frame));
} else {
// Create the deinterlacer if needed.
if (!m_deinterlace_filter) {
m_deinterlace_filter.emplace(*frame);
}
// Add the frame we just received.
if (!m_deinterlace_filter->AddSourceFrame(*frame)) {
return;
}
// Pend output fields.
while (true) {
auto filter_frame = m_deinterlace_filter->DrainSinkFrame();
if (!filter_frame) {
break;
}
frame_queue.push(std::move(filter_frame));
}
}
return m_decoder_context->ReceiveFrame();
}
} // namespace FFmpeg

View File

@ -20,17 +20,20 @@ extern "C" {
#endif
#include <libavcodec/avcodec.h>
#include <libavfilter/avfilter.h>
#include <libavfilter/buffersink.h>
#include <libavfilter/buffersrc.h>
#include <libavutil/avutil.h>
#include <libavutil/opt.h>
#ifndef ANDROID
#include <libavcodec/codec_internal.h>
#endif
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
}
namespace Tegra {
class MemoryManager;
}
namespace FFmpeg {
class Packet;
@ -90,6 +93,10 @@ public:
return m_frame->data[plane];
}
const u8* GetPlane(int plane) const {
return m_frame->data[plane];
}
u8** GetPlanes() const {
return m_frame->data;
}
@ -98,6 +105,14 @@ public:
m_frame->format = format;
}
bool IsInterlaced() const {
return m_frame->interlaced_frame != 0;
}
bool IsHardwareDecoded() const {
return m_frame->hw_frames_ctx != nullptr;
}
AVFrame* GetFrame() const {
return m_frame;
}
@ -160,33 +175,22 @@ public:
void InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt);
bool OpenContext(const Decoder& decoder);
bool SendPacket(const Packet& packet);
std::unique_ptr<Frame> ReceiveFrame(bool* out_is_interlaced);
std::shared_ptr<Frame> ReceiveFrame();
AVCodecContext* GetCodecContext() const {
return m_codec_context;
}
bool UsingDecodeOrder() const {
return m_decode_order;
}
private:
const Decoder& m_decoder;
AVCodecContext* m_codec_context{};
};
// Wraps an AVFilterGraph.
class DeinterlaceFilter {
public:
YUZU_NON_COPYABLE(DeinterlaceFilter);
YUZU_NON_MOVEABLE(DeinterlaceFilter);
explicit DeinterlaceFilter(const Frame& frame);
~DeinterlaceFilter();
bool AddSourceFrame(const Frame& frame);
std::unique_ptr<Frame> DrainSinkFrame();
private:
AVFilterGraph* m_filter_graph{};
AVFilterContext* m_source_context{};
AVFilterContext* m_sink_context{};
bool m_initialized{};
s32 m_got_frame{};
std::shared_ptr<Frame> m_temp_frame{};
bool m_decode_order{};
};
class DecodeApi {
@ -200,14 +204,17 @@ public:
bool Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec);
void Reset();
bool SendPacket(std::span<const u8> packet_data, size_t configuration_size);
void ReceiveFrames(std::queue<std::unique_ptr<Frame>>& frame_queue);
bool UsingDecodeOrder() const {
return m_decoder_context->UsingDecodeOrder();
}
bool SendPacket(std::span<const u8> packet_data);
std::shared_ptr<Frame> ReceiveFrame();
private:
std::optional<FFmpeg::Decoder> m_decoder;
std::optional<FFmpeg::DecoderContext> m_decoder_context;
std::optional<FFmpeg::HardwareContext> m_hardware_context;
std::optional<FFmpeg::DeinterlaceFilter> m_deinterlace_filter;
};
} // namespace FFmpeg

View File

@ -3,10 +3,10 @@
#include "core/core.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/nvdec.h"
#include "video_core/host1x/vic.h"
namespace Tegra {
namespace Host1x {
namespace Tegra::Host1x {
Host1x::Host1x(Core::System& system_)
: system{system_}, syncpoint_manager{},
@ -15,6 +15,22 @@ Host1x::Host1x(Core::System& system_)
Host1x::~Host1x() = default;
} // namespace Host1x
void Host1x::StartDevice(s32 fd, ChannelType type, u32 syncpt) {
switch (type) {
case ChannelType::NvDec:
devices[fd] = std::make_unique<Tegra::Host1x::Nvdec>(*this, fd, syncpt, frame_queue);
break;
case ChannelType::VIC:
devices[fd] = std::make_unique<Tegra::Host1x::Vic>(*this, fd, syncpt, frame_queue);
break;
default:
LOG_ERROR(HW_GPU, "Unimplemented host1x device {}", static_cast<u32>(type));
break;
}
}
} // namespace Tegra
void Host1x::StopDevice(s32 fd, ChannelType type) {
devices.erase(fd);
}
} // namespace Tegra::Host1x

