yuzu/src/shader_recompiler
2022-04-01 17:08:40 -04:00
..
backend shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
frontend dead_code_elimination_pass: Remove unreachable Phi arguments 2022-03-23 17:57:22 -04:00
ir_opt shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
CMakeLists.txt shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
exception.h shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
object_pool.h general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
profile.h glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
program_header.h Address review comments 2022-03-18 15:55:46 -04:00
runtime_info.h shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
shader_info.h shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h Implement convert legacy to generic 2021-11-19 22:53:58 +08:00