GPU: Implement offsetted rendering when using non-indexed drawing.

This commit is contained in:
Subv 2018-07-02 11:23:36 -05:00
parent fca3d1cc65
commit 4c59105adf

View File

@ -421,7 +421,7 @@ void RasterizerOpenGL::DrawArrays() {
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
} else {
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
}
// Disable scissor test