View File

@ -3,9 +3,14 @@
#pragma once
#include <unordered_map>
#include <unordered_set>
#include <queue>
#include "common/common_types.h"
#include "common/address_space.h"
#include "video_core/cdma_pusher.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/host1x/syncpoint_manager.h"
#include "video_core/memory_manager.h"
@ -14,15 +19,137 @@ namespace Core {
class System;
} // namespace Core
namespace Tegra {
namespace FFmpeg {
class Frame;
} // namespace FFmpeg
namespace Host1x {
namespace Tegra::Host1x {
class Nvdec;
class FrameQueue {
public:
void Open(s32 fd) {
std::scoped_lock l{m_mutex};
m_presentation_order.insert({fd, {}});
m_decode_order.insert({fd, {}});
}
void Close(s32 fd) {
std::scoped_lock l{m_mutex};
m_presentation_order.erase(fd);
m_decode_order.erase(fd);
}
s32 VicFindNvdecFdFromOffset(u64 search_offset) {
std::scoped_lock l{m_mutex};
// Vic does not know which nvdec is producing frames for it, so search all the fds here for
// the given offset.
for (auto& map : m_presentation_order) {
for (auto& [offset, frame] : map.second) {
if (offset == search_offset) {
return map.first;
}
}
}
for (auto& map : m_decode_order) {
for (auto& [offset, frame] : map.second) {
if (offset == search_offset) {
return map.first;
}
}
}
return -1;
}
void PushPresentOrder(s32 fd, u64 offset, std::shared_ptr<FFmpeg::Frame>&& frame) {
std::scoped_lock l{m_mutex};
auto map = m_presentation_order.find(fd);
if (map == m_presentation_order.end()) {
return;
}
map->second.emplace_back(offset, std::move(frame));
}
void PushDecodeOrder(s32 fd, u64 offset, std::shared_ptr<FFmpeg::Frame>&& frame) {
std::scoped_lock l{m_mutex};
auto map = m_decode_order.find(fd);
if (map == m_decode_order.end()) {
return;
}
map->second.insert_or_assign(offset, std::move(frame));
}
std::shared_ptr<FFmpeg::Frame> GetFrame(s32 fd, u64 offset) {
if (fd == -1) {
return {};
}
std::scoped_lock l{m_mutex};
auto present_map = m_presentation_order.find(fd);
if (present_map != m_presentation_order.end() && present_map->second.size() > 0) {
return GetPresentOrderLocked(fd);
}
auto decode_map = m_decode_order.find(fd);
if (decode_map != m_decode_order.end() && decode_map->second.size() > 0) {
return GetDecodeOrderLocked(fd, offset);
}
return {};
}
private:
std::shared_ptr<FFmpeg::Frame> GetPresentOrderLocked(s32 fd) {
auto map = m_presentation_order.find(fd);
if (map == m_presentation_order.end() || map->second.size() == 0) {
return {};
}
auto frame = std::move(map->second.front().second);
map->second.pop_front();
return frame;
}
std::shared_ptr<FFmpeg::Frame> GetDecodeOrderLocked(s32 fd, u64 offset) {
auto map = m_decode_order.find(fd);
if (map == m_decode_order.end() || map->second.size() == 0) {
return {};
}
auto it = map->second.find(offset);
if (it == map->second.end()) {
return {};
}
return std::move(map->second.extract(it).mapped());
}
using FramePtr = std::shared_ptr<FFmpeg::Frame>;
std::mutex m_mutex{};
std::unordered_map<s32, std::deque<std::pair<u64, FramePtr>>> m_presentation_order;
std::unordered_map<s32, std::unordered_map<u64, FramePtr>> m_decode_order;
};
enum class ChannelType : u32 {
MsEnc = 0,
VIC = 1,
GPU = 2,
NvDec = 3,
Display = 4,
NvJpg = 5,
TSec = 6,
Max = 7,
};
class Host1x {
public:
explicit Host1x(Core::System& system);
~Host1x();
Core::System& System() {
return system;
}
SyncpointManager& GetSyncpointManager() {
return syncpoint_manager;
}
@ -55,14 +182,25 @@ public:
return *allocator;
}
void StartDevice(s32 fd, ChannelType type, u32 syncpt);
void StopDevice(s32 fd, ChannelType type);
void PushEntries(s32 fd, ChCommandHeaderList&& entries) {
auto it = devices.find(fd);
if (it == devices.end()) {
return;
}
it->second->PushEntries(std::move(entries));
}
private:
Core::System& system;
SyncpointManager syncpoint_manager;
Tegra::MaxwellDeviceMemoryManager memory_manager;
Tegra::MemoryManager gmmu_manager;
std::unique_ptr<Common::FlatAllocator<u32, 0, 32>> allocator;
FrameQueue frame_queue;
std::unordered_map<s32, std::unique_ptr<CDmaPusher>> devices;
};
} // namespace Host1x
} // namespace Tegra
} // namespace Tegra::Host1x

View File

@ -2,6 +2,12 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/polyfill_thread.h"
#include "common/settings.h"
#include "video_core/host1x/codecs/h264.h"
#include "video_core/host1x/codecs/vp8.h"
#include "video_core/host1x/codecs/vp9.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/nvdec.h"
@ -10,37 +16,69 @@ namespace Tegra::Host1x {
#define NVDEC_REG_INDEX(field_name) \
(offsetof(NvdecCommon::NvdecRegisters, field_name) / sizeof(u64))
Nvdec::Nvdec(Host1x& host1x_)
: host1x(host1x_), state{}, codec(std::make_unique<Codec>(host1x, state)) {}
Nvdec::Nvdec(Host1x& host1x_, s32 id_, u32 syncpt, FrameQueue& frame_queue_)
: CDmaPusher{host1x_, id_}, id{id_}, syncpoint{syncpt}, frame_queue{frame_queue_} {
LOG_INFO(HW_GPU, "Created nvdec {}", id);
frame_queue.Open(id);
}
Nvdec::~Nvdec() = default;
Nvdec::~Nvdec() {
LOG_INFO(HW_GPU, "Destroying nvdec {}", id);
}
void Nvdec::ProcessMethod(u32 method, u32 argument) {
state.reg_array[method] = static_cast<u64>(argument) << 8;
regs.reg_array[method] = argument;
switch (method) {
case NVDEC_REG_INDEX(set_codec_id):
codec->SetTargetCodec(static_cast<NvdecCommon::VideoCodec>(argument));
CreateDecoder(static_cast<NvdecCommon::VideoCodec>(argument));
break;
case NVDEC_REG_INDEX(execute):
case NVDEC_REG_INDEX(execute): {
if (wait_needed) {
std::this_thread::sleep_for(std::chrono::milliseconds(32));
wait_needed = false;
}
Execute();
break;
} break;
}
}
std::unique_ptr<FFmpeg::Frame> Nvdec::GetFrame() {
return codec->GetCurrentFrame();
void Nvdec::CreateDecoder(NvdecCommon::VideoCodec codec) {
if (decoder.get()) {
return;
}
switch (codec) {
case NvdecCommon::VideoCodec::H264:
decoder = std::make_unique<Decoders::H264>(host1x, regs, id, frame_queue);
break;
case NvdecCommon::VideoCodec::VP8:
decoder = std::make_unique<Decoders::VP8>(host1x, regs, id, frame_queue);
break;
case NvdecCommon::VideoCodec::VP9:
decoder = std::make_unique<Decoders::VP9>(host1x, regs, id, frame_queue);
break;
default:
UNIMPLEMENTED_MSG("Codec {}", decoder->GetCurrentCodecName());
break;
}
LOG_INFO(HW_GPU, "Created decoder {} for id {}", decoder->GetCurrentCodecName(), id);
}
void Nvdec::Execute() {
switch (codec->GetCurrentCodec()) {
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Off) [[unlikely]] {
// Signalling syncpts too fast can cause games to get stuck as they don't expect a <1ms
// execution time. Sleep for half of a 60 fps frame just in case.
std::this_thread::sleep_for(std::chrono::milliseconds(8));
return;
}
switch (decoder->GetCurrentCodec()) {
case NvdecCommon::VideoCodec::H264:
case NvdecCommon::VideoCodec::VP8:
case NvdecCommon::VideoCodec::VP9:
codec->Decode();
decoder->Decode();
break;
default:
UNIMPLEMENTED_MSG("Codec {}", codec->GetCurrentCodecName());
UNIMPLEMENTED_MSG("Codec {}", decoder->GetCurrentCodecName());
break;
}
}

