Commit Graph

10016 Commits

Author SHA1 Message Date
bunnei
5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Hexagon12
315f3342f7
Merge pull request #1872 from lioncash/proc-info
kernel/process: Set ideal core from metadata
2018-12-10 18:44:14 +02:00
Hexagon12
ee9e433517
Merge pull request #1880 from DarkLordZach/cache-storage
savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
2018-12-10 18:41:46 +02:00
bunnei
74242a8fb4
Merge pull request #1876 from lioncash/vma
vm_manager: Make vma_map private
2018-12-10 10:09:50 -05:00
bunnei
be657036be
Merge pull request #1862 from marcosvitali/tlds
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-10 10:08:20 -05:00
Fernando Sahmkow
d5d77848e6 Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
bunnei
3bddd5351e
Merge pull request #1864 from lioncash/nrr
service/ldr: Amend layouts of NRO and NRR headers
2018-12-07 22:26:31 -05:00
bunnei
b9e80e97b7
Merge pull request #1874 from lioncash/bindings
hle/service, hle/sm: Minor cleanup
2018-12-07 18:31:04 -05:00
bunnei
713fc67b51
Merge pull request #1882 from FearlessTobi/backport-4418-fix
Backport review comment from citra-emu/citra#4418
2018-12-07 18:16:10 -05:00
bunnei
f85134021f
Merge pull request #1873 from lioncash/const
loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Marcos Vitali
f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 2018-12-07 19:09:36 -03:00
Tobias
eb15711ee6
Backport review comment from citra-emu/citra#4418
Original reason:
As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07 16:21:18 +01:00
Zach Hilman
fcfbae88e9 savedata_factory: Add support for CacheStorage 2018-12-07 08:47:32 -05:00
Zach Hilman
5721b8b5ad savedata_factory: Delete TemporaryStorage on startup
Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
bunnei
f761e3ef86
Merge pull request #1868 from lioncash/config
configuration/config: Use an intermediary variable for accessing players
2018-12-06 15:24:28 -05:00
bunnei
30b5d8b0ae
Merge pull request #1875 from DarkLordZach/oss-ngword2
system_archive: Implement open source NgWord2
2018-12-06 15:23:58 -05:00
Lioncash
15e3d4f357 memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()
Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
2018-12-06 15:02:34 -05:00
Lioncash
d4c1b9d311 vm_manager: Make vma_map private
This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.

This makes all member variables of the VMManager class private except
for the page table.
2018-12-06 15:02:17 -05:00
bunnei
8de6403a08
Merge pull request #1861 from lioncash/reset
kernel/svc: Correct behavior of svcResetSignal()
2018-12-06 13:42:46 -05:00
bunnei
9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
bunnei
7fbd484f0e
Merge pull request #1863 from ReinUsesLisp/texs-f16
gl_shader_decompiler: Implement TEXS.F16
2018-12-06 11:56:05 -05:00
Zach Hilman
8be475d4dc system_archive: Implement open source NgWord2 2018-12-06 10:17:50 -05:00
Lioncash
24f051d723 hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG
Combines the two into one, shortening the amount of code here.
2018-12-06 01:40:23 -05:00
Lioncash
9f56477539 hle/service: Remove unnecessary using declarations
Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
2018-12-06 01:37:41 -05:00
Lioncash
d8625f5544 hle/service, hle/sm: Compress usages of MakeResult()
These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
2018-12-06 01:33:22 -05:00
Lioncash
a8269fdae3 hle/service, hle/sm: Use structured bindings where applicable
Gets rid of the need to keep the variables separate from their actual
initialization spots.
2018-12-06 01:31:26 -05:00
bunnei
4c106b43a9
Merge pull request #1867 from lioncash/alloc
system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
2018-12-05 22:37:14 -05:00
bunnei
cca4665a69
Merge pull request #1866 from lioncash/cache
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
2018-12-05 22:36:44 -05:00
Mat M
4d3d2fcebd
Merge pull request #1870 from heapo/pagetable_shrink_to_fit
Perf: Call shrink_to_fit after page-table vector resizing to actually reduce vector capacity
2018-12-05 18:36:47 -05:00
Lioncash
01bf329f63 yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash
de095ded5c yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Lioncash
de323851b4 loaders: Make GetFileType() a const qualified member function
No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
heapo
ca8ab1bc3b Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit. 2018-12-05 14:40:56 -08:00
Lioncash
547eecf119 kernel/process: Set ideal core from metadata
A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
2018-12-05 16:59:37 -05:00
Lioncash
e90fa1ac54 configuration/config: Use an intermediary variable for accessing players
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Lioncash
2207baaa04 ng_word: Deduplicate use of a constant value
We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
2018-12-05 02:36:45 -05:00
Lioncash
edd9bfd54a system_archive: Use a regular function pointer instead of std::function for file-scope system archive array
This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
2018-12-05 02:33:17 -05:00
Lioncash
7c9b194d63 service/ldr: Deduplicate instruction cache clearing code in LoadNro()
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05 00:33:47 -05:00
Lioncash
05a6f1f676 service/ldr: Amend layout of the NRO header
The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
2018-12-05 00:16:49 -05:00
ReinUsesLisp
59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
Lioncash
817fb18e30 service/ldr: Corrent padding within the NRR header layout
The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05 00:05:04 -05:00
ReinUsesLisp
370980fdc3 gl_shader_decompiler: Fixup inverted if 2018-12-05 01:23:04 -03:00
bunnei
db3200b515
Merge pull request #1859 from heapo/lut_array_codegen
Convert high-frequency LUT arrays from constexpr to static constexpr
2018-12-04 22:07:12 -05:00
Lioncash
2f253986df kernel/svc: Correct behavior of svcResetSignal()
While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
2018-12-04 20:14:59 -05:00
Lioncash
c7462ce712 kernel/process: Make Process a WaitObject
Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
2018-12-04 20:14:59 -05:00
Lioncash
a3aa7aaf0b kernel/readable_event: Add member function for enforcing a strict reset contract
svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
2018-12-04 20:14:55 -05:00
heapo
7853e6b5d4 Improve msvc codegen for hot-path array LUTs
In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
bunnei
d08d4a366b
Merge pull request #1704 from DarkLordZach/oss-sysarchive
file_sys: Implement open source system archives
2018-12-04 19:59:52 -05:00
bunnei
af286294f9
Merge pull request #1837 from lioncash/map
yuzu/game_list_worker: Minor cleanup and code deduplication
2018-12-04 19:57:41 -05:00
Lioncash
a49fd7fd57 yuzu/game_list_worker: Move std::string construction after the termination check in callbacks
Avoids potentially allocating a std::string instance when it isn't
needed.
2018-12-04 18:39:35 -05:00