Merge pull request #1422 from ReinUsesLisp/fixup-points

gl_rasterizer: Fixup unassigned point sizes
This commit is contained in:
bunnei 2018-10-01 10:34:53 -04:00 committed by GitHub
commit 393042c09c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() { void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.point.size = regs.point_size; // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
} }
} // namespace OpenGL } // namespace OpenGL