View File

@ -5,33 +5,47 @@
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/host1x/codecs/codec.h"
#include "video_core/cdma_pusher.h"
#include "video_core/host1x/codecs/decoder.h"
namespace Tegra {
namespace Host1x {
class Host1x;
class FrameQueue;
class Nvdec {
class Nvdec final : public CDmaPusher {
public:
explicit Nvdec(Host1x& host1x);
explicit Nvdec(Host1x& host1x, s32 id, u32 syncpt, FrameQueue& frame_queue_);
~Nvdec();
/// Writes the method into the state, Invoke Execute() if encountered
void ProcessMethod(u32 method, u32 argument);
void ProcessMethod(u32 method, u32 arg) override;
/// Return most recently decoded frame
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetFrame();
u32 GetSyncpoint() const {
return syncpoint;
}
void SetWait() {
wait_needed = true;
}
private:
/// Create the decoder when the codec id is set
void CreateDecoder(NvdecCommon::VideoCodec codec);
/// Invoke codec to decode a frame
void Execute();
Host1x& host1x;
NvdecCommon::NvdecRegisters state;
std::unique_ptr<Codec> codec;
s32 id;
u32 syncpoint;
FrameQueue& frame_queue;
NvdecCommon::NvdecRegisters regs{};
std::unique_ptr<Decoder> decoder;
bool wait_needed{false};
};
} // namespace Host1x

View File

@ -17,6 +17,17 @@ enum class VideoCodec : u64 {
VP9 = 0x9,
};
struct Offset {
constexpr u64 Address() const noexcept {
return offset << 8;
}
private:
u64 offset;
};
static_assert(std::is_trivial_v<Offset>, "Offset must be trivial");
static_assert(sizeof(Offset) == 0x8, "Offset has the wrong size!");
// NVDEC should use a 32-bit address space, but is mapped to 64-bit,
// doubling the sizes here is compensating for that.
struct NvdecRegisters {
@ -38,29 +49,40 @@ struct NvdecRegisters {
BitField<17, 1, u64> all_intra_frame;
};
} control_params;
u64 picture_info_offset; ///< 0x0808
u64 frame_bitstream_offset; ///< 0x0810
u64 frame_number; ///< 0x0818
u64 h264_slice_data_offsets; ///< 0x0820
u64 h264_mv_dump_offset; ///< 0x0828
INSERT_PADDING_WORDS_NOINIT(6); ///< 0x0830
u64 frame_stats_offset; ///< 0x0848
u64 h264_last_surface_luma_offset; ///< 0x0850
u64 h264_last_surface_chroma_offset; ///< 0x0858
std::array<u64, 17> surface_luma_offset; ///< 0x0860
std::array<u64, 17> surface_chroma_offset; ///< 0x08E8
INSERT_PADDING_WORDS_NOINIT(68); ///< 0x0970
u64 vp8_prob_data_offset; ///< 0x0A80
u64 vp8_header_partition_buf_offset; ///< 0x0A88
INSERT_PADDING_WORDS_NOINIT(60); ///< 0x0A90
u64 vp9_entropy_probs_offset; ///< 0x0B80
u64 vp9_backward_updates_offset; ///< 0x0B88
u64 vp9_last_frame_segmap_offset; ///< 0x0B90
u64 vp9_curr_frame_segmap_offset; ///< 0x0B98
INSERT_PADDING_WORDS_NOINIT(2); ///< 0x0BA0
u64 vp9_last_frame_mvs_offset; ///< 0x0BA8
u64 vp9_curr_frame_mvs_offset; ///< 0x0BB0
INSERT_PADDING_WORDS_NOINIT(2); ///< 0x0BB8
Offset picture_info_offset; ///< 0x0808
Offset frame_bitstream_offset; ///< 0x0810
u64 frame_number; ///< 0x0818
Offset h264_slice_data_offsets; ///< 0x0820
Offset h264_mv_dump_offset; ///< 0x0828
INSERT_PADDING_WORDS_NOINIT(6); ///< 0x0830
Offset frame_stats_offset; ///< 0x0848
Offset h264_last_surface_luma_offset; ///< 0x0850
Offset h264_last_surface_chroma_offset; ///< 0x0858
std::array<Offset, 17> surface_luma_offsets; ///< 0x0860
std::array<Offset, 17> surface_chroma_offsets; ///< 0x08E8
Offset pic_scratch_buf_offset; ///< 0x0970
Offset external_mvbuffer_offset; ///< 0x0978
INSERT_PADDING_WORDS_NOINIT(32); ///< 0x0980
Offset h264_mbhist_buffer_offset; ///< 0x0A00
INSERT_PADDING_WORDS_NOINIT(30); ///< 0x0A08
Offset vp8_prob_data_offset; ///< 0x0A80
Offset vp8_header_partition_buf_offset; ///< 0x0A88
INSERT_PADDING_WORDS_NOINIT(28); ///< 0x0A90
Offset hvec_scalist_list_offset; ///< 0x0B00
Offset hvec_tile_sizes_offset; ///< 0x0B08
Offset hvec_filter_buffer_offset; ///< 0x0B10
Offset hvec_sao_buffer_offset; ///< 0x0B18
Offset hvec_slice_info_buffer_offset; ///< 0x0B20
Offset hvec_slice_group_index_offset; ///< 0x0B28
INSERT_PADDING_WORDS_NOINIT(20); ///< 0x0B30
Offset vp9_prob_tab_buffer_offset; ///< 0x0B80
Offset vp9_ctx_counter_buffer_offset; ///< 0x0B88
Offset vp9_segment_read_buffer_offset; ///< 0x0B90
Offset vp9_segment_write_buffer_offset; ///< 0x0B98
Offset vp9_tile_size_buffer_offset; ///< 0x0BA0
Offset vp9_col_mvwrite_buffer_offset; ///< 0x0BA8
Offset vp9_col_mvread_buffer_offset; ///< 0x0BB0
Offset vp9_filter_buffer_offset; ///< 0x0BB8
};
std::array<u64, NUM_REGS> reg_array;
};
@ -81,16 +103,16 @@ ASSERT_REG_POSITION(h264_slice_data_offsets, 0x104);
ASSERT_REG_POSITION(frame_stats_offset, 0x109);
ASSERT_REG_POSITION(h264_last_surface_luma_offset, 0x10A);
ASSERT_REG_POSITION(h264_last_surface_chroma_offset, 0x10B);
ASSERT_REG_POSITION(surface_luma_offset, 0x10C);
ASSERT_REG_POSITION(surface_chroma_offset, 0x11D);
ASSERT_REG_POSITION(surface_luma_offsets, 0x10C);
ASSERT_REG_POSITION(surface_chroma_offsets, 0x11D);
ASSERT_REG_POSITION(vp8_prob_data_offset, 0x150);
ASSERT_REG_POSITION(vp8_header_partition_buf_offset, 0x151);
ASSERT_REG_POSITION(vp9_entropy_probs_offset, 0x170);
ASSERT_REG_POSITION(vp9_backward_updates_offset, 0x171);
ASSERT_REG_POSITION(vp9_last_frame_segmap_offset, 0x172);
ASSERT_REG_POSITION(vp9_curr_frame_segmap_offset, 0x173);
ASSERT_REG_POSITION(vp9_last_frame_mvs_offset, 0x175);
ASSERT_REG_POSITION(vp9_curr_frame_mvs_offset, 0x176);
ASSERT_REG_POSITION(vp9_prob_tab_buffer_offset, 0x170);
ASSERT_REG_POSITION(vp9_ctx_counter_buffer_offset, 0x171);
ASSERT_REG_POSITION(vp9_segment_read_buffer_offset, 0x172);
ASSERT_REG_POSITION(vp9_segment_write_buffer_offset, 0x173);
ASSERT_REG_POSITION(vp9_col_mvwrite_buffer_offset, 0x175);
ASSERT_REG_POSITION(vp9_col_mvread_buffer_offset, 0x176);
#undef ASSERT_REG_POSITION

