Merge pull request #4520 from lioncash/pessimize

async_shaders: Resolve -Wpessimizing-move warning
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David 2020-08-17 14:36:05 +10:00 committed by GitHub
commit a91acd5365
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@ -34,8 +34,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
// Create workers // Create workers
for (std::size_t i = 0; i < num_workers; i++) { for (std::size_t i = 0; i < num_workers; i++) {
context_list.push_back(emu_window.CreateSharedContext()); context_list.push_back(emu_window.CreateSharedContext());
worker_threads.push_back(std::move( worker_threads.push_back(
std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()))); std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
} }
} }