View File

@ -1,50 +0,0 @@
// SPDX-FileCopyrightText: Ryujinx Team and Contributors
// SPDX-License-Identifier: MIT
#include <algorithm>
#include "sync_manager.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/syncpoint_manager.h"
namespace Tegra {
namespace Host1x {
SyncptIncrManager::SyncptIncrManager(Host1x& host1x_) : host1x(host1x_) {}
SyncptIncrManager::~SyncptIncrManager() = default;
void SyncptIncrManager::Increment(u32 id) {
increments.emplace_back(0, 0, id, true);
IncrementAllDone();
}
u32 SyncptIncrManager::IncrementWhenDone(u32 class_id, u32 id) {
const u32 handle = current_id++;
increments.emplace_back(handle, class_id, id);
return handle;
}
void SyncptIncrManager::SignalDone(u32 handle) {
const auto done_incr =
std::find_if(increments.begin(), increments.end(),
[handle](const SyncptIncr& incr) { return incr.id == handle; });
if (done_incr != increments.cend()) {
done_incr->complete = true;
}
IncrementAllDone();
}
void SyncptIncrManager::IncrementAllDone() {
std::size_t done_count = 0;
for (; done_count < increments.size(); ++done_count) {
if (!increments[done_count].complete) {
break;
}
auto& syncpoint_manager = host1x.GetSyncpointManager();
syncpoint_manager.IncrementGuest(increments[done_count].syncpt_id);
syncpoint_manager.IncrementHost(increments[done_count].syncpt_id);
}
increments.erase(increments.begin(), increments.begin() + done_count);
}
} // namespace Host1x
} // namespace Tegra

View File

@ -1,53 +0,0 @@
// SPDX-FileCopyrightText: Ryujinx Team and Contributors
// SPDX-License-Identifier: MIT
#pragma once
#include <mutex>
#include <vector>
#include "common/common_types.h"
namespace Tegra {
namespace Host1x {
class Host1x;
struct SyncptIncr {
u32 id;
u32 class_id;
u32 syncpt_id;
bool complete;
SyncptIncr(u32 id_, u32 class_id_, u32 syncpt_id_, bool done = false)
: id(id_), class_id(class_id_), syncpt_id(syncpt_id_), complete(done) {}
};
class SyncptIncrManager {
public:
explicit SyncptIncrManager(Host1x& host1x);
~SyncptIncrManager();
/// Add syncpoint id and increment all
void Increment(u32 id);
/// Returns a handle to increment later
u32 IncrementWhenDone(u32 class_id, u32 id);
/// IncrememntAllDone, including handle
void SignalDone(u32 handle);
/// Increment all sequential pending increments that are already done.
void IncrementAllDone();
private:
std::vector<SyncptIncr> increments;
std::mutex increment_lock;
u32 current_id{};
Host1x& host1x;
};
} // namespace Host1x
} // namespace Tegra

View File

@ -18,7 +18,7 @@ SyncpointManager::ActionHandle SyncpointManager::RegisterAction(
return {};
}
std::unique_lock lk(guard);
std::scoped_lock lk(guard);
if (syncpoint.load(std::memory_order_relaxed) >= expected_value) {
action();
return {};
@ -35,7 +35,7 @@ SyncpointManager::ActionHandle SyncpointManager::RegisterAction(
void SyncpointManager::DeregisterAction(std::list<RegisteredAction>& action_storage,
const ActionHandle& handle) {
std::unique_lock lk(guard);
std::scoped_lock lk(guard);
// We want to ensure the iterator still exists prior to erasing it
// Otherwise, if an invalid iterator was passed in then it could lead to UB
@ -78,7 +78,7 @@ void SyncpointManager::Increment(std::atomic<u32>& syncpoint, std::condition_var
std::list<RegisteredAction>& action_storage) {
auto new_value{syncpoint.fetch_add(1, std::memory_order_acq_rel) + 1};
std::unique_lock lk(guard);
std::scoped_lock lk(guard);
auto it = action_storage.begin();
while (it != action_storage.end()) {
if (it->expected_value > new_value) {

File diff suppressed because it is too large Load Diff

View File

@ -3,65 +3,646 @@
#pragma once
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/cdma_pusher.h"
struct SwsContext;
namespace Tegra {
namespace Host1x {
namespace Tegra::Host1x {
class Host1x;
class Nvdec;
union VicConfig;
class Vic {
struct Pixel {
u16 r;
u16 g;
u16 b;
u16 a;
};
// One underscore represents separate pixels.
// Double underscore represents separate planes.
// _N represents chroma subsampling, not a separate pixel.
enum class VideoPixelFormat : u32 {
A8 = 0,
L8 = 1,
A4L4 = 2,
L4A4 = 3,
R8 = 4,
A8L8 = 5,
L8A8 = 6,
R8G8 = 7,
G8R8 = 8,
B5G6R5 = 9,
R5G6B5 = 10,
B6G5R5 = 11,
R5G5B6 = 12,
A1B5G5R5 = 13,
A1R5G5B5 = 14,
B5G5R5A1 = 15,
R5G5B5A1 = 16,
A5B5G5R1 = 17,
A5R1G5B5 = 18,
B5G5R1A5 = 19,
R1G5B5A5 = 20,
X1B5G5R5 = 21,
X1R5G5B5 = 22,
B5G5R5X1 = 23,
R5G5B5X1 = 24,
A4B4G5R4 = 25,
A4R4G4B4 = 26,
B4G4R4A4 = 27,
R4G4B4A4 = 28,
B8G8R8 = 29,
R8G8B8 = 30,
A8B8G8R8 = 31,
A8R8G8B8 = 32,
B8G8R8A8 = 33,
R8G8B8A8 = 34,
X8B8G8R8 = 35,
X8R8G8B8 = 36,
B8G8R8X8 = 37,
R8G8B8X8 = 38,
A8B10G10R10 = 39,
A2R10G10B10 = 40,
B10G10R10A2 = 41,
R10G10B10A2 = 42,
A4P4 = 43,
P4A4 = 44,
P8A8 = 45,
A8P8 = 46,
P8 = 47,
P1 = 48,
U8V8 = 49,
V8U8 = 50,
A8Y8U8V8 = 51,
V8U8Y8A8 = 52,
Y8U8V8 = 53,
Y8V8U8 = 54,
U8V8Y8 = 55,
V8U8Y8 = 56,
Y8U8_Y8V8 = 57,
Y8V8_Y8U8 = 58,
U8Y8_V8Y8 = 59,
V8Y8_U8Y8 = 60,
Y8__U8V8_N444 = 61,
Y8__V8U8_N444 = 62,
Y8__U8V8_N422 = 63,
Y8__V8U8_N422 = 64,
Y8__U8V8_N422R = 65,
Y8__V8U8_N422R = 66,
Y8__U8V8_N420 = 67,
Y8__V8U8_N420 = 68,
Y8__U8__V8_N444 = 69,
Y8__U8__V8_N422 = 70,
Y8__U8__V8_N422R = 71,
Y8__U8__V8_N420 = 72,
U8 = 73,
V8 = 74,
};
struct Offset {
constexpr u32 Address() const noexcept {
return offset << 8;
}
private:
u32 offset;
};
static_assert(std::is_trivial_v<Offset>, "Offset must be trivial");
static_assert(sizeof(Offset) == 0x4, "Offset has the wrong size!");
struct PlaneOffsets {
Offset luma;
Offset chroma_u;
Offset chroma_v;
};
static_assert(sizeof(PlaneOffsets) == 0xC, "PlaneOffsets has the wrong size!");
enum SurfaceIndex : u32 {
Current = 0,
Previous = 1,
Next = 2,
NextNoiseReduced = 3,
CurrentMotion = 4,
PreviousMotion = 5,
PreviousPreviousMotion = 6,
CombinedMotion = 7,
};
enum class DXVAHD_ALPHA_FILL_MODE : u32 {
OPAQUE = 0,
BACKGROUND = 1,
DESTINATION = 2,
SOURCE_STREAM = 3,
COMPOSITED = 4,
SOURCE_ALPHA = 5,
};
enum class DXVAHD_FRAME_FORMAT : u64 {
PROGRESSIVE = 0,
INTERLACED_TOP_FIELD_FIRST = 1,
INTERLACED_BOTTOM_FIELD_FIRST = 2,
TOP_FIELD = 3,
BOTTOM_FIELD = 4,
SUBPIC_PROGRESSIVE = 5,
SUBPIC_INTERLACED_TOP_FIELD_FIRST = 6,
SUBPIC_INTERLACED_BOTTOM_FIELD_FIRST = 7,
SUBPIC_TOP_FIELD = 8,
SUBPIC_BOTTOM_FIELD = 9,
TOP_FIELD_CHROMA_BOTTOM = 10,
BOTTOM_FIELD_CHROMA_TOP = 11,
SUBPIC_TOP_FIELD_CHROMA_BOTTOM = 12,
SUBPIC_BOTTOM_FIELD_CHROMA_TOP = 13,
};
enum class DXVAHD_DEINTERLACE_MODE_PRIVATE : u64 {
WEAVE = 0,
BOB_FIELD = 1,
BOB = 2,
NEWBOB = 3,
DISI1 = 4,
WEAVE_LUMA_BOB_FIELD_CHROMA = 5,
MAX = 0xF,
};
enum class BLK_KIND {
PITCH = 0,
GENERIC_16Bx2 = 1,
// These are unsupported in the vic
BL_NAIVE = 2,
BL_KEPLER_XBAR_RAW = 3,
VP2_TILED = 15,
};
enum class BLEND_SRCFACTC : u32 {
K1 = 0,
K1_TIMES_DST = 1,
NEG_K1_TIMES_DST = 2,
K1_TIMES_SRC = 3,
ZERO = 4,
};
enum class BLEND_DSTFACTC : u32 {
K1 = 0,
K2 = 1,
K1_TIMES_DST = 2,
NEG_K1_TIMES_DST = 3,
NEG_K1_TIMES_SRC = 4,
ZERO = 5,
ONE = 6,
};
enum class BLEND_SRCFACTA : u32 {
K1 = 0,
K2 = 1,
NEG_K1_TIMES_DST = 2,
ZERO = 3,
MAX = 7,
};
enum class BLEND_DSTFACTA : u32 {
K2 = 0,
NEG_K1_TIMES_SRC = 1,
ZERO = 2,
ONE = 3,
MAX = 7,
};
struct PipeConfig {
union {
BitField<0, 11, u32> downsample_horiz;
BitField<11, 5, u32> reserved0;
BitField<16, 11, u32> downsample_vert;
BitField<27, 5, u32> reserved1;
};
u32 reserved2;
u32 reserved3;
u32 reserved4;
};
static_assert(sizeof(PipeConfig) == 0x10, "PipeConfig has the wrong size!");
struct OutputConfig {
union {
BitField<0, 3, DXVAHD_ALPHA_FILL_MODE> alpha_fill_mode;
BitField<3, 3, u64> alpha_fill_slot;
BitField<6, 10, u64> background_a;
BitField<16, 10, u64> background_r;
BitField<26, 10, u64> background_g;
BitField<36, 10, u64> background_b;
BitField<46, 2, u64> regamma_mode;
BitField<48, 1, u64> output_flip_x;
BitField<49, 1, u64> output_flip_y;
BitField<50, 1, u64> output_transpose;
BitField<51, 1, u64> reserved1;
BitField<52, 12, u64> reserved2;
};
union {
BitField<0, 14, u32> target_rect_left;
BitField<14, 2, u32> reserved3;
BitField<16, 14, u32> target_rect_right;
BitField<30, 2, u32> reserved4;
};
union {
BitField<0, 14, u32> target_rect_top;
BitField<14, 2, u32> reserved5;
BitField<16, 14, u32> target_rect_bottom;
BitField<30, 2, u32> reserved6;
};
};
static_assert(sizeof(OutputConfig) == 0x10, "OutputConfig has the wrong size!");
struct OutputSurfaceConfig {
union {
BitField<0, 7, VideoPixelFormat> out_pixel_format;
BitField<7, 2, u32> out_chroma_loc_horiz;
BitField<9, 2, u32> out_chroma_loc_vert;
BitField<11, 4, BLK_KIND> out_block_kind;
BitField<15, 4, u32> out_block_height; // in gobs, log2
BitField<19, 3, u32> reserved0;
BitField<22, 10, u32> reserved1;
};
union {
BitField<0, 14, u32> out_surface_width; // - 1
BitField<14, 14, u32> out_surface_height; // - 1
BitField<28, 4, u32> reserved2;
};
union {
BitField<0, 14, u32> out_luma_width; // - 1
BitField<14, 14, u32> out_luma_height; // - 1
BitField<28, 4, u32> reserved3;
};
union {
BitField<0, 14, u32> out_chroma_width; // - 1
BitField<14, 14, u32> out_chroma_height; // - 1
BitField<28, 4, u32> reserved4;
};
};
static_assert(sizeof(OutputSurfaceConfig) == 0x10, "OutputSurfaceConfig has the wrong size!");
struct MatrixStruct {
union {
BitField<0, 20, s64> matrix_coeff00; // (0,0) of 4x3 conversion matrix
BitField<20, 20, s64> matrix_coeff10; // (1,0) of 4x3 conversion matrix
BitField<40, 20, s64> matrix_coeff20; // (2,0) of 4x3 conversion matrix
BitField<60, 4, u64> matrix_r_shift;
};
union {
BitField<0, 20, s64> matrix_coeff01; // (0,1) of 4x3 conversion matrix
BitField<20, 20, s64> matrix_coeff11; // (1,1) of 4x3 conversion matrix
BitField<40, 20, s64> matrix_coeff21; // (2,1) of 4x3 conversion matrix
BitField<60, 3, u64> reserved0;
BitField<63, 1, u64> matrix_enable;
};
union {
BitField<0, 20, s64> matrix_coeff02; // (0,2) of 4x3 conversion matrix
BitField<20, 20, s64> matrix_coeff12; // (1,2) of 4x3 conversion matrix
BitField<40, 20, s64> matrix_coeff22; // (2,2) of 4x3 conversion matrix
BitField<60, 4, u64> reserved1;
};
union {
BitField<0, 20, s64> matrix_coeff03; // (0,3) of 4x3 conversion matrix
BitField<20, 20, s64> matrix_coeff13; // (1,3) of 4x3 conversion matrix
BitField<40, 20, s64> matrix_coeff23; // (2,3) of 4x3 conversion matrix
BitField<60, 4, u64> reserved2;
};
};
static_assert(sizeof(MatrixStruct) == 0x20, "MatrixStruct has the wrong size!");
struct ClearRectStruct {
union {
BitField<0, 14, u32> clear_rect0_left;
BitField<14, 2, u32> reserved0;
BitField<16, 14, u32> clear_rect0_right;
BitField<30, 2, u32> reserved1;
};
union {
BitField<0, 14, u32> clear_rect0_top;
BitField<14, 2, u32> reserved2;
BitField<16, 14, u32> clear_rect0_bottom;
BitField<30, 2, u32> reserved3;
};
union {
BitField<0, 14, u32> clear_rect1_left;
BitField<14, 2, u32> reserved4;
BitField<16, 14, u32> clear_rect1_right;
BitField<30, 2, u32> reserved5;
};
union {
BitField<0, 14, u32> clear_rect1_top;
BitField<14, 2, u32> reserved6;
BitField<16, 14, u32> clear_rect1_bottom;
BitField<30, 2, u32> reserved7;
};
};
static_assert(sizeof(ClearRectStruct) == 0x10, "ClearRectStruct has the wrong size!");
struct SlotConfig {
union {
BitField<0, 1, u64> slot_enable;
BitField<1, 1, u64> denoise;
BitField<2, 1, u64> advanced_denoise;
BitField<3, 1, u64> cadence_detect;
BitField<4, 1, u64> motion_map;
BitField<5, 1, u64> motion_map_capture;
BitField<6, 1, u64> is_even;
BitField<7, 1, u64> chroma_even;
// fetch control struct
BitField<8, 1, u64> current_field_enable;
BitField<9, 1, u64> prev_field_enable;
BitField<10, 1, u64> next_field_enable;
BitField<11, 1, u64> next_nr_field_enable; // noise reduction
BitField<12, 1, u64> current_motion_field_enable;
BitField<13, 1, u64> prev_motion_field_enable;
BitField<14, 1, u64> prev_prev_motion_field_enable;
BitField<15, 1, u64> combined_motion_field_enable;
BitField<16, 4, DXVAHD_FRAME_FORMAT> frame_format;
BitField<20, 2, u64> filter_length_y; // 0: 1-tap, 1: 2-tap, 2: 5-tap, 3: 10-tap
BitField<22, 2, u64> filter_length_x;
BitField<24, 12, u64> panoramic;
BitField<36, 22, u64> reserved1;
BitField<58, 6, u64> detail_filter_clamp;
};
union {
BitField<0, 10, u64> filter_noise;
BitField<10, 10, u64> filter_detail;
BitField<20, 10, u64> chroma_noise;
BitField<30, 10, u64> chroma_detail;
BitField<40, 4, DXVAHD_DEINTERLACE_MODE_PRIVATE> deinterlace_mode;
BitField<44, 3, u64> motion_accumulation_weight;
BitField<47, 11, u64> noise_iir;
BitField<58, 4, u64> light_level;
BitField<62, 2, u64> reserved4;
};
union {
BitField<0, 10, u64> soft_clamp_low;
BitField<10, 10, u64> soft_clamp_high;
BitField<20, 3, u64> reserved5;
BitField<23, 9, u64> reserved6;
BitField<32, 10, u64> planar_alpha;
BitField<42, 1, u64> constant_alpha;
BitField<43, 3, u64> stereo_interleave;
BitField<46, 1, u64> clip_enabled;
BitField<47, 8, u64> clear_rect_mask;
BitField<55, 2, u64> degamma_mode;
BitField<57, 1, u64> reserved7;
BitField<58, 1, u64> decompress_enable;
BitField<59, 5, u64> reserved9;
};
union {
BitField<0, 8, u64> decompress_ctb_count;
BitField<8, 32, u64> decompress_zbc_count;
BitField<40, 24, u64> reserved12;
};
union {
BitField<0, 30, u64> source_rect_left;
BitField<30, 2, u64> reserved14;
BitField<32, 30, u64> source_rect_right;
BitField<62, 2, u64> reserved15;
};
union {
BitField<0, 30, u64> source_rect_top;
BitField<30, 2, u64> reserved16;
BitField<32, 30, u64> source_rect_bottom;
BitField<62, 2, u64> reserved17;
};
union {
BitField<0, 14, u64> dest_rect_left;
BitField<14, 2, u64> reserved18;
BitField<16, 14, u64> dest_rect_right;
BitField<30, 2, u64> reserved19;
BitField<32, 14, u64> dest_rect_top;
BitField<46, 2, u64> reserved20;
BitField<48, 14, u64> dest_rect_bottom;
BitField<62, 2, u64> reserved21;
};
u32 reserved22;
u32 reserved23;
};
static_assert(sizeof(SlotConfig) == 0x40, "SlotConfig has the wrong size!");
struct SlotSurfaceConfig {
union {
BitField<0, 7, VideoPixelFormat> slot_pixel_format;
BitField<7, 2, u32> slot_chroma_loc_horiz;
BitField<9, 2, u32> slot_chroma_loc_vert;
BitField<11, 4, u32> slot_block_kind;
BitField<15, 4, u32> slot_block_height;
BitField<19, 3, u32> slot_cache_width;
BitField<22, 10, u32> reserved0;
};
union {
BitField<0, 14, u32> slot_surface_width; // - 1
BitField<14, 14, u32> slot_surface_height; // - 1
BitField<28, 4, u32> reserved1;
};
union {
BitField<0, 14, u32> slot_luma_width; // padded, - 1
BitField<14, 14, u32> slot_luma_height; // padded, - 1
BitField<28, 4, u32> reserved2;
};
union {
BitField<0, 14, u32> slot_chroma_width; // padded, - 1
BitField<14, 14, u32> slot_chroma_height; // padded, - 1
BitField<28, 4, u32> reserved3;
};
};
static_assert(sizeof(SlotSurfaceConfig) == 0x10, "SlotSurfaceConfig has the wrong size!");
struct LumaKeyStruct {
union {
BitField<0, 20, u64> luma_coeff0; // (0) of 4x1 conversion matrix, S12.8 format
BitField<20, 20, u64> luma_coeff1; // (1) of 4x1 conversion matrix, S12.8 format
BitField<40, 20, u64> luma_coeff2; // (2) of 4x1 conversion matrix, S12.8 format
BitField<60, 4, u64> luma_r_shift;
};
union {
BitField<0, 20, u64> luma_coeff3; // (3) of 4x1 conversion matrix, S12.8 format
BitField<20, 10, u64> luma_key_lower;
BitField<30, 10, u64> luma_key_upper;
BitField<40, 1, u64> luma_key_enabled;
BitField<41, 2, u64> reserved0;
BitField<43, 21, u64> reserved1;
};
};
static_assert(sizeof(LumaKeyStruct) == 0x10, "LumaKeyStruct has the wrong size!");
struct BlendingSlotStruct {
union {
BitField<0, 10, u32> alpha_k1;
BitField<10, 6, u32> reserved0;
BitField<16, 10, u32> alpha_k2;
BitField<26, 6, u32> reserved1;
};
union {
BitField<0, 3, BLEND_SRCFACTC> src_factor_color_match_select;
BitField<3, 1, u32> reserved2;
BitField<4, 3, BLEND_DSTFACTC> dst_factor_color_match_select;
BitField<7, 1, u32> reserved3;
BitField<8, 3, BLEND_SRCFACTA> src_factor_a_match_select;
BitField<11, 1, u32> reserved4;
BitField<12, 3, BLEND_DSTFACTA> dst_factor_a_match_select;
BitField<15, 1, u32> reserved5;
BitField<16, 4, u32> reserved6;
BitField<20, 4, u32> reserved7;
BitField<24, 4, u32> reserved8;
BitField<28, 4, u32> reserved9;
};
union {
BitField<0, 2, u32> reserved10;
BitField<2, 10, u32> override_r;
BitField<12, 10, u32> override_g;
BitField<22, 10, u32> override_b;
};
union {
BitField<0, 10, u32> override_a;
BitField<10, 2, u32> reserved11;
BitField<12, 1, u32> use_override_r;
BitField<13, 1, u32> use_override_g;
BitField<14, 1, u32> use_override_b;
BitField<15, 1, u32> use_override_a;
BitField<16, 1, u32> mask_r;
BitField<17, 1, u32> mask_g;
BitField<18, 1, u32> mask_b;
BitField<19, 1, u32> mask_a;
BitField<20, 12, u32> reserved12;
};
};
static_assert(sizeof(BlendingSlotStruct) == 0x10, "BlendingSlotStruct has the wrong size!");
struct SlotStruct {
SlotConfig config;
SlotSurfaceConfig surface_config;
LumaKeyStruct luma_key;
MatrixStruct color_matrix;
MatrixStruct gamut_matrix;
BlendingSlotStruct blending;
};
static_assert(sizeof(SlotStruct) == 0xB0, "SlotStruct has the wrong size!");
struct ConfigStruct {
PipeConfig pipe_config;
OutputConfig output_config;
OutputSurfaceConfig output_surface_config;
MatrixStruct out_color_matrix;
std::array<ClearRectStruct, 4> clear_rects;
std::array<SlotStruct, 8> slot_structs;
};
static_assert(offsetof(ConfigStruct, pipe_config) == 0x0, "pipe_config is in the wrong place!");
static_assert(offsetof(ConfigStruct, output_config) == 0x10,
"output_config is in the wrong place!");
static_assert(offsetof(ConfigStruct, output_surface_config) == 0x20,
"output_surface_config is in the wrong place!");
static_assert(offsetof(ConfigStruct, out_color_matrix) == 0x30,
"out_color_matrix is in the wrong place!");
static_assert(offsetof(ConfigStruct, clear_rects) == 0x50, "clear_rects is in the wrong place!");
static_assert(offsetof(ConfigStruct, slot_structs) == 0x90, "slot_structs is in the wrong place!");
static_assert(sizeof(ConfigStruct) == 0x610, "ConfigStruct has the wrong size!");
struct VicRegisters {
static constexpr std::size_t NUM_REGS = 0x446;
union {
struct {
INSERT_PADDING_WORDS_NOINIT(0xC0);
u32 execute;
INSERT_PADDING_WORDS_NOINIT(0x3F);
std::array<std::array<PlaneOffsets, 8>, 8> surfaces;
u32 picture_index;
u32 control_params;
Offset config_struct_offset;
Offset filter_struct_offset;
Offset palette_offset;
Offset hist_offset;
u32 context_id;
u32 fce_ucode_size;
PlaneOffsets output_surface;
Offset fce_ucode_offset;
INSERT_PADDING_WORDS_NOINIT(0x4);
std::array<u32, 8> slot_context_ids;
std::array<Offset, 8> comp_tag_buffer_offsets;
std::array<Offset, 8> history_buffer_offset;
INSERT_PADDING_WORDS_NOINIT(0x25D);
u32 pm_trigger_end;
};
std::array<u32, NUM_REGS> reg_array;
};
};
static_assert(offsetof(VicRegisters, execute) == 0x300, "execute is in the wrong place!");
static_assert(offsetof(VicRegisters, surfaces) == 0x400, "surfaces is in the wrong place!");
static_assert(offsetof(VicRegisters, picture_index) == 0x700,
"picture_index is in the wrong place!");
static_assert(offsetof(VicRegisters, control_params) == 0x704,
"control_params is in the wrong place!");
static_assert(offsetof(VicRegisters, config_struct_offset) == 0x708,
"config_struct_offset is in the wrong place!");
static_assert(offsetof(VicRegisters, output_surface) == 0x720,
"output_surface is in the wrong place!");
static_assert(offsetof(VicRegisters, slot_context_ids) == 0x740,
"slot_context_ids is in the wrong place!");
static_assert(offsetof(VicRegisters, history_buffer_offset) == 0x780,
"history_buffer_offset is in the wrong place!");
static_assert(offsetof(VicRegisters, pm_trigger_end) == 0x1114,
"pm_trigger_end is in the wrong place!");
static_assert(sizeof(VicRegisters) == 0x1118, "VicRegisters has the wrong size!");
class Vic final : public CDmaPusher {
public:
enum class Method : u32 {
Execute = 0xc0,
SetControlParams = 0x1c1,
SetConfigStructOffset = 0x1c2,
SetOutputSurfaceLumaOffset = 0x1c8,
SetOutputSurfaceChromaOffset = 0x1c9,
SetOutputSurfaceChromaUnusedOffset = 0x1ca
Execute = offsetof(VicRegisters, execute),
SetControlParams = offsetof(VicRegisters, control_params),
SetConfigStructOffset = offsetof(VicRegisters, config_struct_offset),
SetOutputSurfaceLumaOffset = offsetof(VicRegisters, output_surface.luma),
SetOutputSurfaceChromaOffset = offsetof(VicRegisters, output_surface.chroma_u),
SetOutputSurfaceChromaUnusedOffset = offsetof(VicRegisters, output_surface.chroma_v)
};
explicit Vic(Host1x& host1x, std::shared_ptr<Nvdec> nvdec_processor);
explicit Vic(Host1x& host1x, s32 id, u32 syncpt, FrameQueue& frame_queue);
~Vic();
/// Write to the device state.
void ProcessMethod(Method method, u32 argument);
void ProcessMethod(u32 method, u32 arg) override;
private:
void Execute();
void WriteRGBFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config);
void Blend(const ConfigStruct& config, const SlotStruct& slot);
void WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config);
template <bool Planar, bool Interlaced = false>
void ReadProgressiveY8__V8U8_N420(const SlotStruct& slot, std::span<const PlaneOffsets> offsets,
std::shared_ptr<const FFmpeg::Frame> frame);
template <bool Planar, bool TopField>
void ReadInterlacedY8__V8U8_N420(const SlotStruct& slot, std::span<const PlaneOffsets> offsets,
std::shared_ptr<const FFmpeg::Frame> frame);
Host1x& host1x;
std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor;
template <bool Planar>
void ReadY8__V8U8_N420(const SlotStruct& slot, std::span<const PlaneOffsets> offsets,
std::shared_ptr<const FFmpeg::Frame> frame);
/// Avoid reallocation of the following buffers every frame, as their
/// size does not change during a stream
using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
AVMallocPtr converted_frame_buffer;
Common::ScratchBuffer<u8> luma_buffer;
Common::ScratchBuffer<u8> chroma_buffer;
void WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config);
GPUVAddr config_struct_address{};
GPUVAddr output_surface_luma_address{};
GPUVAddr output_surface_chroma_address{};
template <VideoPixelFormat Format>
void WriteABGR(const OutputSurfaceConfig& output_surface_config);
SwsContext* scaler_ctx{};
s32 scaler_width{};
s32 scaler_height{};
s32 id;
s32 nvdec_id{-1};
u32 syncpoint;
VicRegisters regs{};
FrameQueue& frame_queue;
const bool has_sse41{false};
Common::ScratchBuffer<Pixel> output_surface;
Common::ScratchBuffer<Pixel> slot_surface;
Common::ScratchBuffer<u8> luma_scratch;
Common::ScratchBuffer<u8> chroma_scratch;
Common::ScratchBuffer<u8> swizzle_scratch;
};
} // namespace Host1x
} // namespace Tegra
} // namespace Tegra::Host1x

View File

@ -43,6 +43,8 @@ public:
u64 big_page_bits_ = 16, u64 page_bits_ = 12);
~MemoryManager();
static constexpr bool HAS_FLUSH_INVALIDATION = true;
size_t GetID() const {
return unique_identifier;
}